Six.
So that does mean there are going to be 10 extra factions?
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bobbin are you suggesting that slots might be used for AI factions instead, perhaps with the Cimbri and Teutones emerging and using the crusades feature to amass a very large force at some point in the game if the right conditions are met? Or is that a load of Casse pony poo I am talking?
What could slots be used for then?
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Cimbri and Teutones won't emerge. Don't even go there :)... There was a long debate about this over at TWC
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Maybe 1 of those slots its the rebel faction?
If not then im pretty much clueless.
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Well, I think Bobbin's commen pretty much confirms that there are going to be another 6 new factions. What he did afterwards was just damage control.
Then again, the team likes to be as vague as possible.
Last edited by Horatius Flaccus; 05-21-2010 at 13:44.
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
- Quintus Horatius Flaccus
We do?
Oh I must remember that ;-)
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Ahora mas que nunca, FUERZA CABROS!! ¡Viva Chile!![]()
Thrash till Death!
How about the Maurya Empire
On a serious note wasn't there mention that the next faction(s) would be Celtic or Celtic influenced? This would fit with the Arevaci and the Bastarnae (if they are actually being considered). As for the rest of the slots.....
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donated by Macilrille for wit.
donated by stratigos vasilios for starting new and interesting threads
donated by Tellos Athenaios as a welcome to Campus Martius
Something to keep in mind is that while faction slots exist, if there are not enough FC's to bring have a faction brought to life, then we may very well leave unused slots open.
Well If we use the logic... who can be these new mistycal factions and what people they present? I IMO the are:
1. Bithynia (Asia Minor -thrakians and greeks, rival to Pont),
2. Caucasian Iberia ( Georgian tribes-kartvelebi, right name is Kartli - enemy#1 for Hayastan)
3. Caucasian Albania ( dagestan-lezgin tribes and some HUNNU tribes, as a Alban-Arran tribes union)
4. Hispanian state - celtberians
5. A German tribe
6. Palmirena (Palmirena, in Syria, before Zenobia)
7. A celtic tribe
8. Spartacus slaves revolt - emerging faction
1. Nah, ruled out I think officially by the team. Besides, you've got Pergamon there. And you'd have to take the Bythinians together with the Galatians to form a meaningful enemy.
2 and 3. One of them could work. Perhaps the Kartali. Although I doubt their expansionism.
4. "State" is a bit of an anachronism, but I think a tribe in Spain (probably Celt-Iberian) will be in.
5. Historical sources are a bit sketchy at best here. Perhaps the Bastarnae would do.
6. Palmyra lacks sources for this time and expansionism. Perhaps Moros will come up with a better candidate near the Arabian Peninsular.
7. Another pure Celtic tribe is out I think (Pritanoi, Aedui, Arverni, Boii), but Celt-Iberians (Arevaci?) are possible, so are Illyro-Celtics (Scordisci), Germano-Celtics (a Belgae tribe),...
8. A joke is always the best way to close.
So Spartacus will be a starting Italian faction in EB II?
Last edited by Mediolanicus; 05-25-2010 at 16:12.
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Even if they did use emerging factions there would be no reason whatsoever to include "Spartacus". Unless you make a mod which has historical expansion, all the historical characters at the right time and so on. But that would be history on rails with no choices to be made by the player.
Right now the only things "emerging" are things that are plausible under certain parameters (like the Marian reforms). It would be absolutely absurd to have some dude appearing in Italy in 73 BC, who always is called Spartacus for some reason or the other, whether or not the Italian peninsular is still under Roman control.
Or do you have prove that in 272 BC it was already certain that 200 years later, this would happen; whatever would happen in those 200 ears.
What I would like to see, and I doubt that is possible with the engine, is that the chance of the spawning of rebels increases when you build lots of latifundae or the like.
Last edited by Mediolanicus; 05-26-2010 at 14:53.
The Bastarnae might be a fun idea, considering their strategic location for the game and the mix of cultures usually ascribed to them (as a tribe in writings of authors) and that location (archeologically) and their involvement with Philip of Macedon's war, however I believe their only realistic use in the game would be as an emerging faction à la Mongols, which has been ruled out...
I hope and am quite confident they won't appear as a faction
Last edited by Divinephyton; 07-05-2010 at 13:38.
actually they're a more reasonable selection than you may think.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Ah the excellent but difficult to find monograph: 'A comprehenisve overview of theoretical history and social structures of the East germans and their historical accurate representations in game mechanics' by Prof. Sharon Aedi.
Complete lifesaver that was.
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