The thing with the HP stat is that it's a bit too complex for a mafia game and casts a significant disadvantage upon the mafia, who are largely subject to the same personal goal/specialisation 'levelling up' as the town. Say it was a larger game and they attacked two people per night, but their attacks only led to halving two people's health... it would reduce them to one kill a night and probably not be as fun for them, bearing in mind they're constantly fearing a lynch that would outright kill 'em or a vigilante attempt by a powerful character.
I think this is largely character-dependent; a 'throwaway' character like Tamlen would be unlikely to have Melee Archer... compare him to Leliana, a major character who will most certainly have the ability. And Dirty Fighting is an ability I'm using... I think it began as a role-block but evolved into a reactionary ability like those in Sigurd's game; players will be informed when they're attacked, and DF may have a chance of preventing the attack entirely. Not sure on that yet.And about archers... I think some should be able to retaliate. Melee archer or having a dagger are both ways. And then there's Dirty Fighting, my most used ability :P
Haha, it was just an example... I don't think there will be where anyone will play as an in-game merchant, Gorim withstanding.Also... I think Sandal should have more Magic than than. Like, enchantment! Gosh!
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