Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
I don't think the word maybe should be used. It WILL be perfect.
We love you because you died and resurrected to save us...
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There won't be an EB3. Not because we are fed up (if that was the case, we'd stop EB2), but because modding is actually very time-consuming and most of us have other commitments in life too (family, girlfriends, other hobbies etc.) and after all we work on EB2 during our free time, which includes aforementioned hobbies. Lack of time coupled with fewer members on EB2 than EB1 and that future TW titles are much less moddable than previous titles = No EB3.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
Pigs fly before EB3 is ever started.
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Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
and of course, the silly *persons* at CA won't even release a sourcode for their older games. so that avenue is also blocked-bigtime. honestly, what's with their paranoia about allowing their newer programs to be modded, or releasing source codes for older games?
I do recall an attempt to petition CA for a medieval:total war source code (sice the game is older-much older-than 5 years), to which I was involved, and put in good reasons for providing such a thing (incentivise for buying vanilla, greater appreciation for product, it doesn't hurt the company financially (just ask ID-they released source codes for the first 3 quakes)), etc, etc).
alas, it came to naught as far as I can tell![]()
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
The developers at CA will realize that EB1 is better than the original RTW game, and EB2 is better than MTW2, so they will hire the entire EB team to make a historically accurate TW game...
One can dream... :D
I'm actually thinking Sega, and not CA, is behind this. Notice how after Rome - after CA switched from Activision to Sega - the modding capability has decreased drastically. Even Medieval 2 was not very moddable without the unpacker supplied in the files. And with Empire and Nap, it's gone into the abyss.
from Megas Methuselah for helping with city names
from Hooahguy for my sig
I think part of the reason is that CA ditched their own unpackers for third-party tools, which they do not own and can therefor not release to the public. AFAIK that is the reason why the promised modding tools for M2:TW did not materialize (the obvious question being why CA promised this in the first place).
Looking for a good read? Visit the Library!
Over here... I want to ask a silly Shogun question (as the title implies)!
Will there be Lorica Segmentata?
~Fluvius
Last edited by Fluvius Camillus; 06-08-2010 at 18:17. Reason: or else...
Originally Posted by Equilibrius
Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
1xFrom Olaf the Great for my quote!
3x1x
<-- From Maion Maroneios for succesful campaigns!
5x2x
<-- From Aemilius Paulus for winning a contest!
1xFrom Mulceber!
they didn't think that Sega would be run by *****? if what Hannibal up there says (which, in light of CA's business history, is most certainly true), then it is evident that their new leaders essentially scrapped their packers, in favor of their ulra paranoid locks and packs, sometime after the buyout of CA to Sega. in other words, against CA's will?
I'm still dubious that it was against CA's will though...ID still helps on and off with modding the quake series, even after their own buyout last year.
Last edited by Ibrahim; 06-08-2010 at 17:59.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
It wasn't sega and it wasn't against CA's will (for MTW2 at least). Developing new file formats that hold the full information required for the engine to show the game world as it is meant to be is difficult to do, and CA used third-party software to achieve this. They had thought that they could release convertors to the public, however there was apparently some issues surrounding the release of what are essentially property of another country. I imagine that there would have been a licensing fee that, at the end of the day, could not be paid and so CA were unable to release the appropriate tools as they originally said.
I don't know the reasons behind Empire's unmoddability, but speculation based on flawed and biased views of how a game is created is hardly worthy of posting. CA and/or SEGA bashing isn't really required here. Get back on topic or move we'll move it elsewhere.
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