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  1. #1

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by Apázlinemjó View Post
    I think 36k is better, with 30k you couldn't field any elites if you wanted a proper army without being too low in numbers.
    What is a proper army and do you really want to fill all 20 slots? Why do you suppose under-20-slot armies are too low in number? There is a setting for huge unit size, after all. 15 units on a huge setting are still prone to causing lag. Most online battles you see don't have many if any elites as it is. People tend to find numbers and overall strength and cost-effectiveness much more important to success--that is, they find success and victory the eventual goal in battle, not simply the fielding of a...proper army, for the sake of fielding a proper army. After all, this is a game.

    That being said, let us suppose we're dealing with a 30k budget cap, and 28k for pre-Marians. Now, presumably you can still field 20-slot armies, or just for example a 15-slot more heavy-oriented army. Currently, because 20-slot armies are so ubiquitous in our 36k model, we don't provide proportions (i.e. percentages) for skirmishers, archer/slingers, cav--heavy cav, and so on and so forth, but rather we have slots. That is, we don't say maximum 20% army can be archer/slingers, but we say 4/20 slots. If we were to reduce budget to 30k or whatnot, would we still maintain same system and same numbers of slots, or would we have to resort to proportions? When using proportions, this would bring about more complexity in that the player, when creating his army, must consider that each time he uses one more slot, the percentages adjust. Integers are simple. Percentages complex (relatively, i.e. in this scenario). What say you?
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  2. #2
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by vartan View Post
    What is a proper army and do you really want to fill all 20 slots? Why do you suppose under-20-slot armies are too low in number? There is a setting for huge unit size, after all. 15 units on a huge setting are still prone to causing lag. Most online battles you see don't have many if any elites as it is. People tend to find numbers and overall strength and cost-effectiveness much more important to success--that is, they find success and victory the eventual goal in battle, not simply the fielding of a...proper army, for the sake of fielding a proper army. After all, this is a game.

    That being said, let us suppose we're dealing with a 30k budget cap, and 28k for pre-Marians. Now, presumably you can still field 20-slot armies, or just for example a 15-slot more heavy-oriented army. Currently, because 20-slot armies are so ubiquitous in our 36k model, we don't provide proportions (i.e. percentages) for skirmishers, archer/slingers, cav--heavy cav, and so on and so forth, but rather we have slots. That is, we don't say maximum 20% army can be archer/slingers, but we say 4/20 slots. If we were to reduce budget to 30k or whatnot, would we still maintain same system and same numbers of slots, or would we have to resort to proportions? When using proportions, this would bring about more complexity in that the player, when creating his army, must consider that each time he uses one more slot, the percentages adjust. Integers are simple. Percentages complex (relatively, i.e. in this scenario). What say you?
    In my mind a proper army has one or two elite, some heavies and mass medium/levy units. The others' PCs won't handle the Huge size, even if we use only 15 units. There are people who don't use all the slots even with 36k. Online battles are about victory, but how will you achieve that? I personally more like when I don't have to spam a very cost-effective unit to win. If we reduce the budget too much, we will begin to see exactly the same units and builds everywhere, everybody will buy the cost-effective one, because they won't have more mnai to buy a bit better. I see 36k as a balanced budget.

    We could use the units by percentages with 36k too. (The slot system being replaced with the % one is appealing.)
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  3. #3

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by Apázlinemjó View Post
    We could use the units by percentages with 36k too. (The slot system being replaced with the % one is appealing.)
    I myself wouldn't want that pessimistic scenario to play out as well and do find 36k a fine number, but am trying to remain impartial and hear what people have to say. The current system does take into account percentages, except that a 20-slot army is assumed, hence the slot numbers.
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  4. #4
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    I'd just like to point out that stats alone don't make a unit combat effective VikingPower. You used the example of Boii swordsmen and Belgae swordsmen saying Boii have better stats but are cheaper. However if you match the two up, the Belgae will win. In fact I don't even think it would be all that close. The increased lethality of their swords plus their tight formation makes them extremely effective medium/heavy infantry.
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  5. #5
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Suggestion for a different rule set in EB multiplayer

    Err, since when are lethality and formation tightness not stats?

    For an example then a Boi swordsmen are cheaper and have a better stats then a Belgae swordsmen
    What do you mean by "better stats"? The Milnaht have 11 stats that are better than the Cingetos, while the Cingetos only have 8 that are better than the Milnaht (two of them being their cost). The Milnaht have 4 more morale, higher defence value, higher sword lethality, higher javelin attack and range, better training, tighter formation, higher mass and are more hardy to name a few.

    You really can't go by what the in-game cards show you, because you don't get the full picture that way.

  6. #6

    Default Re: Suggestion for a different rule set in EB multiplayer

    Exactly, and that's why it all comes down to what happens when you actually put the two together on the field. It's hard to predict a win when two units are not clearly different (i.e. one has certain better stats and vice versa).
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    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  7. #7

    Default Re: Suggestion for a different rule set in EB multiplayer

    Well, regardless of the unit comparison with the Boi swordsmen and a Belgae swordsmen then I still propose that the max minaii will be raised from 36000 to 39000 and that each army
    is only limited to 3 elite infantry and 2 elite cavalry.

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