Results 1 to 30 of 56

Thread: Suggestion for a different rule set in EB multiplayer

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by MisterFred View Post
    Personally, my favorite mnai level is about 20k. All sorts of troops suddenly become much more desirable... and the few elites you see actually seem more elite since they're slaughtering lower-quality troops wholesale :).
    I always feel good about myself every time I see a fellow Californian on the Guild. Anyway, I was thinking we could leave the rules as they are and have High-Money games and Low-Money games...assuming 36k to be the High-Money. Is 24k too high for a "Low-Money" game? It's two-thirds of 36k! I suppose it wouldn't be unfair to include low and high money games in the tournament (i.e. any low or high money game win counts equally as one point).
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Suggestion for a different rule set in EB multiplayer

    I think 24k is a good amount. I was just about to suggest this. 24K anything goes.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #3

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by antisocialmunky View Post
    I think 24k is a good amount. I was just about to suggest this. 24K anything goes.
    What do you mean anything goes? Does that mean the unit limits are off? So I can bring more than 4 archer/sling, etc.?
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  4. #4
    Member Member mountaingoat's Avatar
    Join Date
    Apr 2009
    Location
    Atlantis
    Posts
    461

    Default Re: Suggestion for a different rule set in EB multiplayer

    i think around 28k .. it seems that you could bring close to , if not , a full stack ( with some factions ) and still bring a very decent army (with few elites).. else u could bring more an elite army with a half stack or so .. if you put both armies against each other ( more elites & less troop numbers vs the less elites & higher troop numbers ) either one could take victory.

    there should still be limitations in terms of unit types for each roster .. elites should be uncapped ... archers and cav limited to factions (steppe get more) .. i have not read any of the current rules so i duno
    Last edited by mountaingoat; 06-11-2010 at 06:11.

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Suggestion for a different rule set in EB multiplayer

    I dunno, the idea was to make things not broken at 36K with those limits but at a lower price point those limits get more unbalanced. Probably the most important one is the Steppe Archer limit since armor values are going to drop like a rock at those price limits. Maybe you should bump up the archer limit by atleast 1 so we can shoot those down easier. We should also think about the 10K Elephant credit since they are comepletely unusable at 24K and it would not be fun without the chaotic random that is the elephant.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by mountaingoat View Post
    i have not read any of the current rules so i duno
    Please read the rules on the website. It will prevent redundant and unnecessary posts, such as yours.
    Quote Originally Posted by antisocialmunky View Post
    I dunno, the idea was to make things not broken at 36K with those limits but at a lower price point those limits get more unbalanced. Probably the most important one is the Steppe Archer limit since armor values are going to drop like a rock at those price limits. Maybe you should bump up the archer limit by atleast 1 so we can shoot those down easier. We should also think about the 10K Elephant credit since they are comepletely unusable at 24K and it would not be fun without the chaotic random that is the elephant.
    Can you explain a bit more about what the elephant credit is, how it would work, and whether it should be exclusive to the 24k model and not the 36k model. And do you mean to increase the steppe archer/slinger limit from 8 to 9?
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Suggestion for a different rule set in EB multiplayer

    No, increase the civilized faction missile limit by 1 because infantry armor will generally decrease.

    Elephant Credit was a 10K for anyone who wants to bring an elephant. Just set the mnai 10K more, the other person can't use that 10K, just the person with elephants.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  8. #8
    Member Member MisterFred's Avatar
    Join Date
    May 2010
    Location
    Sacramento, CA
    Posts
    168

    Default Re: Suggestion for a different rule set in EB multiplayer

    Just remember Vartan that in the end, there will be no strong consensus. The benefit of being willing to go to the effort of setting up a website, forum topics, etc, is that you'll get (and need to make) the final say on posted rules. Otherwise... CHAOS

  9. #9
    πολέμαρχος Member Apázlinemjó's Avatar
    Join Date
    Mar 2009
    Location
    Sopianae
    Posts
    683

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by vartan View Post
    I always feel good about myself every time I see a fellow Californian on the Guild. Anyway, I was thinking we could leave the rules as they are and have High-Money games and Low-Money games...assuming 36k to be the High-Money. Is 24k too high for a "Low-Money" game? It's two-thirds of 36k! I suppose it wouldn't be unfair to include low and high money games in the tournament (i.e. any low or high money game win counts equally as one point).
    Totally supporting this.
    Spoiler Alert, click show to read: 



    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  10. #10

    Default Re: Suggestion for a different rule set in EB multiplayer

    I know that there is a Chevron limit of 1 for each unit, but can there be made an exception with low cost slingers which do only have an attack of 1 with their slingers (like the Shepherds of Lusotana faction or Celtic slingers), so that such units can be upgraded with 2 chevrons so their missile attack will be similar to an upgraded Hellenic slinger (base attack 2). For I have noticed another thread about the baeleric slingers that they have lesser ammo and other things which make them rather overrated in the game while one would rather field a cheaper slingers as an alternate option.

  11. #11
    Member Member MisterFred's Avatar
    Join Date
    May 2010
    Location
    Sacramento, CA
    Posts
    168

    Default Re: Suggestion for a different rule set in EB multiplayer

    It's too narrow an exception, too many rules and its impossible to keep track of them all. Some factions just have better units in the same class (Roman 200 man quality infantry, Lusotann superior javelin range). Lusotann, for instance, has a much better selection of AP infantry than the KH, but they get crappier slingers. These things happen.

  12. #12

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by VikingPower View Post
    I know that there is a Chevron limit of 1 for each unit, but can there be made an exception with low cost slingers which do only have an attack of 1 with their slingers (like the Shepherds of Lusotana faction or Celtic slingers), so that such units can be upgraded with 2 chevrons so their missile attack will be similar to an upgraded Hellenic slinger (base attack 2). For I have noticed another thread about the baeleric slingers that they have lesser ammo and other things which make them rather overrated in the game while one would rather field a cheaper slingers as an alternate option.
    Quote Originally Posted by MisterFred View Post
    It's too narrow an exception, too many rules and its impossible to keep track of them all. Some factions just have better units in the same class (Roman 200 man quality infantry, Lusotann superior javelin range). Lusotann, for instance, has a much better selection of AP infantry than the KH, but they get crappier slingers. These things happen.
    That's right Fred, each faction has its pros and cons.

    @VikingPower: Slingers going from 1 to 3 attack have increased attack by 300 percent. Archers going from 4 to 5 have increased only 25 percent. That's a force multiplication difference factor of 300/25 = 12. That's 12 times the difference in effect of 2 chevrons for a slinger and an archer. This is why all get 1 chev.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  13. #13
    πολέμαρχος Member Apázlinemjó's Avatar
    Join Date
    Mar 2009
    Location
    Sopianae
    Posts
    683

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by vartan View Post
    That's right Fred, each faction has its pros and cons.

    @VikingPower: Slingers going from 1 to 3 attack have increased attack by 300 percent. Archers going from 4 to 5 have increased only 25 percent. That's a force multiplication difference factor of 300/25 = 12. That's 12 times the difference in effect of 2 chevrons for a slinger and an archer. This is why all get 1 chev.
    Also 2 chevrons raise the moral by 4!!!
    Spoiler Alert, click show to read: 



    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  14. #14

    Default Re: Suggestion for a different rule set in EB multiplayer

    Quote Originally Posted by Apázlinemjó View Post
    Also 2 chevrons raise the moral by 4!!!
    Supposedly. I've never read anything about morale boosts.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  15. #15
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Suggestion for a different rule set in EB multiplayer

    +2 morale for 1 Chevron. You really need it to counter scary. I think Ludens said it was +1 if its not the first one of a color.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO