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  1. #1
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Heroes

    Quote Originally Posted by Barkhorn1x View Post
    I disagree. Some RPG elements add immersion and foster attachment to the characters. I think that if heroes are used sparingly and are not too uber then their addition will add a bit more spice to the procedings.

    Heck, the most hard core WWII boardgame - Advanced Squad Leader - had hero generation under certain circumstances. Heroes are cool - AND fun.
    August 2001...I am not worthy!!!

    Glad to see you back here.

    I used to love the old ASL heroes and leaders (wasn't your avatar one of the names in the game? I mean aside from the ace referant) system as well. It made it less "beer and pretzels" but did add a bit of spice.


    I would actually like a couple of heroes and their retainers/dsiciples as a small unit. Like a second general's unit only combat only.
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  2. #2
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Heroes

    Quote Originally Posted by Seamus Fermanagh View Post
    August 2001...I am not worthy!!!

    Glad to see you back here.
    Oh I am king of the lurkers as I don't post too much. Perhaps that will change w/ this annoucement.

    I used to love the old ASL heroes and leaders (wasn't your avatar one of the names in the game? I mean aside from the ace referant) system as well. It made it less "beer and pretzels" but did add a bit of spice.
    ASL had some really great "chrome" rules; weapons breakdowns, sniper activation, squad experience level reductions, low ammo restrictions. But man did it take dedication to play.


    I would actually like a couple of heroes and their retainers/dsiciples as a small unit. Like a second general's unit only combat only.
    That sounds like a good approach.
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  3. #3
    Member Member General Malaise's Avatar
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    Default Re: Heroes

    Heroes should really be generated by in-games happenings rather than being based on historical timed events or, worse, simply recruited with proper money and/or tech. That is, if a soldier in a normal unit kills many enemies over time or in a big, important battle, particularly one where the odds were against him, then you should have the option to acknowledge his accomplishments and let him break off from the unit to become a hero unit with his own disciples or perhaps adopt him into the family and promote him to general also or instead.
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

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  4. #4
    Provost Senior Member Nelson's Avatar
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    Default Re: Heroes

    Quote Originally Posted by General Malaise View Post
    Heroes should really be generated by in-games happenings rather than being based on historical timed events or, worse, simply recruited with proper money and/or tech. That is, if a soldier in a normal unit kills many enemies over time or in a big, important battle, particularly one where the odds were against him, then you should have the option to acknowledge his accomplishments and let him break off from the unit to become a hero unit with his own disciples or perhaps adopt him into the family and promote him to general also or instead.
    This is a good idea. I like the way subsequent games occasionally allowed a general to appear after a victory.
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  5. #5
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Heroes

    What do you think: should heroes fight on foot or on horseback? Perhaps both? Or should it depend on what background he came from (at this point in our understanding of heroes, that could be anything)? Though it could be from say a ND unit or a Yari Calvary unit using STW terminology.
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  6. #6
    Member Member Tsar Alexsandr's Avatar
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    Default Re: Heroes

    Quote Originally Posted by A Nerd View Post
    What do you think: should heroes fight on foot or on horseback? Perhaps both? Or should it depend on what background he came from (at this point in our understanding of heroes, that could be anything)? Though it could be from say a ND unit or a Yari Calvary unit using STW terminology.
    I'd say horseback. But if it was both that'd be cool. :D

    Like Musashi Miyamoto and Benkei fight on foot. Other guys use cavalry maybe? But Benkei and Musashi did use horses too. (I believe Musashi was in a cavalry unit in his role in the Shimbara rebellions.) Maybe just cav? : / Hmmm...
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  7. #7
    Member Member hoom's Avatar
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    Default Re: Heroes

    What do you think: should heroes fight on foot or on horseback? Perhaps both? Or should it depend on what background he came from (at this point in our understanding of heroes, that could be anything)? Though it could be from say a ND unit or a Yari Calvary unit using STW terminology.
    I'm hoping for it to be based on backgrounds so you'd get a variety of different Hero units eg Hero Cav, Hero Sohei, Hero Naginata, Hero Archers.
    maybe those guys should be doing something more useful...

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