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Thread: Power Charge and Lances in Melee

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  1. #1

    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by Cute Wolf View Post
    but that was different thing when you are bogged down in melee, having a high charge values alone should be counted up as armour breaking (I said breaking, not piercing), but when you stop and didn't got the momentum, the lance shouldn't be ap
    Too bad the engine doesn't have a mechanism to portray the AP-ness, if you will, of a charging horseman's lance, as opposed to the lack of AP-ness when he is bogged down. Heck, pull out that sword mate. Time to use it, yeah?!
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  2. #2
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    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by vartan View Post
    Too bad the engine doesn't have a mechanism to portray the AP-ness, if you will, of a charging horseman's lance, as opposed to the lack of AP-ness when he is bogged down. Heck, pull out that sword mate. Time to use it, yeah?!
    AI can't automatically used their swords, unless they got severe advantage of them in random moments
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  3. #3

    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by Sonic View Post
    AI can't automatically used their swords, unless they got severe advantage of them in random moments
    Well I wasn't talking about the AI (=

    You can almost safely assume that my posts regarding units and how they behave on the field are references to multiplayer (hmm...).
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    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by vartan View Post
    Well I wasn't talking about the AI (=

    You can almost safely assume that my posts regarding units and how they behave on the field are references to multiplayer (hmm...).
    if the AI are disciplined enough to get a fair play, and draw their swords as fair melee weapons, then ap lances should be fine, but what about the real campaign game, you don't fought against humans in singleplayers, don't you?
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    Member Member Intranetusa's Avatar
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    Default Re: Power Charge and Lances in Melee

    Heavy cavalry is probably overpowered but medium cavalry is underpowered.

    The Greek-medium cavalry is absolutely useless in both their charge and in melee. They kill maybe 1-2 enemies in a charge, and in melee, they regularly lose to a bunch of javelin-skirmishers or even archer units.
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  6. #6

    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by Sonic View Post
    if the AI are disciplined enough to get a fair play, and draw their swords as fair melee weapons, then ap lances should be fine, but what about the real campaign game, you don't fought against humans in singleplayers, don't you?
    No. In general, and someone may confirm if it's exclusive, but in general the AI uses primary weapon from cav. Let me put it this way: every single time I've engaged the computer's cavalry, it has used the primary weapon (i.e. lance). Only those horsemen that "fell" used the secondary. And that's a fair concern because if the AI is going to use primary exclusively, you don't want to lose because of it. Well, here's the catch with that: you also have a primary weapon. Your cav need not use secondary. And precisely because of this, and precisely because people wish to win and not lose battles, there is no, say, rule barring players from exclusively using the primary lance in multiplayer tourneys.
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