Any of you who mentioned the historicity of guard mode should take back what you said. Guard mode is--and let's be honest with each other here--one of the most if not the most ridiculous feature and switch in the Rome: Total War system, as well as other systems. The point of the guard mode, as the developers of the game envisioned and then created it to be, is to force units who have just beaten an enemy unit not to chase after it, but to stand their ground. This is like Starcraft 2 and its higher and higher intentions of reaching out to the newbie community. Not to be offensive, but you might as well increase your skill when playing this game. You should constantly scan for units that are chasing enemy units if you wish to stop them. Also a problem is the engagement artificial intelligence of the RTW system (and perhaps other TW systems). If the developers had programmed it correctly (which they did not), units chasing enemy units would keep chasing the routing unit until at least one of their soldier ran into a non-routing enemy units, at which point the unit would engage said non-routing enemy unit. This code is a matter of conditionals in the engagement AI, something which clearly was left out, even in engine revision 1.9 (Alexander).
The problem with guard mode, especially in an online gaming environment with replay files that are incomplete and have ridiculously little information (e.g. they do not include information on unit switches such as guard mode), is that it is hard to enforce. If it were up to me, the only units that would be allowed to use guard mode would be the classical and Macedonian phalanxes (i.e. classical Greek Hoplites and any of the units in the Macedonian phalanx formation). I'm sure you all understand. After all, why wouldn't you? It's a game switch and some code behind it.
I am thankful for your gratitude, appreciation and respect. Thank you so, so much. Thanks. A lot.
If you are facing 20 legionary cohorts, pretend like the SPQR just sent you 3 legions, and that you are about to get taught a lesson in warfare. It will be at least some consolation.
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