The death of Lord Omanes and the eradication of his armed forces left the Hellian mountain range undefended, opening the north for the advance of the daemon army. Wasting no time, they entered in strength, over-running the Kingdom of Pellor and butchering the coastal city Naim before a co-ordinated defence could be formed. The details of the three-year Dalan War can be found elsewhere, but to summarize, the leaders of the northern states re-instated the Council of Kings and eventually surrounded the daemon-worshippers on the fields of Corvaar, destroying them piecemeal in a week-long series of running battles and bloody raids, their final defeat [signaled] by the death of the daemonic Warlord Caden. Licking their many wounds and preparing to return to their separate homes, the Council learned of a second army forming in the Wastes, just beyond the Hellian pass. In an attempt to determine the current state of the late Omanes’ castle, a company of soldiers were dispatched to journey in full haste. Ignominiously titled the Bastard’s Battalion, they had already accumulated several footnotes in the pages of history, and some of their members had even been involved in the previous Hellian altercations….
Excerpt from Scribe Jonas’ “The Second Hellian Conflict”
Castle II Rules/Info 1.1
General Rules
Roles
No quoting roles, no screenshots at all (not even of loooongcat), all reveals must be public; however hinting at roles is accepted.
Recap incase the above is missed as per last game; NO private revealing.
Phase Lengths
Day Phases will be 24 hours long unless the world plots to make it otherwise. Night Phase orders are to be sent within 24 hours to reduce Killfr3nzy’s workload.
Voting and WOG
As per usual, votes and unvotes must be bolded (Unvote: TB, Vote: Killfr3nzy), ‘Abstain’ is allowed, but ‘No Lynch’ is not. Extended or frequent inactivity without prior warning or good reason shall be rewarded with suitably embarrassing WOG’s.
Phases
As this game is a bizarre mix of Battle Royale and Mafia, ‘what’ happens ‘when’ shall be laid out below.
Day
First decision here is whether to spend the day hiding out in your room or in the Hall of Judgement where you help decide the fate of the Castle and – perhaps – the world. Please note that if you don’t turn up at the Hall and aren’t in the Medical Wing guards will attack you on sight.
Second decision is what to do in your chamber/the Hall. For example you might shove all your furniture across the doorway to you chamber and pray that the guards won’t find you, or you could sit in the Hall ready to attempt an escape should your name be called out for a grisly death.
Once the elected person has been killed, his body shall be casually searched by the Praetors for quality equipment and money pouch, before being tossed out the Hall of Judgement and into the Pit.
Third is what, if anything, you shall purchase from the Merchant. Remember to have the correct change in hand when ordering your gear; we don’t want to hold up the line now do we?
Night
Nighttime is a much more free time for all you nefarious souls, and is almost completely open to whatever you want to (attempt to) do.
It is, however, suggested you avoid the Barracks, Shop and Lord’s Chamber if you wish to live.
Now here’s an example of some night orders which have been taken from a kind and unknowing donator who probably never thought he’d see these again
here's what I'll do tonight: carefully sneak out into the courtyard, doing my best to avoid being seen by any guards. If I happen to spot a lone guard on my way there, I'll attack him, kill him, and search his body for money and valuables. If I am spotted by a group of guards numbering two or more, I'll simply explain to them that I was trying to watch for any suspicious behavior.
Once in the courtyard, I'll be looking for lone individuals as well. If I see Blah, BlahBlah, BlahBlahBlah, Blah the Third, or King Blah, I'll attack them and attempt to kill them, stealing any money and valuables I find. If I see anyone else, I'll try to keep out of sight.
Map
The map is mainly for Night-Phases, but includes some of the Day areas as well. Doors have various levels of security. The Guest Quarters, Barracks and Medical Wing doors are mainly just for privacy, while the Treasury, Lords Room, Hall of Judgment and Shop doors are equipped with locks and bars.
The corridor leading to the Pit is actually a series of steps, and the shaded portion the hole down from the Hall of Judgment.
NPC’s
There are more than a dozen NPC Guards, all more or less under the control of the Captain. He tells them their targets and patrol paths.
Guard Patrol
Each Patrol consists of two Footmen that walk the corridors at night to keep the peace, and during the day reside in the barracks.
Orders -
- Defend yourselves from all attacks
- Kill ‘lynchees’ on sight
- Break up any fights using as much force as necessary
Praetor
Praetors are elite soldiers, and two of them guard each entrance to the Hall of Judgement, barring the Captain’s own.
Order -
- Defend yourselves from all attacks
- Kill ‘lynchees’ on sight
- Guard your assigned door, keeping all from leaving except at designated times
The Merchant
The Merchant is a canny man, burdened with few morals. He has seen a business opportunity in coming to the Castle, as he provides the sole reliable source of weapons and armour to everyone in it. It is a foolish thief who tries to steal from him however, as he keeps guards around at all times to protect both himself and his wares. He is a player character, the Inventory you see below has the default prices but he who is the Merchant can change them as he wills.
Inventory:
• Longknife 2g
• Shortsword 4g
• Longsword 6g
• Bastardsword 8g
• Greatsword 10g
• Throwing knives 6g
• Shield 4g
• Leather Armour 4g
• Steel;
o Breastplate 4g
o Vambraces 4g
o Thighguards 4g
Map
The above is a basic map of the castle while the lower link shows one with zoom-in rooms
We are looking for 24 people, sadly more would make it difficult to keep the game to the time limit Andres has set so blame him not us
24/24-Signed up-FULL
Warluster
The Amazing Me
Andres
Zorg
FactionHeir
pevergreen
sarathos
Myrddraal
Seamus
W&F
shlin28
kamikhaan
tratorix
Elite Ferret
Ichigo
Craterus
Caius
scottishranger
beefy
Tiberius
Cimmerian
Tran
CR
Rythmic
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