Difference between revisions of "MTW Priest"

From Totalwar.org
Jump to: navigation, search
(added new agent template fields)
(added more info)
Line 7: Line 7:
 
}}
 
}}
  
The Priest is the first religious agent available to Orthodox factions.  The Priest will [[MTW Religion#Religious Conversion|convert]] the populace to Orthodox Christianity, with a 2% conversion rate.  He can also be used to scout out enemy territory, foment rebellions through conversion and religious incompatibilities, and request alliances with other factions.
+
The Priest is the first religious agent available to Orthodox factions.  They will perform the bulk of the religious work of a Orthodox faction, responsible for spreading and maintaining the faith throughout the empire.  Once recruited, Priests cost no upkeep and will only be removed from the game is they are [[MTW Assassin|assassinated]].
 +
 
 +
== Uses ==
 +
*A Priest positioned in a province owned by another faction will reveal all buildings and troops present in the province.  Religious agents are less likely to be assassinated by other factions than [[MTW Emissary|emissaries]], but they are not immune.
 +
 
 +
*A Priest positioned in any province will [[MTW Religion#Religious Conversion|convert]] the populace of a province to Orthodoxy, with a 2% conversion rate.  This conversion is believed to be limited to 3 Priests or [[MTW Orthodox Bishop|Orthodox Bishops]] in a single province, and the conversion rate may be increased with higher valour.  Priests that cause a religious revolt in an enemy province will gain valour.
 +
 
 +
*A Priest can be used to propose ceasefires and alliances with other factions. This is done by dropping the Priest on the leader of the faction desired (or an emissary?).  The faction does not have to be Orthodox.  If the Priest is successful, he will gain valour.
 +
 
 +
== Credits ==
 +
Entrance Hall [http://forums.totalwar.org/vb/showthread.php?t=35384 Agents] thread

Revision as of 22:01, 16 January 2009

Priest
Cost: 100
Turns to Build: 1
Culture: Orthodox
Buildings Needed: Church
Unit Card:

The Priest is the first religious agent available to Orthodox factions. They will perform the bulk of the religious work of a Orthodox faction, responsible for spreading and maintaining the faith throughout the empire. Once recruited, Priests cost no upkeep and will only be removed from the game is they are assassinated.

Uses

  • A Priest positioned in a province owned by another faction will reveal all buildings and troops present in the province. Religious agents are less likely to be assassinated by other factions than emissaries, but they are not immune.
  • A Priest positioned in any province will convert the populace of a province to Orthodoxy, with a 2% conversion rate. This conversion is believed to be limited to 3 Priests or Orthodox Bishops in a single province, and the conversion rate may be increased with higher valour. Priests that cause a religious revolt in an enemy province will gain valour.
  • A Priest can be used to propose ceasefires and alliances with other factions. This is done by dropping the Priest on the leader of the faction desired (or an emissary?). The faction does not have to be Orthodox. If the Priest is successful, he will gain valour.

Credits

Entrance Hall Agents thread