MTW Priest

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Priest
Cost: 100
Turns to Build: 1
Culture: Orthodox
Buildings Needed: Church
Unit Card: Priest.gif

The Priest is the first religious agent available to Orthodox factions. They will perform the bulk of the religious work of a Orthodox faction, responsible for spreading and maintaining the faith throughout the empire. Once recruited, Priests cost no upkeep and will only be removed from the game if they are assassinated.

Uses

  • A Priest positioned in a province owned by another faction will reveal all buildings and troops present in the province. Religious agents are less likely to be assassinated by other factions than emissaries, but they are not immune.
  • A Priest positioned in any province will convert the populace of a province to Orthodoxy, with a 2% conversion rate. This conversion is believed to be limited to 3 Priests or Orthodox Bishops in a single province, and the conversion rate may be increased with higher valour. Priests that cause a religious revolt in an enemy province will gain valour.
  • A Priest can be used to propose ceasefires and alliances with other factions. This is done by dropping the Priest on the leader of the faction desired (or an emissary?). The faction does not have to be Orthodox. If the Priest is successful, he will gain valour.

Credits

Entrance Hall Agents thread



Medieval: Total War | Grand Campaign : Agents
Alim | Assassin | Bishop | Cardinal | Emissary | Grand Inquisitor | Imam | Inquisitor | Orthodox Bishop | Priest | Princess | Spy