Difference between revisions of "MTW Imam"

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The Imam is the second (and highest) religious agent available to Muslim factions. The Imam will [[MTW Religion#Religious Conversion|convert]] the populace of a province to Islam, with a 5% conversion rate, and raises the [[MTW Religion#Zeal|zeal]] of Muslims in the province by 2%.  He can also be used to scout out enemy territory, foment rebellions through conversion and religious incompatibilities, and request alliances with other factions.
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The Imam is an upgraded [[MTW Alim|Alim]] available to Muslim factions. They are available from the unique [[MTW Grand Mosque|Grand Mosque]], and therefore will not be as widely available as Alims.  Once recruited, Imams cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].
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== Uses ==
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*An Imam positioned in a province owned by another faction will reveal all buildings and troops present in the province.  Religious agents are less likely to be assassinated by other factions than [[MTW Emissary|emissaries]], but they are not immune.
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*An Imam positioned in any province will [[MTW Religion#Religious Conversion|convert]] the populace of a province to Islam, with a 5% conversion rate.  This conversion is believed to be limited to 3 Imams or Alims in a single province, and the conversion rate may be increased with higher valour.  Imams that cause a religious revolt in an enemy province will gain valour.
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*An Imam positioned in any province will raise the [[MTW Religion#Zeal|zeal]] of the Muslim population by 2%.  This zeal increase is believed to be limited to 3 Imams in a single province, and the rate may be increased with higher valour.  Raising the zeal in Muslim provinces is important when starting or maintaining [[MTW Jihad|Jihads]].
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*An Imam can be used to propose ceasefires and alliances with other factions. This is done by dropping the Imam on the leader of the faction desired (or an emissary?).  The faction does not have to be Muslim.  If the Imam is successful, he will gain valour.
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== Credits ==
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Entrance Hall [http://forums.totalwar.org/vb/showthread.php?t=35384 Agents] thread

Revision as of 22:20, 16 January 2009

Imam
Cost: 150
Turns to Build: 1
Culture: Muslim
Buildings Needed: Grand Mosque
Unit Card:

The Imam is an upgraded Alim available to Muslim factions. They are available from the unique Grand Mosque, and therefore will not be as widely available as Alims. Once recruited, Imams cost no upkeep and will only be removed from the game if they are assassinated.

Uses

  • An Imam positioned in a province owned by another faction will reveal all buildings and troops present in the province. Religious agents are less likely to be assassinated by other factions than emissaries, but they are not immune.
  • An Imam positioned in any province will convert the populace of a province to Islam, with a 5% conversion rate. This conversion is believed to be limited to 3 Imams or Alims in a single province, and the conversion rate may be increased with higher valour. Imams that cause a religious revolt in an enemy province will gain valour.
  • An Imam positioned in any province will raise the zeal of the Muslim population by 2%. This zeal increase is believed to be limited to 3 Imams in a single province, and the rate may be increased with higher valour. Raising the zeal in Muslim provinces is important when starting or maintaining Jihads.
  • An Imam can be used to propose ceasefires and alliances with other factions. This is done by dropping the Imam on the leader of the faction desired (or an emissary?). The faction does not have to be Muslim. If the Imam is successful, he will gain valour.

Credits

Entrance Hall Agents thread