MTW Farming

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Revision as of 23:28, 19 December 2008 by Drone (talk) (Initial revision, needs formatting and finished ROI table)
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Each province automatically generates farm income each year. The base income is set in the campaign startpos file, in the province SetAttributes:: line. The modified farming income for a province on any given year can be seen by opening up the economy scroll, and placing the cursor over the province in question. This will show a break out of the income by farming, mining, trade, and religious collections.

Modifiers

The base income will be modified by the province tax rate, governor/faction leader acumen, vices, and virtues, and provincial farming improvements.

Tax rate

The province tax rate will adjust the farm income collected by: (TBD - table this)

Very Low 75%

Low 90%

Normal 100%

High 110%

Very High 125%


Acumen

The faction leader's acumen will increase the farming income by 2% per feather. The governor's acumen will increase the farming income by 10% per feather.

Vices and Virtues

The vices and virtues of the faction leader and province governor can affect the farming income.

Improved Farmland

The Improved Farmland line of construction has 4 levels, which will cause the province to generate 120%, 140%, 160%, and 180% farm income respectively. The cost of these improvements, combined with the construction time, need to be taken into account before queuing them up in a particular province. If the farming in the province is poor, it may be quite some time before the improvement makes up it's cost and starts generating profit.

In the Viking Invasion campaign, base farming values are very low, and the farming improvements give larger percentage increases, but they are more expensive and take a very long time to complete.

MTW Grand Campaign Farming Values

TBD - need to create a table with this, including the ROI for each farmland building

Algeria 300

Anatolia 380

Anjou 315

Antioch 585

Aquitaine 334

Arabia 85

Aragon 490

Armenia 385

Austria 270

Bavaria 300

Bohemia 280

Brandenburg 285

Brittany 270

Bulgaria 300

Burgundy 310

Carpathia 360

Castile 620

Champagne 310

Chernigov 316

Constantinople 690

Cordoba 450

Corsica 95

Crete 285

Croatia 305

Crimea 240

Cyprus 180

Cyrenacia 90

Denmark 290

Edessa 395

Egypt 650

Finland 125

Flanders 670

Franconia 315

Friesland 160

Genoa 316

Georgia 195

Granada 400

Greece 450

Hungary 575

Ile de France 450

Ireland 200

Khazar 350

Kiev 405

Leon 540

Lesser Armenia 285

Lithuania 330

Livonia 290

Lorraine 350

Malta 285

Mercia 270

Milan 390

Moldavia 170

Morocco 255

Muscovy 355

Naples 260

Navarre 295

Nicaea 420

Normandy 410

Northumbria 230

Norway 85

Novgorod 430

Palestine 525

Papal States 220

Pereyaslavl 190

Poland 420

Pomerania 270

Portugal 310

Provence 410

Prussia 200

Rhodes 190

Rome 400

Rum 515

Ryazan 216

Sahara 0

Sardinia 120

Saxony 230

Scotland 190

Serbia 355

Sicily 540

Silesia 320

Sinai 90

Smolensk 370

Swabia 269

Sweden 365

Switzerland 121

Syria 390

Toulouse 390

Trebizond 290

Tripoli 590

Tunisia 300

Tuscany 360

Tyrolia 215

Venice 430

Valencia 545

Volga-Bulgaria 310

Volhynia 230

Wales 235

Wallachia 280

Wessex 350


The Return on Investment is computed based on normal taxes, with no adjustments for acumen or VnVs, so the actual ROI time may be different based on game circumstances. These values are just a guide.

References

Campaign startpos file "Medieval:Total War\campmap\startpos\Early.txt"

MTW Numerology thread