MTW Farming
Each province automatically generates farm income each year. The base income is set in the campaign startpos file, in the province SetAttributes:: line. The modified farming income for a province on any given year can be seen by opening up the economy scroll, and placing the cursor over the province in question. This will show a break out of the income by farming, mining, trade, and religious collections.
Contents
Modifiers
The base income will be modified by the province tax rate, governor/faction leader acumen, vices, and virtues, and provincial farming improvements.
Tax rate
The province tax rate will adjust the farm income collected by: (TBD - table this)
Very Low 75%
Low 90%
Normal 100%
High 110%
Very High 125%
Acumen
The faction leader's acumen will increase the farming income by 2% per feather. The governor's acumen will increase the farming income by 10% per feather.
Vices and Virtues
The vices and virtues of the faction leader and province governor can affect the farming income.
Improved Farmland
The Improved Farmland line of construction has 4 levels, which will cause the province to generate 120%, 140%, 160%, and 180% farm income respectively. The cost of these improvements, combined with the construction time, need to be taken into account before queuing them up in a particular province. If the farming in the province is poor, it may be quite some time before the improvement makes up it's cost and starts generating profit.
In the Viking Invasion campaign, base farming values are very low, and the farming improvements give larger percentage increases, but they are more expensive and take a very long time to complete.
MTW Grand Campaign Farming Values
TBD - need to create a table with this, including the ROI for each farmland building
Algeria 300
Anatolia 380
Anjou 315
Antioch 585
Aquitaine 334
Arabia 85
Aragon 490
Armenia 385
Austria 270
Bavaria 300
Bohemia 280
Brandenburg 285
Brittany 270
Bulgaria 300
Burgundy 310
Carpathia 360
Castile 620
Champagne 310
Chernigov 316
Constantinople 690
Cordoba 450
Corsica 95
Crete 285
Croatia 305
Crimea 240
Cyprus 180
Cyrenacia 90
Denmark 290
Edessa 395
Egypt 650
Finland 125
Flanders 670
Franconia 315
Friesland 160
Genoa 316
Georgia 195
Granada 400
Greece 450
Hungary 575
Ile de France 450
Ireland 200
Khazar 350
Kiev 405
Leon 540
Lesser Armenia 285
Lithuania 330
Livonia 290
Lorraine 350
Malta 285
Mercia 270
Milan 390
Moldavia 170
Morocco 255
Muscovy 355
Naples 260
Navarre 295
Nicaea 420
Normandy 410
Northumbria 230
Norway 85
Novgorod 430
Palestine 525
Papal States 220
Pereyaslavl 190
Poland 420
Pomerania 270
Portugal 310
Provence 410
Prussia 200
Rhodes 190
Rome 400
Rum 515
Ryazan 216
Sahara 0
Sardinia 120
Saxony 230
Scotland 190
Serbia 355
Sicily 540
Silesia 320
Sinai 90
Smolensk 370
Swabia 269
Sweden 365
Switzerland 121
Syria 390
Toulouse 390
Trebizond 290
Tripoli 590
Tunisia 300
Tuscany 360
Tyrolia 215
Venice 430
Valencia 545
Volga-Bulgaria 310
Volhynia 230
Wales 235
Wallachia 280
Wessex 350
The Return on Investment is computed based on normal taxes, with no adjustments for acumen or VnVs, so the actual ROI time may be different based on game circumstances. These values are just a guide.
References
Campaign startpos file "Medieval:Total War\campmap\startpos\Early.txt"