View Full Version : Mod Chat
- Command Lines (1 replies)
- Request for a Flat-Clear Weather-MP Map (1 replies)
- Creative Assembly How moddable is M2TW at present? (13 replies)
- Small mod? (3 replies)
- Can't seem to install Vice & Virtues mod (1 replies)
- Hardgame Mod has a great garrison script! (2 replies)
- M2TW modding - Endless possiblities (1 replies)
- Hall of Fame 2006 - Modding Award Voting Open! (0 replies)
- Princess Mods (3 replies)
- Best way handling downloaded mods (0 replies)
- More mods (0 replies)
- Multiplayer Map (0 replies)
- Is it possible to force turn a character into a rebel? Script? (1 replies)
- Changing Amount of Time per Turn (1 replies)
- Help with the "sound" folder (1 replies)
- movement rates (0 replies)
- IW is Recruiting (1 replies)
- Oh well, Ive given up on mods =( (1 replies)
- Need help installing a Mod.. (WARNING - i r dum bout compu'taters) (3 replies)
- Limiting army size...Faster play (0 replies)
- I'm one step closer to fighting a realistic medieval battle (8 replies)
- Charge-Project (11 replies)
- Need Modders For Nw-tw (3 replies)
- Camelot: King Arthur & Knights of the Round Table? & Avalon? (1 replies)
- How to make family members have more childrens at 1 year aging script (5 replies)
- help with region names (0 replies)
- The First Ilsamiren Wars Architecture Render! (5 replies)
- Forcing the A.I to field more challenging armies (12 replies)
- Provincial Camapaigns (1 replies)
- Gah! Change Byzantine Voices! (1 replies)
- Desc Strat AI? (0 replies)
- Mundus Magnus for MTW2 ? (13 replies)
- inquisitor-other factions (1 replies)
- Realism Mod Idea (2 replies)
- The Amerial Wars (1 replies)
- General mod question (1 replies)
- How is combat calculated? (1 replies)
- Anyone attempted to change generals units? (1 replies)
- Modding pirate + brigand spawn rates (1 replies)
- Anyway to view other faction's family tree? (4 replies)
- Islamic Princesses (1 replies)
- Adding to the family tree - new levels (3 replies)
- TRUE HOTSEAT: Modding out the AI controlled reinforcements (1 replies)
- Save games: how to mod ? (5 replies)
- Pack Extractor and other tools (2 replies)
- Ultimate AI - where? (0 replies)
- Shaba Wangy vs Ultimate AI (2 replies)
- What the heck!? Nothing I do is appearing in the game... (2 replies)
- Titles (with grfx), Archbishops, Orthodox Patriarch, Princess fix, and new Traits: (2 replies)
- Mod fixes (2 replies)
- So I was screwing around in the projectiles file... (5 replies)
- zoom closer camera (2 replies)
- New Mod-America:Total War (2 replies)
- Pope can teleport (5 replies)
- Lord of the Rings mod *request* (1 replies)
- A trigger for GoodDiplomacy (2 replies)
- LTC mod....no guilds? (3 replies)
- Rise of Kings (0 replies)
- Creative Assembly AntiTraits : now what the heck is happening here ? (71 replies)
- Feasibility of modding siege tower movement (0 replies)
- Penalty for losing Capital..how do I ? (0 replies)
- Siege AI, ladder blobbing and battle_config - results (4 replies)
- Vices & Virtues FIXES v1.0 released! (10 replies)
- 12-20-2006 Vices & Virtues FIXES v1.0 for Medieval 2 (with patch 1.1) (0 replies)
- Anyone messed around with export_units.txt.strings.bin? (4 replies)
- I want the original file (1 replies)
- A little info on adding units with battle_models.modeldb (17 replies)
- Anyone working with: descr_geography_new.txt (0 replies)
- Updated Play as Emergent Factions & YearJump 'mods' (0 replies)
- New game idea (0 replies)
- Aging 1 Year/Turn Mod (2 replies)
- Can the Gothic Knight riders textures be changed?? (1 replies)
- Mod Idea: Diplomacy to Force Troops off your Land (5 replies)
- How to edit CUF files? (1 replies)
- Gulay Gorod and War Wagons (11 replies)
- New Loading Screens Available (5 replies)
- Conquer Rome become Pope? (3 replies)
- AI pathfinding, ladder blobbing and battle_config (1 replies)
- Diplomacy, I wonder... (67 replies)
- Firearms and Musings (0 replies)
- Splash Screens and Movies Question (0 replies)
- Adding units in descr_strat (4 replies)
- How can I tweak for Better Ai Garrisons? (1 replies)
- Creative Assembly Cas Exporter Released! (11 replies)
- Amphibious landings-YES (well, sorta) (2 replies)
- A bit of a problem (0 replies)
- Interesting discovery... (3 replies)
- Minimod/Mod Component announcement: The Provincial Titles Project (PTPV) (0 replies)
- A Mod I would like to see...Dark Ages (0 replies)
- 2H Animation fix (4 replies)
- How to create a batch file? (5 replies)
- Introducing The Patriarch of the Orthodox church, Archbishops, and a Noble (14 replies)
- Reversing Unrealistic Morale Post-Patch? (0 replies)
- Mods to Improve Overall Gameplay (3 replies)
- Hard-coded Max values (2 replies)
- Mod Question (6 replies)
- FMV folder (2 replies)
- Creating Traits (5 replies)
- What mod should we do? (0 replies)
- hi (0 replies)
- Time Mod tool (1 replies)
- what would like for the unit size? (3 replies)
- Anyone know how to add units to Factions??? (8 replies)
- Creative Assembly descr_skeleton.txt (5 replies)
- Valladollid???? (1 replies)
- Mods in need now that the Patch is here! (0 replies)
- Problems with export_descr_unit (6 replies)
- Creative Assembly Where are the Historical Battles found? (2 replies)
- The unpacker tool is here! (1 replies)
- non-military characters (0 replies)
- Need smoke? Ok here ya go: (little mod) (7 replies)
- V&V's popping up without triggers (4 replies)
- audio modding a no-go (3 replies)
- CA Oz releases .cas exporter! (1 replies)
- [3d artists read it!]CA leaves modders a present ... (1 replies)
- Can anyone make a mod for crossbow's shooting fire arrows?? (0 replies)
- Mods and the patch. (0 replies)
- Leaving Modding to the Modders (0 replies)
- Text files are still encrypted after unpacking (21 replies)
- Is there a mod for....... (4 replies)
- Cost of Agents (0 replies)
- Unable to change unit sizes (3 replies)
- Historically accurate regions and cities (18 replies)
- V. 1 of the Ilsamiren Wars Region Map WIP (6 replies)
- Less Rebels (0 replies)
- Loading Screens available (8 replies)
- Marian Reforms (3 replies)
- Hall of Fame 2006 - Modding Award Nominations opened! (0 replies)
- About folders and files (3 replies)
- Mod Tutorial/Learning (1 replies)
- BiG MaP ? (21 replies)
- Dismounted Boyar sons and dismounted polish nobles converted into missile units. (3 replies)
- How do I change Faction names? (0 replies)
- Announcing Modifications (0 replies)
- How you can script a trait? or activate a trigger? (0 replies)
- wanna get rid of the bobbing unit flags.... (3 replies)
- has anyone successfully given the byz gunpowder units? (0 replies)
- Some general M2TW Modding inquiries (0 replies)
- No Rebels (0 replies)
- change building/army build time? (3 replies)
- English Land Link to Continent (2 replies)
- Adding starting family members: (0 replies)
- Faction Heir (5 replies)
- Title Suggestions for English Campaigns (1 replies)
- How i can add units to the factions?? (5 replies)
- Mod Installer/Uninstaller/Launcher (5 replies)
- Caligula? (0 replies)
- Idea for Character Aging (5 replies)
- Need Help Please (0 replies)
- Modding the descr_events file Mid Game (3 replies)
- Is it possible to create new provinces and trade goods in game? (1 replies)
- Various Problems with Tripoli (4 replies)
- Creating Govenors (3 replies)
- This is what texture files look like (9 replies)
- Hamburg Port (0 replies)
- A note for those interested in modding armor upgrades... (1 replies)
- Situations for descr_campaign_ai_db (6 replies)
- Pagan Danes (Need Testers & Testing) (3 replies)
- Modding autoresolve (4 replies)
- A way to add titles to characters (8 replies)
- Citadel folks were no help on this one... (1 replies)
- Modding population growth? (8 replies)
- Changing Faction Religion (1 replies)
- M2TW EDU Editor Screenies (5 replies)
- Crusade Modding (6 replies)
- A mod appealing to all! (3 replies)
- Modding Inquisitors? (9 replies)
- CA Oz releases modding files! (5 replies)
- Changing region names (8 replies)
- Creating(editing) a faction (6 replies)
- Artillery Camera Shake (0 replies)
- Rebalance mod, need info and Ideas (7 replies)
- How to... (0 replies)
- Is there any way to get off the limits of the number of merchants? (3 replies)
- Game starts, and all AI factions are at peace with Slaves! Help Please (5 replies)
- Agents and AI (1 replies)
- a suggestion for dead ideas (1 replies)
- regions_desc.txt (4 replies)
- grape shot, ideas how to mod (6 replies)
- Gunpowder (0 replies)
- 11-29-2006 MTW2: Regnum Dei - All Factions version 1.7.7 Premium (0 replies)
- Building IDs For Guilds (10 replies)
- Question about the learning curve. (5 replies)
- Increasing character movement. (1 replies)
- A problem I have. (4 replies)
- View Settlements on Battle Map (2 replies)
- SloMod (13 replies)
- Scottish Aztec Invasion (1 replies)
- A useful tool for somebody to hopefully create: (0 replies)
- Inquisitors !! (6 replies)
- The first modded things I wish to add to the campaign (2 replies)
- modding buildings/ (1 replies)
- Armor system overhaul (5 replies)
- 11-25-2006 MedManager - A Medieval II Total War Manager (0 replies)
- MedManager - A Medieval II Total War Manager (8 replies)
- Partial list of ancillaries (5 replies)
- Timscale/build time balance mod? (15 replies)
- No Storms Mod... PLEASE! (0 replies)
- Hardcoded limits (2 replies)
- Docudemon files released (0 replies)
- Modifying Missile data (1 replies)
- Modding population growth rates (10 replies)
- Tourist destinations (0 replies)
- Colonization: Total War (3 replies)
- Where is the HOW TO for the .5 year per turn? (2 replies)
- Hey (1 replies)
- Mod Idea - Alliances providing Units (3 replies)
- Modding unit size? (4 replies)
- Midkemia : Total War needs modders! (0 replies)
- Mod Idea - Ship Battles (8 replies)
- Partial list of trait names (17 replies)
- idea for a plague mod (2 replies)
- how to change movement points (1 replies)
- export_descr_unit (7 replies)
- A couple mod Ideas (1 replies)
- Regarding a "Steppe Warrior" mod (0 replies)
- will there be an eras mod? (3 replies)
- No Brigands/No Pirates Mod Released (0 replies)
- The Mongols and Timurids are now fully playable (24 replies)
- 11-18-2006 No Brigands/No Pirates Mod (0 replies)
- The Almost-a-Multiplayer-Campaign Mod (0 replies)
- A fully labelled map? (11 replies)
- [Mod/script request] - adding units to AI settlements during sieges (8 replies)
- Movement range on campaign map (1 replies)
- Modding V&V's (3 replies)
- 1 year per turn balancing mod (9 replies)
- Aztec Invasion Mod Released (1 replies)
- 11-16-2006 Aztec Invasion Mod (0 replies)
- Anybody planning a kill speed mod? (2 replies)
- Mapping Help 2! (7 replies)
- M2TW .cfg file variables/parameters list (0 replies)
- unit list? (2 replies)
- CA modding requests (10 replies)
- Possible to add new regions to map yet? (5 replies)
- Creative Assembly What i think will happen with modding M2TW (73 replies)
- Moderator (0 replies)
- Mod unpaker in work byt Waitcu Team ... (7 replies)
- Unpacker announced to come with first patch (27 replies)
- Mod Community Castellans announced (9 replies)
- 'Glowing' units (3 replies)
- Mod Idea-Renaissance Italy:Total War (0 replies)
- Final Report from Brisbane (28 replies)
- Modding the turns/years (32 replies)
- So, you've made a mod - what next? (0 replies)
- How to upload your mod files (0 replies)
- Link to M2TW map/campaign files (1 replies)
- Exact unit start and end recruitment dates in (12 replies)
- Gold demo timer (0 replies)
- MTW2 weapon & armour levels (IMAGE HEAVY!) (9 replies)
- Creative Assembly Tuesday's Report from Brisbane (47 replies)
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