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Cybvep
06-12-2013, 14:20
Do you use the touchpad while playing MTW2? That would be a rather... interesting experience :P.

Ailfertes
06-16-2013, 14:51
More news today:


The new steppe ponies have brought the Przewalski horse back to life in the steppes. A few more details and pics will be in the way. ~JMRC

Eastern Foot-Rocker
06-16-2013, 16:54
The new steppe ponies have brought the Przewalski horse back to life in the steppes. A few more details and pics will be in the way. ~JMRC

With all the love in detail, that is put into EB2, and all this historical accuracy, this mod is far outstanding. Who the hell needs Rome 2 then? Praise you, EB Team!
JMRC: I can see your halo :D

Cybvep
06-20-2013, 12:46
I've just read the interview with Brennos. One thing made me wonder - the armour-piercing spears. Considering that Gaesatae will have spears instead of swords now, do you plan to give them this type of spears?

Ailfertes
06-26-2013, 12:11
News:


Aedui farm descriptions completed - Brennus


Texturing the Parthian horse archers - nazgool

Ailfertes
06-29-2013, 09:01
And some more:


Working on Arevaci markets - Brennus


Illyrian cavalry finished. - Haithabas

Ca Putt
06-29-2013, 12:10
mmmhh, one of my favorite units :)

Haithabas
06-29-2013, 12:20
mmmhh, one of my favorite units :)

Sneak Peak ~;)

Illyrian Hippeis

10090

More will follow in the coming days.

cahtush
06-29-2013, 13:21
Looks very different from the EB1 one, will there be 2 tiers of illyrian cavalry or is it just a more accurate depiction?

Haithabas
06-29-2013, 13:58
Looks very different from the EB1 one, will there be 2 tiers of illyrian cavalry or is it just a more accurate depiction?

Yes, all Illyrians Units are new conceived by Paullus. Please note this is only one of many possible compilations (the most fancy), the others will look more like this:

Illyrian Peltastai

10091

And no at this moment we have only one tier of the illyrian cavalry.

Ailfertes
06-29-2013, 16:19
They look astounding!

Stath's
06-29-2013, 21:50
Fantastic stuff!!! Maybe a link at the Twitter news is needed:)

Ailfertes
07-03-2013, 15:05
Probably some meeting yesterday resulted in six team members posting within 10 minutes from each other. There's obviously a lot of work going on:


New wooden house for the Steppe factions, based on excavations at a Xiongnu site, prepared - JMRC

Researching nomadic structures to help the 3D modellers - Mithridates VI Eupator

Advising on our Pyrrhic, Seleukid and Ptolemaic generals - paullus

Internet connection fixed, back to work - V.T. Marvin

Arevaci market descriptions completed. A big thank you to Ulises and Asturian for translation help - Brennus

Unit Cards for the various types of Illyrian infantry done - nazgool
I'm very curious about the nomadic structures!

Ailfertes
07-08-2013, 09:14
News!

The EB Team was there! (in Akragas, 400BC) ~JMRC pic.twitter.com/oBjZbjfkOI

At last: The quest for the Parthian Cataphracts has begun! -Mithridates VI Eupator

Ibrahim
07-09-2013, 01:35
so we get to see a yurt?

JMRC
07-09-2013, 23:17
Sure. Here (https://forums.totalwar.org/vb/showthread.php?142126-EB2-Sneak-Peeks&p=2053536833&viewfull=1#post2053536833).

Ibrahim
07-10-2013, 23:56
Sure. Here (https://forums.totalwar.org/vb/showthread.php?142126-EB2-Sneak-Peeks&p=2053536833&viewfull=1#post2053536833).

now all we need are the horse and yak milk products.

DaciaJC
07-13-2013, 15:06
We have reached the mark of 190 fully finished units. Only a handful of lugian and parthian units remain for the 1st release roster. ~JMRC



https://forums.totalwar.org/vb/images/smilies/misc/ht_jumping.gif

olifant
07-13-2013, 16:03
It's great! Wonderful!

Ailfertes
07-13-2013, 18:42
This is exciting news! It seems the first release is coming closer!

Cybvep
07-14-2013, 22:57
Besides units, what still needs to be done for the first release?

Tux
07-15-2013, 14:59
Many more such as: buildings, UI, special unit models(generals, bearers, etc.), descriptions, scripting, AI, etc..

Ailfertes
07-16-2013, 09:00
At least the buildings and the descriptions are coming along:


Arverni farm descriptions finished - Brennus

Working on Celtic wall descriptions - Brennus

The town level of the steppe pastoral settlement is finished. Check screenshots in our ORG and TWC forums. ~JMRC

Ailfertes
07-23-2013, 12:27
News news news! (I'm very excited to see so much progress).


Working on the Hellenistic standard bearer and unit officer. Very excited about the new Phyrgian helmet being done thanks to JMRC! - abou

Celtic Wall descriptions completed - Brennus

Boii Temple descriptions implemented into the build - Brennus

Stath's
07-24-2013, 14:14
Yeah, thery are going well:)

Horatius Flaccus
07-25-2013, 11:43
Exciting! It seems progress is still going strong.

Ailfertes
07-28-2013, 14:49
More news:


Working on final province description for the Boii - Brennus

Aedui and Arverni mine descriptions completed. That means all Celtic and Celtiberian mining descriptions are now finished! - Brennus

Boiotergion province, capital of EBIIs new Celtic faction, the Boii, completed. Check it out at https://forums.totalwar.org/vb/showthread.php?142126-EB2-Sneak-Peeks-9-9&p=2053539290#post2053539290 … - Brennus

Ailfertes
08-02-2013, 08:40
More updates:


Finishing off the KH Strategos which was begun by Gustave - Haithabas

Province description for Landadexsiuo Boioi in Gallia Cisalpina completed - Brennus

A BIG THANK YOU to everyone who has helped out with the Regional Descriptions in recent months. We really appreciate it! - The EBII Team.

Final god of the Pritanoi completed. Ever heard of Noudonts? - Brennus

I never heard of Noudonts.

Gaius Sempronius Gracchus
08-02-2013, 13:02
Mars Nodens, Mars Nodontis - from Roman era inscriptions. Interestingly Tolkein considered the name likely of Germanic origin. There are also the pre-Roman DIAZ (Tiwaz?) and TASCIO (often presumed to be the father of Cunobelin but, with so many 'secondary' named leaders may be associated with the Germanic deity Teusco).

Brennus
08-02-2013, 18:39
Sempronius is correct, in fact he has hit upon many of the things mentioned in the description.

B-Wing
08-06-2013, 04:44
Oh No-u-don'ts!

Ailfertes
08-13-2013, 17:03
Settlement starting conditions 70% complete and rising, only Celtic and Celtiberian settlements largely missing - V.T. Marvin

Working on starting conditions for Celtic and Celtiberian settlements. - Brennus

Just saw Pacific Rim. Thinking of new natural disasters to incorporate into the game. - abou

Developing the Ptolemaoi strategos with paullus and abou - Haithabas

Starting conditions for another set of Iberian and Celtic settlements submitted - Brennus

Answered the last few questions for my interview. Just waiting on a fellow member to take some nice screenshots. - abou

npr.org/2013/08/08/209514127/how-gaul-ing-celebrating-frances-first-resistance-fighter … Article on the celebration of Vercingetorix in modern France. A good read!

Integrating starting conditions for Cisalpine Gaul - V.T. Martin

New interview, this time with our Seleukid specialist abou, posted on our Org page: https://forums.totalwar.org/vb/showthread.php?143931-An-interview-with-10&p=2053538023#post2053538023 …- The Europa Barbarorum II team.

Excited about our Hellenistic generals. Also tinkering with descriptions for Seleukid government structures. - abou

This news of tinkering and starting conditions is exciting. I guess there is much work still to be done, but there is hope.

BroskiDerpman
08-15-2013, 00:59
The steady trickle of news is hyping me up. Hoping for late 2013 to 2014 release... Keep it up! :D

Ailfertes
08-26-2013, 08:00
News has been somewhat more slow on the twitter front than before lately. I guess that upcoming preview might be to 'blame'.


Almost missed having a road running from Sousa to Persepolis. Thanks to fightermedic for putting that onto the map!


New Ptolemoi strategos shield nearly completed - Haithabas


Almost finished the Parthian Horse archers. Watch out Crassus! - nazgool


Starting conditions for all Celtic settlements submitted. Only a handful of Iberian settlements left to code - Brennus


Temple descriptions of Shay' Al-Qaum written. - Moros


Pritanoi intro video completed. Kudos to Warman222 for his efforts. Preview coming soon! - Brennus


Finished the early Parthian Horse archers. Small sneak peek - nazgool pic.twitter.com/EFoEzDjE0R


All starting conditions for settlements set. From Rome to Gergovia to Alexandria, they are done - The EBII Historians

Brennus
08-26-2013, 12:55
News has been somewhat more slow on the twitter front than before lately. I guess that upcoming preview might be to 'blame'.

Some of us have been on holiday lately, and very drunk lately, however we will get back to work as soon as possible!

Ailfertes
08-26-2013, 14:05
very drunk lately
Seems legit :2thumbsup:

Rex Somnorum
09-13-2013, 22:25
Well that will be a cool mechanic.

It's time to put away the whisky.

Ailfertes
09-20-2013, 13:50
These go a while back


A big thank you to sirtim for his work on the Callaecia province description! - Brennus

Unit cards for Parthian Horse Archers finished - nazgool

Sneak peak of our new Baltic cavalry, the Aswiniai (Sons of Dievas), available to the Lugiones https://img43.imageshack.us/img43/7195/z1qx.png … - nazgool

Apparantly it hasn't been posted yet, but Fightermedic has finished a new system for unit stats using Aradan's excel tool. -Moros

Nearly finished the Aswiniai unit for the Lugiones. Only a few touches left - nazgool

Working on Pritanoi farm descriptions. Nice easy job - Brennus

Pritanoi farm descriptions completed! - Brennus

936 followers. Can we crack 1,000?

Come on people, subscribe to EB on twitter! Anyhow, still looking forward to that Pritanoi preview (nice alliteration).

Ailfertes
09-25-2013, 10:01
Much news!


Working with Brennus and j0ker to fit the Celtiberian ponies with bridles - nazgool

Writing descriptions for Arverni markets - Brennus

Two brand new campaign events for the Arverni and Boii completed. New Aedui event to hopefully follow. -Alexandrivs

Working out the final settlement garrison starting conditions with the historians - Haithabas

Arverni market descriptions completed - Brennus

Anatolian/Hayasdan/Pontos Body Guard/Heavy cavalry completed and intergrated into the build - Haedar

Commencing work on troops of Akkad. This is the EBII replacement for the Shipri Tukul troops of EB - Haedar

Personally I am quite excited about the campaign events.

Ailfertes
09-30-2013, 09:47
Starting work on the Aedui market descriptions - Brennus

Aedui market descriptions finished. This means all market descriptions for all 5 Celtic factions is now complete - Brennus
Those market descriptions seem to be very popular as of late.

The Europa Barbarorum II team can't make up their mind for our new Lugiones unit. You decide for us: https://forums.totalwar.org/vb/showthread.php?145705-Europa-Barbarorum-II-wants-your-opinion%21
Right here on these forums!

Writing market descriptions and filling in the gaps for the Hellenic factions - Antiokhos II Theos
As I said...

Writing the Industry Complex descriptions for the Celtic factions. First up the Aedui - Brennus
Nice, Industry!

Working on the late version of the Aswiniai Lugiones cavalry; previously previewed the early version on the forum - nazgool
This shows how much work is put into every single unit in EB. Hats off to the team.

Aedui Industry Complex description complete. Now to start the Arverni - Brennus

Working out the Seleukid government options with paullus and abou - Haithabas
These should be quite interesting. I wonder if there is even more depth than in EB 1.

Arverni Industrial Complex descriptions completed. Commencing work on the Pritanoi - Brennus

Pritanoi Industry Complex descriptions completed. Next on the list is the Boii - Brennus
This Brennus guy, keeping up the good work but not sending me a promised article on iron age slavery... ~;)

Working on the Dynastic Administration Script for the Hellenic factions. Difficult, but we will get there eventually - Haithabas
This is great news! I'm really looking forward to seeing this implemented. I bet it's wonderful.

Boii farm descriptions complete. Every Celtic farm, trader and temple description now finished. - Brennus

Just saw the page on the R2:TW Seleukid faction. What happened to the rest of the empire? - abou
Split up into different satrapies I guess. I think it does make some elements of a Seleucid campaign more interesting and makes sure there are potentially many civil wars in store for them except from the (flawed) civil war mechanic itself. But making satrapies different factions doesn't really make that much sense.

Stath's
09-30-2013, 17:18
great updates!

Brennus
10-01-2013, 07:22
This Brennus guy, keeping up the good work but not sending me a promised article on iron age slavery... ~;)

Sorry Ailfertes I completely forgot about this.I don't have a copy of the article at the moment, but I should have access to my university's library resources in the next few weeks so I will attempt to find a copy for you.

Ailfertes
10-01-2013, 08:02
Sorry Ailfertes I completely forgot about this.I don't have a copy of the article at the moment, but I should have access to my university's library resources in the next few weeks so I will attempt to find a copy for you.
No problem, and thanks! ~;)

machinor
10-02-2013, 00:55
Split up into different satrapies I guess. I think it does make some elements of a Seleucid campaign more interesting and makes sure there are potentially many civil wars in store for them except from the (flawed) civil war mechanic itself. But making satrapies different factions doesn't really make that much sense.
Yes, the other Provinces are split up into Satrapies (client states), which is fine, I guess, since most of them were quite autonomous.
Seleucid is not a playable faction, though. At least not right now. Maybe it will be unlocked in another 5$-DLC... man I'm so happy I didn't buy Rome2.

abou
10-02-2013, 19:49
Yes, the other Provinces are split up into Satrapies (client states), which is fine, I guess, since most of them were quite autonomous.
Seleucid is not a playable faction, though. At least not right now. Maybe it will be unlocked in another 5$-DLC... man I'm so happy I didn't buy Rome2.

It's going to be released as free DLC. The issue is that the autonomy of these satrapies were not absolute. What's more, the Seleucid starting position is more in tune with the Seleukid state at the end of the 2nd century. Many of the major Seleukid centers of power at game start were Ekbatana, Sardis, the cities of Syria, and their capital Seleukeia-Tigris.

What am I supposed to think when their freaking capital isn't even included in their starting position?

BozosLiveHere
10-06-2013, 23:16
Dynasty Administrations Script for the Hellenic factions is finally working - Haithabas

Did you manage to finish the KH Sympoliteia system that me and Foot were working on? The idea was awesome, but our implementation was proving out to be completely unintuitive from the player point-of-view.

abou
10-06-2013, 23:17
You could always come back and help.

Haithabas
10-06-2013, 23:46
Did you manage to finish the KH Sympoliteia system that me and Foot were working on? The idea was awesome, but our implementation was proving out to be completely unintuitive from the player point-of-view.

No exactly the in the same way, but we try our best and the first part is already done! Want to see it?

And BTW the Dynasty Admin is a part of the Successor system.

BozosLiveHere
10-07-2013, 15:25
You could always come back and help.

For that I would need two things:
a) A copy of M2TW (I lost my discs)
b) Time

The first one is easily fixable, but the realities of a job and family make the second one complicated. But I'll see if I can budget some time to help in the push for the release. I'll keep in touch.


No exactly the in the same way, but we try our best and the first part is already done! Want to see it?

And BTW the Dynasty Admin is a part of the Successor system.

I do! :yes:. The whole R2TW hype wasn't enough to make me buy the new game, but got me thinking a lot about EB and especially that KH system, that I feel like an unfinished job. I even got myself thinking on alternative implementations, like using a combination of missions/guilds, but I'd love to see your solution to it.

Haithabas
10-07-2013, 19:24
You still have access to EBH? If not please join us again and sent a pm to Moros or Tellos. You will find all the information in Koinon Hellenon Groups (Factions)


And welcome back:-)

Ailfertes
10-08-2013, 08:21
A BIG thank you to sirtim for his great work on the Lusitanian province descriptions - Brennus


Dynasty Administrations Script for the Hellenic factions is finally working - Haithabas
Already discussed above. I'm very excited about this, sounds like it will bring even more depth to the game.


New shield patterns produced for the late Aswinia unit - nazgool
If you want to see these, I think that's the unit on the 'almost there'-post.


Working on the Pontos governments - Haithabas
Interesting. I'm expecting a lot of attention for proxy-government by family, but could be wrong.


Small announcement coming soon. Links to follow.
Oh you.


Announcement up! ORG: https://forums.totalwar.org/vb/showthread.php?145802-State-of-the-Mod-Address-Fall-2013-We-re-Almost-There … TWC: http://www.twcenter.net/forums/showthread.php?624572-State-of-the-Mod-Address-Fall-2013-We-re-Almost-There


Keep your pants on, guys. We'll let you know when we're interested in testers.
That first sentence... very ambiguous.

abou
10-08-2013, 14:17
No it's not. It's because I put up the announcement, no one read it, and then I got a bunch of PMs asking if people could be testers.

Ailfertes
10-08-2013, 14:23
I was referring to the imagery of the idiom.

abou
10-08-2013, 20:02
You haven't seen the PMs.

Ailfertes
10-08-2013, 20:38
LOL. Well, in a way it's good that so many people are still so 'excited' for the mod after all these years.

BozosLiveHere
10-08-2013, 22:30
You still have access to EBH? If not please join us again and sent a pm to Moros or Tellos. You will find all the information in Koinon Hellenon Groups (Factions)


And welcome back:-)

Not anymore. And I would feel bad if I got my access back but ended up not having enough time to deliver some work.

If you want we could discuss the system over PM or something.

Ailfertes
10-13-2013, 11:56
Working on the Insubrabrog province description - Brennus


Texturing Celtiberian ponies for Brennus and Ḫamīsum (Sabean professionals) for Moros - j0ker


Late period Aswiniai cavalry for the Lugiones complete - nazgool


A big thank you to sirtim for yet another great Iberian province description, this time Celtiberia - Brennus
Seems like the province descriptions the team is doing are coming along (I wish I had more time for those on the forums).


With the release of EB2 still some time away, one of the things I'd like to see from the fans are some long plays on YouTube to watch. -abou
You heard the man...


Concepting Etruscan Hoplites - paullus
Interesting! Are the Etruscan troops be very similar to the Romans?


Populace building descriptions for Britons, Goidels, Callaecians, Gauls and Belgae finished. - Brennus
Up the Belgae!


Working on clubmen for the Lugiones - nazgool

Ailfertes
10-16-2013, 10:50
Working on the government dynamics for the Kingdom of Massylia - Gaius Scribonius Curio
Not sure if this is the government system for provinces or something else involving the ethnicities, but this is amazing. I know nothing of Massylian government, hope to learn more. Their being nomads should make things interesting in that area...


Late Aswiniai cavalry sneak peek - nazgool pic.twitter.com/hq9aRZ4QGf


Populace building descriptions for the Ligurians, Celtiberians and Volcae complete - Brennus
I'm really looking forward to these populace buildings. Perhaps this will still be a bit limited in the first release, but it has much potential to be an enormous source of information.

Rex Somnorum
10-16-2013, 23:58
Ḫamīsum (Khamis) aka Sabean Professionals finished - j0ker

Pics. Now.

Please?

LusitanianWolf
10-17-2013, 21:17
Pics. Now.

Please?

From this too ;)

Applying armour to the Elephantes Kataphraktoi Indikoi - j0ker

Rex Somnorum
10-26-2013, 00:11
Conepting Gaisokorios Iuernon (Goidelic regulars) - Brennus

Regulars? Is Brennus implying a standing, professional army?

Brennus
10-26-2013, 00:17
Just a placeholder name.

Rex Somnorum
10-27-2013, 00:15
What are they exactly?

Brennus
10-27-2013, 09:04
In this case they are swordsmen (we will need to change the name as gais denotes spears). We have a lack of information for the Irish Iron Age compared with Britain and parts of continental Europe, therefore reconstructing the social situation within Ireland is very difficult. It is very hard to say what sort of social systems were used by the Iron Age Irish (hierachy, eglalitarian society etc). A recent study has found that there is a marked difference in the distribution of certain types of objects and different types of objects tend to be deposited in different locations. For example swords tend to be found in north and east Ulster and southern Leinster, but there are a lack of spears in this region. Likewise weapons tend to be deposited mainly in rivers. It may be then that rather than denoting separate classes of warrior, these weapons denoted social identities; the weapon you carried indicated the social group you belonged to rather than being a gradation of warrior.

Rex Somnorum
10-28-2013, 00:08
Would the weapon-identity system apply to all sectors of society? Did all Iron Age Irish carry weapons or just a warrior elite?

Brennus
10-28-2013, 12:37
Very tricky questions to answer. The problem is that there just isn't enough archaeological evidence to reconstruct Iron Age Irish society. Personally, based on the data from the Wessex region of Britain which has been much studied, I would not be surprised if the majority of Irish society carried weapons. Iron had a process of democratising warfare; once you knew how to extract Iron it was fairly straightforward to work it, the same skills which produce a ploughshare or a scythe can easily produce a spear. In some contemporary societies, such as the Callaecians and Celtiberians the right to carry a weapon was restricted to certain sections of society, but in those societies we have good evidence for social stratification. Saying that carrying weapons should not automatically be equated with being a warrior; several Iron Age graves from central Europe have been found equipped with a full warrior panoply (spear, sword and shield) but the individuals interred within were children or adolescents.

Iron Age Ireland a great paradox, on the one hand we have beautiful and brilliant metalwork (see the Broighter hoard for a great example) and large, communal centers such as Emain Macha, Tara and Dun Aileane as well as objects which we would equate with warrior elites elsewhere in Iron Age Europe, such as weaponry and horse gear, but we have almost no evidence for settlements, very few every day objects and no ceramics. Furthermore the pollen record shows that until the late Iron Age there was a regrowth in tree coverage, strongly indicating that agriculture (and population) were in decline. Also, although they exist, the number of weapons recovered from the whole of Ireland is less than 100, by contrast the site of La Tene in Switzerland (which is one part of a lake) yielded thousands of swords and spears, or Gournay-sur-Aronde (a site smaller of comparable size to the average middle class Western European house) in Belgica was found to have several hundred swords and spears.

In theory there is no reason to suggest that most individuals in Iron Age Ireland did not carry weapons. In practice, however, the archaeological record does not support this as there is a lack of weaponry for the Irish Iron Age (as noted above carrying weapons does not automatically mean individuals were capable of taking part in battles) and we cannot, at the present time, be sure how Irish society operated.

Rex Somnorum
10-29-2013, 01:10
Saying that carrying weapons should not automatically be equated with being a warrior; several Iron Age graves from central Europe have been found equipped with a full warrior panoply (spear, sword and shield) but the individuals interred within were children or adolescents.


It's possible they were born to a warrior class, if such existed locally. It's also likely that weapons were ceremonial instead of utilitarian, but that's just speculation.

Brennus
10-29-2013, 01:35
Entirely feasible considering the role of caste systems on gentilate warrior groups in Indo-European society. Although personally I am inclined to see weapons as primarily ulitarian and only secondarily ceremonial. However, even the experts on the Irish Iron Age (I'm talking about you Barry Raftery!) would likely avoid making firm assertions on the subject of how society in Iron Age Ireland worked (if it even did).

Ailfertes
11-06-2013, 10:56
Populace building description for the Raeti complete. All "Celtic Group" populace building descriptions are now finished. - Brennus


Looking through the old threads in the EB development forum and have stumbled across a hoard of script we can use for Getai - Haithabas
Progress is being made!


Working on Etruscan Hoplites - nazgool


Concepting Toous Belouakon, our new Bellovaci heavy infantry - Brennus
Apparently a lot of units still have to be done. Will these be included in the first 'alpha' release or delayed until a next one?


Finishing off the Industry Complex descriptions for the Boii. - Brennus


Working on Punic and Numidian descriptions - Gaius Scribonius Curio


A big thank you for sirtim's work on the Turdulia province description - Brennus


Hammering out details for the website. Also glad to bring in new members and see old hands return. We're getting there! - abou
This is really promising. Talk about the EB2 website has been along so long, I'm really interested in seeing it.


Remember how the old Celtic governments went 1,2,3 or 4? In EBII they can go 1,3,4 or 1,6,7,8 or 1,4,5,6,7,8 or 1,2. - Haithabas and Brennus
So 4 different development paths for Celtic governments?


Industry Complex descriptions for the Boii finished. Only Arevaci left for this group - Brennus


A big thank you to Florianus for his recent, wonderful, concept art of Roman and Etruscan units.


Finish new chariot models and animations. ~Tux

Moros
11-07-2013, 00:11
Pics. Now.

Please?
11210
(thumbnail, click to see full size)

LusitanianWolf
11-07-2013, 00:36
11210
(thumbnail, click to see full size)
Thank you very much! They look great! Nasty professional archer-spearmen, akin to the persian immortals of old! I´m quite curious about how saba will turn out in EB2, I had some nice fun with them in EB1 due to their unique playing style but it seems that EB2 its going even further, no native cavalry and lots of crazy archer spearmen! Seems deliciously insane :bounce: I wonder how balanced they will be compared to other factions (though I gess it would make sense if they are very dependent on mercs and regionals if the player decides to go expantionist out of arabia).

Btw, when did arabs became so proeficient with swords as they will be in islamic times (I´m thinking about Broken Crescent´s Immanate of Oman for example)? I suppose that later than the EB timeframe?


Finish new chariot models and animations. ~Tux
Yay, chariots, I love chariots! Also curious about how they will play in EB2, the only experience that I have with chariots in M2TW is with the Sundering mod where realism isnt properly the main focus :P


Time to start on a true monster of a government; the Getae. It's BIG - Haithabas
Never been much of a fan of the Getai but I´m quite interested to see what will come out of this.


Sorry to see you go, but a big thanks to Ulises and Asturian for all the help in researching the Arevaci these past months - Brennu
Thank you for contributing to EB! Or should I say Muchas Gracias?

antisocialmunky
11-07-2013, 04:52
How are you piecing together the Dacian government? I don't think there is much evidence exists of how it worked and what exists no one can read.

Moros
11-07-2013, 15:45
Thank you very much! They look great! Nasty professional archer-spearmen, akin to the persian immortals of old! I´m quite curious about how saba will turn out in EB2, I had some nice fun with them in EB1 due to their unique playing style but it seems that EB2 its going even further, no native cavalry and lots of crazy archer spearmen! Seems deliciously insane :bounce: I wonder how balanced they will be compared to other factions (though I gess it would make sense if they are very dependent on mercs and regionals if the player decides to go expantionist out of arabia).

Btw, when did arabs became so proeficient with swords as they will be in islamic times (I´m thinking about Broken Crescent´s Immanate of Oman for example)? I suppose that later than the EB timeframe?

There are some depictions of swords from ancient Yemen, but they appear to have been rare, though appear of high quality. However it is indeed Oman were most finds of swords have been made. These include medium and shorter swords, especially in older times, but also seem to have been influenced much by the persians and later especially the parthians/sassanids. By the later stage of our time period longswords weren't uncommon at sites such as Ed-dur and Mleiha. Phillip the Arab, the Roman emperor, has been depicted wearing a typical Arabian longsword, in which the hilt is angled. The latter thing seemed to have possibly also spread towards the West South Arabian cultures. The latter, especially the Hadramawt seemed to have been under great Indian influence as well.

The Sabaean Bodyguards will feature longswords. But as the spear seems to have been the most common weapon we chose it for both Khamis, of which dipictions mainly feature the spear and bow, and for the nobles unit. The Sabaeans did use mercenaries. Records show both recruitment from more northern and bedouin tribes and ethiopian tribes from across the sea. There is even evidence for a small standing and professional army of trained bedouins that was garrisoned at Maryab. Obviously we'll try to feature all these elements in future versions of EB. They will lack factional cavalry or camelry. But obviously they will be able to recruit those from their nomadic neighbours. We also have planned a special cavalry unit in the future to be recruited at Mleiha. One that shows hellenistic and Persian influence.

Rex Somnorum
11-09-2013, 01:14
11210
(thumbnail, click to see full size)

That's a bit strange. I expected some turbans. Is that just a fluke or has the unit's armour been upgraded? (Or maybe it's a reformed unit?)

And the unit cards seem reflected over the y axis.


They will lack factional cavalry or camelry. But obviously they will be able to recruit those from their nomadic neighbours.

Do you mean as mercenaries? From what I've read, the Sabeans were heavily dependent on tribal levies. If the only light, desert troops available are mercenaries, the cost may prohibit heavy recruitment.

Maeran
11-09-2013, 15:44
Presumably you can recruit from the MIC building of provinces which have a nomadic populace rather than the settled Sabaeans.

Moros
11-09-2013, 15:46
That's a bit strange. I expected some turbans. Is that just a fluke or has the unit's armour been upgraded? (Or maybe it's a reformed unit?)

And the unit cards seem reflected over the y axis.



Do you mean as mercenaries? From what I've read, the Sabeans were heavily dependent on tribal levies. If the only light, desert troops available are mercenaries, the cost may prohibit heavy recruitment.

Tribal levies were a part of Sabaean armies, certainly. But most of these tribes (which is technically not the correct term) were not nomadic. People forget that the Sayhad cultures, were not nomadic but sedentary and agricultural. Not at all "desert people".

LusitanianWolf
11-10-2013, 22:30
(...)
The Sabaean Bodyguards will feature longswords. But as the spear seems to have been the most common weapon we chose it for both Khamis, of which dipictions mainly feature the spear and bow, and for the nobles unit(...)
Thank you for your extensive reply Moros! Its allways great to learn more! As expected Saba will be very interesting to play indeed (but I bet that can be said of all factions, at least on later releases). I'm quite happy to know that the Saba are going to have a different Bodyguard unit cause I though the Nobles were going to fill that role, but It allways great to know that they are going to have one more different elite (and certainly impressive looking) unit.



That's a bit strange. I expected some turbans. Is that just a fluke or has the unit's armour been upgraded? (Or maybe it's a reformed unit?)

And the unit cards seem reflected over the y axis.
I think you may be confusing them (the khamis, professional soldiers) with the nobles who were in the Arabia preview and are also archer-spearmen but with scale mail and some have red turbans. Awesome unit!
And I gess that one of the unit cards is a placeolder.


Meaningwhile, more great news!

A big thank you once again to sirtim for producing yet another fine Iberian province description: Carpetania - Brennus


Arevaci industry complex description finished. Governments aside, ALL the building descriptions for ALL the Celts are done! - Brennus

Thank you to Florianus for his art work depicting Gallic Argoi!

New, improved ponies for the British chariots and drivers depicted as Caesar described in De Bello Gallico - Tux

After much frustration, a breakthrough with settlements! In addition to Nomadic and Barbarian we now have our first Greek houses - Kull

Working to overcome technical problems. Siege battles and siege engines working for more settlements - V.T. Marvin

Discussing options for a unique Celtiberian government system with V.T. Marvin - Brennus

Rex Somnorum
11-10-2013, 23:55
And I gess that one of the unit cards is a placeolder.

Both of them, in fact. They each have red turbans. I'm not sure I'm comfortable with two very similar units for the same faction though. It seems like a waste of a slot. Perhaps if the nobles carried swords instead of spears, it would be worth it.

Is there any evidence to support a sword-armed unit? I know swords are status weapons in most societies, pre-Islamic Arabia included.

LusitanianWolf
11-11-2013, 00:15
Both of them, in fact. They each have red turbans. I'm not sure I'm comfortable with two very similar units for the same faction though. It seems like a waste of a slot. Perhaps if the nobles carried swords instead of spears, it would be worth it.
Then by the same reasoning all the hellenistic factions should have only one phalangitai unit, the steppe faction should only get one horse archer unit the romans should only get one gladius and scutum heavy infantry unit (no reforms, waste of slots), and the non hellenistic european factions should all get the same spear unit called "Barbarian Warband" since they are all a bunch of haf-naked crazies. Seems genious and then we would have free slots for Burning Pigs, Arcanii and Rocket launching Velociraptors.

Moros
11-11-2013, 02:02
Both of them, in fact. They each have red turbans. I'm not sure I'm comfortable with two very similar units for the same faction though. It seems like a waste of a slot. Perhaps if the nobles carried swords instead of spears, it would be worth it.

Is there any evidence to support a sword-armed unit? I know swords are status weapons in most societies, pre-Islamic Arabia included.

The Khamis wear leather/padded armour, simple conicle helmets, bows and small to medium round shields (early period)
The Bodyguards and Nobles wear much more fancy clothes and helmets, about half wear scale armour. Bodyguards have longswords and bows, nobles bows and spears. Then there are simply archers (representing the tribal levies) and light spearmen (representing the Sabaean shab specific militia). Those are the main factional units at the moment. Though Ethiopians and some nomadic units are already in as well, which significantly diversifies their armies.

Units that top the list for the Sabaeans for the future include nomadic infantry (light archer spearmen and axemen) and trained bedouins (medium axemen, possibly with javelins). Adding camelry and later also other more exotic Arabian units (such as persian-Hellenistic-Arabian lancers, East Arabian swordsmen, Hadramawt nobles, highland warriors,...). Possibly we'll have a late khamis unit as well. These should differ quite a bit from the current ones (medium swords and oblong shields are possible).

At this point only a small selection of units could be made. The most representative ones and important ones from every branch were chosen. Spear and bow were the gladius and pila of the Sabaean army, the Khamis their legionnaires.

a comparison:
11236
11237

(And yes the unit card for the Khamis is a placeholder at this instant)

LusitanianWolf
11-11-2013, 03:02
11237


Hum, I'm curious about the unit in the background, ethiopian archers by any chance? :beam:

Stath's
11-11-2013, 14:48
Beautiful!!

Moros
11-11-2013, 16:40
Hum, I'm curious about the unit in the background, ethiopian archers by any chance? :beam:
I think Sabaean bodyguards, but its difficult to tell because of the size of the guys and picture quality.

Rex Somnorum
11-13-2013, 02:56
Then by the same reasoning all the hellenistic factions should have only one phalangitai unit, the steppe faction should only get one horse archer unit the romans should only get one gladius and scutum heavy infantry unit (no reforms, waste of slots), and the non hellenistic european factions should all get the same spear unit called "Barbarian Warband" since they are all a bunch of haf-naked crazies. Seems genious and then we would have free slots for Burning Pigs, Arcanii and Rocket launching Velociraptors.

Your objection would have validity if the game allowed an unlimited number of units and the Sabean army was as well documented as the Roman or Hellenistic militaries. Two practically identical units for the same faction are pointless unless the recruitment range/area or level/type of MIC differs.

Moros

Thank you for the clarification.

Ailfertes
11-13-2013, 09:23
All Celtic, Celtiberian and Bosporan farm descriptions added to the game - V.T. Marvin


Concepting new units: Belgic Medium Cavalry - Brennus

Pretty excited about the last posts by the way. Fixing the sieges for the new walls was one of the major issues you guys were struggling with, IIRC. Also: these government systems clearly will be very unique and deep, seeing the amount of work there is put into them. And as a finishing thought: great that the settlements are continuously worked with. Though I guess this doesn't mean the 'Nomadic' and 'Barbarian' settlement buildings are finished?

Ca Putt
11-13-2013, 11:57
Did moros not just Point out that one of them IS going to use swords? I know the Argument still stands as this is about principles but in this particular case it's a legit decision.

Stath's
11-13-2013, 16:11
I just hope this new unit would not delay the release:crowngrin:

Brennus
11-13-2013, 23:30
Though I guess this doesn't mean the 'Nomadic' and 'Barbarian' settlement buildings are finished?

Unfortunately they are still WIPs. However, from acorns mighty oaks.... or oppida.

Moros
11-14-2013, 02:33
I just hope this new unit would not delay the release:crowngrin:

The unit department has always been producing steadily thanks to some awesome artist and hard workers. And of course you don't have as many bugs, nor does problems with one unit mean others can't be made. Hence they finished the preset list of units before the deadline.

Ailfertes
11-14-2013, 08:29
The work being done is just amazing. Hell, not so long ago there weren't even plans to replace the buildings. I'm positive the first roster will be amazing, and we'll just have to have some patience waiting for these guys:


Working on scythed chariots for the Arche Seleukia. - Tux

(I don't like chariots anyway :quiet:)

cahtush
11-14-2013, 20:41
Concerning the most recent picture, i must question the historical accuracy.
Did the etruscans use the latin alphabet at 270 bc?
And from where did you get the source for the iconography?

paullus
11-15-2013, 22:38
We're basing it off a monument from Spring Break Populonium, dated first quarter of the 3rd century BC. It's a bit off, though: in the ancient evidence he wore aviators.

Ailfertes
11-17-2013, 14:56
Doing some in depth research to find the reason some siege battles are prone to CTDs - Kull


Working with V.T. Marvin on the Nabatean government system - Moros
Hooray! Very interested in the Nabateans, I have come to learn a lot more about them lately.


Balancing unit stats - V.T. Marvin


Thanks to the work of bovi, we have identified the cause of the Siege Battle CTDs. Greek houses added to EBII and working - Kull


Tidying up the final descriptions for the Romans and Bosporan Kingdom by adding short descriptions to them - Gaius Scribonius Curio


Adding region specific Celtic temples to account for those deities not used in faction temples. For example Lenus of the Treveri - Brennus

General conclusion: testing phase, it seems! :2thumbsup:

Stath's
11-17-2013, 18:06
Ja, we have a flood of news!

Ailfertes
11-18-2013, 11:35
Typhon on Etruscan aspis is fihished! As well six others motives -nazgool pic.twitter.com/l3SSHpfhLO
Looking good!

Short building descriptions for the Celts added to the game. So now you know what your building when you play - V.T. Marvin

Have just discovered that a slight change in screen resolution greatly improves the speed and appearance of EBII - Moros
Testing phase indeed.

Along with Celtic, Nomad and Greek buildings we now have our first Roman ones too. - Kull
Plural? This is going quite fast!

LusitanianWolf
11-18-2013, 14:10
Narrowing down the list of remaining tasks for the Lugiones with paullus and cmacq - Haithabas

Short descriptions for Roman and Bosporan Kingdom buildings added to EBII - V.T. Marvin
EB team is on berserker mode! I gess closed testing is nigh and public realease is not that far away anymore (a few months)!! :2thumbsup:

Ailfertes
11-18-2013, 14:53
The amount of work these guys are putting into the mod... Simply astounding.

Hotseat_User
11-18-2013, 22:39
EB team is on berserker mode!
This is it. the amount of work they are dedicating to this project is awesome.

antisocialmunky
11-19-2013, 05:26
Doing some in depth research to find the reason some siege battles are prone to CTDs - Kull


I wish CA tried to copy this aspect of EB.

Cybvep
11-19-2013, 13:49
I think that the fact that they are close to the first public beta release is motivating for the team :). After all, after countless hours spent on the project, they must dying to show us the results.

Brennus
11-19-2013, 14:10
Or just dying in the case of some of the (other) team members.

EDIT: It has just been brought to my attention that the above comment may be misinterpreted. I would like to stress that no team members are dying. Some are just exhausted.

Ailfertes
11-19-2013, 22:57
Working on figuring out a way to increase the speed at which we add settlements to EBII - Kull


Hunting bugs - bovi
Good!

LusitanianWolf
11-19-2013, 23:29
Or just dying in the case of some of the (other) team members.

EDIT: It has just been brought to my attention that the above comment may be misinterpreted. I would like to stress that no team members are dying. Some are just exhausted.
And we are much thankfull for the effort!:hail:
But please don't overstrain yourselves too much, we need or EB team members alive and well!



Hunting bugs - bovi
The smell - worse than any camel - is the enemy! Fear has un-manned them! Fear of you, O brave warriors, fear of you!

V.T. Marvin
11-20-2013, 12:53
After all, after countless hours spent on the project, they must dying to show us the results.
We are - and not without great trepidation... :anxious:

:eeeek: :end:

Ailfertes
11-20-2013, 16:38
Hunting bugs - bovi

The smell - worse than any camel - is the enemy! Fear has un-manned them! Fear of you, O brave warriors, fear of you!
So long as the bugs are not hunting them...


https://www.youtube.com/watch?v=ZvYLRQLhzwc

Maeran
11-21-2013, 16:11
Herodotos' giant gold digging ants

Ailfertes
11-21-2013, 16:17
Testing unit behaviour. -Moros

Working on adding new settlement models with bovi, V.T. Marvin and Moros. Much recent success - Kull

Finished the Etruscan Hoplites. Small sneak peek - nazgool pic.twitter.com/gBKZguXsG7

Working on Celtic governments with V.T. Marvin - Brennus

Work continues!

Ailfertes
11-22-2013, 13:58
Reconstructing Etruscan linguistics with paullus - Arjos

Fixing errors with Tux - V.T. Marvin
Good luck!

Tux
11-24-2013, 02:38
I'm positive the first roster will be amazing, and we'll just have to have some patience waiting for these guys:
(I don't like chariots anyway :quiet:)
Are you sure about that?

https://imageshack.us/scaled/large/202/qx6s.jpg (https://imageshack.us/photo/my-images/202/qx6s.jpg/)
https://imageshack.us/scaled/large/69/idq6.jpg (https://imageshack.us/photo/my-images/69/idq6.jpg/)

RAWROMNOM
11-24-2013, 02:59
My jaw just broke my desk.

LusitanianWolf
11-24-2013, 03:04
Are you sure about that?

https://imageshack.us/scaled/large/202/qx6s.jpg (https://imageshack.us/photo/my-images/202/qx6s.jpg/)
https://imageshack.us/scaled/large/69/idq6.jpg (https://imageshack.us/photo/my-images/69/idq6.jpg/)
11318
Unlike Ailfertes I do love chariots and I´m totally impressed! :jawdrop::
Though I don´t have the guts to play as Arche Seleukia I do hope to get my hands on these beauties playing as Pontos! Unless Pontos gets different chariots thats is! Anyway, I will surelly use them in Custom Battles and maybe multiplayer!

And the Santa Claus reindeers are also uber cool :eyebrows:

PS: Btw what I really really really don´t like is Cataphracts! :P

Ailfertes
11-24-2013, 09:56
PS: Btw what I really really really don´t like is Cataphracts! :P

Nice one ~:)

They do look astounding! It's rather a 'philosophical' issue I have with them, though I'm prepared to reconsider. What are the downturned spikes for?

Tux
11-24-2013, 10:01
PS: Btw what I really really really don´t like is Cataphracts! :P
Hehe, nice try. :P


Nice one ~:)

They do look astounding! It's rather a 'philosophical' issue I have with them, though I'm prepared to reconsider. What are the downturned spikes for?
To cut anything that might get under the chariot. The same goes with the middle blade.

Stath's
11-24-2013, 14:06
Awesomenes!!! I was waiting nothing less:D

Ailfertes
11-24-2013, 21:41
Thanks to V.T. Marvin for adding the new, historically accurate Aedui temple descriptions. Let us all bow down to Borvos - Brennus

New pictures showing the work in progress being done on Seleukid scythed chariots. Check it out at https://forums.totalwar.org/vb/showthread.php?118629-Twitter-discussion-10&p=2053563225#post2053563225 … - Tux
An infinite loop ensues. ~:)

Finished work on the Deuotegos Taranoi; the special temple for the Aedui dedicated to the god Taranos - Brennus

Scythed chariots finished - Tux
So I guess first release after all!

Ibrahim
11-25-2013, 22:36
I just hope that soon, I can simulate demolition derbies with the scythed chariots, as I already do in EB 1.2!

Ailfertes
11-27-2013, 14:05
Improving grass and soil textures for battle map - Tux

New images showing the improved soil and grass textures Tux has been working on; https://forums.totalwar.org/vb/showthread.php?142126-EB2-Sneak-Peeks&p=2053563489&viewfull=1#post2053563489 …
Also links to this forum. The terrain looks nice by the way, and so do the units fighting on it.

moonburn
11-28-2013, 18:34
Are you sure about that?

https://imageshack.us/scaled/large/202/qx6s.jpg (https://imageshack.us/photo/my-images/202/qx6s.jpg/)
https://imageshack.us/scaled/large/69/idq6.jpg (https://imageshack.us/photo/my-images/69/idq6.jpg/) sometimes when i´m reading and browsing i get the impression that we as men haven´t evolved that much i bet this was the vehicule of some 40 year old who was begining to have grey hair or bold spots and decided to impress the ladies and the younger kids by pretending he is still a youngester (northern italy is filled with such dudes driving around on their ferrari´s but it still beats going to the public pool and watching these geezers with excessive bodyhair proeminet belly´s in their speedos it traumatizes you 1st the image and then the beautifull girl next to him while you are there with your old girlfriend who kind of has depreciated from the time you got her and from a beatifull teenage girl she became a woman with a fat ass some kind of belly flacid that you can´t drop cause she as some wierd pictures of you and you got acostumed to her )

Maeran
11-29-2013, 00:19
No, I never see anyone drive ferraris into the pool.

Ailfertes
11-29-2013, 14:57
Much news in the last 24 hours. Seems like the closed testing phase is creeping closer. For the management of the testers I propose solitary confinement with forced caffeine injections.


A big thank you to sirtim for another solid Iberian province description. This time round Asturia - Brennus

Adding yet more new soil, grass and rock textures to EBII. Only two more climate regions to go - Tux

Discussing how to manage our beta testers when we recruit them - bovi

Working with Kull on a plan to defeat the CTDs which occur in siege battles - V.T. Marvin

moonburn
11-29-2013, 17:18
beta testing maybe it´s time to get the kingdoms expansion pack

HFox
11-29-2013, 17:35
Working with Kull on a plan to defeat the CTDs which occur in siege battles - V.T. Marvin Outflank then and finish them off with your cavalry

Ailfertes
12-01-2013, 11:48
Editing Celtiberian temple descriptions so they can be added to the build. - Brennus
Too long? ~;)


New, improved sky textures added, thanks to Hereje at Total War Center for permission to use his work - Tux

Reviewing the province descriptions our fans have kindly written for us. Thank you for all your support! - Arjos

The porting of DBM settlements is coming along nicely. Now at 75% complete (40 of 53!) - Kull
De Bello Mundi? Are you using some of their buildings or the settlement outlines, or... ?

Tux
12-01-2013, 13:46
De Bello Mundi? Are you using some of their buildings or the settlement outlines, or... ?
Some of both.

BroskiDerpman
12-01-2013, 15:51
Some of both.

Is it mainly the Hellenistic and Roman ones you guys are porting?

Kull
12-01-2013, 23:18
Is it mainly the Hellenistic and Roman ones you guys are porting?

To be clear, we are porting the settlements (huge props to Rhaymo for allowing it and makanyane & Wild dog for technical advice and tool upgrades), and that is for EVERY EB2 culture (where we don't have our own, of course). The specialized buildings that tie back to EDB will come later. For now the goal is to have no Medieval-looking settlements at ANY level of your EB2 cities.

Brave Brave Sir Robin
12-03-2013, 01:20
To be clear, we are porting the settlements (huge props to Rhaymo for allowing it and makanyane & Wild dog for technical advice and tool upgrades), and that is for EVERY EB2 culture (where we don't have our own, of course). The specialized buildings that tie back to EDB will come later. For now the goal is to have no Medieval-looking settlements at ANY level of your EB2 cities.

That is really awesome and personally unexpected. I always figured that buildings would be one of the last things dealt with. Glad to see mod developers working together towards more rewarding experiences for the fans.

BroskiDerpman
12-03-2013, 01:29
To be clear, we are porting the settlements (huge props to Rhaymo for allowing it and makanyane & Wild dog for technical advice and tool upgrades), and that is for EVERY EB2 culture (where we don't have our own, of course). The specialized buildings that tie back to EDB will come later. For now the goal is to have no Medieval-looking settlements at ANY level of your EB2 cities.

Hip hip huzzah! :2thumbsup:

LusitanianWolf
12-04-2013, 15:30
EBII NEEDS YOU: If any fans of Europa Barbarorum have experience with 3D modelling, we would love to hear from you. - the EB Team


Re-working Camillian Haststi as the current model has been deemed unsatisfactory by EBII standards -nazgool
Why was it deemed unsatisfatory?


A big thank you to RAWROMNOM for his industrious efforts helping us - The EB Team


Concepting Celtic strat map characters. Our Gallic assassin is likely to be the only unit in EBII equipped with a winesack - Brennus


A teaser of the new vegetation effects. An army of Pahlava hunt down a Ptolemaio force at a desert oasis: pic.twitter.com/x81D9qLwJv
Gorgeous! The other vegetation screens in the sneak peaks topic are also impressive! I just hope that my ancient laptop will be hable to handle it.
And ouch, Pahlavan archer-axemen, that's a whole new level of nastyness!

Ailfertes
12-04-2013, 15:57
The sky is nice as well!

Stath's
12-05-2013, 15:32
Hottttttt!!

Ailfertes
12-07-2013, 09:04
History is never a one sided affair. Here is the view of the defenders: pic.twitter.com/t2DWgtdbeO

New desert landscapes created, climate set so that it will favour unarmoured units - Tux
Nice!

Experienced in 3D modelling, 2D artwork or coding? If so the EB team would be happy to hear from you. Contact us at: https://forums.totalwar.org/vb/forumdisplay.php?235-Europa-Barbarorum-II …

Working on the province description for Ālbihoimoz (modern North East Germany) - cmacq

Working with nazgool and Tux to improve the quality of the Camillian Hastati - j0ker

Advising Zellyon on improvements to the Garamante chariots - paullus
Moar chariots!

As of today, all the Medieval Settlements have been excised from EBII! Every faction has an EB or DBM settlement at all levels - Kull
My hat goes off to you, sirs.

Ailfertes
12-09-2013, 11:41
Edited Arevaci temples submitted to be included in EBII. Only one unique temple for the Arverni left and the Celtic gods are done - Brennus

Settlements now finalized for the alpha release with inclusion of variants for Taksahila, Ptolemaioi, and one other faction - Kull
This has already been remarked on the faction slot thread: one other faction? Preparing a big surprise or a bit of trolling? I first thought Malkûtâ Nabâta would be a unique faction in terms of settlements, but perhaps they share it with the Mamla'ha biMassylim. Perhaps the Lusotannan? Sab'yn? Getai? Pritanoi? Or a new faction indeed, which would have to be an entirely different culture from what is there already (I'm guessing Hyperboreans).

Special Arverni temple, the Deuotegos Teutateis, of the god Teutates finished. All Celtic temples now finished! - Brennus
Praise the gods!

New desert battle map textures added, complete with botanically accurate vegetation - Tux

Finishing writing descriptions for the Numidian ports - Gaius Scribonius Curio

RAWROMNOM
12-10-2013, 01:28
This has already been remarked on the faction slot thread: one other faction? Preparing a big surprise or a bit of trolling?
http://blog.chron.com/sciguy/files/2013/08/mf-130103-2814287094487938560.png

Ailfertes
12-10-2013, 15:57
Discussing with the team who will coordinate our future testers - bovi
Apparently the pseudo-closed testing phase hasn't started yet after all.

Working on Celtic government descriptions - Brennus

moonburn
12-10-2013, 18:03
fog of war
they´re just adjusting the factions to the game core so tweking up goverments units and such are just whats needed or what an alpha phase provides i mean the descriptions must fine tune with the way the game works (or they should translate how it was and what as been done to replicate that) i mean imagine the 1st time you recruited a navy and the next turn you didn´t knew where your money went and once the trireme was produced you didn´t knew what was eating up all your money (gosh i did destroy 2 or 3 roman armies trying to control my expenditure until i´ve read the descriptions and understood where the mnai where being lost)

Ailfertes
12-10-2013, 18:44
U WOT M8

BroskiDerpman
12-10-2013, 21:05
http://blog.chron.com/sciguy/files/2013/08/mf-130103-2814287094487938560.png

It has to be, aliens are the most significant contributors to our society. Don't ask me why but I'm right as always.

Ailfertes
12-12-2013, 14:26
Discussing what form the forts in EB should take with Tux, Moros and Brennus - Mithridates VI Eupator

Developing a tool to calculate distances between settlements ("why would EB2 need to know that"?) - Kull
Wild guess: distance to capital unrest?

Working on Numidian farm descriptions - Gaius Scribonius Curio

CanOmer
12-12-2013, 14:39
Distance of capital feature is calculated as the crow flies. In reality, there are obstacles such as mountains, rivers, forests, lakes and sea to make close cities distant or to make distant cities closer. Especially seaways makes far distant cities very closer. IMO.

Ailfertes
12-12-2013, 15:44
You would like them to use ORBIS to calculate these things? ^^

CanOmer
12-13-2013, 15:53
I think they are pretty much knowing what they are doing. ORBIS is good source indeed.

RAWROMNOM
12-14-2013, 07:25
I think they are pretty much knowing what they are doing.
A common misconception, we have absolutely no idea what we are doing.

Ailfertes
12-14-2013, 18:09
Improved Camillian Hastati nearing completion - j0ker

Testing the campaign, meeting bugs, working out a way to deal with them with V.T. Marvin and bovi - Gaius Scribonius Curio
Exciting news!

Revised and improved Camillian Hastati finished - j0ker
I'm curious about these hastati now, since all that has been said about them. ~:)

Many thanks to nazgool and Tux for their improvements to the British chariots - Brennus

Ibrahim
12-15-2013, 22:09
It has to be, aliens are the most significant contributors to our society. Don't ask me why but I'm right as always.

*beats BroskiDerpman with a stick*

OK, jokes aside, this may be a script faction--or a faction that will be a bolt out of the blue.

Rex Somnorum
12-16-2013, 01:14
But the EB team has insisted repeatedly that all factions would be playable from the start.

Moros
12-16-2013, 02:05
But the EB team has insisted repeatedly that all factions would be playable from the start.

All the factions have been announced and all of them will be playable from the start. Possible additional factions might get added after the first release. Though no decisions nor discussions have been made on that regard yet.

RAWROMNOM
12-16-2013, 02:08
But the EB team has insisted repeatedly that all factions would be playable from the start.

All factions that have been announced will be playable, to a degree. There is still room for a few more factions, however, they have yet to be decided upon and won't be present in the first public release. Also, there will be no emergent factions. If it didn't exist on the map at 272BC, It won't exist in the mod.

P.s Moros beat me to it!

Maeran
12-16-2013, 02:17
So did Rex Somnorum.

BroskiDerpman
12-16-2013, 12:36
*beats BroskiDerpman with a stick*

OK, jokes aside, this may be a script faction--or a faction that will be a bolt out of the blue.

Darn it Gen James :creep:

Though somebody could make a Santa invasion for EB2.

Ailfertes
12-16-2013, 18:28
Thanks to RAWROMNOM for all his help with implementing texts, testing, and bug hunting lately - The EB Team

Boii, Arverni and Aedui temple boni confirmed - Brennus

New graphic to represent blockades on the Strat Map. This appears in a port when you blockade it - Tux pic.twitter.com/D6AdCk2cHd
Is it possible I have seen this already? Looks familiar... Nice work by the way.

Lots of technical discussions with bovi, Tux, Kull and joshamurin. Fixing more CTDs - V.T. Marvin
Promising, aaaaand...

After many years, Siege CTD bug finally solved thanks to efforts of makanyane, bovi, & Kull. Huge! - The EB Team
Hooray!

Kull
12-16-2013, 23:22
Moved the CTD discovery discussion (https://forums.totalwar.org/vb/showthread.php?146405-Implications-of-path-length-CTD-discovery) into it's own thread

joshmahurin
12-16-2013, 23:39
They spelled my name wrong :( also I don't think I was actually relevant to any of that discussion :P

LusitanianWolf
12-18-2013, 19:50
Some of the new vegetation present in our desert climates. ~Tux pic.twitter.com/FmhgSKnOiD (https://pbs.twimg.com/media/BboRbppCMAAeVi1.jpg)
Looks Great! :2thumbsup:



1,000 Followers! Thank you everyone for your patience and support over the years. We will not let you down! - The EB Team
EB is the only reason I have a twitter acount!



Thanks to sirtim for a particularly difficult Iberian province description: Edetania - Brennus
Props to him!


Pitching ideas for the Europa Barbarorum II website to the team - abou
I spend a lot of time in the EB1 website after discovering the project, reading descriptions and admiring the unit diversity, I'm sure you are developing a worthy successor!


Sneak peak at the improved Camillian Hastati - nazgool
pic.twitter.com/mHcR0IKXKq (https://pbs.twimg.com/media/BbyW-1FCMAAGW4_.png:large)

Wow, much better! I gess only the maddest of Holyhood fanboys will complain about Cammilian reforms being boring to play with now!

Lugh Lamhfada
12-18-2013, 23:54
Improved Camillan Hastati, spectacular!

The Polybian and Camillan era units are my favourite part of the Roman experience in EB1 and some of my favourite units in the game. It seems that will also be the case in EB2.

These daily twitter updates are exciting and are very much appreciated.

Go maith!

moonburn
12-20-2013, 19:21
edetania isn´t hard to protrait just put them with sombreros and stupid large moustaches eating tortillas and you can get a pretty acurate description (/ irony)

keep up the good work

Ailfertes
12-21-2013, 10:19
Discussing eastern faction strat map characters with Mithridates VI Eupator and Gaius Scribonious Curio - paullus

Check our latest blog section regarding climates and vegetation: https://forums.totalwar.org/vb/showthread.php?142112-EB2-Dev-Blog&p=2053568021#post2053568021 … ~Tux

Working on the Pahlava with Atraphoenix and paullus - Haithabas

Working on Hayasdan with paullus - Arjos

Advising on botany, makes a change from the Iron Age - Brennus

Have managed to play a Koinon Hellenon campaign for fifty turns without any CTDs. Our most stable test to date - Kull
This all looks very promising!

LusitanianWolf
12-21-2013, 14:43
Have managed to play a Koinon Hellenon campaign for fifty turns without any CTDs. Our most stable test to date - Kull
Great news!!!!! Btw, yesterday I managed to play EB1 campain a lot and not a single CTD, and belive me, my game used to crash all the time! Reducing path lengh realy works!


Boni and final edits for Celtiberian temples confirmed and submitted for installation - Brennus

Ailfertes
12-25-2013, 09:57
Website planning, Seleukid work, and overhand spears. - abou
Hip hip hooray!

Ran Lusotannan campaign for 100 turns, only 2 non-repeatable CTDs (none in battle). EB2 already more stable than first 3 EB1 releases - Kull
Hip hip hooray!

Installed modified Lusted Campaign AI. EB2 gameplay VASTLY improved. Developing additional AI improvements with RAWROMNOM - Kull
This news is all very exciting. ~:)

Ailfertes
12-29-2013, 12:26
Merry Xmas! We wanted to be in the testing phase, but the path-length CTD and critical bugs slowed us down. We do hope to be testing soon!
Seems like one christmas wish has come true...

Head to our ORG forum to see returning old man Kull do an Arverni playtest! https://forums.totalwar.org/vb/showthread.php?146479-EB2-Playtest-Arverni-10 …

Inserting the last units. ~Moros
Almost, and...

Beta-testing is more fun than all the other things I should be doing - Moros mlk nbtw.
Testing! And the Nabataeans!

Ibrahim
12-31-2013, 12:29
Seems like one christmas wish has come true...


Almost, and...

Testing! And the Nabataeans!

I'm really hoping it's tomorrow :clown:

Ailfertes
12-31-2013, 13:37
For some beta testers, perhaps:


Getting almost ready to invite the first few Beta Testers in. Though we will start out with a very small squad, it should grow over time.


We are pleased to announce that, in recognition of his great efforts recently, RAWROMNOM has joined us a full team member - The EBII Team
Congratulations RAWROMNOM!

Ca Putt
12-31-2013, 14:47
Salutations and congratulations, RAWROMNOM!

HFox
12-31-2013, 15:12
Getting almost ready to invite the first few Beta Testers in. Though we will start out with a very small squad, it should grow over time.



I'm only 4"6' tall....can I join the small squad?

RAWROMNOM
12-31-2013, 21:26
Congratulations RAWROMNOM!


Salutations and congratulations, RAWROMNOM!

Thanks, both of you! Nice to meet you as well! ~:wave:

Brave Brave Sir Robin
01-01-2014, 00:21
I'm only 4"6' tall....can I join the small squad?

:balloon: for an amusing way to appeal to be a Beta tester.

joshmahurin
01-01-2014, 00:42
But 6'4" is actually quite tall :P

Ibrahim
01-01-2014, 02:41
I'm only 4"6' tall....can I join the small squad?

yeah, I'm just 0"6' tall...

:balloon: for you!

Brave Brave Sir Robin
01-02-2014, 00:40
But 6'4" is actually quite tall :P

Gah, being a dumb American I forgot that most of the world places inches before feet and didn't look at the apostrophes closely enough. :clown:

Ailfertes
01-02-2014, 11:47
Unit card for the Khamis ( Sabean elite infantry ) completed - nazgool

Working on the Arche Seleukia government system with abou - Haithabas

Short temple descriptions for Boii, Aedui and Arverni written. Hopefully that's the last work to be done on them for me - Brennus
Those temple descriptions were mentioned quite a lot.

Discussing how to coordinate our future testers with abou and Kull - bovi
Get those testers working! ~;)

Brennus
01-02-2014, 13:27
Those temple descriptions were mentioned quite a lot.

The temple descriptions were the first job I was tasked with when I was invited to join the team. Initially I was only working on the Boii, however as we began to suffer manpower shortages from the other Celtic researchers my portfolio increased and I ended up writing for the Arevaci, Pritanoi, Aedui and Arverni also. As each faction has 5 gods (not counting the "special deities" who we need to build into the game) this resulted in a total of 100 long descriptions and 100 short descriptions required for the Celtic temples. In contrast to EB, where most historical data for buildings did not vary depending on the tier of building, I wanted to give the factions I was working on a more in depth feel. As a result each of the descriptions and the historical data with them is unique (although one or two have been re-used for different factions to speed up the release). Furthermore as I was not as mature in my research or writing style, not to mention I had access to fewer sources at the beginning than I do now (already spent £20 this morning on a new textbook on Gaul), the earlier descriptions had many grammatical errors which I Am Herenow has kindly spent months picking over.

Hence, they get mentioned a lot.

HFox
01-02-2014, 19:32
Discussing how to coordinate our future testers with abou and Kull - bovi
Get those testers working! ~;)

Give me 48 hours....time machine nearly ready.....

Ailfertes
01-03-2014, 22:31
Aedui and Boii assassin strat map characters finished - nazgool

First four invites sent out for testing. We'll start small and grow over time. Team has picked at least 3-4 waves of testers already. - abou
Hooray!

Assassin strat map character finished for the Arverni - nazgool
So no more funny robes? ~:)

Short temple descriptions and boni confirmed for Pritanoi temples.., only to realise we need another deity for them. Gah! - Brennus
You hang in there, Brennus!

Assassin strat map character finished for the Pritanoi - nazgool

Concepting Taksashila stratmap agents. The Mauryans had a very particular way of gathering information, it seems... - Mithridates VI Eupator
I'm clueless.

moonburn
01-03-2014, 23:21
aeduii boii arvernii pritanoii couldn´t they all use the same assassin type ? or did they had a diferent assassination tradition where one would send a druid doctor while the others sent a druid bard while the others sent a druid priest while the arverni just hired a woman to poinson the targets cup ? (i was gonna say they sent a druid courtesan femle but that was far fetched)

Brennus
01-04-2014, 00:34
They do. We just used different textures for them, and in the case of the Pritanoi tattooed/painted the character. The only firm evidence for doctors in the Celtic world, as far as I am aware, comes from a series of graves in the Alps and one in Romania. However, toilet and grooming sets are a feature in several graves in the "Celtic" world. There's also an interesting set of artefacts from Britain which are in the form of silver leaf shaped dishes with a perforation into which to put liquid/ground materials. The four part division of these artefacts has led some to believe they were involved in divination or medicine production.

Women in the Celtic world were certainly capable of killing (duh! Brennus); a Galatian queen murdered the Roman centurion who slept with her (she had been forced to sleep with him following a Galatian defeat against the Romans). She then marched into halls of her husband carrying the decapitated head, threw it to the floor and exclaimed "Only one man alive has known me!".

If you want to talk about how Iron Age people murdered each other and the evidence for it, I will meet you over in the Bog Body thread.

RAWROMNOM
01-04-2014, 07:43
Women in the Celtic world were certainly capable of killing (duh! Brennus); a Galatian queen murdered the Roman centurion who slept with her (she had been forced to sleep with him following a Galatian defeat against the Romans). She then marched into halls of her husband carrying the decapitated head, threw it to the floor and exclaimed "Only one man alive has known me!".
I need her number... <_< for things... >_>

cahtush
01-04-2014, 16:11
Making Brennus jealous with our more exotic concepts - Mithridates VI Eupator & Moros

Jealous of Mithridates VI Eupator - Brennus

Poor Brennus :laugh4:

moonburn
01-04-2014, 17:50
If you want to talk about how Iron Age people murdered each other and the evidence for it, I will meet you over in the Bog Body thread.

herm bog boddies as far as im aware where ritualised/religious murders and not the smoking gun of how kelts handled the shadow world

ofc they had parlaments and or assemblies so we know that they probably used the black campaign arts to get political advantage over their opponents

the druids as far as i´m aware where divided into 3 sub groups the priests the medicine men and the bards (the bards being also considered the historians of the group) thus my attempt at a witty remark \p

the courtesan is ... well both effective fun and probbly one of the most disseminated ways to get rid of someone (i´ve read recently that many congolese warlords send aids infected women into their opponents camps to weaken their opponents so it´s still in use today )

Ailfertes
01-06-2014, 11:27
Concepting Arevaci stratmap agents. - Brennus

Figuring out how to make the Gallic agents sound less like their modern day descendants - Kull
Ze Roi is not pleased.

Reworked diplomacy text for some cultures. References to haruspicy, the ferryman, and the Silenoi. - abou

Developing a "global approach" to clean up the 100's of medieval "eventpics" (you can see many of them in the Arverni playtest) - Kull

Working on Gallic diplomacy so it doesn't include "Bonjour", "Trés Bien", "Mon Ami" or "Le Roi", 800 years too early - Brennus
This leads back to that other tweet, then.

"We may have to consult the Oracle about this... at Delphoi. It shall take some time." One of the new Eastern Hellenistic responses. - abou

"Continue and all you shall get from us are coins for the Ferryman!" Western Hellenistic response. - abou
Love these.

CanOmer
01-06-2014, 16:13
Beta testing has commenced. - MorosFinally

HFox
01-06-2014, 16:28
Today is supposed to be the SADdest day of the year...now its not. Many thanks for lifting the mid winter gloom.
**goes off and does the happy dance around the kitchen**

moonburn
01-06-2014, 19:48
herm i just remembered the descriptions as the texts should be made available outside of the game since not everyone wants to wait for the game to read them and because not everyone will have a new properly prepared computer to play the game when it will eventually come out

Brennus
01-06-2014, 23:06
The historians and archaeologists would not be in favour of this.

BroskiDerpman
01-07-2014, 12:46
The historians and archaeologists would not be in favour of this.

Le Roi is not pleased with your actions today.

Moros
01-07-2014, 14:32
Get those testers working! ~;)
:whip::whip:

Horatius Flaccus
01-08-2014, 02:17
Great news! Love all the little Twitter updates

Ibrahim
01-08-2014, 03:50
Finally

don't be so peachy: I'm sure the beta testers have a lot of kinks to iron out, before this is released. just remember that beta testing is done on the backs of suffering lab-mice, who have to constantly spin in hamster wheels to get from point A to point B, and fed a diet of sour rye bread and Roquefort cheese. :clown:

Moros
01-08-2014, 04:18
don't be so peachy: I'm sure the beta testers have a lot of kinks to iron out, before this is released. just remember that beta testing is done on the backs of suffering lab-mice, who have to constantly spin in hamster wheels to get from point A to point B, and fed a diet of sour rye bread and Roquefort cheese. :clown:

:whip::whip:

V.T. Marvin
01-08-2014, 07:44
-Praetor- used to be EBII Mod Whip.

Now we have Moros as EBII Mod Cat o' two tails... :eeeek:

Moros
01-08-2014, 13:38
-Praetor- used to be EBII Mod Whip.

Now we have Moros as EBII Mod Cat o' two tails... :eeeek:

You clearly never met Teleklos Archelaou.

Eastern Foot-Rocker
01-09-2014, 00:43
Success! Monty Python reference now in game. - abou

I guess it's the "Romanes eunt domus" graffiti from "life of brian" somewhere on a wall in the Jerusalem battle map. At least i hope so. It would be fun to search for :laugh4:

Rex Somnorum
01-09-2014, 00:44
Success! Monty Python reference now in game. - abou

Will this be an obvious reference or will we have to search for it? (I will not be pleased if you don't include a reference at all. That's just not funny.)

abou
01-09-2014, 00:46
Oh, it'll be obvious. You just need to come across it.

Kull
01-09-2014, 05:06
You clearly never met Teleklos Archelaou.

A-freaking-men!! :sweatdrop:

RAWROMNOM
01-09-2014, 06:54
A-freaking-men!! :sweatdrop:

You want "a man"?
http://p3wclan.files.wordpress.com/2011/06/gay_pride_parade.jpg

Brennus
01-09-2014, 10:21
I guess it's the "Romanes eunt domus" graffiti from "life of brian" somewhere on a wall in the Jerusalem battle map. At least i hope so. It would be fun to search for :laugh4:

It's not, but that is a very good idea.


Will this be an obvious reference or will we have to search for it? (I will not be pleased if you don't include a reference at all. That's just not funny.)

If you have regular contact with the Gauls you will encounter it soon enough.

olly
01-09-2014, 12:55
I hope there will also be an Up Pompeii reference like there was in EB1. That always cheered me up although I understand it has not really withstood the test of time.

moonburn
01-09-2014, 20:30
It's not, but that is a very good idea.



If you have regular contact with the Gauls you will encounter it soon enough.

and me thinking it was a football match beteween the koinon and the sweaboz ...

i cn´t recall any monthy python reference that could be used in gaul ...

Ca Putt
01-09-2014, 23:04
If you had said "celts" I would have guessed: "a Caledonian on a Horse?"

Brennus
01-09-2014, 23:39
This is an ex-Parisi

The Ministry of silly Volcae

Monty Python and the Holy Gaul

The Arevaci sketch (the Architect sketch)

Upper class Rix of the Year competition

Moros
01-09-2014, 23:57
It would be fun to have "Dennis" complain everytime there's a new faction leader.

Or when you're general makes a speach about capturing an oppida, someone going:" it's only a model."

When the enemy dies: '"it's only a flesh wound"

Or diplomat trying to sell you a dead parrot, or being at the argument clinic, or have him use the hungarian phrase book.

Actually why don't we replace all the text and sounds with monty python ones. O right, copyright.

Maeran
01-10-2014, 00:29
"You get to be king because some watery tart throws a sword at you? What kind of basis is that to form a government?"

Rex Somnorum
01-10-2014, 03:13
It would be fun to have "Dennis" complain everytime there's a new faction leader.

Or when you're general makes a speach about capturing an oppida, someone going:" it's only a model."


Speeches? Will speeches be added to EBII?

Ailfertes
01-10-2014, 10:28
Who is this? - Moros (People don't like me posting real info apparently.) pic.twitter.com/WjJ6g4ROrB

Who likes chariots?! ~Tux https://www.youtube.com/watch?v=Gv19W5DrlDM … pic.twitter.com/DOJADkARVt
Me, me! Nice animations, are those custom made?

"Not even Brennus, standing in the ruins of Roma, dared to ask such things!" New diplomatic message for angry Gallic diplomats - Brennus
That Brennus guy.

Gallic government description for "Confederacy" completed - Brennus

Working on Celtic spy strat map characters - nazgool

Making progress with the EBII website thanks to Wudang Clown - abou
Hooray, the website!

Ca Putt
01-10-2014, 12:07
Gaulish Diplomat, after declaration of war: "Your Mother was a hamster and your father smelt of Elderberries"

, when offering a trade: "I'd like to negotiate the vendor of some cheesy commestibles."

Brennus
01-10-2014, 13:15
Actually it is one of those.

Moros
01-10-2014, 15:19
Me, me! Nice animations, are those custom made?


Yes, Tux/Alin made them a few days ago.

alexkon3
01-11-2014, 13:41
Is this the generall Scythed Chariot model or will the different factions use different models?

Moros
01-11-2014, 18:20
Is this the generall Scythed Chariot model or will the different factions use different models?


It's Seleucid.

The Outsider
01-11-2014, 19:54
Guys I just stopped by to say that I love what I am seeing and after the disaster of Rome II your mod will be the heart transplant that will save the series. Thanks for everything you have done.

clone
01-12-2014, 18:35
hey guys just some suggestion. dont use non historical eastern eggs. one reason i loved eb was because it was serious

Brennus
01-12-2014, 19:10
hey guys just some suggestion. dont use non historical eastern eggs. one reason i loved eb was because it was serious

Don't worry, 99.9% of everything in EBII is serious. Also don't forget there were a few Easter Eggs in EB as well, some of the traits for example.

clone
01-12-2014, 21:27
I trust you . I just dont to hear a gaul diplomat saying something like :you want war dont you,make my day just make my day

Brave Brave Sir Robin
01-12-2014, 21:33
Have you read the short descriptions of some of the Makedonian and Carthaginian buildings? They're hilarious. There is always room for a little humor no matter the topic IMO.

Brennus
01-12-2014, 21:42
Don't forget the ancient world is the first period in human history where we find recorded instances of humour.

Rex Somnorum
01-13-2014, 02:10
Don't forget the ancient world is the first period in human history where we find recorded instances of humour.

It's the first period in human history where we find recorded instances of anything.

I would be interested in some examples of ancient humour, though, if you would share them.

Moros
01-13-2014, 04:23
I would be interested in some examples of ancient humour, though, if you would share them.
There is actually an ancient jokebook that we have found: http://en.wikipedia.org/wiki/Philogelos And there appear to have been more.
Some really don't work for us anymore, others surprisingly do.

some examples:

Barber: how would you like your hair cut?
Customer: in silence.
(source: QI, the tv show)

Bitten by many fleas, a fool put out the lamp, saying: - "You can’t see me now!"

An Abderite saw a eunuch talking to a woman and asked if she was his wife.
When he replied that eunuchs can’t have wives, the Abderite asked:
-"So is she your daughter then?"


Wishing to teach his donkey not to eat, a pedant did not offer him any food.
When the donkey died of hunger, he said:
- "I've had a great loss. Just when he had learned not to eat, he died".

(find more at: http://www.hellenism.net/cgi-bin/section.html?section_id=60)

Except for real jokes, sometimes inscription are quite funny as well. A fun example is this Greek sling bullet which now is in the British Museum:
11785
If you look wel you can see DEXAI, well at DEXA, the I is difficult to see in this picture. It Greek for "Catch".

An example of Roman Humour? The only thing I can think of is this anecdote of very rich Roman who just randomly punched people in the face as he walked through the streets. He had a servant running behind him giving these people money, the exact amount as the fine the law dictated. Obviously one can doubt whether this humour, but apparently the bloke did. I can't recall the source at this moment though.

If really interested see Mary Beard's Laughter in ancient Rome: http://www.ucpress.edu/book.php?isbn=9780520277168

gedingradski
01-13-2014, 06:21
I heard a Roman joke once in a doco.. I've forgotten the name of the doco (am fairly sure it was Mary Beard again), but I remembered the joke:

Two men, known to each other, have a chance encounter in the street. As they greet, the first man notices that the second looks very confused.
The first man asks: "What is the matter, my friend?"
The second man replies: "Please excuse my confusion, but I was told just recently by a good friend that you had died."
Surprised, the first man says: "Well as you can see, here I am - very much alive!"
The second man thinks for a moment, then says: "I'm not so sure, my friend is usually much more reliable than you."

moonburn
01-13-2014, 23:14
Don't forget the ancient world is the first period in human history where we find recorded instances of humour.

you clearly missed the cartoons with the penis jokes that a few dudes made on the caves of altamira
they also made a few cornuti jokes (horned ones in the latin cultured means as man who as been cheated on )

Brennus
01-14-2014, 00:08
It's the first period in human history where we find recorded instances of anything.

Depending on where you draw the line between the Ancient World and prehistory, of if you observe such a distinction. If you do then we have records of hunting, farming, sex and warfare before literacy.

Rex Somnorum
01-14-2014, 02:00
Depending on where you draw the line between the Ancient World and prehistory, of if you observe such a distinction. If you do then we have records of hunting, farming, sex and warfare before literacy.

I consider "recorded" to refer implicitly to written records, so I tend to exclude cave paintings and scratchings on bones.

RAWROMNOM
01-14-2014, 04:37
Depending on where you draw the line between the Ancient World and prehistory, of if you observe such a distinction. If you do then we have records of hunting, farming, sex and warfare before literacy.

I call bullshit.

joshmahurin
01-14-2014, 07:03
I call bullshit.

I wouldn't be surprised if that was the first subject ever touched on by human recorded human communication.

RAWROMNOM
01-14-2014, 07:15
Everyone knows you need a "pick-up line". My favorite from that era was "UGGGGGGGGGGGGGH!". Preferably written on the rock you intend to knock her over the head with. :2thumbsup:
Brennus can elucidate.

Brennus
01-14-2014, 09:16
I call bullshit.

I will see your bullshit and raise you archaeological data.

Arguably the first overtly sexual images are the Venus figurines from the Upper Palaeolithic. These sculptures represent female bodies with overtly sexual features such as large buttocks, swollen breasts and engorged vulva:

https://upload.wikimedia.org/wikipedia/commons/6/6d/Moravianska_venusa.jpg

One the first artefacts to actually depict the act of sexual intercourse, however, are the Ain Sakhri Lovers from near Bethlehem, which dates from the Natufian Mesolithic:

https://upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Lovers_9000BC_british_museum.jpg/398px-Lovers_9000BC_british_museum.jpg

Both of these examples pre-date the first written records by several millennia.

RAWROMNOM
01-14-2014, 11:16
See everyone? That's how you score free porn.

Ca Putt
01-14-2014, 13:31
Does a 'yo mama' joke count as humour?

http://www.smbc-comics.com/index.php?db=comics&id=1832#comic

Grimmy
01-16-2014, 01:18
So, basically, just like the internet, rock art was for porn?

Ibrahim
01-16-2014, 04:24
So, basically, just like the internet, rock art was for porn?

you're starting to get the idea about this world: all the worlds art began as porn :clown:

Kull
01-16-2014, 07:10
*Cough, cough* "Errr, is this thing working? Testing? testing? OK......"

Now returning this thread to it's originally intended purpose (Hint: Not sex or porn) :stare:

RAWROMNOM
01-16-2014, 07:35
Brennus started it!

Brennus
01-16-2014, 08:13
Brennus started it!

lol, very true. OK, back to discussing the Twitter updates. But if anyone wishes to discuss sex and archaeology, although it is not my main area of study, I am happy to do so in a separate thread.

Ailfertes
01-16-2014, 08:30
There are indeed a lot of those updates


Experienced in 3D modelling or 2D artwork? The EBII team would love to hear from you: https://forums.totalwar.org/vb/showthread.php?135901-The-EBII-Recruitment-thread … Thanks for all the support!


All Boii, Aedui, Arverni and Pritanoi strat map characters finished - nazgool


Developing ideas for a unique Pritanoi government system with V.T. Marvin - Brennus
Interesting! This makes EB so good, every faction is unique.


Concepting Cisalpine Gauls. This time the Batroi swordsmen - Brennus


Reviewed/revised/replaced all tga files in the eventpics culture folders (over 1000 files were edited). No more Knights & Castles! - Kull


Strat map Captains for Bosporan kingdom finished - nazgool


A big thank you to sirtim for his province descriptions of Ilergetia and Lacetania. All Iberian provinces now have a description - Brennus


Working on Pergamese temple descriptions - paullus


Diplomat and assassin strat map characters for Takashila finished - Tux
It was the spy who would be special, right?


According to Chinese linguist Haereticum over at TWC, EB is a huge hit in China. Very Cool! http://tieba.baidu.com/p/2238983139 - Kull


Scotch, Metal, and Seleukid work. \m/ - abou

LusitanianWolf
01-16-2014, 12:41
Scotch, Metal, and Seleukid work. \m/ - abou
Thats why its called "The Grey Death" \m/

kdrakak
01-16-2014, 16:44
I do not follow this thread regularly. After these last few posts I am convinced that is a mistake... Subscribing immediately!

Ailfertes
01-20-2014, 10:34
Have to admire abou's approach to work - Brennus

Saka General strap map character finished - nazgool
Hooray!

Pahlava Captain and Hayasdan General strat map characters finished - nazgool

Thank you to CanOmer for all his recent work building new siege engines. - The EBII team

After all the problems the mod has endured over the past few years, its great to see so many old faces returning to lend a hand.

Insane day at work and awful weather means more Scotch, The Sword, Pearl Jam, and Seleukid work. Let's rock. - abou
'Jeremy' is about king Antiochus III Megas. It is known.

Proposing an idea for the Celtiberian government tomorrow, hope it's not too ambitious. - Brennus
All these new government systems, I'm quite curious.

Thank you to everyone who has donated via the Europa Barbarorum website! It's thanks to you we keep our servers working and website running.
And abou's steady supply of scotch, it seems ~:)

Parthian cataphract model almost complete: https://imagizer.imageshack.us/v2/800x600q90/23/niym.jpg … ~Tux

Thanks to Ulises and sirtim for plugging the holes in the Lusotannan descriptions, now the faction will float - Brennus

Back from retirement and making new shields - Gustave
Never enough shields.

Thanks to CanOmer for building a 1-Talent Lithobolos Palintones. That's heavy artillery for the Greek factions if you were wondering.

Rex Somnorum
01-23-2014, 23:12
So how goes beta testing? Bugs getting squashed?

RAWROMNOM
01-24-2014, 04:16
So how goes beta testing? Bugs getting squashed?

The members and testers working together on bug hunting are indeed squashing them at a very impressive speed! At the rate we're going there are ALWAYS more than a 2 updates every day. They deserve tons of praise for their efforts!

Rex Somnorum
01-24-2014, 23:40
Do you know what would speed up the process more? Expanding the pool of testers.

Ailfertes
01-26-2014, 19:31
I do have to keep this up better.


Pontos strat map Captain added to the game - nazgool

Working on a little surprise for the fans - Mithridates VI Eupator

Strat map General/FM character finished for Pontos. Only three factions left - Tux

Sneaky Saka spy character finished - nazgool

Going to be interviewed for the TotalWarCast. Let's hope I don't make an ass of myself. Prospects are not good. - abou
Is this out yet?

Nothing special, just tidying up Lusotannan descriptions. Thanks again to Ulises for helping with these - Brennus

Saka assassin strat map character finished - nazgool

Big thanks to @DarrenTotalWar for the interview today and the extended coverage. Could have talked for another hour. Maybe next time? - abou

Finished germanic factions portraits, some of them: https://imagizer.imageshack.us/v2/1548x798q90/829/rlgy.jpg … ~Tux

Much progress being made by the Beta testers, an impressive amount of bugs have been fixed over the past few weeks - RAWROMNOM

Thanks to CanOmer for producing the Scorpion light artillery piece for the Romani. Look out Gaul - The EB Team

Researching the Insubres so I can finish off the description for Insubrabrog province in northern Italy - Brennus

Finished indian faction portraits. ~Tux pic.twitter.com/9sgkYkwNfJ

Campaign map event prompts ("Your forces are attacked etc") customised for Aedui, Pritanoi, Lusotannan, Arverni, Arevaci and Boii - Brennus

2,700 words later and we have an Isubrabrog province description - Brennus

The amount of work that is being done is just baffling.

a completely inoffensive name
01-26-2014, 23:50
The members and testers working together on bug hunting are indeed squashing them at a very impressive speed! At the rate we're going there are ALWAYS more than a 2 updates every day. They deserve tons of praise for their efforts!

Whenever you guys move to an open beta, I would love to livestream my experiences in testing the beta on Twitch to hopefully generate some hype and interest in the mod.

RAWROMNOM
01-27-2014, 00:47
Whenever you guys move to an open beta, I would love to livestream my experiences in testing the beta on Twitch to hopefully generate some hype and interest in the mod.

I think the rest of the team would be A-OK with that. :yes:

Moros
01-27-2014, 01:46
I think the rest of the team would be A-OK with that. :yes:

Ifwe ever release it publicly. I think we should just keep it for ourselves and the few friends we have.

RAWROMNOM
01-27-2014, 04:17
I retract my former statement and now fully agree with Moros. Assuming Edward Snowden doesn't leak our current version.

Moros
01-27-2014, 07:40
I retract my former statement and now fully agree with Moros. Assuming Edward Snowden doesn't leak our current version.
If he thinks he's safe in Russia from the K.E.B (our 'special' forces) then he's quite mistaken.

RAWROMNOM
01-27-2014, 08:09
What about our Insanity Division? Brennus doesn't get to wear his dresses enough these days.

Brennus
01-27-2014, 08:50
I'm sporting a Montefortino helmet with pheasant feathers as I type.

Moros
01-27-2014, 18:32
What about our Insanity Division? Brennus doesn't get to wear his dresses enough these days.

As leader of the bureau for the spreading of misinformation, I can only say there is no Insanity Division. Also Brennus is very manly.
https://i.imgur.com/4tAZIwP.gif

Grimmy
01-27-2014, 23:44
The current tradition dominating "professional" game design is to launch a new game while it is still in obviously an unfinished, barely playable state.

Y'all are doing yeoman's work on this here mod. But, to get your "professional" creds started, I think you should release it to the public now.

Maeran
01-27-2014, 23:53
Pheasant feathers? Yes, madness indeed.