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I wonder if I am getting some free gold on my IS8? I bought camo for the IS4 right before they moved it up, resulting in the same camo being placed on the new IS8.
Anyone up for some platooning tonight?
Ja'chyra
08-24-2012, 09:21
I wonder if I am getting some free gold on my IS8? I bought camo for the IS4 right before they moved it up, resulting in the same camo being placed on the new IS8.
Anyone up for some platooning tonight?
Only if you're drinking while playing :P
it's not as if they are saying you can buy an extra 200mm armour plate to bolt on wherever you like, or being able to design your own tank from all the parts available (Which might be quite cool).
I'll buy gold if they offer those extra armour plates.
I'm also pretty sure that they have mentioned at least once in the past, that they planned to offer spaced armour as a purchasable equipment for some tanks.
InsaneApache
08-24-2012, 10:12
So to re-cap. Is it worth getting the camo net or not? Should I flog mine?
As an aside, I told my lad that a camo net would be no good for he's arty cos it's tank shaped. So he didn't buy one. :laugh4:
He's 32 yo btw.
Maybe I actually did him a favour.
I'll be on later as well guys. Havn't played TW since I got this game. Now that is saying something.
So to re-cap. Is it worth getting the camo net or not?
Really depends on your play style and the tank in question.
If it's a fast medium, or a heavy, it's pointless. On the other hand a medium like the current Pz4 is awesome with a camo net.
Also it should be good for TDs.
For SPGs, I used to use it with my S-51, before I got the camo skill maxed out. It's useful there, because if you stay still, there's a slight chance that that enemy scout might not spot and veer away in a different direction. Also useful in endgame situations where SPGs need to go into TD mode and ambush the last enemies.
InsaneApache
08-24-2012, 10:37
Really depends on your play style
Anywhere between a rabbit in the heaglights to a full on sociapathic kamaikaze. Ask Ja'chrya or Husar. :wink:
Ja'chyra
08-24-2012, 12:24
It does help with arty, although doesn't help at all with counter-arty, but there's been a few times when at the end of the game I've managed to get a couple of defence resets in due to my cam net and not moving my tracks. Definately much more use on a TD, do what I do, buy them when they are on a special, I do this with tanks as well, drives Hus mad :P
Oh, I'd class you as a Kamikaze Bunny Out On a Mission (KaBOOM), see what I did there???????
Definately much more use on a TD, do what I do, buy them when they are on a special, I do this with tanks as well, drives Hus mad :P
I didn't know that, I was just surprised about the amount of tanks you have, I like to collect as well so that's not a problem at all.
Oh, I'd class you as a Kamikaze Bunny Out On a Mission (KaBOOM), see what I did there???????
:laugh4:
As for the camo net, I think it helps more if you have a small, almost invisible TD like a JPz IV or SU-85/100 and so on.
I tried to camouflage my Ferdinand and JP with it and found it almost useless as I got spotted all the time anyway.
So I switched to putting binoculars on them...
I don't know about hiding as artillery, don't play it that often and when I do, I prefer to hide from scouts by distracting them with a 152 or 203mm shell. ~;) Did get the camo skill for my crew though as the others seemed even more useless for arty. (Maybe should've gone with BiA though, but there's more than one skill, so...)
I don't know about hiding as artillery, don't play it that often and when I do, I prefer to hide from scouts by distracting them with a 152 or 203mm shell. ~;) Did get the camo skill for my crew though as the others seemed even more useless for arty. (Maybe should've gone with BiA though, but there's more than one skill, so...)
My current mode of operation is that I start training with camo, and then change it to BIA once it reaches 100%.
And I once before the Russian update with my camo skill at 100% and a camo net on, I actually managed to hide from an AMX 17 35 on the low road on Abbey map. I kept still in the bushes and dude simply drove past me. I was the last one of my team and we lost the battle, but they were infuriated at not being able to find me. :laugh3:
Ja'chyra
08-24-2012, 17:04
So, what mods do people use?
I don't use XVM as it all seems a bit complicated for a drunk, barely literate Scotsman, but I do use a contour, aiming reticle and clock mod.
The clock mod comes with a handy indicator of angle on your gun along with the hard stops that mean you have move your tracks, good for TDs. The contour mod shows the type of tank in colour i.e pink for heavy and the aiming mod shows reload as well as flight time.
Used to use XVM before 7.4, mainly to check out what tank to aim at while playing SPGs, and to decide whether or not I should be worried about countered.
The aiming and clock mods sound useful though. The flight time specially.
I don't use any. Some links would be useful so I can decide whether they're worth giving up my purity.
Ja'chyra
08-24-2012, 17:44
Purity?????? Hah
Contours (http://forum.worldoftanks.eu/index.php?/topic/34259-075-j1mb0s-contour-icon-mod/)
Clock (http://forum.worldoftanks.eu/index.php?/topic/125488-clock-in-hangar-battle-angles-24-75/)
Reticle (http://forum.worldoftanks.eu/index.php?/topic/56831-075-j1mb0s-crosshair-mod/)
Oh, and, get in game, it's no fun drinking and dying alone
We should make an ingame chat channel when we log on...
Suggested: Tworg
Ja'chyra
08-24-2012, 22:12
Note to self, no TCs until we can fill it with people we know.
InsaneApache
08-24-2012, 23:54
We should make an ingame chat channel when we log on...
Suggested: Tworg
Good idea.
Progress...
It seems we are able to fight for land more often than not these days. Either we are getting better or the quality of resistance is getting worse.
My clan [TROLL] is a part of a multi clan called Norwegian Trolls. We have a spearhead division called TROY (TROII) who is quite often battling together with pinks (the alliance that we are currently a member of). TROLL is the original division, but are more for casual players.
Another division which we internally call GUARDS (ext: TR0II) is TROY's little brother and is quite actively helping out.
Pinks have ambitions of taking Europe from the Iberian peninsula. They have established quite the foothold there.
We and others are helping removing serious threats in landings. esp Portugal and Balearic Islands.
But we do the occasional landing in north of Africa (Sand maps are fun).
Winning a landing will result in you getting the landing map. Landings BTW are small tournaments and the winner of the tournament gets to battle the land owner. If you win you get the land. Moving further into the map is easier since you only battle the owner, that is, if no other adjacent clan wants it too. Then you have to battle that clan first before you are able to battle the land owner.
Our latest incursion got us the land, and it is normal that your allies will try to follow, because you want to move away from a landing map.
If your ally gets the final, you simply seed the map over to them without battle (land battles will lock your CW tank for x amounts of days if you die). I have both my IS7 and BatChat locked, but you can still use them in landings... except the final battle with the land owner.
That is why you want to kill as many tanks as possible in a land war. Because they will be locked for a week (Is7) and it is why clans want members with more than one CW tank - usually active clans would like their members to have 5 - 6 CW tanks. TROLL is a 1 - 3 CW tank clan as we usually just troll landings.
CW map of Mediterranean as seen by a clan member:
https://i6.photobucket.com/albums/y230/asleka/CWmap1.jpg
CW map of Mediterranean as seen by a non member:
https://i6.photobucket.com/albums/y230/asleka/CWmap2.jpg
Well, the 0.8.0 test server is out, or two of them. But Other than reading about huge nerfs of american tanks I haven't experienced a lot. I can't even get the queue to show me my number in the queue, it just shows a useless screen, makes a few connection attempts and then sends me back to the login screen... :wall:
Yeah... If you are persistent you will get in. :sneaky:
Most awesome tank in the game, hands down:
https://i6.photobucket.com/albums/y230/asleka/shot_052-1.jpg
I tried the new Russians, but found the Object 263 a strange vehicle. Looks like a SPG and the gun is ...???
The fun TD in the new Russian line is this one:
https://i6.photobucket.com/albums/y230/asleka/shot_053-1.jpg
It's a T54 with a IS7 gun. That tank just made me laugh...
Oh and the new graphics are awesome but too tough on my laptop. Reverting to Standard graphics which you see in my pictures made this game sooo much more enjoyable. It's basically a little better the same that we have today, but fps soars to between 50 and 90.
The Su-122-54 appears to have pretty terrible armour and HP, specially for a TD that has no turret.
I got in after I found out that what seemed like a(nother) bug of the queue was actually the queue working as intended...I think WG need a new queue programmer...
Anyway, the default setting sets the new graphics to Medium, which is somewhat underwhelming, so I tried high, looks better but the FPS drop very low in some areas while it's mostly playable. Then I tried maximum and I was in awe! It's like Maximum is the only mode they optimized concerning graphics quality. Unfortunately not in terms of fps because those dropped to 13 in that corner of Ensk where I tried it.
The SU-122-54 is the soviet TD I want, the one above is just an ugly open-topped box.
I wonder about the fascination with the T110E4 now that it's been nerfed and the turret armor has become relatively easy to penetrate.
Then again I tried my Patton III and managed to get 5 kills with it, despite the nerf, 2 or 3 (I hurt all three) of them where T110E4s. ~D
Now they just need to make the guns sound like guns, some of their sounds seem okay to me but some bigger ones sound really weird.
I wonder about the fascination with the T110E4 now that it's been nerfed and the turret armor has become relatively easy to penetrate.
Then again I tried my Patton III and managed to get 5 kills with it, despite the nerf, 2 or 3 (I hurt all three) of them where T110E4s. ~D
Yeah.. I was... wth? I thought this was a tough tank.
But when I started playing it like a Heavy miracles started happening. I side scraped with it since it has a turret... and the Bat/T62/Maus/IS7 I fought could suddenly not deal any damage to me anymore. Those tracks soaked up penetrations like an Is4 in the old days. Keeping your turret a little turned made wonderful dings and I could feel the frustration from the enemy.
https://i6.photobucket.com/albums/y230/asleka/shot_056-1.jpg
And the gun is just amazing. 295mm average penetration and 850 average damage. It just deals out punishment. And I felt the reload time wasn't that bad... Too bad I would have to grind this baby from MS-1 if I want one. Some say the Soviet tanks are the easy mode... I don't think so...
InsaneApache
09-10-2012, 14:21
Just d/l Public Test of Version 8.0. Any thing I should know before I start?
InsaneApache
09-10-2012, 16:00
Me being encourage to scout by Aeil and Husar. :creep:
https://www.youtube.com/watch?v=ZCxEEH0pE5U&feature=player_embedded#!
Me being encourage to scout by Aeil and Husar. :creep:
https://www.youtube.com/watch?v=ZCxEEH0pE5U&feature=player_embedded#!
In WoT they say it's a scout's life :clown:
InsaneApache
09-13-2012, 13:57
I got my first Tiger.
https://img9.imageshack.us/img9/4237/wotslippers.jpg (https://imageshack.us/photo/my-images/9/wotslippers.jpg/)
Uploaded with ImageShack.us (https://imageshack.us)
The 0.8.0 update is just awesome... 120 fps in sniper mode finally makes this game playable for me.... All wins today and a Pascucci medal in the very first match...
Oh and did I mention that the E50 is just awesome with the new physics? I lifted a IS3 off the ground and pinned it to a mountain side where its gun depression couldn't reach me. 1200 horsepower finally makes a difference.
:laugh4:
I tried it and it runs very fine, mostly around 40-50, on some city maps around 30fps with new renderer maxed out, very playable for me.
I'm may try some workaround to get some better AntiAliasing though to see how that works out (might be too slow then).
Haven't used the physics a whole lot except when I almost pushed an M5 into the water by backing into it with my SuperPershing, unfortunately he almost escaped so I had to shoot him.
The graphics are really great now and the sound is better as well. Gun sounds still aren't perfect (certainly better than in the physics test :laugh4: ) but the new movement sounds make up for that IMO.
Gun sounds still aren't perfect (certainly better than in the physics test :laugh4: ) but the new movement sounds make up for that IMO.
Small guns sound a little off but I simply love the gun sounds for the large cal guns. The echo is very atmospheric. IMO the one thing that they require now is to do something so that arty sound echos across the map. Most of the time I cannot hear my own gun firing.
InsaneApache
09-28-2012, 14:54
I got pinned behind a rock and then I found out I could slide down the cliff. So I did and I shot him. :laugh4:
BTW what's happened to research? I won a load of battles but my research didn't seem to go up. (I'm after the KV-1 and Tiger II)
InsaneApache
09-30-2012, 16:05
If I have a gripe then it's the research. It stinks. Having said that the 8.0 physics is great. I love it.
BTW I got my KV-1 oh happy, if very slow, days.
I can't get in. On the forums they say there are 94k people online, so maybe the server is overcrowded.
And here I thought that "8.0 issue" would be gone with the test server...
InsaneApache
09-30-2012, 20:05
Been doing all afternoon. Just tried again and it says closed for maintenance.
Commanderjorvik informs me(via the world wide telephone) that someone tried to hack the server.
You probably know by now that there was a server problem, and that an unscheduled maintenance fixed it by 21:00 GMT+1.
Stuck on Synchronising Consumables and Equipment again. Very disappointing since I was close to getting the long 88 for my Tiger P today.
Anyone still playing this?
The game just won best MMO of the year in Golden Joystick awards and so November 2nd onwards they're giving some great discounts and a code for free 3 day premium and consumables.
I've been grinding my M12, Tiger P and T-50 all together. Now waiting to buy M40/M43. Going to get it when the discount starts.
Also does anyone know some online store that sells WoT gold cheaper than the main site? I've heard about Walmart gamecards but I don't know how that works or if I can buy them online.
Veho Nex
10-27-2012, 03:43
Anyone still playing this?
The game just won best MMO of the year in Golden Joystick awards and so November 2nd onwards they're giving some great discounts and a code for free 3 day premium and consumables.
I've been grinding my M12, Tiger P and T-50 all together. Now waiting to buy M40/M43. Going to get it when the discount starts.
Also does anyone know some online store that sells WoT gold cheaper than the main site? I've heard about Walmart gamecards but I don't know how that works or if I can buy them online.
DONT GO DOWN THE MAUS ROUTE! That is all.
Also does anyone know some online store that sells WoT gold cheaper than the main site? I've heard about Walmart gamecards but I don't know how that works or if I can buy them online.
Yes, still playing.
As for the gold thing, I don't think so, IIRC the devs said (might even be one of the pre-battle tips) that if someone offers gold cheaper than the official site, it's a fraud. It wouldn't make a lot of sense anyway.
DONT GO DOWN THE MAUS ROUTE! That is all.
I confess I'm not liking the Tiger P much right now, despite having researched the long 88. It seems almost everyone can penetrate the 200 mm front armour and it's nothing like the tier 7 Maus I was expecting it to be. Tried angling and still got penetrated. Kind of put a crimp in my plans.
Yes, still playing.
As for the gold thing, I don't think so, IIRC the devs said (might even be one of the pre-battle tips) that if someone offers gold cheaper than the official site, it's a fraud. It wouldn't make a lot of sense anyway.
Hmm I did do some research and checked out some dodgy looking websites and finally came to the decision to buy gold from the WoT store itself. As soon as they sort out the problems they're having.
On a different note, I would also be grateful for some advice on which premium to buy to earn creds. I've mainly played Soviet heavies and SPGs and I like the KV3. I'm trying to choose between T34 and Lowe.
While I'm leaning towards the T34 due to the awesome alpha, I feel a little uncertain because I've done a lot of damage to T34s in my KV3, and killed many.
The Lowe on the other hand has better front armour, but again since I've not being enjoying the Tiger P that much, I'm wondering if I'll enjoy playing the Lowe as a slow moving sniper.
Veho Nex
10-27-2012, 07:14
I confess I'm not liking the Tiger P much right now, despite having researched the long 88. It seems almost everyone can penetrate the 200 mm front armour and it's nothing like the tier 7 Maus I was expecting it to be. Tried angling and still got penetrated. Kind of put a crimp in my plans.
Tiger P is a great tank, its the next two that drove me insane with how bad they were. The thing about the P is that its the hull that has 200mm of armor, not the turret. You need to be careful about how you are positioning your turret to the enemy. The best thing I found with the P is to move in on the enemy. They panic and try to track you. More shots hit your hull and less for the turret. Then again it was a long time ago that I had my Tiger P
Tiger P is a great tank, its the next two that drove me insane with how bad they were. The thing about the P is that its the hull that has 200mm of armor, not the turret. You need to be careful about how you are positioning your turret to the enemy. The best thing I found with the P is to move in on the enemy. They panic and try to track you. More shots hit your hull and less for the turret. Then again it was a long time ago that I had my Tiger P
I do remember reading that with the gun mantlet of the 88 the total armour for the front of the turret increases to ~210 mm. I normally get penetrated in the flat band/area between the lower hull and the turret. :cry:
With the new engine though, hopefully I'll be able to move in and facehug before I die.
List of bonuses on NA server from Nov 2nd to Nov 5th.
Bonus code, which will give you 3 days of Premium Account and additional premium consumables! (will be provided on November 2)
High Tier vehicles discount (they will cost the same credits as their 'predecessors' in the Tech Tree). This will include:
Tier IX Medium Tanks
Tier IX Tank Destroyers
Tier IX Heavy Tanks
Tier VII Self-Propelled Gun Artillery
The following tier VIII Premium Vehicles will receive a 15% discount:
T34
Lowe
IS-6
T26E4 Super Pershing
8.8 cm Pak 43 JagdTiger
x5 XP for 1st victory
50% Discounts on equipment
50% Discounts on garage slots
50% Discounts on crew (re)training
Really excited about this, now if I can just decide between which premium to buy.
Also does anyone know some online store that sells WoT gold cheaper than the main site? I've heard about Walmart gamecards but I don't know how that works or if I can buy them online.
As for the gold thing, I don't think so, IIRC the devs said (might even be one of the pre-battle tips) that if someone offers gold cheaper than the official site, it's a fraud. It wouldn't make a lot of sense anyway.
Yeah... it is more or less 100% fraud. WoT does not allow anyone else to sell for them. These offers, which is epidemic in eastern Europe, is nothing more than someone buying gold from WoT with stolen credit cards and gifting it to you. When WoT don't get their money, they'll retract the gold and you get your account suspended or even banned. The fraudster gets his/her money anyway and you lose more than the money spent.
On a different note, I would also be grateful for some advice on which premium to buy to earn creds.
If you are thinking of joining a clan, I would have gotten the T34, which is preferable in Tank Companies (Champion) over the Löwe. Clans train in TC.
As to which earns more credits.. I don't know as I have neither. I use my reliable Type 59 for such... :sneaky:
The T34 is weak at close range but it has tier 9 penetration values, more alpha as you said and a very well armored turret, in fact I hate facing them at range when only their turret is visible, even if I'm in a tier 9 heavy.
The Löwe is nice but somehow not as scary as an opponent IMO.
InsaneApache
10-27-2012, 14:18
I'm still pretty new at this but Husar is right. I'd rather face a Lowe than a T34. In fact if memory serves me right my VK3600DB was battered by a T34 last night. I think I hit him 10 times, all penetration and he still had over 30%. I died but my mentor Husar avenged me. We won the game as well! :2thumbsup:
Now some advice.
I've just about researched the T-150 (I love this tank) and now have to decide which tank to go for next. KV3, KV-1S (S for sport :sweatdrop:),KV-2 or switch to mediums?
T34 it is then :beam:
I've just about researched the T-150 (I love this tank) and now have to decide which tank to go for next. KV3, KV-1S (S for sport :sweatdrop:),KV-2 or switch to mediums?
I personally never liked the T-150.....the 107 was good, but I found it insufficient at tier 6, specially since I kept landing into games with tier 7s and 8s.
KV3 is still awesome at tier 7. The 122 mm packs a punch and many a Tigers have fallen prey to it as they kept dinging off my angled hull as I battered them. The tank is an excellent brawler.
KV1S is more or less what KV3 used to be at tier 6 before the Russian update. It's a lot softer but also faster and the 122 mm gun has the same damage as KV3, only slower reload. IMO it's the best tier 6 heavy right now. So good that I think they might nerf it soon.
The KV2 is simply a must have because of the 152 mm derp. Nothing like penetrating another heavy with a HE shell and doing ~800 damage.
So basically I suggest you get all three ~;)
InsaneApache
10-27-2012, 15:31
So basically I suggest you get all three
I have some garage cleaning to do then. It looks like the end of the road for my T1 Cunningham and LTraktor.
*weeps*
Now some advice.
I've just about researched the T-150 (I love this tank) and now have to decide which tank to go for next. KV3, KV-1S (S for sport :sweatdrop:),KV-2 or switch to mediums?
Again... the KV1S is the preferred tank in tier 6 Tank Companies.
InsaneApache
10-27-2012, 22:31
Go faster stripes it is then. :driver:
I take it all back. Only one game but what a tank!
Thankyou Sigurd. :bow:
InsaneApache
10-31-2012, 14:12
The British are coming!
Patch 8.1 is here. I'm looking forward to it. At last I can play my nations (crappy) tanks.
I still bought a KV-3 last night though. I'm not that stupid. :laugh4:
Hope it comes to the US server before the 2nd so that the event remains uninterrupted and error free.
8.1 and the gold round with credits thing is great. Haven't tried it for any tanks yet, but just buying gold rounds for my S-51. For 2.8 k creds I get as much splash as the T92. Been damaging tanks behind cover!
Also there appears to have been a problem with my gold purchase. First I could not find a payment option that suited me, but finally went with Moneybookers, now 4 hours after I received confirmation about the transaction on my email, the gold has still not been credited to my WoT account. :wall:
Submitted a ticket. Hoping this'll get sorted out before the specials start tomorrow.
InsaneApache
11-01-2012, 16:58
There are fraudulent sites out there that rip you off. I hope you went with the official server.
Anyroad, I'm having a whale of a time with my tier II British A13. Gotta love that machine gun. Champion.
There are fraudulent sites out there that rip you off. I hope you went with the official server.
Yeah I bought it from the WoT NA Portal. Had to use Moneybookers because I could not find the option of using debit cards elsewhere.
Edit:
Just got my gold. :elephant: :elephant:
Also it appears I got a free slot with this new update.
InsaneApache
11-07-2012, 13:46
I didn't know that Chuck Norris played this game! We're all doomed!
https://www.youtube.com/watch?v=X3lRbqUrXbk&feature=player_embedded
Ja'chyra
11-07-2012, 16:35
I didn't know that Chuck Norris played this game! We're all doomed!
https://www.youtube.com/watch?v=X3lRbqUrXbk&feature=player_embedded
Lol, I need to try this, doubt it would world in my Obj 212 though
:beam:
Also - We are the only clan in TROLLS who have land these days.
I doubt we want to stay there long as we have plans with the greater Scandinavian clans. Egypt wasn't really on our agenda - but the resistance was found wanting. :sneaky:
Showing you our lands without login since I shouldn't share chips placement on a public site....
https://i6.photobucket.com/albums/y230/asleka/TROLL_20121107.jpg
Ja'chyra
11-08-2012, 19:02
For anyone wanting to try the game, on the EU server, I have an invite code that gives you 3 days of premium and 1000 gold, only works on new accounts, first come gets it.
Crazy stuff... (http://worldoftanks.eu/news/4562-chinese-are-coming/)
Not only do the Americans get a tree of lights, then mediums and finally a heavy, all with oscillating turrets (and autoloaders, too?).
We also get a Chinese Tree!
I actually like the idea and it only makes sense after they implemented so many camouflages for the Chinese.
Would the real Type 59 as tier 9 be worthwhile pursuing this line?? ::juggle:
Tempting...
And the tier 10 medium desginated '121', would that be the WZ-121 (Type 69/79)??
This would make them near functional identical to T54 and T62 soviet mediums.
Depends on the guns and mobility. And from a clan/pro player perspective, identical tanks = balanced tanks. :laugh4:
The heavies in tier 9 and 10 are also identical to IS-3 and IS-7 or so.
Generally speaking, more diverse tanks benefit matchmaking IMO, because the less "same tank vs same tank" there is, the better.
And I know some people want exactly that for "balance".
Found this over on the NA WoT forums. :grin:
Three Ban Hammers for the Lol-Traktor clan under the sky,
Seven Ban Hammers for the KV-lords in their halls of stone,
Nine Ban Hammers for Mortal Suicide Scouts doomed to die,
One Giant Ban Hammer for Catstalker the Master of the game on his dark SPG
In the Land of Wargaming where the Splash Zone lies.
One Ban Hammer to rule them all, One Ban Hammer to find them,
One Ban Hammer to bring them all and in the darkness silence them
In the Land of Wargaming where the Splash Zone lies.
So what do you guys think of the new "french" US tanks?
Hard to say if the T57 has better armor than its peers as everybody shoots with gold ammo on the test servers. But it has fast reload. Still... I prefer the T110E4 as top tier American.
AND I wanted to test the Chinese tanks, but they took them out of test 2 to balance them better? WTH, were they that badly balanced? (didn't play test 1).
The T57 and the predecessor both seem to be based on the M48 chassis, not a bad chassis but not really heavy tank protection levels either. I tested them both and they seem deadly enough, just like the French tanks. They do seem to generally go for medium armor and thus slower speed than the French though.
I tested the Chinese top medium in the first test and it had, well, a horribly inaccurate gun for sniping, good penetration as usual and slightly higher damage but it was also not very fast (50% crew) and I can't say much about the armor. I saw a tier ten heavy in another match and it didn't seem well protected but IIRC it was also a camper who didn't play very well and ended up alone. Since I don't like to spoil too much, I didn't test any other tanks. Apparently the Chinese tier 10 will be replaced with the WZ 113 or so, which looks a bit like a Chinese IS-6, probably with much heavier armor. In general I may grind the Chinese tanks on the side, what I'm really waiting for are the new German and French medium lines, the new US line is also more for grinding on the side, if at all, as I already have an autoloading tank.
Links to 8.2 are already up although it hasn't been released officially.
hxxp://dl.wargaming.net/wot/us/files/WoT_0.8.2_us_patch.exe
Replacing us with eu or ru, should link to the updates for clients for those servers.
Got the T92. Stock as stock can be since I caved in and spent the 26 k free XP I had to research it. Couldn't even purchase the rammer because of low suspension capacity.
Played a few games with it, the 240 mm isn't as inaccurate as I had feared, and the reload time is high but again manageable, specially since I'm used to SPGs. It didn't feel all that different until I finally landed a direct hit on an E100 and did 2k+ dmg.
Looking forward to mounting the rammer and GLD, and respec-ing my crew so that they have BIA.
Does anyone use a Dicker Max without premium? Its going on sale but I'm a bit skeptical. Some people are saying it doesn't really earn more than a Churchill because its shells cost 800 silver each.
Still playing, huh?
I must be honest. I have taken a break from that game, and my health has improved. I guess it wasn't just a game for me anyway.
It increased my stress level to soaring heights playing randoms. Clan Wars puts a schedule on you that you don't really want. Platoons can help, but it doesn't improve randoms that much anyway. And you need randoms to earn credits.
I haven't invested in a desktop in years and I still prefer to be able to take my computer with me wherever I go. So.. My current laptop is getting outdated for WoT and I might try it again when I get an upgrade. I'm due to get a new laptop... ...
Playing on and off. It hasn't been my main game for quite a while for the same reasons.
Its a lot more fun if you take it in small doses.
InsaneApache
01-18-2013, 13:13
Playing on and off. It hasn't been my main game for quite a while for the same reasons.
Its a lot more fun if you take it in small doses.
Indeed.
I've gone back to basics, tier 1 and 2. I've learnt a lot more without rushing up the tech tree.
As for the Dicker Max (sounds like a vibrator :creep:) I havnt played it. Played against it though and it's armour is a bit weak. There again I was popping it with a 120 mm.
What about the Chinese tanks? Still prefer my LoLTraktor on T1. It has 300m viewing range you know. Give it some binos a net and some camo and it's unbeatable. Sometimes. ;)
What about the Chinese tanks?
I'm redownloading the 4 GB installation file after another botched update attempt by the client, so I don't know first hand, but according to the buzz on the NA forums, they're nothing special. Easy to kill.
Still considering the special events with gold and free premium tanks as prizes, I'm probably going to play them a lot int he coming days as soon as I reinstall the game.
Still playing, huh?
Yes.
I must be honest. I have taken a break from that game, and my health has improved.
That's great!
I guess it wasn't just a game for me anyway.
It increased my stress level to soaring heights playing randoms. Clan Wars puts a schedule on you that you don't really want. Platoons can help, but it doesn't improve randoms that much anyway. And you need randoms to earn credits.
To be honest, I noticed, you were quite "involved". I can deal with randoms but maybe you understand why I refuse to join a clan. The only way I want to be shackled is to a beautiful woman, not to a bunch of nerds who think hitting the right pixel on a virtual tank is the ultimate achievement of humanity. ~;)
InsaneApache
01-19-2013, 11:01
What's your views on the Hotchkiss H35 light tank?
I love it. What a brawler for tier 2. Had some fun watching the British Cruisers panicking when they come to realise that they cant pen my armour. The way they scurry into cover and/or run away makes me chuckle everytime.
Reminds me of that old joke.
'Tankety tankety tank tank tank'.
Ja'chyra
01-19-2013, 11:10
not to a bunch of nerds who think hitting the right pixel on a virtual tank is the ultimate achievement of humanity. ~;)
What.....................
You seem to be implying that it isn't??
What.....................
You seem to be implying that it isn't??
It only appears they way because I accidentally had the weight distribution in my keyboard wrong, it was 2 grams heavier in the 10 o'clock position so it's entirely possible that I didn't nail what I meant to say.
This game is hard to enjoy now not because of the mechanics but players are noticeably more stupid than they were a year ago. It's really hard to stomach.
Weekends have always been bad. I decided I needed a break for a few days just an hour ago.
https://www.youtube.com/watch?v=DDcquUFJ7RQ
The E-50M is even more awesome. I had the flu last week and ... well took a few rounds after a month of abstinence.
It is fun to smoke a static IS7 with the Ausf M. Why do they think I will sneak around the corner of the house they hide behind? I build up momentum by coming at the building straight but keeping out of view of the IS7 who wonders what happened to me and come peaking around the corner. I turn to get a fine arch that will lead to the hiding place of the IS7... BOOM!!! Full force momentum 1200 HP in the face and ... a dead IS7 :sneaky:
Ja'chyra
02-16-2013, 10:05
If your rewards are based on damage how come I got so little for 6k?
8580
If your rewards are based on damage how come I got so little for 6k?
8580
It does seem a little on the lower side considering the amount of damage, but then in arty one can't really say. I think half of what one gets for shooting a tank lit by someone else goes to the person who's spotting.
What rajpoot says, the reward is based on damage but not damage alone, spotting situation, your tier vs enemy tier and your type of tank vs enemy type of tank have an influence as well among possibly other things.
As for the E-50 and E-50M their forward gun depression was completely removed in the test server and it's not a bug, they said it was to prevent the gun from clipping into the model.
Unfortunately Storm said it will be returned in the next test, possibly due to the many players complaining it made the tanks useless and they could only aim at upper turrets of enemies even on entirely flat ground.
I don't get the answer from Storm. It will return to what? and unfortunately?
The depression on the E50M is horrible enough as it is. At some locations on the maps, I just can't sit in a secure location to snipe. You need to expose your tank to be able too shoot something else than turrets.
And I think you spend too much money on the game J.. :sneaky:
Returned to the current depression in the normal client. Unfortunately because people said without any depression, they could usually just shoot at the upper turrets of enemies even on completely flat ground. :laugh4:
Is it only me.. or is the Type 59 somehow slightly better?
I know they did some nerf/buff on it recently.. but I am able to really hurt other tier 8 heavies. Like the VK45. I penned that sucker through its front plate from 300 meters. I can't remember that I was able to do that before (default ammo).
It's been a while.. but without premium, I have to start earning my credits.. and that baby is just awesome when it comes to non-premium account games.
Could be I've passed a new skill point with my crew, but I suddenly realized after a session yesterday, that ... damn this tank is just awesome.
It got some improvements, among other things the penetration was increased from 175mm to 181mm IIRC.
Ja'chyra
02-21-2013, 21:06
8600
Sometimes you just don't get any breaks
InsaneApache
02-21-2013, 21:48
Himmelsdorf but I don't see what you mean, unless you're on about the lemming train on the hill.
BTW what's the mod that lets you see all the damage in the side bar?
It's not the damage, it's the average winrate of the players, the colours may indicate their efficiency rating or so.
As such it's probably XVM or a related mod, used it once but got tired of thinking about stats all the time, not like it changed much about my play style anyway.
Ja'chyra
02-21-2013, 23:30
Yep
It's XVM, it's not as good as people make out and I mostly ignore it now, a bit handy for arty to take out the blues and purples i.e. highest WR's
Yeah.. you should change it so it lists stats for the tank they drive in that match. I find it more informative... I have win rate for that tank, number of games played on that tank and general win-rate (just to see if they just bought the tank and had a few bad games).
InsaneApache
03-07-2013, 12:50
What do you guys think of the new tanks? The AT-2 TD on tier V has humongous armour at 200 mm. I might grind it just for the craic. We should get together and platoon with it. It's the KV-1 all over again.
The new update is out I guess... I need to download.
I did run a few tests in the test client, but wasn't really able to run anything than the 183 mm derp. That gun is just insane if it stays as is (was). One shooting Pattons can't be too fun...
The only real troublemaker was the AMX 13 90 as it was impossible to hit. I was starting to believe that the FV215b(183) had a special penalty against the AMX... the shots seem to swerve away from their paper armour.
Funny though... I got my new laptop the other day and put WoT on it. It is the upgraded version of my old one. But this has 64bit OS, a larger SSD, slightly better CPU and double graphic memory.
Auto detecting graphic settings, sets everything on maximum, but reality is, it can barely play games with the enhanced graphic mode. Medium - low works at around 20 fps, but Standard - high will yield the same fps. Setting everything on low gets around 50 fps. My old computer will yield 80+ fps with the same low standard setting.
I also have War Thunder on it and that game will run smooth on high with an average of 30 fps - which IMO yields fantastic graphics. Damn, that game looks good.
I am baffled at WoT these days... a 2 GB graphics card ain't enough for the technology that WoT has based its game on, while other games looks
fantastic
and runs perfect.
The reason is obvious.. the GPU just can't cut it.. doesn't matter how much GDDR5 ram you put on it if the GPU can't cope. you are left with a mediocre (on some games) gaming machine. Just too sad WoT isn't using better technology.
Alright... I am writing here because its too much hassle to ask in the tech forums.
I am not happy with my laptops, but I can't defend getting a laptop with a Quadro FX K5000M graphic card.
I could however do something with "our" current desktop machine.
I want to be able to play with higher quality graphics. Our current desktop is a HP pavilion with a GeForce GT 630 (came with the machine).
Its a decent machine for family budget keeping and mail, but I see potential in the bugger. It has win8, 8GB DDR3 and a i5 3350 processor.
I could install a mid-range graphic card on it, but that would probably necessitate an upgrade of the PSU. I have looked at the Geforce GTX 660, but I haven't been involved in putting together a PC since 2002 and am kinda rusty when it comes to checking all details and getting the best deal.
I think it has a 300W PSU.
So what would you suggest? nothing too expensive (graphic card around €200/$260 and PSU to match).
My PSU is somewhere around 550 or 600 Watts, doesn't always have to be one for 120€+ with 95+ Gold etc., just one that works. ~;)
I let my local shop decide and they also rectified an early issue (some electric parts made humming noises) by replacing it with another one.
Not sure whether you need 600W even (my CPU eats up a lot of energy, Phenom II), but more than 300 is advisable.
I also switched to a GTX 660 with 2GB from GigaByte, has a very nice, very quiet fan and runs the game at 30-40 fps with pretty much everything maxed out. Since it's not a fast jump, turn, jump shooter type of game, I'm happy with around 30 fps and it looks really nice.
My PSU is somewhere around 550 or 600 Watts, doesn't always have to be one for 120€+ with 95+ Gold etc., just one that works. ~;)
I let my local shop decide and they also rectified an early issue (some electric parts made humming noises) by replacing it with another one.
Not sure whether you need 600W even (my CPU eats up a lot of energy, Phenom II), but more than 300 is advisable.
I also switched to a GTX 660 with 2GB from GigaByte, has a very nice, very quiet fan and runs the game at 30-40 fps with pretty much everything maxed out. Since it's not a fast jump, turn, jump shooter type of game, I'm happy with around 30 fps and it looks really nice.
Right.. but do you have GTX 660Ti or the cheaper one (prob a €50 difference)?
I also notice a difference in price on the card compiler: Asus, MSI, Gigabyte, EVGA, Gainward etc..
Oh come on Sigurd, I'm the resident german grammar nazi...if I had a Ti, I'd have written Ti. ~;)
I bought mine when they were just out and the deal at the local shop for the GigaByte version was really cheap given that prices everywhere else were high as supply was low. I have absolutely no complaints, it's slightly overclocked and this Windforce cooler is really quiet as I mentioned before (which makes the low price I paid even better), can't say much about other manufacturers' cards.
http://www.techpowerup.com/reviews/Gigabyte/GTX_660_OC/
Here's a review of the card I have.
No idea why they say noisy under load in the conclusion, I never noticed the card and my CPU cooler isn't loud either.
Ja'chyra
03-15-2013, 21:02
8757
Sometimes you just can't get the breaks, although the silver comes in handy :fishing:
Maybe I should drink more?????
Edit: Drinking works, scientific, kind of, proof!!!
8770
Ja'chyra
03-23-2013, 12:14
So I was discussing it last night with IA, now we have two servers we should agree which one we want to play on otherwise we would never be able to platoon. So, unless anyone objects will we go for Server 1?
Also, do we want to form a clan, I don't mind stumping up for it, it would need to be rule free so no turning up at certain times or doing certain things, just log in whenever and it'll be easy to see if other members are on, and we could get a clan tag :P
I object, 1 is an uneven number. I propose 2, any other ideas?
I'm also a free spirit and have no desire to rule over a clan.
InsaneApache
03-23-2013, 17:15
I know we spoke of this last night but what exactly is the advantage of belonging to a clan? Wouldn't just 'buddying up' in tank companies do the job just as well?
Having said that it might be fun.
As long as you stay off Dr. Smirnoff. :creep:
:laugh4:
Ja'chyra
03-23-2013, 19:08
1 is the obvious choice, it's odd, there must be a connection there somewhere.
Looks like no clan, I just wanted the tag :P
1 is the obvious choice
That's why I play on 2. Apart from the obvious reason that it's not obvious, I also assumed there may be fewer people on it, or at least people who are as cool as me because they also chose 2.
Looks like no clan, I just wanted the tag :P
The tag is bad, a tag means people expect you to do well or they will mock your clan and every other member of it.
It also means you are unfree, it's like a branding that means you are shackled and owned. :whip:
InsaneApache
03-23-2013, 20:34
Bit like being married then. :shame:
A clan is useful only for clan wars and gold farming if one holds land. some of the bigger clans on American server have all their members getting free premium since they control large territories on the global map.
But besides that no other significant advantage.
Ja'chyra
03-24-2013, 10:16
You're all taking this too seriously, the clan was just to get an Org tag after our names.
I'll be sticking to server 1 I reckon.
You're all taking this too seriously, the clan was just to get an Org tag after our names.
No mandatory daily 3 hour training and holding at least 5 territories?
I'll be sticking to server 1 I reckon.
Like a real friend... :stare:
Ja'chyra
03-24-2013, 11:20
The only thing that should ever be mandatory is alcohol, or in Fizz's case smoking dried camel dung.
Is there a good reason to switch to Server 2?
InsaneApache
03-24-2013, 11:41
I heard on the message boards that server 1 was for decent to good players, whilst server 2 was for rolfstompers and n00bs.
Is there a good reason to switch to Server 2?
Two actually:
- Husar
- Fizzil
I heard on the message boards that server 1 was for decent to good players, whilst server 2 was for rolfstompers and n00bs.
I'm a noob so I fit right in.
InsaneApache
03-24-2013, 12:18
I'm a noob so I fit right in.
So am I. :yes:
At least it's easy enough to switch from one server to another.
BTW just when do you stop being a n00b?
BTW just when do you stop being a n00b?
The criteria is dropping every day. in the beginning I think anyone below 1200 efficiency rating on XVM was a noob. now a days the widely accepted value is 900 I think. :tongue:
My personal criteria is when I do dmg equal or more than my HP.
Ja'chyra
03-24-2013, 17:13
Maybe when I get off a 48% WR??????
What're you guys grinding now-a-days?
I've been playing on and off, not grinding anything in particular. Was going up the Maus tree, but came to a screeching halt after I reached the first VK heavy. Now after 8.6 and the arty nerfs and general re-balancing might start going at it again.
I just started playing again also.... No clan, no mods, no gold. Just the good old basic grind. I am moving up the American TD tree having just bought the T49. Oh yeah, going for the turreted TDs :beam:
I just started playing again also.... No clan, no mods, no gold. Just the good old basic grind. I am moving up the American TD tree having just bought the T49. Oh yeah, going for the turreted TDs :beam:
I hadn't played for a while due to internet problems. Trying to leave a city with a tank with a steady "999" ping was no fun after all.
At the moment it's workable so I play again once in a while as long as the connection holds and I happen to have the time.
Just playing for general progress mostly, biggest achievement was maxing out my fearsome Churchill Gun Carrier by acquiring the top gun for it. I planned to get the E-100 while it was 30% off but due to the internet problems that plan didn't even get close to completion, I've already researched it but lack the credits so far. I did get the IS-7 however. ~D
Alexander the Pretty Good
06-27-2013, 03:53
The 8.6 patch is crazy. Increased gun accuracy across the board = happy sniping. I've recently acquired and fallen in love with the wolverine. Grinding towards the hellcat and jackson both but I'm definitely going to keep it. Also very slowly grinding the jagdpanther towards the jpanther2, but it's going to take forever and after getting the us turreted TDs I'm less excited for it.
The accuracy change singlehandedly turned one of my tanks from completely useless to really great. And I mean that literally.
I used to get very low amounts of damage per battle with the Jagdpanzer E100 because 2/3 shells flew to the edges of the aiming circle hitting either tracks or nothing at all (sometimes damage per battle was <1000). Now I am finally dealing some serious damage, getting >3000 damage per battle in the few games I played so far.
The higher relevance of armor in all and especially in higher tiers (9/10) is nice as well.
Talked to rajpoot (diain) on the OrgCraft server and he wondered if I had stopped playing WoT due to the lack of participation in this thread.
Well... I am still playing on and off. Not as active as I once was, but a game here and there to get closer to my current goal : T110E4.
I am currently playing the fully upgraded T30, which is quite horrible without the top gun. Some claim that it is better with the T28 top gun, but I disagree. My play style demands high damage caliber - which is what I am aiming for with the E4.
Grinding the T30 to get the exp to unlock the monster E4 can be a chore sometimes and I diversify by playing the beloved money maker Type 59. Remember this character of a tank?
The GeForce experience app comes with a handy recorder, which incidentally is quite good. Therefore ladies and gents, my first published World of Tanks match: Enjoy!!
https://www.youtube.com/watch?v=zoR_Jg8-B5A
Seamus Fermanagh
02-08-2014, 18:28
Just installed. Two missions in my little kraut starter tankette have resulted in two blown vehicles. My 5 shot total has generated 2 hits, both of which penetrated for a grand total of 74 damage.
I feel like I'm playing MAG for the first time -- it is fun but I feel a little lost. It will get better I suppose, it did with MAG.
Welcome to the club. Are you on the NA server?
I've been meaning to start playing again, but things keep cropping up. I'll probably start again some time this week. Probably get back to grinding my VK.
Edit:
If you're on the NA server and we're on at the same time we can platoon if you want. My nick is diain.
Kekvit Irae
02-08-2014, 19:10
Just installed. Two missions in my little kraut starter tankette have resulted in two blown vehicles. My 5 shot total has generated 2 hits, both of which penetrated for a grand total of 74 damage.
That's actually pretty good for the starter tanks.
Just remember that hitting and penetrating are two entirely different things. The game is a lot more complex than you might think, as angles play a major factor into whether something will bounce off the armor or penetrate the hull. A tank with good sloped armor will keep you alive a bit longer than a tank with flat 90 degree armor. When in doubt, aim for the tracks and let your teammates finish off the incapacitated enemy.
Seamus Fermanagh
02-09-2014, 04:57
Actually having a lot of fun. Will try to remember diain (Moishe?) if I see it. My handle is the same save for an underscore between the two names.
Kek' I actually like the shot mechanics. Reminds me of playing Tobruk years and years ago, always trying for the turret ring hit kill.
Kekvit Irae
02-09-2014, 10:10
Kek' I actually like the shot mechanics. Reminds me of playing Tobruk years and years ago, always trying for the turret ring hit kill.
You mean this (http://www.ebay.com/itm/Avalon-Hill-WWII-Tobruk-Limited-Origins-I-Convention-Edition-Box-VG-/360839173620)? Back when I co-owned a gaming store with my family, my dad and a few regulars would play the hell out of it.
Seamus Fermanagh
02-09-2014, 15:45
You mean this (http://www.ebay.com/itm/Avalon-Hill-WWII-Tobruk-Limited-Origins-I-Convention-Edition-Box-VG-/360839173620)? Back when I co-owned a gaming store with my family, my dad and a few regulars would play the hell out of it.
Precisely! I think I played pretty much everything in the AH line. My first wargame was Bismarck when I was 6. Tobruk was intense, with you tracking your tank's ammo and rolling for hit chance and location for every shot.
I have moved to a PzJ-1 (5 missions, 4 kills (3 high), 1st two missions EMBARRASSINGLY bad)
The L-Tr totals were (23 missions, 13 kills (3 high), but include drowning my entire tank without a shot fired on mission #20)
Kekvit Irae
02-09-2014, 16:49
I have moved to a PzJ-1 (5 missions, 4 kills (3 high), 1st two missions EMBARRASSINGLY bad)
The L-Tr totals were (23 missions, 13 kills (3 high), but include drowning my entire tank without a shot fired on mission #20)
The first outing as a TD can be pretty harrowing if you don't know what to do. Just remember to find a good camping spot and vulch to your heart's content. Since the PzJ-1 is open top, your primary nemesis will be artillery, so shoot and scoot if you see artillery fire coming your way.
The LOLtracktor, unless fully upgraded, is pretty underpowered. Thankfully, fully upgraded and against its peers, it is one of the best tier 1 tanks due to its versatility, but I prefer the US T-1 for its speed and rate of fire. Once you go up against tier 2 tanks, your role as damage dealer switches to active scout. Don't try to engage head-on unless you are guaranteed a kill, or if you are backed up by several other tanks.
Seamus Fermanagh
02-09-2014, 17:58
The first outing as a TD can be pretty harrowing if you don't know what to do. Just remember to find a good camping spot and vulch to your heart's content. Since the PzJ-1 is open top, your primary nemesis will be artillery, so shoot and scoot if you see artillery fire coming your way.
The LOLtracktor, unless fully upgraded, is pretty underpowered. Thankfully, fully upgraded and against its peers, it is one of the best tier 1 tanks due to its versatility, but I prefer the US T-1 for its speed and rate of fire. Once you go up against tier 2 tanks, your role as damage dealer switches to active scout. Don't try to engage head-on unless you are guaranteed a kill, or if you are backed up by several other tanks.
Makes sense. By inclination I am a sniper (MAG, Mount & Blade, etc.) so I am finding the Jaeger fun so far. Getting stuck on a hill got me kilt on my first mission and the no turret got me killed without counter-hitting in the second, but it got better. I did kit up the L-Tr for speed, but kept the heavier single shot gun. On tier 1 matches it seems to hold its own very well. At tier two it is so-so. I suspect against tier three (My PZJ-1 faced off with and lost a duel to an SU-76 in the match I got 3 kills in; only 3 I have faced) it would be in a world of hurt. I did a little reading about my most recent tier two nemesis, and apparently I need to shoot low on the hull or right at the gun mount. In tier two matches, the T-18 is apparently a favorite to play juggernaut among the under-experienced.
This (http://boardgamegeek.com/boardgame/2422/bismarck) is the game I started on.
Cool to see you getting started Seamus!
I haven't played a low-tier battle in a while, the lowest tier tank I play regularly is the Chinese Type 58 and maybe my American M41 artillery.
All those tier 9s are rather time-consuming and I switch a bit between playing them all and just playing the Leopard 1 PT a bit in a row. I find if I just play the Leopard 1 PT a bit for a while I can do quite well with it because I do not have to switch the playstyle all the time.
At some point I will probably start with the Japanese but I might just wait until they get their heavy tanks.
The german TD line is a nice choice, it has some interesting tanks. I wonder what the Ferdinand is like now, I remember some time where a lot of enemies would bounce but later on the 200mm front armor seemed relatively useless. Some of the Waffleträgers look interesting but the E-100 version is just ridiculous with the autoloader IMO, at least until 8.11 which we got today in Europe.
Kekvit Irae
02-11-2014, 16:13
I haven't played in quite a while, but my favorite role is artillery. It's always SO satisfying when you get a kill on a tank four tiers higher than you. Sadly, it sucks when you're the only artillery on the field; everyone blames you for a lost game, despite the fact that you can only focus on one area at a time.
Seamus Fermanagh
02-11-2014, 18:54
Apparently the latest update rolls out for the NA servers later this week. East is on Thursday 13th.
Kek':
I have always thought that a team effort begets team praise or blame. If the artillerist only gets some of the tough targets, it is -- as like as not -- because folks were to busy racing ahead trying for a backshot without stopping to spot. I suppose it is easier to complain when your "bid for glory" goes south than it is to re-examine your tactics.
Kekvit Irae
02-11-2014, 23:27
I have always thought that a team effort begets team praise or blame.
Welcome to the internet. K/D ratios mean more to most than actually playing as a team. You'll definitely recognize these types of people by how they go off in random directions at the start of a match without caring who goes with them. They will most often scream obscenities at everyone for "not backing them up."
Don't be like them. Instead, whenever a match starts, take a few moments to look around and see where everyone is going. If you are in a good tank, go with the group with the least amount of tanks, as they will sorely need backup. If you're playing TD, check and see if anyone is protecting the artillery, and hide near them if nobody is around (a dead artillery is a dead team). If you're playing a scout, don't suicide run directly to the enemy artillery; play a passive scout with a good radio by spotting tanks and letting your teammates clean up.
EDIT: Oh, and be sure to check out SideStrafe's youtube channel (https://www.youtube.com/user/SideStrafe/videos?view=46&shelf_id=3&tag_id=UCDWurJHZTipqIsRhaC9FdXQ.3.world-of-tanks&sort=dd). He plays WoT extensively, and provides excellent commentary on the various tanks and the tactics needed to win.
Yes, that's some good advice. Of course I do stupid things myself sometimes, like rushing too far ahead or forgetting to check the minimap often. Complainers are always funny.
But ever since the big artillery nerf I haven't seen too many complaints directed at arty players and arty numbers have gone down considerably. As SerB (the head developer) predicted, TDs are seen as the problem now (and to some extent they are, or at least I think some are). Overall the balance is okay now.
This was my first nation vs. nation battle today by the way:
http://cloud-4.steampowered.com/ugc/3299187912281761198/C8A9EF462DDD0B8BD2778920FA9828B1651ADD28/
Despite their small advantage in autoloader tanks, we won. ~D
Seamus Fermanagh
02-12-2014, 05:31
Welcome to the internet. K/D ratios mean more to most than actually playing as a team. You'll definitely recognize these types of people by how they go off in random directions at the start of a match without caring who goes with them. They will most often scream obscenities at everyone for "not backing them up."
Don't be like them. Instead, whenever a match starts, take a few moments to look around and see where everyone is going. If you are in a good tank, go with the group with the least amount of tanks, as they will sorely need backup. If you're playing TD, check and see if anyone is protecting the artillery, and hide near them if nobody is around (a dead artillery is a dead team). If you're playing a scout, don't suicide run directly to the enemy artillery; play a passive scout with a good radio by spotting tanks and letting your teammates clean up.
EDIT: Oh, and be sure to check out SideStrafe's youtube channel (https://www.youtube.com/user/SideStrafe/videos?view=46&shelf_id=3&tag_id=UCDWurJHZTipqIsRhaC9FdXQ.3.world-of-tanks&sort=dd). He plays WoT extensively, and provides excellent commentary on the various tanks and the tactics needed to win.
TD jockey here -- I have always loved to snipe. I actually have been trying to find spots that cover the routes to the base and to the artillerist. Preferably two or three lurk spots with 30-70 meters between them. Too many shots from one spot makes open topped AFV's experience "mana from above."
Just took out a Marder II for some frolic. Decided it was better than my PZJ-1 but that it was still the same role so I am being just as sneaky. Do like that Rusky canon with German optics though...3 matches, 3 deaths, 3 kills, and the first time ever on the mining camp. Made me think of copper hills and iron creek quarry in MAG. Forget the map name.
This WoT thing is a blast.
Seamus Fermanagh
02-12-2014, 05:36
Yes, that's some good advice. Of course I do stupid things myself sometimes, like rushing too far ahead or forgetting to check the minimap often. Complainers are always funny.
But ever since the big artillery nerf I haven't seen too many complaints directed at arty players and arty numbers have gone down considerably. As SerB (the head developer) predicted, TDs are seen as the problem now (and to some extent they are, or at least I think some are). Overall the balance is okay now.
This was my first nation vs. nation battle today by the way:
http://cloud-4.steampowered.com/ugc/3299187912281761198/C8A9EF462DDD0B8BD2778920FA9828B1651ADD28/
Despite their small advantage in autoloader tanks, we won. ~D
Yeesh! A Tiger I as a "recon" tank. There is more metal in that one battle than in all my tier 1 matches.....combined.
Yeesh! A Tiger I as a "recon" tank. There is more metal in that one battle than in all my tier 1 matches.....combined.
It's a Tiger II, there are no scouts in that one. ~D
We just had 2 tier 8 tanks and the french had 5, which is most likely because all their autoloader tanks have higher matchmaking values (those are hidden stats) so the game tried to compensate and it worked, given that we won. I also forgot to mention that in three or four national battles yesterday, Germany always won and I was on the German side only once. There's obviously a German bias in this game.*
*In case you don't know, there have been accusations that the developers have a russian bias because they're from Belorussia for years. ~;)
Haven't downloaded the 8.11 yet... planned to start it this morning while going to work, but forgot. Looking forward to the confrontation mode. I have mainly Russkie tanks. :sneaky:
Hus - only good players opt for German tanks, as they are traditionally regarded as more difficult than the American and Soviet tanks (This you already know :sneaky: ).
Perhaps it is time for me to move up the German heavy line (not implying that I am a good player). I've got the E50M and GW Tiger already - but never got the Tiger I (I think I did research it) post beta.
The Leopard Prototype is easy mode, you can just go ahead and be invincible with your 70mm frontal armor, it's even a little sloped. :laugh4:
That's the problem of the french though, they have no armor and their autoloaders are very mediocre by now. The Wflleträger and the American autoloaders both have far lower reload between two shots, I know the T57 heavy has 2 seconds and my AMX 50 120 has 3.33 seconds. If the enemy has cover, the french can often just fire one shot where a Waffleträger or T57 could place two or more. They are still relatively deadly if they can hid behind some strong heavies but the french do not have such a thing, their only armored vehicles are the ridiculous Fochs.
The second french heavy and medium lines might be interesting in this regard but my point was that french tanks also require somewhat skilled players while an E-75 or E-50 is rather forgiving with the relatively thick armor.
Kekvit Irae
02-12-2014, 15:22
Just took out a Marder II for some frolic. Decided it was better than my PZJ-1 but that it was still the same role so I am being just as sneaky. Do like that Rusky canon with German optics though...3 matches, 3 deaths, 3 kills, and the first time ever on the mining camp. Made me think of copper hills and iron creek quarry in MAG. Forget the map name.
This WoT thing is a blast.
Just wait until you get the Hetzer next tier. Extremely low profile, big gun, and sloped armor. What more could you want?
Seamus Fermanagh
02-12-2014, 15:24
Referencing Husar and Sigurd above:
So you chaps are well past the "how do I handle those malfing t-18s!" stage....
Seamus Fermanagh
02-12-2014, 15:26
Just wait until you get the Hetzer next tier. Extremely low profile, big gun, and sloped armor. What more could you want?
How about that long 75 the put on the Panthers with DU ammo? j/k
I am looking forward to the Hetzer and the STG. Looks very fun to me.
Never tried anything french than the current french medium line - all the way to the Bat, which incidentally is more or less the only tank used as scout in Clan wars (at least it was when I left that part of the game). I quite like the AMX 13 90 which is THE tank for crazy tankers.
Referencing Husar and Sigurd above:
So you chaps are well past the "how do I handle those malfing t-18s!" stage....
:sneaky:
I only played one TD line and I chose the american turreted one.. starting with T18, the one shot-kill monster. I don't know if they re-balanced it, but when I played, the only real danger was another T18 (besides arty).
My only tank with over 200 games that has over 60% winrate is the T25/2, which follows the fast moving sniper trend. The next tank - T28 Prototype gives you a nose diver unmatched in any line. Same gun as T25/2 but you are trapped in an immobile tank.
Seamus Fermanagh
02-14-2014, 15:16
:sneaky:
I only played one TD line and I chose the american turreted one.. starting with T18, the one shot-kill monster. I don't know if they re-balanced it, but when I played, the only real danger was another T18 (besides arty).
My only tank with over 200 games that has over 60% winrate is the T25/2, which follows the fast moving sniper trend. The next tank - T28 Prototype gives you a nose diver unmatched in any line. Same gun as T25/2 but you are trapped in an immobile tank.
The really slow tanks require a ridiculous level of sneakiness. My first mission on a Vickers Medium Mark I with ZERO improvements was a horror story. Hit somebody a couple of times and shifted cover....only to not get there in time and to be circled by 3 fast Tier ones all with clip-fire guns. I think I was hit 35 times in about 15 seconds. My second mission with that one involved me performing as Caspar the unfriendly ghost...knowing I was toast if I was found because I couldn't shift cover fast enough while being spotted to lose the spot.
T-18s, as I understand it, no longer one-shot everything almost every time. They rarely take more than two hits (unless they aim at entirely different portions of the tank) and can still one-shot many of those with weak armor.
Seamus Fermanagh
02-14-2014, 15:16
Now I will edit in a new post to my accidental duplicate.
I believe that I have now arrived in WoT. As our team lost a match on airfield, one poster noted that it was entirely my fault (named my tank type and I was the only Marder so that was easy).
I hung back, sniped. Made a hit or two at range but no kills. We start losing tanks in droves and we are down to a our 4 their 9 situation. An enemy heavy rolls into our base and moves out to kill the two who counterattack it. I roll over from the other side of the map where I am posted in a lurk in front of the arty tank. I get into a bad lurk behind the base -- no bushes I can get to that aren't already in that tank's likely vision cone -- and get a sabot round in. He rolls onto the base, knowing roughly where I am, I get first shot and punch one into his lower hull. He shrugs off the 30+% damage and blows me away with a single shot directly through the frontal part of my armor. The Arty tank is, of course, reaped shortly thereafter by someone.
My fault. Nobody else contributed to our lack of success.
Internet gaming at its friendliest.
InsaneApache
02-18-2014, 13:58
Internet gaming at its friendliest.
Aye there's some berks on WOT and no mistake.
Here's summat for you to ponder on. The camo values are good to know if you want to passive scout.
http://www.wotinfo.net/en/camo-calculator
As you're still fairly new have you tried the Pzr 1C? It's a great tank and guaranteed to give to 15 minutes of fun win or lose.
Are you on the NA server btw? If you get on the EU server perhaps some of us over here could buddy up with you and help mentor you. Oh btw don't forget to train up your crews. It does make a hell of a difference.
Now I will edit in a new post to my accidental duplicate.
I believe that I have now arrived in WoT. As our team lost a match on airfield, one poster noted that it was entirely my fault (named my tank type and I was the only Marder so that was easy).
I hung back, sniped. Made a hit or two at range but no kills. We start losing tanks in droves and we are down to a our 4 their 9 situation. An enemy heavy rolls into our base and moves out to kill the two who counterattack it. I roll over from the other side of the map where I am posted in a lurk in front of the arty tank. I get into a bad lurk behind the base -- no bushes I can get to that aren't already in that tank's likely vision cone -- and get a sabot round in. He rolls onto the base, knowing roughly where I am, I get first shot and punch one into his lower hull. He shrugs off the 30+% damage and blows me away with a single shot directly through the frontal part of my armor. The Arty tank is, of course, reaped shortly thereafter by someone.
My fault. Nobody else contributed to our lack of success.
Internet gaming at its friendliest.
General rule is: Don't respond to Griefer/Whiner/Agro players. Unless you're dead. The aim to such responses would be to imitate what comedians do to hecklers.
bad example: "have some cheese with your whine".
If you are still playing, any heckling is just disruptive. Let the dead deal with the dead.
Seamus Fermanagh
02-18-2014, 16:36
Aye there's some berks on WOT and no mistake.
Here's summat for you to ponder on. The camo values are good to know if you want to passive scout.
http://www.wotinfo.net/en/camo-calculator
As you're still fairly new have you tried the Pzr 1C? It's a great tank and guaranteed to give to 15 minutes of fun win or lose.
Are you on the NA server btw? If you get on the EU server perhaps some of us over here could buddy up with you and help mentor you. Oh btw don't forget to train up your crews. It does make a hell of a difference.
Have not tried the 1c. Have seen them whipping about at 45mph -- tough to track. Looks fun in its way but I have never been a sprint-knifer type. Always a sniper guy.
Crew training. Can see the huge plus. Crews not that far along. How do I intensify or improve experience growth. Some setting I have mis-toggled in barracks or summat? Advice appreciated.
Seamus Fermanagh
02-18-2014, 16:40
General rule is: Don't respond to Griefer/Whiner/Agro players. Unless you're dead. The aim to such responses would be to imitate what comedians do to hecklers.
bad example: "have some cheese with your whine".
If you are still playing, any heckling is just disruptive. Let the dead deal with the dead.
The message came out in the last seconds before the battle shut off with, of course, no chance to reply. Quite the Parthian shot.
Sad part is, for all I know, she/he may have been correct. I'd actually respond to: "Marder lost it for us. Marder should have done X!" by carefully considering the advice. My battle count makes it obvious to anyone that I am still learning things.
Never understood the urge to ridicule without teaching. "Hey You. If you aren't instantly as good as I am the second you start, don't play." Seems like a great way to rapidly get yourself into onanism mode because nobody would bother.
Oh well. I have had one or two try to provide useful advice. Those I listen to, even if I don't follow it cause it doesn't fit my style.
InsaneApache
02-18-2014, 19:07
Crew training. Can see the huge plus. Crews not that far along. How do I intensify or improve experience growth. Some setting I have mis-toggled in barracks or summat? Advice appreciated.
Personally I go for camo on all crew, as it comes into play from the off. Then when I have 100% camo I go for repairs on the crew and mentor on commander. Then when they are at about 40% I switch crew training (re-training) to BIA. Then re-train crew on camo. I keep doing this until I get 6th sense and all the rest.
Hope that helped.
There is no end to the jerks you will find in the game. From arrogant people who live by w/r and efficiency ratings to people to rage at everyone no matter how stupid their own playstyle is. Use ignore and the report feature, specially if someone is being excessively abusive.
In the end what they don't understand is no matter how competitive WoT gets, it is a game, and people play it to enjoy and not to worry about statistics.
Kekvit Irae
02-20-2014, 01:25
As you're still fairly new have you tried the Pzr 1C? It's a great tank and guaranteed to give to 15 minutes of fun win or lose.
I played the 1C a long time ago. I went from tier 1&2 "Oh god, why cant I get something that is faster than a snail?" to "HOLY CRAP I'M FLYING! VROOM VROOM, MOTHER:daisy:!"
Definitely a lot of fun, but you absolutely need to be careful of enemy Pz-1C wolfpacks. A squad of them will absolutely devastate any tank on the field (death by a thousand cuts).
Seamus Fermanagh
02-20-2014, 19:46
I played the 1C a long time ago. I went from tier 1&2 "Oh god, why cant I get something that is faster than a snail?" to "HOLY CRAP I'M FLYING! VROOM VROOM, MOTHER:daisy:!"
Definitely a lot of fun, but you absolutely need to be careful of enemy Pz-1C wolfpacks. A squad of them will absolutely devastate any tank on the field (death by a thousand cuts).
Had such a pack tear apart my team at Malinovka. Opening 90 seconds featured us taking out four of their tanks for two of ours. Then a trio of 1c's with clip guns rolled in from the river (having used two pals as now dead distractions) and then preceded to tear up everybody by triangulating and clip firing form multiple directions. At about one target for 30 seconds, our entire team disappeared with them taking only one further casualty (1 of the 3 Pz-1c's). Yes, I was the one who got it on my third hit in 5 shots. I then was taken out by the buddies. My PZJ-1 did not survive the 37 hits even though only 22 or so penetrated.
A very "gamy" tactic, but damned effective.
Seamus Fermanagh
02-21-2014, 23:00
Question:
I have a Hetzer now. Crew is weak, but I will eventually transfer in skilled crew from other vehicles. So far, it is only so-so but I have upgraded engine and track with stock gun and radio. Gun is next upgrade. Which leads to the question....
Is it better to get the short barreled 105 with the heavy thump but so-so penetration or is it better to get the enhanced penetration 75 with the same damage as now?
Depends a bit on how you play and who you face I think.
The 105mm is a howitzer-type gun and often works best with HE ammunition although I'm not 100% sure how well that works nowadays.
The 75mm fires faster and can penetrate more tanks. It will probably provide a more steady experience because HE can be a bit random. Against tanks that have very low armor (or when you hit the right spot) the howitzer can do tremendous amounts of damage though, one- or two-shot them. Aiming times will be shorter and accuracy higher on the 75mm however.
In the long run you can try them both and see which one works better for you or just check what most people use. I have a Hetzer in my garage and I think it has the 75mm, could be that I just wanted to go against the derp-trend of using Howitzers though.
The 105 will make you a killer when high on the team list and an irritant when low on the list. The 75 is more reliable but average across the board. Try them both and pick the one you like.
Seamus Fermanagh
02-22-2014, 18:13
Husar, Slyspy:
About what I expected. I very rarely see the Hetzer at the top of the list on the NA server. Usually in the middle or at the bottom. That suggests that I should go for the upgraded 75. Thanks for the confirming input.
I just saw this in a game of mine:
https://i6.photobucket.com/albums/y230/asleka/2014-02-23_00004_zpscd7a531b.jpg~original
https://i6.photobucket.com/albums/y230/asleka/2014-02-23_00005_zps8a3aca0e.jpg~original
https://i6.photobucket.com/albums/y230/asleka/2014-02-23_00006_zpsf036a923.jpg~original
I have seen it before searching the forums, but I thought it was a Photoshopped hoax. I was too busy checking it out that I got whacked by arty as the first tank dead.
It has the 150mm KwK 44 L/83 gun (same as on the E100 : 235/334/85)
It has 200/160/120 hull armor (E100: 200/130/150) and 200/160/120 turret armor (E100: 250/150/150)
Youtube video with a gold spouting pirate:
https://www.youtube.com/watch?v=xLSej_xdpAs
Sigurd, I know it is a horrible tank and design.
But it always reminds me of the true atrocity here: That I will never get the M60 because I do not plan to ruin my life by joining a pro-clan that makes me play all the time and min-max my behavior until all the fun is gone. And that's the only way to get these clan wars reward tanks at the moment apparently. My plan to collect all the nice American medium tanks (Pershing-Patton line): utterly devastated...
This VK 72.01K just looks like some abomination, a tier 10 VK 45.02B that's not even really good. At least I have never seen one do really good things.
Seamus Fermanagh
02-23-2014, 06:01
Hetzer consistently getting whacked. Few kills, many one shots by artillery and KV-1s tanks. Very painful. Clearly I am doing something very wrong. Doesn't help that I am usually on the field with 5s and 6s.
Not well equipped may be part of it. I think I will just play 2/3 for a long while until I can buy just about every non gold. I am guessing part of it is that I am underequipped.
I am starting to think that hiding is good for a shot. After that you simply have to run and gun because all the hiding spots are known. Or I just am not doing it right.
InsaneApache
02-23-2014, 11:10
Playing TDs is a bit different from playing 'normal' tanks. I tend to hold back and support the first line. Either that or hang about at base for a minute or two and see if your arty needs support. Hide, hide and then hide.The Hetzer is quite low profile so get it cammoed up as fast as poss. Nice lick of paint and some nets should do for now. Get your crew trained up ASAP.
In consumables I always get ventilation, this gives an extra 5% for all crew. Remember, like Brothers in Arms, this is 5% for all crews actions. With BIA, vents and mentor I get my skills up to 110% for commander and 121% for crew. Makes a hell of a difference.
Having said that the only TD I'm using at the moment is the AT-2. What a beast. I stick on the 57mm and go around popping the enemy every 1.89 secs while they just get 'ding ding ding ricochet ding ding you didnt penetrate him ding ding ding'
Makes my day. :smug:
Alexander the Pretty Good
02-24-2014, 00:09
Seamus - one of the most important things about survival (and thus dealing damage) in a TD is knowing if you're spotted and if your enemy can spot you. For the most part, you should be behind a bush (far enough that bush is not see-through) and behind other tanks, so they can spot for you.
I recommend you install this mod: http://forum.worldoftanks.eu/index.php?/topic/95330-0811-locastans-enh-hd-minimap-gen-3/
It shows you your view range and the draw distance box (how far spotted enemies will actually show up in the engine). If nothing else, it will give you a good idea of how far you can see by yourself. You can use that as a rough guide for the enemy view range, although as a TD your range is usually a bit shorter than theirs.
You should probably try to get a 100% crew before/at unlocking and buying a tier 5. It makes a huge difference in all aspects. Also, once you've gotten to 100% crew in a TD, set them all to camouflage skills. When the commander gets 100% in his first skill and starts training the second, retrain him so he has the 6th Sense perk at 100%. It tells you when you're spotted (after a few second delay) and is so overpowered as to be mandatory for all commanders.
Tier 5 is one of the most popular tiers, which is why you're seeing a lot of 5's and 6's. You might be better off with the 105mm, as you have to worry less about penetration (though even with HE you should be aiming for weak flanks to do more damage).
The sixth sense perk might actually get changed as thze developers are not very happy with it.
I have it on one TD but do not find it all that useful, maybe because that TD is the JPz E-100 and usually not a TD that can hide a whole lot.
On medium and heavy tanks I do not get the point of having sixth sense really as I do not hide in them very often.
Then again I also never had the patience to train my crews to 100% in a tier 4 tank or so.
Seamus Fermanagh
02-24-2014, 01:42
Good thoughts. Got a little better results with camo net on the beast. Will follow advice on crew when base skill allows. ATPG thanks for the mod.
Alexander the Pretty Good
02-24-2014, 03:33
The sixth sense perk might actually get changed as thze developers are not very happy with it.
The devs say a lot of things. :P They really need to rework the entire spotting system, and I hope they don't change 6th sense until then.
On medium and heavy tanks I do not get the point of having sixth sense really as I do not hide in them very often.
It's still pretty useful to know when an enemy has eyes on you if you're making a push - at least you'll know if your lane is defended or not. Mediums should definitely have it for when you are flanking, heavies should have it when you're defending a lane and you need to know if arty will zap you.
InsaneApache
02-24-2014, 10:36
I have it on one TD but do not find it all that useful, maybe because that TD is the JPz E-100 and usually not a TD that can hide a whole lot.
:laugh4:
It'd be like trying to hide mount Everest on a pool table.
It's still pretty useful to know when an enemy has eyes on you if you're making a push - at least you'll know if your lane is defended or not. Mediums should definitely have it for when you are flanking, heavies should have it when you're defending a lane and you need to know if arty will zap you.
When I make a push it's the delay that kills it for me, if they're waiting already, they will hit me before the lightbulb shows up or so shortly afterwards that I won't have time to react. Although basically I just find it more useful to train the commander in repair or camouflage because getting the tracks back up is far more useful than getting to know they spotted me after I got hit. ~;)
And I'm an opponent of having the same skills on all tanks, I find that rather boring and try to specialize most tanks a little. For mediums that usually means focusing skills and equipment on a more effective gun+movement combination.
With the SU-122-54 I try to focus on stealth, because that's all it has apart from decent maneuverability. :laugh4:
No 6th sense on that though, I might add it later.
Seamus Fermanagh
02-26-2014, 15:12
Now have camo nets for the sniper TDs. Seems to be helping.
Kekvit Irae:
I am beginning to wonder if Arty drivers choose to shoot at TDs first rather than at the enemy heavies. The TDs are far easier to kill, but it is usually the heavies that decide the scenario. Thoughts?
Hetzer consistently getting whacked. Few kills, many one shots by artillery and KV-1s tanks. Very painful. Clearly I am doing something very wrong. Doesn't help that I am usually on the field with 5s and 6s.
Not well equipped may be part of it. I think I will just play 2/3 for a long while until I can buy just about every non gold. I am guessing part of it is that I am underequipped.
I am starting to think that hiding is good for a shot. After that you simply have to run and gun because all the hiding spots are known. Or I just am not doing it right.
A few questions:
What skill level are your crew at? Because anything less than 75% is pointless while anything less than 100% will not show you what any tank can do.
Are you clear on how the spotting system works? Your Hetzer has few hitpoints so ideally you want to stay unseen for as long as possible while still doing damage.
What equipment are you using?
The sixth sense perk might actually get changed as thze developers are not very happy with it.
I have it on one TD but do not find it all that useful, maybe because that TD is the JPz E-100 and usually not a TD that can hide a whole lot.
On medium and heavy tanks I do not get the point of having sixth sense really as I do not hide in them very often.
Then again I also never had the patience to train my crews to 100% in a tier 4 tank or so.
Sixth sense in an essential skill on any vehicle type IMO. The delay is three seconds - unless you are out in the open in a slow tank or at a choke point you should have time to find some cover. Of course sometimes you won't be able to do anything about it, but the trick is simply to make yourself a harder target than the next guy. From all the skills and perks only repairs has such a universal and essential role.
Now have camo nets for the sniper TDs. Seems to be helping.
Kekvit Irae:
I am beginning to wonder if Arty drivers choose to shoot at TDs first rather than at the enemy heavies. The TDs are far easier to kill, but it is usually the heavies that decide the scenario. Thoughts?
It is sometimes easier to target TDs because in general they tend to sit still the longest! They also have fewer hitpoints so it is easier to remove their gun from the battle which will make them something of a priority. Again, make yourself a more difficult target than said heavies and you will help your game.
Sixth sense in an essential skill on any vehicle type IMO. The delay is three seconds - unless you are out in the open in a slow tank or at a choke point you should have time to find some cover. Of course sometimes you won't be able to do anything about it, but the trick is simply to make yourself a harder target than the next guy. From all the skills and perks only repairs has such a universal and essential role.
With skills tha help me aim faster and better, I can pop out, fire and retreat in three seconds.
If I want enemies to fire at the other guy, I will stay behind the other guy. 80% of encounters happen behind/around corners where you already know someone is behind and it takes way less than 3 seconds to spot them once you go around. for the other 20% of encounters three seconds is usually the time it takes 5 TDs to aim and ruin my tank after which I either spot them because they fired or I'm dead anyway. There were a few occasions where a scout spotted me and I didn't know and then I got hit by artillery but that's so rare that I wouldn't bother getting a skill for it. few enemy tanks will take more than three seconds to aim and fire at me and I usually know roughly where enemies are and where I am in danger. If I decide to take a risk then it's a risk and a three second warning will usually not save me from enemies I will likely spot shortly before they fire at me.
Getting more view range is more useful in case you need to know that enemies far away might see you because then you can spot them right away.
Seamus Fermanagh
02-27-2014, 20:50
Currently, crew quality is a problem for my tier 3 and 4 (have not bought a 5).
I moved the crew to quickly. Having realized that they were little better then new bought, I stopped with the Marder. The Hetzer crew is all bought 75% (now 80-somethings). I am keeping crews with their current tanks until skills/perks go up. This will take a while to remedy.
I think I am leaning towards Husar's philosophy for the sniper TDs. Up the vision range and accuracy and just assume that movement is a must after 2-3 shots on any game with arty involved.
I like your point about 6th sense for my PZ1c though. I use the PZ1c to race up and annoy while spotting up until I am destroyed OR by racing to a good blind and lurking there while making red dots appear on the arty drivers minimaps. Knowing if I'd been spotted there, with my huge accel, would be a great way to avoid getting crunched.
Other question. Why are some people so enamored of ramming? I have done it while reloading or when I know that my shot alone won't do the trick but that the combo might, and I would certainly do it if I were Winchester, but I see people go full bore for a quarter mile or more for the privilege of doing less damage than they could do with their gun and do more quickly. It makes no sense....Tank ramming occurred, but quite rarely and usually only in desperation.
Other question. Why are some people so enamored of ramming? I have done it while reloading or when I know that my shot alone won't do the trick but that the combo might, and I would certainly do it if I were Winchester, but I see people go full bore for a quarter mile or more for the privilege of doing less damage than they could do with their gun and do more quickly. It makes no sense....Tank ramming occurred, but quite rarely and usually only in desperation.
In an earlier version of the game, the E50 was the ultimate rammer tank. It was relatively heavy and had a 1200Hp engine. It needed space though to get up to top speed - but when it did, it would take out over 700 points of a tank by simply crashing into it full speed. If someone brought a low tier to the game - the E50 could one-ram-kill it. Some of the heavier tanks shouldn't be rammed (Maus, KV3-5 etc) as that will do more damage to you than them.
Then you have the fact that there is an award for ramming - The kamikaze ribbon which you get for ram-killing a tank one ore more tiers above you.
I guess it is the superiority/mastery feeling of killing you without spending ammo, that attracts those players. :sneaky:
Seamus Fermanagh
02-28-2014, 03:21
In an earlier version of the game, the E50 was the ultimate rammer tank. It was relatively heavy and had a 1200Hp engine. It needed space though to get up to top speed - but when it did, it would take out over 700 points of a tank by simply crashing into it full speed. If someone brought a low tier to the game - the E50 could one-ram-kill it. Some of the heavier tanks shouldn't be rammed (Maus, KV3-5 etc) as that will do more damage to you than them.
Then you have the fact that there is an award for ramming - The kamikaze ribbon which you get for ram-killing a tank one ore more tiers above you.
I guess it is the superiority/mastery feeling of killing you without spending ammo, that attracts those players. :sneaky:
They same sort who play Call of Duty as a knife-fight?
Ramming is...okay.
I rarely do it myself but others do it for the reasons Sigurd mentioned or because they think their turret is impenetrable when the enemy cannot aim at the hull up close. It's hilarious when IS-3 players expose their weak turret top that way...
It can also hurt the team because it can block friendly players from firing at the enemy. Which may< also be a reason for some people to do it because they want to do the damage/get the kill themselves. Since they sacrifice a lot of precious hitpoints in the process and die soon after instead of letting their allies quickly finish off the enemy, it can be very detrimental to the team because they are unnnecessarily sacrificing a valuable tank in the process.
As for sniper TDs, I'd go with camo first, before firepower as TDs usually have sufficient firepower. Then again my SU-122-54 needs both, it has no armor and the gun isn't exactly accurate either. It relies a lot on friendly tanks spotting and taking the hits, so viewrange is not a priority either. If I have to spot in it myself, I'm already in trouble most likely. May come as a third or fourth skill or so.
With skills tha help me aim faster and better, I can pop out, fire and retreat in three seconds.
If I want enemies to fire at the other guy, I will stay behind the other guy. 80% of encounters happen behind/around corners where you already know someone is behind and it takes way less than 3 seconds to spot them once you go around. for the other 20% of encounters three seconds is usually the time it takes 5 TDs to aim and ruin my tank after which I either spot them because they fired or I'm dead anyway. There were a few occasions where a scout spotted me and I didn't know and then I got hit by artillery but that's so rare that I wouldn't bother getting a skill for it. few enemy tanks will take more than three seconds to aim and fire at me and I usually know roughly where enemies are and where I am in danger. If I decide to take a risk then it's a risk and a three second warning will usually not save me from enemies I will likely spot shortly before they fire at me.
Getting more view range is more useful in case you need to know that enemies far away might see you because then you can spot them right away.
I think you overestimate the bonus provided by some of the skills relative to the utilty of Sixth Sense. For example, if you skill your Commander up with Recon then that will give you a mere 2% extra viewrange. In general more viewrange is better, but with such a small increase a blind tank is still blind. Even on a tank with a great viewrange you will gain less than ten meters. How long will it take a tank to cover ten meters? How often does the system "sweep" for spots at long range?
The aiming skills tend to be very situation. Smooth Ride, for example, doesn't apply during turns or hull rotation. Snap Shot offers a boost to accuracy when turning the turret but if you are moving the hull at the same time (and you probably are) then is it enough to make a difference? Not IMO. They also apply a bonus to stats which are not easily available so it is becomes difficult to judge whether than actually provide a significant bonus.
Sixth Sense doesn't just tell you that you have been spotted. It also tells you that some one is there. This is of tremendous value if you play to take advantage of it. Further, unless you are at a choke point or just unlucky being spotted is not the same as being aimed at, meaning that unless you are utterly exposed you stand a good chance of minimising any incoming fire that you take when spotted (especially from arty) whereas without it you will just blunder into a hail of fire like in your example.
I should state that aside from Camo, Repair and Sixth Sense I consider most crew skills to be marginal to the point of being useless.
I think you overestimate the bonus provided by some of the skills relative to the utilty of Sixth Sense. For example, if you skill your Commander up with Recon then that will give you a mere 2% extra viewrange. In general more viewrange is better, but with such a small increase a blind tank is still blind. Even on a tank with a great viewrange you will gain less than ten meters. How long will it take a tank to cover ten meters? How often does the system "sweep" for spots at long range?
A tier 10 medium with 410m view range can get 471m with Recon, the radio operator skill that gives 3% and improved optics.
The aiming skills tend to be very situation. Smooth Ride, for example, doesn't apply during turns or hull rotation. Snap Shot offers a boost to accuracy when turning the turret but if you are moving the hull at the same time (and you probably are) then is it enough to make a difference? Not IMO. They also apply a bonus to stats which are not easily available so it is becomes difficult to judge whether than actually provide a significant bonus.
When you move out of cover it is important to be able to aim as fast as possible so you can retrat behind cover as fast as possible. If you do it right, you will not turn the hull in the process.
Whether you pop out of cover or are on the move, either way it pays off to aim a little faster than the enemy because it can mean you hit and he misses. Often you force him to fire quickly because you're about to move into cover again. Not to forget the skills work together with a vertical stabilizer to increase the effect. If you're really lucky, you hit him just a split second before he fires and make him miss and/or destroy a module. For that reason I am also considering the skill that increases the chance to hit modules.
Sixth Sense doesn't just tell you that you have been spotted. It also tells you that some one is there. This is of tremendous value if you play to take advantage of it. Further, unless you are at a choke point or just unlucky being spotted is not the same as being aimed at, meaning that unless you are utterly exposed you stand a good chance of minimising any incoming fire that you take when spotted (especially from arty) whereas without it you will just blunder into a hail of fire like in your example.
Do you know how far a medium tank can blunder into enemy viewrange at 60km/h in 3 seconds? By the time it notifies you, you are so far out that they can at least fire twice and destroy your tracks before you can manage to reverse behind a rock. Given that I mostly play the Centurion 7/1 and the Leopard Prototype at the moment, armor hardly enters the equation.
Seamus Fermanagh
03-04-2014, 17:34
Spring Break here....achtung panzer!
Finally have a crew at 100% on the Marder. Serious difference in performance. Currently doing slow build of crew skills starting with camo for all. Going to combine the marder crew with a loader off the L.Tr (who is also learning camo) to crew a new STG-3 with the long 75.
What gear should I equip and why. Current thoughts are camo net, binoculars, and ventilation; chocolate, 105 gas, and ?
Ideas?
Also building up the skills of a ruski commander and driver in the MS-1. Thoughts on where to go next? I like TDs but also like the looks of the ruski mediums.
I usually only get gear for tanks I want to keep for a while. I think the lowest tank I bought equipment for is on tier 6. Possible that I got a rammer for some premium tank or so but I often found equipment not worth it if it costs more than the tank itself. Except as vanity-spending. ~;)
Seamus Fermanagh
03-10-2014, 14:43
Kekvit Irae:
I have been driving the Hetz for a bit now...and it has been long and painful and only rarely rewarding.
At least on the NA server, you spend 75% of your matches as one of the bottom 5 tanks facing opponents with several sixes. You load gold, lurk well, drill the KV-1s from surprise and track him while doing some damage. Popping behind the rock to reload, you smile as your arty hammers him for 30% of his HP. You pop out, fire low on the hull and drill him for 15% more damage. He's half dead....and one shots you. The KV then proceeds to brawl with an intact tier 5 tank, kill it in two shots, and then blithely roll into your base while killing the arty that missed an "open sights" final shot.
THAT has been my experience of the Hetzer. I am a pretty good shot, but it is hard to fight well when your first or second shot gets you killed -- and firing one shot and running gets your team mates killed. Very frustrated. I am almost done though. Another 3k free experience and more crew training and I will have a full camo trained crew to put in a fully equipped Stug3.
I will say, on the few matches where it was t4 and t3 mixed, the Hetzer holds it's own just fine. I just don't find it much better than the Marder at that level, but my Marder seldom if ever has to face a Tier6. For some reason, my Marder stats are way better than the Hetz....
InsaneApache
03-11-2014, 11:07
Aye the KV-1 pretty much owns anything if it's top of the tree. I used to have the 57mm on it, that really panics people as they dont expect to get shot every 1.8 seconds. I recently put the 85mm back on it because I kept finding myself up against Tigers and my 57mm pop gun didnt even scratch their paint job.
The Hetzer can be a bit of a bugger to play though. When you get the StuG then you will find that you can take on the KV-1 easily, just dont let him shoot you. :creep:
KV was better in the old days (game wise). There was only the one KV (no KV-1 or KV-2) and it could mount the 152 mm troll gun or the amazing 107mm ZiS pen everything gun. Yeah it was tier V back then with this setup.
Even the PzIV with the 75mm KwK44 L70 gun (Yeah it was also better back then) had nightmares about meeting a KV in a dark alley.
Some decisions made about changing the tank tree was just not good. (KV, PzIV, IS4, KV3)
KV was better in the old days (game wise). There was only the one KV (no KV-1 or KV-2) and it could mount the 152 mm troll gun or the amazing 107mm ZiS pen everything gun. Yeah it was tier V back then with this setup.
Even the PzIV with the 75mm KwK44 L70 gun (Yeah it was also better back then) had nightmares about meeting a KV in a dark alley.
Some decisions made about changing the tank tree was just not good. (KV, PzIV, IS4, KV3)
Oooooh I remember the old KV. It was the Darth Vader of tier 5. The big bad.
Seamus Fermanagh
03-11-2014, 18:55
okay, I have now re-equipped the hetzer with the damned howitzer. Not, by nature, a howitzer fellah. For this tank in this game though, it IS the way to go. If you can get a flank or top it can one shot quite a few of the enemy and the low rate of fire is less troublesome for a lurker/sneak tank.
The KV changes were made because the tier spread was reduced from 3 to 2 IIRC. Quite a few tanks lost their top gun in the process because they only had it so they could face tanks 3 tiers higher.
The KV-1S is an abomination at tier 6 and is scheduled to change, it will probably get split into two tanks as well, with the 122mm gun for the tier 7. In higher tiers you still have really big, really bad guns but it's a bit better balanced than lower tiers currently are IMO.
InsaneApache
03-12-2014, 12:27
it will probably get split into two tanks as well, with the 122mm
I read on the forums that the KV-1S(port) is staying at tier 6. I just sold mine. Got fed up of one-shotting tier 4 and 5.
Seamus Fermanagh
03-12-2014, 22:43
Hetzer working better with the 105.
Still have fun with the L-Tr and MS-1 (which I will keep until their crews pop up some skills). Even getting to enjoy the Medium with my Brit crew. Slow, unarmored, and a huge target...but somehow I have been getting lots of hits with it of late and a pretty good KDR.
Pz-Ic seems to work better the more outrageously you drive it. Loops and spins and sprints at odd directions, then swoop in to murder some armorless fellow who doesn't have a turret. The more annoying you are, the more the other team focuses on hammering your speedy little self....and the more they get the chop from your teammates.
I read on the forums that the KV-1S(port) is staying at tier 6. I just sold mine. Got fed up of one-shotting tier 4 and 5.
"- KV-1S will be split into two tanks (SS: apparently in 9.2), one will be tier 6, the other tier 7 (SS: one of the variants is current KV-1S will be moved to tier 7, it will be like a “lighter IS”)"
http://ftr.wot-news.com/2014/03/03/3-3-2014/
I'm not sure it's fully decided yet but I'm pretty sure the 122mm will not stay on the tier 6 tank as that would mean nothing really changes.
The good news is, I got the Leopard 1, it's the most beautiful tank I've ever seen. ~;)
The only good thing about the KV1S at the moment is the 122 mm gun. If they remove that they will have to give it the 107 mm gun, and a mobility buff to keep it competent with the T-150.
Also TBH I think it's wrong to keep nerfing all the good old tanks even if they mean well by it and trying to balance out the game. There should be some tanks that are more powerful than the others. If every tank has more or less the same stats with minor differences, then IMO the motivation to grind different trees is lost.
Look at the middle tier VKs for instance. There are so many of them now that I have completely lost track. And not one of them has any big unique feature that stands out.
InsaneApache
03-13-2014, 12:45
Look at the middle tier VKs for instance. There are so many of them now that I have completely lost track. And not one of them has any big unique feature that stands out.
Couldn't agree more. It's a mess. I'm just glad I've already got my Panther. It was criminal what they did to the VK medium with the conical gun, when they relegated it a tier and made it a heavy. From a great tank to a very poor one.
Seamus Fermanagh
03-13-2014, 13:21
There is no single player version of the game.
My experience with multiplay gamers -- particularly the hardcore ones -- is that min/max is all. Historical realism be damned. They want a fast moving version of chess where their superior button timing skills make them "champion."
Mount and Blade battles where you had boots and a two handed sword -- best combo of speed and hitting power.
ETW where artillery was a "wasted" unit and some artilleries were banned as unfair.
MAG where a sniper could not see a target past 325m even with the best of the equipment -- and had to use tracer ammo. Knives were the weapon of choice since you could sprint up to a fellow, slash him down with one hit and race to the next. You wouldn't dare use your assault rifle, since placing a bullet in their left eye would only damage the target, not kill it. One shot kills with the standard weapons were viewed as "unfair."
The other problem is that the entire variety goes down the drain if the team that has the most KV-1S always wins in company battles.
There were quite a few other changes where tanks lost their top guns as I said and the major reason was that you could face tier 8 tanks in a tier 5 before and now you can only face up to tier 7 tanks. I think a change to the KV-1S is necessary and warranted because it is simply too strong in many situations. The same is true for the T57 and to some extent the Foch 155. Yesterday I faced a T57 and it blasted 4 shots into me, 1600 damage on average. I got the chance to fire two shots before it was reloaded, that's 780 damage on average and after that it could pump another 1600 in my direction.
If you think such changes are mereley to turn the game into speed chess I would disagree. I do not like purely competitive changes for clan players but neither do the developers and some tanks are simply too strong. Quite a few parameters are also mostly for balance, take the following example:
- gun depression is also a balance parameter – KV-1S for example has -8 depression on the 122mm gun, while historically it could depress it only to -2 degrees, Yurko2F states that with the historical value, some Soviet tanks were practically unplayable.
http://ftr.wot-news.com/2014/01/15/15-1-2014/
Oh woops, that was about the KV-1S. ~;)
Not to forget that if they kept the historical reload values, the KV-1S and the IS would probably reload way too fast in the game.
Oh, and the game isn't balanced for hardcore gamers:
- Q: “Did you ever consider making a “sandbox” game with “free world”?” A: “You see, we didn’t do it for students and schoolkids, who don’t do squat. We made the game for adult men, who are successful in real life and have time for only short game sessions. Students and schoolkids – go play Warcraft.”
http://ftr.wot-news.com/2014/01/25/25-1-2014/
- apparently, more vehicle info (like the exact type of enemy vehicle) won’t be added to minimap, according to SerB the minimap would be unreadable that way (SerB states this won’t be implemented even as optional, because instead of implementing it the developers prefer to implement stuff useful to casual players)
http://ftr.wot-news.com/2013/10/30/30-10-2013/
There should be a lot more but searching the entire blog takes some time. Basically the game isn't entirely aimed at pro gamers.
Seamus Fermanagh
03-13-2014, 21:57
I guess I am just a realism buff. I actually like WoT the game -- it just ain't real.
A realism scenario would feature something along the lines of AH's old "Paw of the Tiger" scenario
Russian attack by 3 KV-1 (76) & 15 T34-76 v 2 Tiger 1 and 3 PZIII with the long 50mm
Not what WoT is set up to do
Historical battles will come with 9.0, i.e. the next patch.
Basically tanks will be reduced to historical modules and historical ammo loadouts and then the matchmaker pits certain tank types against eachother. You can find more info here: http://ftr.wot-news.com/2014/03/11/9-0-historical-battles-info/
As for complete realism, the developers said it's boring and apparently it is, if the early feedback from the War Thunder: Ground Forces beta is to be believed. It boils down to who moves dies apparently, so most people camp. The point of WoT is to have tanks and fun and weigh realism against gameplay and I find that quite acceptable, personally.
Alexander the Pretty Good
03-13-2014, 23:57
Super excited for the realism mode. A lot of the OP/silly tanks are going to be either out of the picture or have broken modules removed. People can finally play the Jackson instead of the Hellcat, because the kitty will lose the 90mm but the Jackson won't.
Also I hope they don't split the KV-1S until I'm done unlocking the IS. I only play daily doubles in the 1S because as powerful as it is, I don't like the playstyle.
Super excited for the realism mode. A lot of the OP/silly tanks are going to be either out of the picture or have broken modules removed. People can finally play the Jackson instead of the Hellcat, because the kitty will lose the 90mm but the Jackson won't.
Also I hope they don't split the KV-1S until I'm done unlocking the IS. I only play daily doubles in the 1S because as powerful as it is, I don't like the playstyle.
Ooooh the grind!!!! I remember moving through the Russian heavies as exceptionally bad. It culminated with the IS3, where I finally gave up the financial stress of playing high tier and spent some money to get Type 59. It was the single most valuable investment in the this game I did. You either get a premium account - or a moneybag tank.
Seamus Fermanagh
03-24-2014, 18:06
So, now I have a fully-loaded (all top, 75L70) Stug sitting in the garage. Crew is in a Marder (Camo at 80%) with the loader in a LTR (camo at 75%). I will not switch them up until the camo is at 100%. This will give me a 75% crew with full camo, operating with improved ventilation. I got improved aiming time and wlll probably add binocs for lurking. Getting the crew trained up is taking a while. I have also purchased an AT-1 for my MS crew (camo at 70% and climbing). My T-18 crew will ride that for a good while while training up. What should I set them up with next? M4 line? Heavy line? Wolverine line?
Oddest thing. I managed a Top Gun award at Himmelburg.....with my Medium Mk I!!!!!! Some good shots, and then the last two wounded opponents came dumb. NEVER thought I could get one of those in the slowest, thinnest armored, largest target of the first tier. Any other interesting "never thought it could happens" from you all?
Getting invader in T92. Come to think of it getting invader in any SPG.
Seamus Fermanagh
03-24-2014, 20:56
Getting invader in T92. Come to think of it getting invader in any SPG.
Nice. I saw it happen once as well, but that was because there was only one enemy left and he was being hunted by two TDs. Let the SPG guy roll along happily for the win.
Seamus Fermanagh
03-25-2014, 20:26
Malinovka --North Spawn -- tier 1&2 mixed game
I am moving to hill/scrub at north end of swampy pond. Two tankers behind me are having a tiff over who gets to hide behind the burning panther to shoot. Fed up with the chap not moving, player A shoots and knocks out player B. Player A then parks next to the burning panther and his recent fratricide. The enemy assault begins and we quickly knock out one tank each on the River and the low/flat side of the swamp (why a Pzjag-1 was taking point I do not know, but I digress). At this time, some charming soul notices that player A is now blue and immediately kills him. Rather than a slight edge lead in the early game, we are barely holding on. The self-appointed regulator is promptly brewed up because his execution has spotlighted him for the enemy. Next thing I know, my tank is one of 5 remaining and we have only accounted for 4 of the enemy. It did not end well. My LTr, a T-1 and a couple of the tier twos are the only chaps to do over 90 damage (to the enemy, we racked up about 250 or so of self inflicted wounds).
I am far from an "old salt" player, but sheesh!
(0.)9.0 is coming soon (in test already). Which will hail a new era of WoT.
First it is the Historic/Realistic battles which will be a blast. For those who play War Thunder you kinda know what to expect. I like the historic spin - where the tanks are pre-fitted with the modules for the time period the battle is simulating. You get pre-fitted with ammo types and amount (e.g. ISU 152 gets only one Heat shell). Germans correctly have better equipped tanks, while the Soviets will get more players in the battle.
New graphic engine (Havok) will give us interesting stuff - like
Moving suspension,
Tanks can belly up,
Turrets blown off the tank (ammo rack) and can be moved around (using it as lower glasis cover). It can also destroy your tank if it falls down on you.
Buildings will have a new damage model (collapses according to the nature of the materials it consists of) - more of the buildings will be destructible.
Can shoot armour piercing through buildings (High explosives will destroy the building).
Lorries and other NPC stuff can be pushed with your tank
Stuff mounted on your Tank can fall off (e.g. fuel tanks on an IS4)
Anything else that I have forgotten?
InsaneApache
03-26-2014, 12:04
I am far from an "old salt" player, but sheesh!
On the same map last night, spawning on the south. I'm training my Chaffee crew in my T7Combatcar (I know :laugh4: stop sniggering at the back) when some guy in a Cruiser III starts shooting at the team mate in front of him. He goes blue straight away as he's on the cap circle.
I stop and wait. He fires again. Then again. OK that's it. I put all 500 rounds into the back of his turret and drive off to hide in the bushes. I get loads of hits and spots. however I finished the game -1.
It happens but remember, never shoot your own team, no matter what the provocation. It just ends in a ban for you. Automatic since patch 8.4 IIRC. However if they turn into Man City fans ( light blue) then they are fair game. Remember, they've already killed one of the team and I've seen some that aren't dispatched kill up to 3 teammates. At the end of the day killing them is safer.
Anything else that I have forgotten?
Two things:
1. Calling the battles realistic is a bit much, we get historical loadouts but the battle system, hitpoints etc. will stay.
2. There is no (full) Havok implementation in 9.0 AFAIK:
2a. The moving suspension will come, but only for the upgraded HD tanks, the old models will not get it. Additionally I read that it does, at least in the test, not model each track link sperately as the tracks go in a straight line from one roadwheel to the next even if there is a bump between them. Whether this is final or precisely because Havok is not in 9.0 yet, I do not know.
2b. I assume the turrets blowing off is modeled with the current physics engine and the buildings getting destroyed will only come with Havok, so not in 9.0
There is some more info here: http://ftr.wot-news.com/2014/02/28/storm-talks-about-9-0-mega-qa/
- Havok will not come in 9.0, but it will come this year
- turrets flying off can be implemented even without Havok, because it’s made by serverside physics
Then there is the split for many german tanks around tier 3-5, there will be 4 variants of the Panzer IV, an early Stug will be added and so on.
Might just link the ASAP Video on 9.0:
https://www.youtube.com/watch?v=QpzJl2t0-go
Oh and I don't shoot at my own team on purpose, already happens often enough that I am in full zoom and when my brain tells me finger to click, someone races into my view with the back of his turret and my finger cannot be stopped anymore...
Damnable...
I was sure turret separation was Havok features. Suspension certainly is - which means; no Havok = shitty emulation.
Why wait to 9.1/9.2? Make the transition now :stare:
For those that don't know what we discuss:
https://www.youtube.com/watch?v=uDunV2yVyjA&src_vid=vWN7ak3oAx0&feature=iv &annotation_id=annotation_2592004975 physics.
https://www.youtube.com/watch?v=vWN7ak3oAx0 graphics.
I also see that stuff in the 9.0 test version not necessarily will be released in the 9.0 patch. They are included for feedback purposes ?
Destructible environments. I cannot wait for the day where I can use HE shells from the T92 to create makeshift positions for going hull down, at whim.
Damnable...
I was sure turret separation was Havok features. Suspension certainly is - which means; no Havok = shitty emulation.
Why wait to 9.1/9.2? Make the transition now :stare:
I suppose it takes a bit of tweaking, and by bit I mean a lot. I'm amazed at the simulation of single track links, going by how physics often react in other (older) games, having a ton of areas where tracks, wheels, track links between each other etc. interact could lead to all sorts of weirdness. Maybe physics have come a long way since all the jerkiness I saw in other games but I suppose it still has to be tweaked a whole lot to work well and look right. Think a tank jumping 100m into the air because a track piece and wheel overlapped/collapsed and the physics then repelled the wheel, and by extension the entire tank, upwards because some setting wasn't tweaked enough.
In the video it looks pretty good though, independent suspension is something I was hoping for for a long time now anyway, tanks look much less like boxes gliding over the surface even with the rocking roadwheels we have now, but with independent suspension and by extension track links it will be much better even.
And maybe also to tweak CPU performance demands. IIRC not all of the new features will work on all tanks, some might be reserved th your own tank while allied and enemy tanks will not be shown as detailed. E.g. I could see how independent track links would only work for your own tank while the others get what they have in the test server now.
And either way it will only work on the new HD models because changing the old models would probably be a waste of time if new models are coming anyway.
I also see that stuff in the 9.0 test version not necessarily will be released in the 9.0 patch. They are included for feedback purposes ?
I don't know about that, I cannot get into the test server. Apparently there were some problems with the accounts of people who were already playing the beta. There are also some missing things in Test 1, such as the HD models for Centurion 7/1, M103, Tortoise, Panther and so on.
Seamus Fermanagh
03-26-2014, 22:45
Just how long will a Province map game last if the houses can be flattened by artillery and not just decoratively banged up?
InsaneApache
03-27-2014, 10:55
About 5 mins.
Not everything is going to be destructable, which will no doubt cause great confusion.
Gregoshi
03-27-2014, 13:00
About 5 mins.
You mean "5 minutes flat". ~D
5 Mins is just the average aim time of artillery, somewhere around 7-8 minutes is the average time of a match now IIRC and consider that artillery is not very popular anymore. I do not see a problem. If artillery can level the cover of some campers, there's nothing to worry about.
A batchat art may be able to level the cover and then hit the tank behind it though, but it it takes 1-2 hits just for the house, it has "only" 2-3 left, and someone has to spot the enemy first, unless the arty guy likes to waste really expensive HE shells on extreme lottery-level guesswork.
Then again you said Province map, I've only been on that once in the last several months as I lately started to work with the Japanese tanks a bit. It used to be available for all tiers but apparently some tanks could then see enemies on the other side of the valley and that resulted in some very "interesting" matches. So now it's tier 1-3 or 4 only IIRC.
Seamus Fermanagh
03-31-2014, 03:01
When will these krauts learn camo? It seems as though I have been mardering forever and they are still only up to 95%.....gah!
InsaneApache
03-31-2014, 08:10
Yeah the last 5% can take some time to get up to 100%. If you think that's bad I got a crew with 5 skills and they're on about 70% of the fifth skill and it's already into triple figures to get to the next 1%.
However, it is worth it esp camo on TDs. You will see the difference when they get to 100%. When you get to 100% on the Marder come back and let us know your thoughts on the next skill/perk.
Personally I'd go for mentor for commander and repairs on the crew.
Oh don't forget to install ventilation. You get another 5% crew skill bonus for it. it all adds up.
Yeah the last 5% can take some time to get up to 100%. If you think that's bad I got a crew with 5 skills and they're on about 70% of the fifth skill and it's already into triple figures to get to the next 1%.
However, it is worth it esp camo on TDs. You will see the difference when they get to 100%. When you get to 100% on the Marder come back and let us know your thoughts on the next skill/perk.
Personally I'd go for mentor for commander and repairs on the crew.
Oh don't forget to install ventilation. You get another 5% crew skill bonus for it. it all adds up.
I doubt ventilation will work on a Marder :sneaky:
On the Stug though...
InsaneApache
03-31-2014, 11:51
I doubt ventilation will work on a Marder :sneaky:
On the Stug though...
:laugh4:
Yeah I forgot. It's a convertible TD. :driver:
Seamus Fermanagh
03-31-2014, 14:14
Already have the extra vents on the garaged Stug.
Sigurd, you post like a TD fellow....the instant a mistake is made and <<zing>> the round crashes home on target...poor IA
Gregoshi
03-31-2014, 14:42
Sigurd, you post like a TD fellow....the instant a mistake is made and <<zing>> the round crashes home on target...poor IA
Sigurd the Ventilator
Sigurd, you post like a TD fellow....the instant a mistake is made and <<zing>> the round crashes home on target...poor IA
Husar has a bad influence on me. :sneaky:
I didn't start out as a TD tanker - I was into the brawler tanks. I have done only the one TD branch of the American tech tree and only recently. Currently accumulating exp on the T30 to get to the E4 (All though it isn't as interesting now as it used to be).
Played German SPGs from the start though. (kept the fully upgraded GW Panther and GW Tiger in the garage).
Seamus Fermanagh
03-31-2014, 18:18
Did a little brawling -- even grooming the Brit starting 5 for Churchill service -- but it just isn't as fun to me as snapping in a shot from 400m. I find this especially fun when targeting KV-1's from a raised firing spot thus reversing the value of their armor slope and exacting retribution for their disdainful smushing of my Marder on level ground.
Track hit. Repaired instantly and rolling. Track hit. I move back and around the rock. Side shot! Hit, knocking 20% off HP. KV turret spins. Ring hit, loader killed. I back up. KV shell clips upper corner of front plate, pens, blows the Marder to scrap. KV then limps forward, kills both arties despite the direct arty hit as it wades in, takes flag. Driver no longer needs to move so he steps out for a piss while two light tanks whip back to base to die impotently. KV caps for win.
Oh yes, I do love plunging fire and retribution.
It might be April Fools but I love my Karl. It's like Minecraft in WoT.
Here's hoping they don't take it away. :2thumbsup:
Seamus Fermanagh
04-01-2014, 20:01
I think they should do a real Karl as a Premium Tier X SPG. Buff its rate of fire up to 1/5 min so it would have four shots (which was its ammo limit in the first loader). It should devastate whole areas and leave an enlarged shell crater at point of impact. It should also use the "early" physics model with tank turrets flipping 30-40 meters. Commander, 2 Gunner, Radio Operator, 2 Driver, 15 Loaders.
Seamus Fermanagh
04-02-2014, 22:26
Suggestions please.
The Marder is a fair spinner but is not fast. If I am not sniping from way far away I find myself in situations where I am under cover as the KV-1 advances, but that if I move from behind that cover I will be chummed (I have tried, you just end up shot anyway unless you begin to run when they are 300m+ distant). No KV driver is dumb enough to drive up to me with the turret reversed so that I can hit him readily. So, what to do? I can track them but the turret is forward and tracking them so that they cannot bear on me is unlikely. I have tried to shoot them but there is nowhere on the front hull that I can penetrate without using sabot rounds and your cannot use those without a litany of abuse and a loss of credits. Do I just have to blow up? It seems so pointless.
Gregoshi
04-03-2014, 00:20
Suggestions please.
The Marder is a fair spinner but is not fast... Do I just have to blow up? It seems so pointless.
Make yourself a Martyr? ~D
Seamus Fermanagh
04-03-2014, 02:38
Make yourself a Martyr? ~D
Generally cannot. When it happens that in swatting me they get chummed by the arty, that's okay. Usually though, the martyrdom is pretty pointless.
Alexander the Pretty Good
04-03-2014, 03:13
There's a strips of vertical armor on the KV-1 that the top gun of the Marder II should penetrate, at least with an average or above pen roll. You'll have to hit it close to straight on though, which is not always possible.
Anyway, here's a weak spot guide:
http://wotguru.com/weak-spots-guide-kv-1/
The Marder should probably not shoot at the KV turret (even the back of it), unless it's stock. The upgraded turret has 110 mm armour all the way round. Best option for a Marder not shooting "gold", is to aim for the machine gun port in the front or the drivers hatch.
Angled KV1 = machine gun port.
We are discussing the Marder 38T right? the one before the Stug. Not the tier 3 Marder II? Well... I see they have more or less the same guns so nvm.
KV-1 is a tier 5 tank - and your team's tier 5 tanks should deal with the KV-1. E.g. the American small but mighty T49 - will eat KV-1 for breakfast.
Seamus Fermanagh
04-03-2014, 21:10
The Marder should probably not shoot at the KV turret (even the back of it), unless it's stock. The upgraded turret has 110 mm armour all the way round. Best option for a Marder not shooting "gold", is to aim for the machine gun port in the front or the drivers hatch.
Angled KV1 = machine gun port.
We are discussing the Marder 38T right? the one before the Stug. Not the tier 3 Marder II? Well... I see they have more or less the same guns so nvm.
KV-1 is a tier 5 tank - and your team's tier 5 tanks should deal with the KV-1. E.g. the American small but mighty T49 - will eat KV-1 for breakfast.
I am referring to the tier 3 Marder. I fight it well, I think, but it is the KV-1 and the PZ1c that are my banes. The 1c I have no "problem" with, per se, I get one hit on the run in and it is all about the second hit (and damage amount). It is the scat-scout with an AC that will chew me up even if it takes all 40 shots to do so. But it has no "untouchable" status, it is just my gun v his speed -- fair contest.
No, the problem is the KV, which all too often is still more or less intact after waxing the two tanks in front of me that I was sniping in aid of.
I will try for that MG port, I have found the driver's hatch to be a tough angle most times. I saw the guide on the front of the turret, but hitting that flat point without touching the mantlet and negating your shot is probably going to be even harder than the MG point.
Thanks for the advice though. The crew is nearly complete with their camo skill, and they will then transition to the Stug. Now THAT is a 75 that can reach out and tap someone. Though it will also mean level sevens, which I have never faced. To read about them, the don't seem that much "better" than the tier 6s, but I have no experience of it.
As Sigurd said, you're not exactly meant to beat a KV-1, if you were why did that poor KV-1 driver grind his way to tier 5 only to get pwned by your puny tier3? You're not alone in your team, so let others engage him and then maybe flank if possible.
I'm a jack of all trades, master of none, don't have a single crew with 4 skills yet IIRC.
Seamus Fermanagh
04-04-2014, 05:08
As Sigurd said, you're not exactly meant to beat a KV-1, if you were why did that poor KV-1 driver grind his way to tier 5 only to get pwned by your puny tier3? You're not alone in your team, so let others engage him and then maybe flank if possible.
I'm a jack of all trades, master of none, don't have a single crew with 4 skills yet IIRC.
Oh, I get your point. I don't necessarily think I should beat them, at least not often. I'd just like to get a thump or two in before they chum me.
InsaneApache
04-04-2014, 08:21
Being one of the 'bully' KV-1 drivers I could offer you some tips on how to kill me. Then again I might not! :laugh4:
OK. The KV-1 is not Superman. It has it's weak spots. The bottom plate at the front of the tank is one. If you shoot him there you will damage him. Ignore the turret. I don't even bothering to shoot the turret in my Tiger 1. Again at the front of the tank there are a couple of other weak spots. The drivers slit. The coaxial machine gun port. Keep shooting there and you will, especially if you use HE, damage and even kill the driver and radio operator. At the side of the tank, just below and behind the turret is where the bully keeps his ammo. OK you might not rack him but if you pen then you can slow down his rate of fire. Then of course you can always track him.
I feel your pain though. In my Chaffee, a tier 5, I regularly get put in tier 10 games, (I'm a scout) and the only way I can make any damage to the enemy is by using HE rounds and that's with the Firefly gun on it. So expect more of the same grinding your way up the tree.
Then when you get to the IS-3 it all, somehow, seems worth it. :smg:
Now THAT is a 75 that can reach out and tap someone. Though it will also mean level sevens, which I have never faced. To read about them, the don't seem that much "better" than the tier 6s, but I have no experience of it.
Just wait until you run into a fully upgraded KV-3 or a IS. Those 122mm will really hurt. :sneaky:
I don't know if any of you have read Sven Hassel's books? I did when I was a kid. I especially remember the vivid description when they met the Iosif Stalin tank on the east front. The despair when they heard the characteristic sounds of that tank. They knew their puny PzIV tanks would not hold up against it. This danish writer allegedly served in the Wehrmacht as a tanker and later in a "strafferegiment" (don't know the English equivalent) 27. Panzer Regiment z.b.V
InsaneApache
04-04-2014, 09:41
Wasn't it called Walls of Steel or summat?
NB: I was thinking of Wheels of Terror.
wiki is your friend.
Just wait until you run into a fully upgraded KV-3 or a IS. Those 122mm will really hurt.
That is if they hit. After driving around an entire night in a KV1S in companies, every other tank felt super accurate =P The 390 avg dmg from the 122s does become kind of meh at around Tier 8 if coupled with the long reload time on the guns and the lack of accuracy. That said, I did accidentally queue for a Tier 8 match in my 1S at some point with some friends in IS-3s and I did come out on top of the list at the end of it all.
Because of my silly choice of tank, I was flinging around APCR all game though which is like 225 or 175mm avg pen? Anyways, it brings the gun up to the performance of a fully upgraded BL-9 on the IS-3 except in accuracy of course.
Wasn't it called Walls of Steel or summat?
NB: I was thinking of Wheels of Terror.
wiki is your friend.
In my language which is very similar to Danish -its 'Døden på larveføtter'. Google translate that and you'll get: Death on caterpillar tracks.
This is his second book out of 14. The first one being the best - as it is believed it was the one he actually wrote himself.
book spoiler:
You meet all the main characters in the first book... but they all die. The rest of the books are stories using the same dead characters.
That is if they hit. After driving around an entire night in a KV1S in companies, every other tank felt super accurate =P The 390 avg dmg from the 122s does become kind of meh at around Tier 8 if coupled with the long reload time on the guns and the lack of accuracy. That said, I did accidentally queue for a Tier 8 match in my 1S at some point with some friends in IS-3s and I did come out on top of the list at the end of it all.
Because of my silly choice of tank, I was flinging around APCR all game though which is like 225 or 175mm avg pen? Anyways, it brings the gun up to the performance of a fully upgraded BL-9 on the IS-3 except in accuracy of course.
We are talking about shooting Stug IIIs with 122mm cannon (175mm pen/390hp avg. dmg against a 350 hp tank with max 80mm armour) :sneaky: You will always run into something bigger and better until you reach the top tier. Even then...
Anyone sniping with these tanks - aren't using them right. The Heavy Soviet tanks are brawlers and works best up and close to the enemy. I had a fight in my IS4 a few months back (could be longer...). I held an entire flank by angling at a perfect spot earning over 60 hits and a potential damage count in the fifty thousands. Near all shots bounced - and I guess I finally succumbed to the few smart ones (Arty) firing HE.
A typical brawl.. they come around a corner - and there you are angled and with a dangerous gun.
I positioned myself at the red X and I only had two other tanks to my rear. The others went around the other way. I took shots from three groups (indicated as red arrows).
https://i6.photobucket.com/albums/y230/asleka/map-mountain-passjpg976times974_zpsa5eac398.png~original
Seamus Fermanagh
04-04-2014, 13:38
Almost all of the KV1 and 1s' I have faced have been packing the 122. So I have been slagged by that gun when running my hetz or my marder on many an occasion. I see -- at least on NA -- very few folks using the 85 or the 57 clipper on their KVs. I never see someone using it as a sniper. Sometimes you see people sniping with the Churchhills (since they take 6-8 weeks to reach the front line).
Almost all of the KV1 and 1s' I have faced have been packing the 122. So I have been slagged by that gun when running my hetz or my marder on many an occasion. I see -- at least on NA -- very few folks using the 85 or the 57 clipper on their KVs. I never see someone using it as a sniper. Sometimes you see people sniping with the Churchhills (since they take 6-8 weeks to reach the front line).
122 U-11? The HE derp? I don't know... You are talking to Ivans who played the KV as a combined KV-1 and KV-2. I think the 122 was an option back then as well, but I can't remember anyone using it since we got the 85mm from the T28 in the previous tier. Then it was all about grinding the 152mm Derp gun and the 107mm Zis gun (sniper). I don't really understand why 122 HE derp is a good idea on the Kv-1 as it will run into Tier 7 tanks - that thing would hardly scratch the paint off a KV-3 or a T29 (unless spending gold or ton of credits on HEAT ammo).
Using the 152mm (HE) on the KV-2 against tier 8 tanks, does only 200-300 damage - which just makes them angry. An angry IS3 with the BL9 is not good. That's a 1-2 shot disaster waiting to happen. And he can fire those before the 152 is reloaded.
But it (u-11) does good damage though.. so against lower tiers it could do 2367 dpm while the 85mm "only" does 1920 dpm. the 57 does 2210 dpm. The 85 has 120mm penetration though. Which you need against higher tier.
See.. I think like this, because I want to hurt higher tier tanks. But really you should prep your tank for the enemy on the same tier. As a top tier, your responsibility is to deal with the other top tier tanks.
So.. the 122 fires about 5 shots a minute - but can deal 450 damage if it penetrates something less than 61mm - unless you spend money on HEAT which does 1946 dpm and has 20mm better penetration then the 85mm. Right - so you need to be a wealthy player to use the 122 on the KV-1 for it to be useful.
InsaneApache
04-04-2014, 16:23
Bonus code for 200 gold J1NXSUPPORTSTHEGRANDFINALS.
I had to go through wowp to enable it.
The tier three Marder should penetrate the front of the KV1 fairly easily unless it is angled. Aim for the armour plate with the viewport and mg port on it. Aim for the mg or for the bottom of the view port if possible. If the KV is angled then you will struggle with the RNG, although it is still possible. You could even try some gold ammo if necessary.
I feel your pain though. In my Chaffee, a tier 5, I regularly get put in tier 10 games, (I'm a scout) and the only way I can make any damage to the enemy is by using HE rounds and that's with the Firefly gun on it. So expect more of the same grinding your way up the tree.
The Chaffee gets a 17 pounder? :inquisitive:
Then when you get to the IS-3 it all, somehow, seems worth it. :smg:
Never liked the IS-3 a lot, best moment of my WoT-life was when one thought he could rush my little SU-100M TD and I killed him with my puny 175mm pen through repeated shots into his roof plate before he could even hug me. And I wasn't even in an elevated position. :laugh4:
a "strafferegiment" (don't know the English equivalent)
I think in Englicanameristralia they call a "Strafregiment" a "penal company".
Sometimes you see people sniping with the Churchhills (since they take 6-8 weeks to reach the front line).
:laugh4:
So true, I had some games where I just followed the team around and never really saw any action until we won.
122 U-11? The HE derp?
I think he meant the KV-1S with the 122mm D-5-T.
InsaneApache
04-05-2014, 17:09
The Chaffee gets a 17 pounder?
IIRC the 76mm is the Firefly. That's the top gun on the Chaffee.
The Chaffee has great potential in fighting other tanks thanks to its 76 mm Gun T94 - which is even superior to the 76mm used by the M4A3E8 Sherman. Thanks to its high agility and speed, the Chaffee can hold its own even against some tier 8 heavies in close quarters when used correctly
http://wiki.worldoftanks.com/M24_Chaffee
Chaffee is great, but it's MM is the most brutal in the game while the tide of the meta game is currently flowing against light tanks in general.
InsaneApache
04-06-2014, 09:54
Here's a battle I played in the Chaffee last night. When it goes well, it goes very well.
http://postimg.org/image/s3k3psskb/
Yes the MM can be brutal at times, in tier 10 matches some of the heavies can see further than I can. However, I have a Romulan cloaking device and often get called a cheat or hack at lower tiers. Puts a smile on my face anyroad. :yes:
Seamus Fermanagh
04-07-2014, 18:03
Caused a Pz1-c guy to get killed.
My Marder missed a shot and the 1C zipped behind me for a zipper kill. He kept moving all the way to my 4 o'clock expecting me to keep turning, thus giving him a shot at my newly revealed six. Instead I had moved forward a touch. He missed his first 15 rounds firing at where he thought I would be and had to empty the clip to finish me off. He was blown away while reloading.
All in all, not good for me, but the 1c was neutralized.
However, I have a Romulan cloaking device and often get called a cheat or hack at lower tiers. Puts a smile on my face anyroad. :yes:
Actually despite the fact that most people firmly believe that WoT cannot be hacked this game does have people cheating in it. How effective those cheats are is another matter.
I have myself once used an aimbot back when I stated playing by using code injection. I think they patched that one up eventually. Either way it was pretty useless because the gun never moved fast enough to use the aimbot properly.
The one cheat (or collection of cheats) that I know still works is the Warpack. Yes they ask you for your account details and yes they need you to pay a monthly fee on top of that but it actually works. It has stuff like SPG mode for regular tanks and Sniper mode for SPGs.
In fact the fact that one needs a premium account to use the warpack and that despite being fairly well known it hasn't been patched yet has led to the theories that the creators of warpack and the game devs might be in cahoots. Or even the same people.
Sent from my SM-N900 using Tapatalk
Seamus Fermanagh
04-07-2014, 20:55
... However, I have a Romulan cloaking device... :yes:
%@(&ing Premium members
InsaneApache
04-08-2014, 05:20
%@(&ing Premium members
:laugh4:
No it's 100% crew skill camo. Camo paint. Camo net, Mounted optics and commander with mentor. Oh and BIA.
http://www.wotinfo.net/en/camo-calculator
Seamus Fermanagh
04-09-2014, 05:06
Marder crew over 100% camo and acquiring specialist skills. Probably be in the Stug before they finish those. Probably do BIA after that for all 4.
Need 100 more gold. I can pay for the loader from the LTR to go over at 100% and the Commander at 100%. The others will be 90% but with vent and commander they will function at 101. Anyway, that is the plan.
Questions:
1. Need to build up to the SU100 for my Russians. Which is better to use, the SU76 or the SU85b, to build crew and cash?
2. How do I get more gold without actually paying for it (personal rule on games such as this).
Alexander the Pretty Good
04-09-2014, 23:44
Probably do BIA after that for all 4.
I would recommend against that. BIA only works if all crew has it at 100%, and if you plan on going past the JdPz IV and get the Jagdpanther (which I highly recommend) you're going to need a 5th crewman. And if you plan to keep going down the line and eventually get the JagdTiger (which I think is ok but frustratingly slow) you will need a 6th dude. BIA won't work while you are training the new tankers. So it's up to you, but I wouldn't (re)train any crews to have BIA until I know I won't need any more guys moving down the line.
I also would save your gold and just grind the 10% training for everybody. It's a pain, but the gold can be put to better use in demounting equipment from tanks, which saves you millions of credits if you do it just a few times.
--------------------
1. SU-85b. You face bigger enemies, meaning you can do more damage, meaning more XP and credits. Also I think the 85b is better for its tier than the 76 is at its tier (though both are pretty nasty).
2. You can install World of Warplanes (also from Wargaming, and your WoT account works in WoWp and vice versa) and do the tutorials. I think they give you 1-200 gold for that.
You can enter and win tournaments, but you have to join a team (team size depending on the tournament) and you have to be pretty good to get any good amount of gold. Here's (http://worldoftanks.com/uc/tournaments/861-Skirmish_14/) the current one, which starts over the weekend.
Wargaming was also releasing bonus codes you could redeem for gold due to some e-sports thing that was going on. I netted myself 2-300 gold from the various (usually 50g) codes. You had to be fast and ready to redeem them though. I usually check the Reddit world of tanks subreddit (http://www.reddit.com/r/worldoftanks) for news and they were posting codes there.
Also, April 11 is WoT's yearly anniversary, and there will be two missions you can run over the weekend that each give you 30 gold. I think you can run both once per day, so probably a total of 240 gold for Friday - Mon.
Beyond that there aren't many opportunities for free gold. You could go to wargaming events where they usually give out codes for redeemable gold or low-level premium tanks. Other than that, convince someone to buy you a WoT gift card for your birthday. :P
Alexander the Pretty Good
04-10-2014, 22:48
Hey so you can reset your password for 300 gold right now:
http://worldoftanks.com/en/news/19/change-your-password-event-2014/
And the weekend events have been officially announced:
http://worldoftanks.com/en/news/22/world-tanks-3rd-anniversary-weekend/
If you put your nose to the grindstone (heh) you can make 960 playing Fri - Mon.
InsaneApache
04-11-2014, 05:24
That's over 800 free gold I've got this month. Nice.
Seamus Fermanagh
04-11-2014, 16:19
Threw the old hetzer crew out of barracks and into stug
I love the stug. The crew wasn't retrained, one of my matches featured tier 7, I never touched a gold round, and in 4 matches I have 3 wins, 3 kills for two deaths, and I am dealing out damage at over 3 for every 1 taken. I love the stug.
Not sure I will get more gold during this event, but I think the advice about not going for crew is good. Thanks.
Seamus Fermanagh
04-18-2014, 17:44
Stug is still fun, though my initial MM easy rounds were replaced with tougher ones to bring me back to my mean. I am apparently not a good player according to the assessment tools. Still, I will continue to enjoy so come over to NA and pad your stats on me.
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