View Full Version : World of Tanks - Free to play Panzer MMO
Alexander the Pretty Good
04-18-2014, 23:58
I've been getting a lot of crashes in 9.0. Went so far as to do a complete reinstall (pain in the neck getting my settings right again) and upgraded drivers etc. Still crashing. Going to put the game on hold until they sort that out...
I've been getting a lot of crashes in 9.0. Went so far as to do a complete reinstall (pain in the neck getting my settings right again) and upgraded drivers etc. Still crashing. Going to put the game on hold until they sort that out...
You could try this:
http://ftr.wot-news.com/2014/04/18/wot-game-crash-bug-fix/
So far I just got a texture oddity once, otherwise the game seems quite improved. I like the new aimpoints, they are far easier to find than the black crosshairs at times, not sure whether they weren't introduced earlier though. The HD tanks and the new lighting etc. look really nice as well.
Seamus Fermanagh
04-19-2014, 05:32
You could try this:
http://ftr.wot-news.com/2014/04/18/wot-game-crash-bug-fix/
So far I just got a texture oddity once, otherwise the game seems quite improved. I like the new aimpoints, they are far easier to find than the black crosshairs at times, not sure whether they weren't introduced earlier though. The HD tanks and the new lighting etc. look really nice as well.
looks great, but ctd is about one game in 10 for me with my stug. Not really happening with the others though.
I've not had any issues that are specific for 9.0. The issues I have has been occurring since 8.5 (lag spikes and occasional game freeze caused by graphic card driver crash).
On the other hand... I finally researched and bought the Tiger.
https://i6.photobucket.com/albums/y230/asleka/shot_003_zps460a906e.jpg~original
The HD render is just damn good looking.
InsaneApache
04-20-2014, 07:58
I was talking with my lad about the Tiger H yesterday. Now I reckon it's had a discreet buff. He's not so sure. The thing is, when I first got it, it was, frankly, crap. Everyone seemed to want to kill you. And did very often. Games might last 5 mins if your lucky. These days though I go up against IS-3s and still lose but they are down to 20% and don't last long after an encounter.
Or perhaps I've just learned how to use it properly. :creep:
Tip: When encountering other tanks turn your hull so it faces them at 45%. That way the block armour works like sloping armour. Have fun with it mate.
Tip: When encountering other tanks turn your hull so it faces them at 45%. That way the block armour works like sloping armour. Have fun with it mate.
45% may be a bit much, since the side armor is not as strong as the frontal armor. Although tracks can work as magic armor.
My M103, Centurion 7/1 and T-54 in HD make me hope 9.1 will bring at least 20 HD models. I once drove my M103 over a small rock back and forth until I got hit from two sides just to see the individual roadwheel movement...
Alexander the Pretty Good
04-22-2014, 02:44
So I found that setting the graphics details to "standard" instead of "improved" has so far rendered me crash-free. It's a shame though, the game looks pretty old with almost no bells or whistles. Hopefully they patch this stuff soon.
45% may be a bit much, since the side armor is not as strong as the frontal armor. Although tracks can work as magic armor.
Yeah.. many Tiger drivers do this, and when you shoot out their engine they cry HACKZOR. half of 45 degrees on the side amour (Side Scraping) will give the desired effect... But then your 100mm front armour is vulnerable. The best way is to wiggle when facing a enemy... and you might be lucky to have the correct angle when the shot comes.
Playing in tier 9 games is more or less useless as the mighty guns of top tiers will penetrate at all angles. Tiger P is better at this with its double front plating.
My M103, Centurion 7/1 and T-54 in HD make me hope 9.1 will bring at least 20 HD models. I once drove my M103 over a small rock back and forth until I got hit from two sides just to see the individual roadwheel movement...
I have been looking, but I can't see the obvious individual movement, but then again - no Havok = shitty emulation. The tracks still magically move through objects instead of over them (e.g. railroad tracks).
The best way is to wiggle when facing a enemy... and you might be lucky to have the correct angle when the shot comes.
That's so gamey, I probably wouldn't even do it if it made me invincible...
As for individual wheel movement, it's efinitely there but depends on where you go or what you drive over. And the shitty emulation does at least not reuce your fps horribly and I've hardly noticed it so far. Either way it is not worse than before, it's an improvement.
Also this:
http://ftr.wot-news.com/2014/04/22/hotfix-9-0-1-is-coming/
InsaneApache
04-23-2014, 07:41
Also this:
http://ftr.wot-news.com/2014/04/22/hotfix-9-0-1-is-coming/
Just got this off the forum.
At this moment, we are aware of the existence of some problems with some AMD Phenom/FX processors. I believe you already set the affinity of you CPU to only run the game with one core, and that is the temporary solution we are giving to players until our developers can solve the problem completely and release a hot fix.
We are really sorry for the situation and we hope you can still play normally despite this issue. Do not hesitate to contact us at any time if you have any further doubts or if the problem is not solved."
Been going potty trying to get into games this last week. Last night it was 5 mins into a game before I managed to get in. Went and watched a dvd eventually.
As for individual wheel movement, it's definitely there but depends on where you go or what you drive over. And the shitty emulation does at least not reduce your fps horribly and I've hardly noticed it so far. Either way it is not worse than before, it's an improvement.
Probably... I have (I think) only two HD models (Tiger 1 and Hellcat) and the only one I have checked is the Tiger... but it doesn't have very noticeable suspension with the three rows of track wheels. I guess they are just preparing the game for Havok by modelling the tanks as they ought to be. The Havok engine will utilize these models beautifully.
Seamus Fermanagh
04-23-2014, 22:16
Note: sniper tanks do not fare well against 6 opponents who coordinate a bit....just saying...R.I.P MS-1.
Seamus Fermanagh
04-24-2014, 21:32
So far, while I have faced a number of tough opponents in my stug, my current bane is the KV-2. This thing is a total beast and often carries a match even against tier 7. The gun can wreck some tds in a couple of shots even without penetrating and a pen shot will ace the TD. Though it has heavy tank slowness of traverse and a slow turrent, the combined traverse actually covers the KV-2 pretty well, at least from a single opponent.
What thoughts do you all have (aside from side shooting) on the impact of this tank and the best ways to cope with it (aside from emulating a rabbit when one is nearby, that I have already worked on).
Alexander the Pretty Good
04-24-2014, 22:59
If you're in tier 6 or below and facing a KV-2, you're going to need to use teamwork to beat it. More specifically, you're going to have to use your teammates as meat shields. At its fastest, a KV-2's reload is around 25 seconds. When he shoots, move in and hit him as many times as you can before you get out of the way for his next shot. His hull has the same frontal weaknesses as the KV-1, but ideally you shoot him in the side of his turret while he's distracted by your teammates.
KV-2 was fun. It can pen and one-shot both Panthers and Jagdpanthers from the side. You just can't afford to get overwhelmed.
Considering KV-2 is thrown into tier 7 and 8 matches and seldom find itself as a top tier, finding and shooting Stugs are a good and deserving treat for the KV-2. :sneaky:
It used to be KV-3 that inhabited the tier 6 slot... now that is a tough nut to crack for the Stug.
Seamus Fermanagh
04-25-2014, 15:12
Considering KV-2 is thrown into tier 7 and 8 matches and seldom find itself as a top tier, finding and shooting Stugs are a good and deserving treat for the KV-2. :sneaky:
It used to be KV-3 that inhabited the tier 6 slot... now that is a tough nut to crack for the Stug.
Fought in a match with one, once, but it was on the other side of the map. It only got one kill, but it absorbed most of the shots from half our company while his buddies wiped that side of the map clean. My side lost more normally, but the end result was me dying near our flag facing 3-4 mediums and TDs. The KV-3 never reached me. I suspect you are correct as to my efficacy against it.
InsaneApache
04-25-2014, 21:37
Remember, don't just hide. Fire and move applies to TDs as well.
I was talking with my lad about the Tiger H yesterday. Now I reckon it's had a discreet buff. He's not so sure. The thing is, when I first got it, it was, frankly, crap. Everyone seemed to want to kill you. And did very often. Games might last 5 mins if your lucky. These days though I go up against IS-3s and still lose but they are down to 20% and don't last long after an encounter.
Or perhaps I've just learned how to use it properly. :creep:
Tip: When encountering other tanks turn your hull so it faces them at 45%. That way the block armour works like sloping armour. Have fun with it mate.
It din't get a discreet buff - it got a proper and in your face buff a patch or so ago. In particular the rate of fire was buffed and the tank is now bordline over powered in many player's opinon. I've always thought it was great, now it is a killer.
Yeah.. many Tiger drivers do this, and when you shoot out their engine they cry HACKZOR. half of 45 degrees on the side amour (Side Scraping) will give the desired effect... But then your 100mm front armour is vulnerable. The best way is to wiggle when facing a enemy... and you might be lucky to have the correct angle when the shot comes.
Playing in tier 9 games is more or less useless as the mighty guns of top tiers will penetrate at all angles. Tiger P is better at this with its double front plating.
The point of side-scraping is to maximise your frontal armour as best you can while making sure that your side armour is at an auto-bounce angle to the incoming fire (ie a ricochet will occur if they hit your side due to a 70 degree angle). Or they may track you. Sensible players will do this with cover to protect their front, like a building which comes in handy while reloading too.
So far, while I have faced a number of tough opponents in my stug, my current bane is the KV-2. This thing is a total beast and often carries a match even against tier 7. The gun can wreck some tds in a couple of shots even without penetrating and a pen shot will ace the TD. Though it has heavy tank slowness of traverse and a slow turrent, the combined traverse actually covers the KV-2 pretty well, at least from a single opponent.
What thoughts do you all have (aside from side shooting) on the impact of this tank and the best ways to cope with it (aside from emulating a rabbit when one is nearby, that I have already worked on).
The KV2 is slow, blind, inaccurate and has a long aim time and reload time. Also the 152mm rounds fly slow. He isn't going to hit anything with the 152mm if he has to turn his tank and/or turret. So keep moving. When he fires and (hopeful misses) then you can plant a shell or two before he is ready again. Like all KV model tanks aim for the strip of armour with the MG port and vision slits etc, preferably aim for those weakspots in particular. If he is focussing on some other unfortunate then he is easy meat. If the KV2 is using the 107mm then bitch at him and call him a noob for missing the point of the tank (and run faster).
Seamus Fermanagh
04-27-2014, 18:59
Remember, don't just hide. Fire and move applies to TDs as well.
Hiding works for one shot, perhaps two if the tank is one of the first sighted and their turret is facing the wrong way. After that you move or the arty has already killed you -- TDs are the prime target cause they can rack up a kill and not just ho-hum damage on another Heavy.
Anyway, I don't mind a foliage to hide, but I generally prefer hard cover -- too many folks are too skilled at hitting targets protected solely by foliage. Rock or a house are far better.
Seamus Fermanagh
04-27-2014, 19:05
...The KV2 is slow, blind, inaccurate and has a long aim time and reload time. Also the 152mm rounds fly slow. He isn't going to hit anything with the 152mm if he has to turn his tank and/or turret. So keep moving. When he fires and (hopeful misses) then you can plant a shell or two before he is ready again. Like all KV model tanks aim for the strip of armour with the MG port and vision slits etc, preferably aim for those weakspots in particular. If he is focussing on some other unfortunate then he is easy meat. If the KV2 is using the 107mm then bitch at him and call him a noob for missing the point of the tank (and run faster).
I have noticed the slow reload. I managed to hit one about 5 times (3 pen) while it moved up to duel a medium. I shot it in the back of the head for a kill when it was spinning the turret to kill the medium. Teamwork for the win, of course. Still a tough target by any measure; more so than the KV-3.
I wonder why so few folks use the 107 -- it seems to me like the best of the best. On the other hand, I think that NA has a lot of folks who prefer the "Derp" gun choices. Seldom see a Hetzer with anything else, NEVER see a stug b with anything else, 122 and 152 derp common on the heavier Russians and plenty of panzer 3/4s etc. using the 105. Only ones with long AP as first choice regularly seem to be the stug G and the hellcat/jacksons.
Is this true on the other servers I wonder.
Anyway, I don't mind a foliage to hide, but I generally prefer hard cover -- too many folks are too skilled at hitting targets protected solely by foliage. Rock or a house are far better.
Have you tried to hide behind foliage? (about 10m or so... if you can even measure that in game anyway) Apparently if you hide in it.. you will be revealed as soon as you shoot... hiding a bit behind it will keep you hidden even if you fire your gun.
It's relatively simple. There are certain points on your tank that, if they stick out, will let the enemy discover you. As such you should always hide behind and not right inside a bush. It has to visually cover you. When you are within a certain distance of a bush, so that you can look through it in sniper mode and you fire your gun, then the bush will not cover you anymore for about 5 seconds (firing your gun also triggers a visibility check on the server right away). If you stand behind the bush and cannot look through it, firing your gun will not remove the cover.
Since some people abused this by moving backwards a bit before firing (after spotting the enemy themselves), there are plans to rework the system so it cannot be exploited as easily anymore, so far that hasn't happened though AFAIK.
Seamus Fermanagh
04-28-2014, 00:51
Have you tried to hide behind foliage? (about 10m or so... if you can even measure that in game anyway) Apparently if you hide in it.. you will be revealed as soon as you shoot... hiding a bit behind it will keep you hidden even if you fire your gun.
5-10m behind if possible -- a few folks taught me the error of the former strategy.
I wonder why so few folks use the 107 -- it seems to me like the best of the best. On the other hand, I think that NA has a lot of folks who prefer the "Derp" gun choices. Seldom see a Hetzer with anything else, NEVER see a stug b with anything else, 122 and 152 derp common on the heavier Russians and plenty of panzer 3/4s etc. using the 105. Only ones with long AP as first choice regularly seem to be the stug G and the hellcat/jacksons.
The whole point of the KV2 is the 152mm. It isn't available on any other tank. It is the king of derps. Any KV2 with the 107mm is a wasted KV2 and IMO a wasted slot on the team. They should just be using the T150 which is a far better platform for the 107 and, in truth, a better tank all round.
The Hetzer usually has the 105 because the HE rounds can do massive damage to many of the tanks which it can meet since they are often thinly armoured. Plus, again, the 105 derp is a feature not seen everywhere at that tier. I'm not even sure if the Stug B has a viable alternative. Some people use the 122mm on the KV1 but I didn't get on with it, preferring the rapid fire 57mm. The Pz 3/4 can't mount the 105 IIRC (unless 9.0 changed it) while I've not paid attention to the changes to the Pz 4. I've recently started using the 105 on the Stug G and it is more fun than the long gun IMO.
It's relatively simple. There are certain points on your tank that, if they stick out, will let the enemy discover you. As such you should always hide behind and not right inside a bush. It has to visually cover you. When you are within a certain distance of a bush, so that you can look through it in sniper mode and you fire your gun, then the bush will not cover you anymore for about 5 seconds (firing your gun also triggers a visibility check on the server right away). If you stand behind the bush and cannot look through it, firing your gun will not remove the cover.
Since some people abused this by moving backwards a bit before firing (after spotting the enemy themselves), there are plans to rework the system so it cannot be exploited as easily anymore, so far that hasn't happened though AFAIK.
I would hope that it doesn't get changed - learning such nuances is part of learning the game and it would be a shame to see it dumbed down too much.
Seamus Fermanagh
04-28-2014, 03:00
The whole point of the KV2 is the 152mm. It isn't available on any other tank. It is the king of derps. Any KV2 with the 107mm is a wasted KV2 and IMO a wasted slot on the team. They should just be using the T150 which is a far better platform for the 107 and, in truth, a better tank all round.
The Hetzer usually has the 105 because the HE rounds can do massive damage to many of the tanks which it can meet since they are often thinly armoured. Plus, again, the 105 derp is a feature not seen everywhere at that tier. I'm not even sure if the Stug B has a viable alternative. Some people use the 122mm on the KV1 but I didn't get on with it, preferring the rapid fire 57mm. The Pz 3/4 can't mount the 105 IIRC (unless 9.0 changed it) while I've not paid attention to the changes to the Pz 4. I've recently started using the 105 on the Stug G and it is more fun than the long gun IMO.
I would hope that it doesn't get changed - learning such nuances is part of learning the game and it would be a shame to see it dumbed down too much.
I meant panzer 3s and 4s as a generic, not the specific 3/4 model -- forgot about that and sorry to create confusion.
I take your point on the KV-2...it's role is typically that of a brawler/wall of steel and it isn't necessarily supposed to be subtle.
In general, however, you and I have a difference in style. You appear to love the close-in hammer blow, whereas I would be content to snipe you from next week if at all possible. One of the things I like most so far in WOT is that both styles can add to the game. I have seen numerous other games that seemingly degenerate into backshotting and knifing and may the faster ping win.
I would hope that it doesn't get changed - learning such nuances is part of learning the game and it would be a shame to see it dumbed down too much.
I hope it gets changed to a more realistic system that can't be abused in a very gamey way but still provides you with some cover.
Yopu may think it's fun to shoot at enemies from 60m away and be completely invisible because you move 10cm back before you shoot, but for the other side it's frustrating and almost a cheat.
Alexander the Pretty Good
04-28-2014, 23:58
The 107mm is brilliant on the T-150, which has more armor and a bit more agility than the KV-2. But it isn't accurate enough on the KV-2, and the the KV-2 also relies on the 152 as a standoff weapon. If it has the 107mm, two tanks can easily swarm it, because they can afford to take 2-3 hits before the KV-2 finishes it. With the derp, the KV-2 can usually kill at least one of the two tanks considering rushing it.
If you like sniping Seamus, you're going to (eventually) love the JPanther. Great gun selection once you have the 88mm and 105mm unlocked, as you have the agility to act as a medium in a pinch.
Yopu may think it's fun to shoot at enemies from 60m away and be completely invisible because you move 10cm back before you shoot, but for the other side it's frustrating and almost a cheat.
No more or less cheating than popping out from behind a rock to blast somebody and then retreating back behind the rock like a coward. Vision control is a critical element of the game. Knowing when you are spotted (6th sense in particular) and when you can spot the enemy wins fights.
Seamus Fermanagh
04-29-2014, 01:16
I hope it gets changed to a more realistic system that can't be abused in a very gamey way but still provides you with some cover.
Yopu may think it's fun to shoot at enemies from 60m away and be completely invisible because you move 10cm back before you shoot, but for the other side it's frustrating and almost a cheat.
Could you supply me with a list of such players? Most of the ones I face laugh at bushes and nail me anyway. Hard cover ftw
The foliage trick can be rather bothersome as it can hide allies as well.. I am usually not using the mini-map or watching the messages when in sniper mode and when I see red contour I usually take the shot. When I see it not hitting home and the red enemy retreats behind hard cover, I go looking for other targets... then on the chat a T54 calls foul... apparently he had been sitting in front of this enemy and soaked my shot. I didn't see him at all.. only the enemy tank. Too bad I got a high roll with the T30 :sweatdrop:
No more or less cheating than popping out from behind a rock to blast somebody and then retreating back behind the rock like a coward. Vision control is a critical element of the game. Knowing when you are spotted (6th sense in particular) and when you can spot the enemy wins fights.
No, when you fire from behind a rock, you have to at least partially expose yourself and can be spotted. With the bush you can fire without getting spotted and spot for yourself. The idea is that the pspotting tank cannot fire without exposing itself while the allies can fire at the enemies from further behind. A single tank is not supposed to spot and then fire without getting spotted unless he is far enough away to be outside the enemy view range or has enough camo left even when firing. At least this is the intention of the developers and apparently they want to change the system because they are not happy with how it works now, it kind of favors camping behind a bush and makes passive scouting less useful after all.
Seamus Fermanagh
05-13-2014, 04:00
My single best outing to date. Top half in a tier 4/3 mixed game, ruinberg encounter, driving my m8a1 (all but t49 researched; all equipped). 8k, TG, HC.
This yank TD line is, taken as a whole, OP. You start in the t-18 (t2 brute, faster and better armored than almost anything it faces; 75 Derp ruins t1), then you segue to the T82 (speed, no armor, but the 105 derps all tier twos and most of its fellow tier threes), M8a1 (top gun hits as hard as any tier4 75 in the game and the m8a1 has good speed and fairly well sloped if somewhat thin armor); next you ride the t49, with a better 75/76 gun, even more speed, sloped armor and an enclosed hull -- easily rivals the stug 3g for best TD in tier (though some love the toaster better). After "suffering" through all of this, you step up to the Hellcat which, with the 90mm, can fight any tank in the game with some hope of contributing -- and which tears its tier 6 opponents apart.
None of the tanks in this line are so overpowering that they "break" the game, but there just isn't a bad experience in the process. Very little feels like a "grind."
My single best outing to date. Top half in a tier 4/3 mixed game, ruinberg encounter, driving my m8a1 (all but t49 researched; all equipped). 8k, TG, HC.
This yank TD line is, taken as a whole, OP. You start in the t-18 (t2 brute, faster and better armored than almost anything it faces; 75 Derp ruins t1), then you segue to the T82 (speed, no armor, but the 105 derps all tier twos and most of its fellow tier threes), M8a1 (top gun hits as hard as any tier4 75 in the game and the m8a1 has good speed and fairly well sloped if somewhat thin armor); next you ride the t49, with a better 75/76 gun, even more speed, sloped armor and an enclosed hull -- easily rivals the stug 3g for best TD in tier (though some love the toaster better). After "suffering" through all of this, you step up to the Hellcat which, with the 90mm, can fight any tank in the game with some hope of contributing -- and which tears its tier 6 opponents apart.
None of the tanks in this line are so overpowering that they "break" the game, but there just isn't a bad experience in the process. Very little feels like a "grind."
Of that TD line I kept the T18, Hellcat, T28 Prot and T30. They are indeed most enjoyable - each with its own play style. I haven't decided yet if I'll be getting the T110E4. I'll unlock it for sure when I get that far. It is still a feared tank in the game.
Hellcat is ear-marked for significant mobility nerfs.
Seamus Fermanagh
05-14-2014, 14:03
Hellcat is ear-marked for significant mobility nerfs.
But the historical 'cat really did have that speed. The "didn't really happen" factor was the 90mm gun, not the speed.
Of course, historicity is of limited concern in WoT -- witness the hammering power and effectiveness of the dreaded M4 Sherman.
Historically the crew would have probably gotten knocked out had it used that speed over hilly terrain instead of a road.
And the Sherman probably looks stronger than it did because it faces different tanks most of the time and can easily be upgraded to a standard that was historically very rare (76mm gun) or probably not as useful against other tanks (derp gun). Just like the Ferdinand and the KT do not look as well armored as they would historically (although some say steel quality was sometimes horrible on them) when they face IS-3s with guns those never historically had while they get guns themselves they never fielded in the real war.
Balance-wise it's kind of necessary though, apparently. If people could only choose from historical tanks I think we'd have to wait for the dozens of required allied tank players all the time only to have those KTs have their gear boxes break apart 2 mins after battle start. ~;)
If you want a more realistic tank game, I would suggest WarThunder Ground Forces.
Now that is the way a tank game should be. If a shot penetrates - your dead.
https://i6.photobucket.com/albums/y230/asleka/2014-05-14_00001_zpsc1105631.jpg~original
Seamus Fermanagh
05-15-2014, 00:55
If you want a more realistic tank game, I would suggest WarThunder Ground Forces.
Now that is the way a tank game should be. If a shot penetrates - your dead.
Most penetrations either wrecked the tank or did serious bad things to crew or internal components...not just -110HP
I'd try it but I can't as it's not even open beta yet.
And last I heard it's all about camping because when you move, you always move into a trap and he who camps always gets the first shot because it takes ages to aim after moving.
I totally get how it's realistic, but I'm not sure whether it wouldn't bore or frustrate me endlessly.
Either way, the Hellcat nerf is cancelled for 9.1: http://ftr.wot-news.com/2014/05/14/storm-9-1-tank-changes-cancelled/
I'd try it but I can't as it's not even open beta yet.
And last I heard it's all about camping because when you move, you always move into a trap and he who camps always gets the first shot because it takes ages to aim after moving.
I totally get how it's realistic, but I'm not sure whether it wouldn't bore or frustrate me endlessly.
There is a little "cheat" in arcade mode. When you move the cursor over an enemy tank your cross-hairs changes colour depending on the chance of penetration. This might lead some to camp more and just scan the terrain with the sights hoping for a green cross-hair even though you haven't really spotted an enemy. This might change soon (won't turn green unless tank is visually spotted).
Besides that, there is no aim time as you know it in WoT. When you fire, your tank "move" and your vision is clouded by the smoke, but you don't have to wait for any aim time to finish before taking the shot. Put your cross-hair on the target and shoot. Unlike WoT you need to factor in ballistics (that's what the "cheat" helps you with in Arcade). Aim above the target on long ranges. You train for this in Arcade with the "cheat" and you learn where to aim, because in Realistic mode, you don't have your little helper and you have to guess where to aim. Bad shooters needs closer range. I am guessing this would be a perfect game for a TD lover as they truly have better guns. In my picture I have the Su-76 which has a gun similar to the T-34 and the T-28 (76 mm), but it is so much better at long ranges than its contemporaries. And you can get HEAT round for it (same penetration no matter the distance).
It's not like the first shot is likely gonna kill you (all though that might be different in higher tier and it does happen in lower tiers on a very good aimed shot - e.g. ammo rack through a weak spot), some tanks can take a beating (t-28 and my Su-76) but as I said, if a shot penetrates it will destroy something, and usually ammo or fuel = dead tank. I have been up against some really good players, who will disable your gun, then tracks and move closer for inspection. That might be frustrating, but you have usually more tanks to field the game with (up to 3 (reserve) of the same type). And you can have as many as 5 crews without spending gold on slots. Each with maybe 2 tanks pr crew. That would be 10 tanks you can put into action in the same game. The funny thing is... they are the same crews you use on your planes. So you take your Bf109 F4 Expert crew and put it into a Pz II (they'll be as novice as any new crews in a tank - no help being highly qualified pilots, gunners or ground crew).
I didn't start my Soviet "campaign" so I had only the 3 reserve crews when I started playing ground forces.
Getting into the game pre-open beta is a buy-in. I bought the cheapest package. €20 for 2 premium tanks (tier 1) 2000 gold and 2 weeks of premium account. And you get into the closed beta. That is about 160 NoK and not enough to buy a pizza around here, so I think it is a bargain. Besides - ground forces is not a new client, so you get to use your war-thunder client with the added benefit of extra gold and premium account when grinding those planes. The tank battles is an event running during 12:00 GMT to 20:00 GMT so its not open 24/7. there is another time slot that starts at 01:00 GMT but that is in the middle of my night so I don't know the exact time it ends. In the closed beta the tank upgrades and prices is cheap, so you don't deplete you lions. A new tank might cost <1000 lions and upgrades ranges around 50. I guess the prices goes up the neared tier 5 you get. But compared to the planes - its really cheap. And you can take a round in your favorite plane and bring in another 100 000 lions anyway :sneaky:
HAHA... I might have been a little premature buying that package. The game has just released version 1.41 of WarThunder and it has Ground Forces in Open Beta. And as they announced, my account has been wiped :wall:
Linky (http://warthunder.com/en/news/587/current/)
I tested it a bit tonight after downloading it from Steam. I haven't tried maxing the graphics yet but on High they are not all that amazing so far, tanks look okay but the terrain has too bright colours in many places it seems. When I aim at other tanks in external view (because the F-keys for view change didn't do a thing and the one time I accidentally got to the ironsight mode and didn't want it, I struggled to get out) it's relatively hard to see anything as the picture seems a bit blurry/unsharp, you cannot see details on enemy tanks and if they're not relatively close they just seem to blur into the terrain even if the red name shows up above them. Might be a graphics setting thing, but it wasn't all that impressive.
Key settings are a complete mess and just symptomatic for the confusing and badly made interface of the entire game. And I almost never complain about interfaces, but WarThunder somehow manages to take the cake. It's manageable and a bit better than in the early beta, but it still requires way too much work just to get somewhere and to get back. The control settings are confusing and since it apparently found my old settings, none of the tank keys were assigned to anything or maybe a joystick. Either way when it told me I neded to assign a key for fire extinguishers, I couldn't find them anywhere until it kicked me out of the menu because the match was over.
As for the actual gameplay and realism, the Panzer II in the game (arcade mode) would be perfect for drifting competitions and since the graphics didn't allow me to see anything at a distance and the 20mm cannoit penetrate anything at a distance either, I ended up playing it very similar to WoT, by moving as close as possible to the enemieswith a hill for cover and trying to hit their vulnerable sides as apparently their front was impervious, including the lower hull and so on. And once I got a bit used to the clunky controls, where gears need to be shifted to go backwards but not forwards, and learned to not stand around too much because everyone gets a magic off-map artillery strike that obliterates everything in a certain area, I managed to kill some enemies which were dumb enough to show me their weak sides. Against Russian T-26 you hardly stand a chance though apparently as they have a proper gun and are also relatively immune to the 20mm. Ammo upgrades might change this but only the last of three actually yields a penetration improvement, the others seem relatively useless.
Funnily enough it was the scary looking StuG-III that hit me twice and didn't kill me and then died somehow. It did set me on fire though, which apparently didn't do much for about a minute while I was trying to find the key to extinguish it in the controls menu.
I will definitely test it a bit more, play with the settings and so on, but I definitely don't see the big WoT killer yet, in many places the game seems really random and enemies just die to whatever because there is hardly a visual indicator for anything apart from the enormous white letters it plaster onto the screen after every salvo, indicating the amount of lions and stuff you got for a single salvo.
Oh and lastly, I was not impressed that it doesn't even allow me to view the russian tech tree at all after I chose the German tank one. The planes I unlocked for Germany months ago still seem to be unlocked, but I alos remember trying the Russian planes back then, they seem unavailable now. US tree was also blocked until I get 9 whatevers against other players, British and Japanese airplane trees were available. :dizzy2:
I tested it a bit tonight after downloading it from Steam. I haven't tried maxing the graphics yet but on High they are not all that amazing so far, tanks look okay but the terrain has too bright colours in many places it seems. When I aim at other tanks in external view (because the F-keys for view change didn't do a thing and the one time I accidentally got to the ironsight mode and didn't want it, I struggled to get out) it's relatively hard to see anything as the picture seems a bit blurry/unsharp, you cannot see details on enemy tanks and if they're not relatively close they just seem to blur into the terrain even if the red name shows up above them. Might be a graphics setting thing, but it wasn't all that impressive.
Key settings are a complete mess and just symptomatic for the confusing and badly made interface of the entire game. And I almost never complain about interfaces, but WarThunder somehow manages to take the cake. It's manageable and a bit better than in the early beta, but it still requires way too much work just to get somewhere and to get back. The control settings are confusing and since it apparently found my old settings, none of the tank keys were assigned to anything or maybe a joystick. Either way when it told me I neded to assign a key for fire extinguishers, I couldn't find them anywhere until it kicked me out of the menu because the match was over.
As for the actual gameplay and realism, the Panzer II in the game (arcade mode) would be perfect for drifting competitions and since the graphics didn't allow me to see anything at a distance and the 20mm cannoit penetrate anything at a distance either, I ended up playing it very similar to WoT, by moving as close as possible to the enemieswith a hill for cover and trying to hit their vulnerable sides as apparently their front was impervious, including the lower hull and so on. And once I got a bit used to the clunky controls, where gears need to be shifted to go backwards but not forwards, and learned to not stand around too much because everyone gets a magic off-map artillery strike that obliterates everything in a certain area, I managed to kill some enemies which were dumb enough to show me their weak sides. Against Russian T-26 you hardly stand a chance though apparently as they have a proper gun and are also relatively immune to the 20mm. Ammo upgrades might change this but only the last of three actually yields a penetration improvement, the others seem relatively useless.
Funnily enough it was the scary looking StuG-III that hit me twice and didn't kill me and then died somehow. It did set me on fire though, which apparently didn't do much for about a minute while I was trying to find the key to extinguish it in the controls menu.
I will definitely test it a bit more, play with the settings and so on, but I definitely don't see the big WoT killer yet, in many places the game seems really random and enemies just die to whatever because there is hardly a visual indicator for anything apart from the enormous white letters it plaster onto the screen after every salvo, indicating the amount of lions and stuff you got for a single salvo.
Oh and lastly, I was not impressed that it doesn't even allow me to view the russian tech tree at all after I chose the German tank one. The planes I unlocked for Germany months ago still seem to be unlocked, but I also remember trying the Russian planes back then, they seem unavailable now. US tree was also blocked until I get 9 whatevers against other players, British and Japanese airplane trees were available. :dizzy2:
You should reset the controls. [V] is the key to change to sniper mode. I had it to flaps up in the game, so I too struggled a little in the beginning using the mouse scroll to get in and out of sniper mode. You need to unlock the upgrade for fire extinguisher before you can use it. Same with repair and air strikes (Stug III doesn't get that btw). Fire extinguisher should be key [7] as indicated on it when it is unlocked and visible on the bottom of your monitor along side your ammo. :beam:
My graphics are very good BTW.. tried nVidia experience suggested settings for that game? I had to turn v-sync on because it gives me more frame-rates than my monitor could handle and thus stressed out my card and crashed the game.
These are my chargrins.
Premium tanks are too OP. They should follow the WoT model for this - making them only good for experience and lions. (you run into T-34 prototype and Sherman in your tier 1 Stug III, which is just insane).
Apparently you can "cheat" by turning grass and particles to minimum, making you able to see tanks that are usually hidden by the cammo such shrubbery gives.
HEAT rounds usually penetrate every shot, but do near no damage. sometimes I need to shoot a tank 4-5 times before it blows up. (Might be you have to actually hit something inside, where ordinary AP rounds will coat the inside of the tank with shrapnel).
meeting closed beta players grinding the same tanks as you isn't particular fun. (in closed beta - those who played the same tanks as you sucked as much as you).
BUT.. IMO it is a better Tank game than WoT, as it is more realistic. WoT seems more a specialized game for tournaments (like SpaceCraft.)
I know this is a World of Tanks thread, but I just thought this was relevant.
This baby took out a KV-1 frontally with one shot. I know Seamus had some trouble in the Stug III. Stock out of the yard, this thing just rocked. Man it is fun being TD in this particular game.
https://i6.photobucket.com/albums/y230/asleka/2014-05-16_00001_zps05e6b730.jpg~original
Apparently you can "cheat" by turning grass and particles to minimum, making you able to see tanks that are usually hidden by the cammo such shrubbery gives.
Although I can't comment on the qualities WTGF since I haven't tried it yet this sort of thing is why WoT has the server-side set up and the spotting system that it does. Cheating with any significant effect in WoT is very difficult, I wonder whether WTGF is so robust in that department?
Although I can't comment on the qualities WTGF since I haven't tried it yet this sort of thing is why WoT has the server-side set up and the spotting system that it does. Cheating with any significant effect in WoT is very difficult, I wonder whether WTGF is so robust in that department?
Yes, absolutely.
As for my experience with WTGF, it's getting better, setting the graphics to "movie" certainly helped, as did using one of the standard keyboard setups and then customizing the one or two key shortcuts I found a bit odd. The feel of the tanks is certainly interesting, the matches are usually over fast because on a few maps hardly anyone even tries to capture the zones so they only change hands once or twice before one team wins (on other maps they are fought over harder apparently). The graphics are much better now but I still don't get how they are better than WoT as one hears so often. The tank textures are better than WoT standard ones, but WoT HD models seem superior and should be more so once they get moving parts with Havoc. I think one can just enjoy both games anyway though, WoT may well have the better payment model however.
Oh, and it's not promising that I have to research 6 vehicles to get to the next tier, that way they force all trees on you. And why is there only one T-54? I thought theoir tank tree charts hasd 2 or 3 versions with different guns?
Seamus Fermanagh
05-17-2014, 22:24
I know this is a World of Tanks thread, but I just thought this was relevant.
This baby took out a KV-1 frontally with one shot. I know Seamus had some trouble in the Stug III. Stock out of the yard, this thing just rocked. Man it is fun being TD in this particular game.
https://i6.photobucket.com/albums/y230/asleka/2014-05-16_00001_zps05e6b730.jpg~original
pretty....
I did not have trouble per se, just commenting on the a-historicality of WOT. In silly old real life, a Sherman driver treated a stug 3g in the bocage with respect and vice versa as either might one shot the other. In WOT, even with a very ahistorical 75/90, a one shot requires a very lucky hit and the Sherman sheds shells or can be tricky to pen at range.
I game it well enough.
I did not have trouble per se, just commenting on the a-historicality of WOT. In silly old real life, a Sherman driver treated a stug 3g in the bocage with respect and vice versa as either might one shot the other. In WOT, even with a very ahistorical 75/90, a one shot requires a very lucky hit and the Sherman sheds shells or can be tricky to pen at range.
I game it well enough.
Ah well, I misread your posts then.
It comes to my mind that the gun that killed most allied tanks was the PaK40 (the horse drawn anti-tank gun). I don't remember who said it, maybe it was one of you guys or some old navy friend of mine.
The gun in the ausf.F is a very similar gun - StuK40 (same projectile but slightly shorter cartridge). You get 4 kinds of ammo for it (AP/HE/HEAT/APCR). Except the HE all shells do easily penetrate the contemporary tanks (rank II).
Spending experience to develop skills for its crew, I can't help notice a few interesting things. Like machine-gun proficiency for the commander and radio-man. I am wondering what they have in mind there? some of the tanks do have a top mounted anti-air? gun. I know there will planes trying to kill you, but some of the tanks do have frontal mounted machine gun ports for the radio-man. What would they shoot on? It remains to be seen how realistically warthunder wants to go, as Tanks seldom fought alone and was more or less support to infantry. Those HE shell would come to play against infantry.
There is a massive map of Kursk in the game... it lacks infantry.
Ugh, the grass thing is actually cheap, I turned the grass and tree slider all the way down in the graphics options and while there is still a bit more foliage around your tank, I could look straight through most of the jungle on the jungle/beach map and spot enemy tanks in there much, much faster.
It's certainly not the first game where having pretty graphics actually puts you at a disadvantage but I was hoping one day we could move beyond that. Apparently not. :sweatdrop:
Seamus Fermanagh
05-23-2014, 16:20
Oy vey but tier 8's are beasts compared to tier 7.
My first 6 -- and SU 100 that was armed with an 85 until late yesterday's grind produced the 100 -- has exposed me to the STA and a few others for the first time. I shot at one chap -- failed to penetrate -- and only figured out a moment later based on subsequent target movement that I had shot him in the rear. 85mm, square hit on rear armor and still NADA. Sheesh.
Driving an SU100 against the 8s you are facing MEDIUM tanks that are faster, accel better, turn equally but also have a turrent, have guns which either pen 99% of the time for significant damage or guns that are 50/50 to pen but explode you in one round. Moreover, level 8 arty are total beasts.
InsaneApache
05-23-2014, 17:59
Weak spots old chap, learn the weak spots.
Then they buff/nerf a tank and you have to do it all over again.
SU100 eh? My you are coming on. Still on the 85 meself but it's such a beast I'm loathed to leave it!
I still suck at playing anything above tier seven. 42% in my Patton after nearly three hundred games! I'm too scared to play my E75 and Patton much at tier nine. Tier seven though is no problem.
InsaneApache
05-23-2014, 21:57
I still suck at playing anything above tier seven. 42% in my Patton after nearly three hundred games! I'm too scared to play my E75 and Patton much at tier nine. Tier seven though is no problem.
I thought it was just me. :sweatdrop:
Expense alone. :sweatdrop::sweatdrop::whip:
Seamus Fermanagh
05-24-2014, 01:13
Weak spots old chap, learn the weak spots.
Then they buff/nerf a tank and you have to do it all over again.
SU100 eh? My you are coming on. Still on the 85 meself but it's such a beast I'm loathed to leave it!
I was firing up his stern! Lord love a duck it should have been a TAD less slathered in armor.
Though I agree with you about the weak points thing. Harder to pinpoint them with the .4 dispersion on the Ruski 100mm though.
My Stug is my favorite for causing havoc. Side shots above the tread just at the back edge of the turret....lovely fireworks sometimes.
Seamus Fermanagh
05-24-2014, 01:13
Weak spots old chap, learn the weak spots.
Then they buff/nerf a tank and you have to do it all over again.
SU100 eh? My you are coming on. Still on the 85 meself but it's such a beast I'm loathed to leave it!
I was firing up his stern! Lord love a duck it should have been a TAD less slathered in armor.
Though I agree with you about the weak points thing. Harder to pinpoint them with the .4 dispersion on the Ruski 100mm though.
My Stug is my favorite for causing havoc. Side shots above the tread just at the back edge of the turret....lovely fireworks sometimes.
https://www.youtube.com/watch?v=1olkUu4LPPk
Seamus Fermanagh
05-27-2014, 02:09
Absolutely hating the T-49. Just gets one-shot killed and moves just fast enough to get into trouble. Only success is firing one shot, running two-or three graph squares, then repeating. Earns next to no experience in process.
InsaneApache
05-31-2014, 16:19
Well I've just about had it. I cannot get into a game these last 48 hours. Watching that red line creep up a bit and then stop at about 25%, then being disconnected, time and again. It started with the 9.0 patch and has got worse since. I even bought some extra memory and up graded my video card, all to no avail.
If that wasn't bad enough, I'm about 10k from unlocking the IndienPanzer.
Any ideas lads?
Seamus Fermanagh
05-31-2014, 16:28
running 9.0 fine here. The load is much slower than 8, taking about 4-5 times longer, but still less than 3 minutes
Not sure....can you uninstall - reinstall without losing the account?
You could try defragmenting the hard drive, if the game files are all over the place, loading should be slower.
Otherwise 9.1 may fix it, I think the test already improved loading times quite a bit for some people.
Not sure....can you uninstall - reinstall without losing the account?
I am sure you can. Account data is server side while all tanks, sounds etc. are client side. You should be able to play WoT from any machine that has the game installed.
I checked to see if there were any problems with the EU servers and ended up playing several hours. Nothing wrong with the servers and I find the game much quicker than pre 9.0
Its probably a faulty install (game + 9.0 faulty update). A clean install should solve this. Just keep your screens and replays when you wipe the old game off the computer.
InsaneApache
06-01-2014, 05:38
A clean install should solve this.
Well I did just that overnight and as you can see was up bright and early. Success!
It might have been when I un-installed XVM, mainly because it was beginning to depress me. I mean 9% success rate, c'mon....
Absolutely hating the T-49. Just gets one-shot killed and moves just fast enough to get into trouble. Only success is firing one shot, running two-or three graph squares, then repeating. Earns next to no experience in process.
The T49 is widely regarded as one of the best vehicles in the game. It is fast, stealthy and has a rapid rate of fire with a good penetration. Typically use it as a punchy scout at the start, a sneaky sniper once the fight starts properly and then a speedy flanker once the field opens up. Here are some good vids and example from some of the best players in the game:
https://www.youtube.com/watch?v=IZWp8LQsqOo
https://www.youtube.com/watch?v=0DT51a7ghhU
https://www.youtube.com/watch?v=wrtv5dlV2ps
Well I did just that overnight and as you can see was up bright and early. Success!
It might have been when I un-installed XVM, mainly because it was beginning to depress me. I mean 9% success rate, c'mon....
XVM is worth using for the minimap information alone, while player info can be handy or merely interesting. Turn off the winchance thing though, it doesn't take into account which tank is in use and frankly can be a self-fulfilling prophecy. I use Aslain's Modpack which has all sorts of mods and configs:
http://forum.worldoftanks.eu/index.php?/topic/35125-090091ct-aslains-xvm-mod-modpack-installer-wpreview-v365-30052014/
InsaneApache
06-05-2014, 13:33
I got the IndienPanzer, what a tank! I've not got the 90mm on it yet.
It got me thinking.
Hidden gems.
Here's a couple that I found.
M7 medium tier 5.
Aufkl-Panther light tier 7 (once fully upgraded)
Cromwell medium tier 6
M4A3E8 medium tier 6
what are yours?
Seamus Fermanagh
06-05-2014, 18:39
I don't know about hidden, but the M8a1 with the big gun was a joy to play at tier 4. Most tier 4s, facing 6s as often as they do, were a hassle.
I also think the Medium Mark 1 plays well -- it requires some finicky handling since it has neither speed nor armor, but makes a real impact on tier one or even two when handled properly.
Seamus Fermanagh
06-06-2014, 14:17
Surprisingly, I am enjoying the Chi-Ni. Even though the crew is mediocre (transfers without gold), it contributes surprisingly well. Not a battle winner, but a steady participant with decent maneuverability and a very low silhouette.
So far, however, I have noticed that the low tier Japanese tanks are prone to crew kills.
Type 59... my most played tank, not because it brings in the dough. I simply enjoy its all-round purpose.
Playing for fun (not as a part of a purposeful grinding):
- GW Panther (hilarious arty) VII
- T28 Prototype (slow but very good in a defensive play style) VIII
- IS4 (I just rock in this tank) X
- AMX13 90 (hilarious) VIII
Awful tanks
- IS8 (I swear this tank is cursed) IX
- E50 (got the nerf = unplayable) IX
- Lorraine 40t (unplayable since it got lifted to tier IX) IX
My latest "hidden gem" is the tier four Japanese light tank the Ke Ho, little ninja that it is.
InsaneApache
06-18-2014, 15:22
My latest "hidden gem" is the tier four Japanese light tank the Ke Ho, little ninja that it is.
The tier IV medium is a bit of a beast as well, especially with the 57mm mounted.
Seamus Fermanagh
06-24-2014, 13:35
Following a series of password kerfluffles, I have "re-rolled" my account. Look for Seamus_Armagh if you wish to hunt me down.
So far, at just over 1k battles, I do not have anything bigger than a tier 3....and only two of those. I am grinding this hard and slow, but I will NOT gad about in tiers 5 and 6 without crews with AT LEAST one completed skill across the crew.
Saw a seal-clubbing backfire the other day. T-18 driver was tracked early and taken out in a deluge of fire before he could make a hit. After the match, noted that he had 33k+ battles.....about 10k more than the entire company facing him. LIke watching a Harp Seal cub spin around and slap a hunter senseless...beautiful.
Seamus Fermanagh
08-10-2014, 06:27
Any thoughts on 9.2?
I like fiery crescent but dislike the changes to cliff and el hassuf -- lots of nice sniper lurks casually wiped out
InsaneApache
09-02-2014, 15:33
Hehe I got the KV-2 for a laugh. Big gun, BIA, crew grub and it now takes under 19 seconds on a re-load. They think they're ok then BOOM! gone. I took out a full life KV-1S with one shot. Man was he as mad as hell at me! The things he said to me even made me blush.
Deep joy indeed.
Seamus Fermanagh
09-02-2014, 18:49
Hehe I got the KV-2 for a laugh. Big gun, BIA, crew grub and it now takes under 19 seconds on a re-load. They think they're ok then BOOM! gone. I took out a full life KV-1S with one shot. Man was he as mad as hell at me! The things he said to me even made me blush.
Deep joy indeed.
It is amazing how many people will scream "hacker" at you....rather than check the game mechanics that you used to beat them.
I've never faced someone who bothered with both rations and BIA on a KV-2....and one extra round per minute on that beast would be REALLY scary.
InsaneApache
09-02-2014, 19:07
and one extra round per minute on that beast would be REALLY scary.
18.99 seconds re-load. They really don't expect it. :rifle:
Seamus Fermanagh
09-02-2014, 20:28
18.99 seconds re-load. They really don't expect it. :rifle:
3.1 rpm vice 2.5....of COURSE they don't expect it. They think they have time to roll out, let the aiming circle shrink, shoot you AND pull back. They way you are set up they are either still aiming or just starting to pull back when....BOOM.
That 152 is a beast. My Toaster has 350 HP -- any pen shot is a one shot kill. IF he hits my tread at an odd angle with HE and fails to penetrate, then the double cone reduction of damage can do as "little" as 200-odd damage to me. Hit anywhere BUT the tread with an HE round, even if it fails to pen, and the minimum damage is 35 or so points more than I have.
KV-2 is beatable because of that turret, but that gun is a beast.
InsaneApache
09-09-2014, 11:29
Looks like they've nerfed the Chaffee big time. So what should I do? Stick with it or unlock the tiers above it. After all I stayed with the Chaffee because of it's stats which are in many ways superior to the upper tiers.
The other problem is this. If I switch to, lets say, the Merican TD line then I lose my training tanks.
Let me explain. The Chaffee crew I train three in the T2, then four in the Combat Car, then the whole crew in the Chaffee. So that x3 bonus is effectivley x8.5 give or take. I will lose that advantage if I leave the light/scout line. Now I've come across higher tier scouts and tbh I eat them for breakfast.
So, leave the Merican light/scout line and pursue the TDs or stay and face another bloody slog up the tiers?
Decisions, decisions.....
Seamus Fermanagh
09-09-2014, 14:24
Looks like they've nerfed the Chaffee big time. So what should I do? Stick with it or unlock the tiers above it. After all I stayed with the Chaffee because of it's stats which are in many ways superior to the upper tiers.
The other problem is this. If I switch to, lets say, the Merican TD line then I lose my training tanks.
Let me explain. The Chaffee crew I train four in the T2, then five in the Combat Car, then the whole crew in the Chaffee. So that x3 bonus is effectivley x8.5 give or take. I will lose that advantage if I leave the light/scout line. Now I've come across higher tier scouts and tbh I eat them for breakfast.
So, leave the Merican light/scout line and pursue the TDs or stay and face another bloody slog up the tiers?
Decisions, decisions.....
What did they do to it?
InsaneApache
09-09-2014, 14:31
What did they do to it?
Apparently the Chaffee is the only one left of the 'old' tank lines, such as when the KV was just one (uber) tank. That's why it gets MM up to tier X. The only conclusion I can draw is that they want the game to become easier. Although the Chaffee is great, it's not a tank for the inexperienced or faint-hearted. When played well it's a blinder, when it's not, it's about as much use as a Loltraktor in tier X.
Sorry re-read your question.
It's knocked down to a 'normal' scout so it's tier 7 at most. No doubt range, rate of fire and all the other stuff that made this a fun tank to play will be downgraded.
Fast forward about 8 min 30 sec in this:
https://www.youtube.com/watch?v=A7HArfPRDAw
InsaneApache
09-15-2014, 13:14
Well I waited until I could unlock all the modules and then went and got it.
Ta-da! :eyebrows:
The Leopard PTA.
It broke my heart to sell the Indien Panzer but this tank is very good. Very good indeed.
Seamus Fermanagh
09-16-2014, 02:22
Alright, IA, your posts indicate you have goodly experience as a scout tanker.
How the heck do I contribute against tier 8's in my ELC AMX. If I lag a bit behind the battle line and snipe, I can get in a few slow hits, but the opfor controls the pace of things. If I scout forward, I have the life span of a moth near torches and don't seem to do anything aside from a spot six then explode minimal contribution. Artillery dives I have tried a few times, but it has only worked twice. Usually I get shot and killed rapidly with almost unerring fire. Clearly, I am not moving/thinking it out properly.
Has 90mm; all modules at max except next tank; crew is at 95% (only 25 missions from switching up from the amx38); both crew have camo at 85%; equip is camo net, vents, coated optics; usually carry small med, small rep, auto fire.
I have a similar problem with my VK 28.01. The gun is so bad, it cannot even penetrate a Tiger in most cases. And the matchmaking is mostly Tier 7-9. I usually end up trying a mix of frontline scouting and small fire support where possible. That means I may try to scout enemies by sticking my cupola over a hill or, when possible, hiding in a bush without firing (passive scouting). If friendly tanks are engaged and an opportunity arises I may also take shots at enemy tanks to their sides/rear or to track them.
Of course with such little fire power, a lot epends on the performance of the rest of the team, but the VK 28.01 is a mediocre scout at best IMO. The Chaffee or the Type 62 can play a more active role and engage more in active combat, but also mostly just as supporting assets for tanks that can actually take some fire. But such is the life of a light tank, they're not meant to attract fire, although they do if there is no good distraction.
InsaneApache
09-16-2014, 09:36
OK lads I'll give you the benefit of my (extensive) experience.
Scouting is a whole new ball game. Forget everything you've learned in the mediums and heavies. Not all scouts are the same but you can play them in more or less the same way.
OK then, first off camo, camo, camo. Paint the tank, get the camo net, train crew, including commander with camo skill first and foremost. Remember this, if you're seen then you are as good as dead. Never go out into the open. Never. If you move flit from bush to bush.
Equipment: Camo net, binos or optics. It seems obvious doesn't it. Try it without and then with and see the difference. I tend to use octane fuel as well so I can accelerate quickly if I am spotted.
Do not run around like you're in a Grand Priz car, you will die, quickly.
Passive scouting is the name of the game. One spot in Fiery Salient/Prokorovka is a real beauty. Opposite side of the map from the railway where the road is. Right at the edge of the map there are several bushes. Go hide in one and do not move and above all do not shoot. No matter how inviting the target is. I repeat, do not shoot.
When you spot the enemy, press 'T' to light them up. Do this for all the enemies you spot. Let your team take them out. Now this can sometimes lead to a feeling of squeeky bum time but take a deep breath and keep calm. Remember if they could see you , then you would be already dead. Trust in the team to take them out is a huge departure from playing all other types of tanks except arty.
Use gold ammo. You've got a pea shooter instead of a gun so maximise it's effect. This comes into play during the mopping up at the end of the match.
Oh yea one final thing, radio. Get the highest tier radio before anything else. A scout with a poor radio is a liability to the team.
Remember, DO NOT SHOOT.
This has been a public information service.
I know the spot you mean, sometimes the buggers even shoot from there without being seen.
I do however think that playing e.g. a Tpe 62 and a Leopard is not that different, the Type is just w hole lot weaker in HP and of course the gun. And the Type 62 cannot run from a Type 59 because the latter is faster!
And yeah, passive scouting is fun when it works, if they spot you because the map only has bad cover or your tank is too big (german) it's relatively unrewarding (if that's a word) though.
InsaneApache
09-16-2014, 10:03
I forgot to say.
When commander is 100% camo next train up sixth sense.
Seamus Fermanagh
09-23-2014, 05:48
The ELC is a weird ride.
The speed is dangerous and fun. Because you are so low to the ground, little things like shell holes provide meaningful cover....and a heck of a ramp. You get to where you think you almost COULD clear the aqueduct gap.
The gun is great and loathsome all at once. I can forgive the ROF...after all that commander is busy doing 4 jobs....but the dial in time for the weapon is painful. It encourages you to run up and blast....but that usually gets you one good outgoing blast and one bad incoming.
Gearing up for my first tier 6 -- a hellcat -- which I will put in the field with a 90% crew each with one skill. currently getting trained on t49 and m8a1
Playing a light tank is tricky. Generally I would say there are three phases:
1. Intercept and destroy their rushers, often these will be your counterparts.
2. Spot the enemy for your team.
3. Mop up survivors.
Not all light tanks excel at all three. The VK2801, for example, is good for #1 because it is good at ramming and HEing lighter targets. It isn't so good at #2 because of it's larger size and, when it comes to #3 the nature of HE and HEAT rounds can be slightly unreliable. The ELC on the other hand is rather good at #3 thanks to small size, high speed and good alpha but, thanks to a shoddy radio, not so good at #2.
For #1 remember that you are seeking to destroy the rushers before they light up or destroy your arty. If you can't kill them then all you really need to do is track them under the guns of your heavier comrades.
For #2 remember to use the terrain to cover your movement. Hide behind bushes not in them and don't fire unless you really have to or are sure that you will not be spotted.
For #3 the crucial thing is to survive long enough to reach phase #3! There are now fewer tanks ont hebattlefield and more room to roam unseen. An unspotted scout can be a nightmare for the opposing team and you are far more likely to stay unspotted when there are five tanks on each team than when there are fifteen. Light those targets up so that your surviving team mates can destroy them without taking return fire. Or head on through to kill their arty or any other isolated weakened target. If your team is outnumbered then try playing around in the enemy base - get them to split their forces. There are all sorts of options once you reach this stage.
The trouble WoT has, of course, is that generally medium tanks are better at doing all of these things except the hiding part.
Good luck!
InsaneApache
09-25-2014, 11:44
Yes!
WG has decided to return the XP grind on the Chaffee. Great news.
http://forum.worldoftanks.eu/index.php?/topic/432100-thank-you-for-the-refund-on-the-chaffee/
Seamus Fermanagh
09-26-2014, 01:29
Saw a match today...at tier 6...featuring no less than 5 Chaffees.
InsaneApache
09-26-2014, 10:17
Saw a match today...at tier 6...featuring no less than 5 Chaffees.
Aye there'a bloody loads of them. I researched the T37 but decided to keep the Chaffee for now. The upside is my Chaffee crews have 4 skills and full camo, so those new Chaffee guys just dont know what hit them.
:charge:
I got the T37 right away, it's a bit like the old Chaffee the way you get it without the upgrades, nice little tank IMO and the two later guns look promising as well. Tried the Chaffee just once but wasn't overwhelmed by the loss of speed when you turn, I couldn't even manage to circle a Churchill because after every turn I almost stood still and he caught up with me. May try it more later.
The new IS-7 is beautiful though and the track behavior changes are very nice to look at as well.
Seamus Fermanagh
09-27-2014, 02:41
Aye there'a bloody loads of them. I researched the T37 but decided to keep the Chaffee for now. The upside is my Chaffee crews have 4 skills and full camo, so those new Chaffee guys just dont know what hit them.
:charge:
You are right about the quality of some of them.
I was shooting a chaffee driver from a ways off with my t-67 (was a 49, but it got "shirty" until I gave it a bigger number). Whack! He then keeps looking at my teammate -- still 100% hidden behind the rock he sees in his sights -- Whack! NOW he finally figures someone is going to keep shooting him so he gets behind a rock. Later, following one of his teammates they both stop on the open ramp. My teammate starts trading shots with the new leader while the chaffee sits behind the panzer. Whack! Finally has the bright idea that the tank in front of him cannot be shooting through rock and/or his teammate and starts to swivel to look across the valley. Whack! Once less Chaffee....who is now blocking his teammate's reversing up the ramp to cover. Whack! Damaged panzer checks out too.
Not only did he not use his mobility well, but after ignoring his own mobility -- and the hillside across from him on the East edge of El Halluf -- he discards his mobility after blocking a teammate.
I almost....almost...felt ashamed to be making those last two shots.
Seamus Fermanagh
10-12-2014, 02:53
Just dropped the 67 in favor of the M-18. So far, I have the second best gun and the original turret, so it is like driving a taller t-67 with a hint better gun.
I can see real potential in that 90mm though, even with a low rof.
have camo, optics, rammer; bought camo; crew camo average is 41%; have recon, sit aware, deadeye in crew. Commander 100%, reset 90%.
Thoughts, advice, etc.? Still in glass cannon mode for now, but that turret looks good. Is the aft of it really 127mm?
Yes it is 127mm. I assume it is some kind of counterweight for the gun. On the other hand the hull armour is 13mm and the turret mostly c.30mm so frankly it is irrelevant!
In all tanks, but sneaky ones especially, Sixth Sense is a priority for the Commander. The good news is that it may eventually become standard issue for all players with 100% crews. The bad news is that it may not and that there is no timescale for the change.
I kept the T67 (nee T49). Both it and the Hellcat are excellent vehicles and worth keeping IMO.
InsaneApache
10-13-2014, 10:50
OK then. I researched all the modules on the T32 and I'm ready to buy it. However the T29 is such a good tank I'm loathed to sell it and disperse the crew.
Is it worth getting the T32 and move my crew over.
Keep the T29 and crew but get the T32 with a new crew.
Keep the T29 and not bother with the T32.
It's decisions like this that could turn a man to drink. :wine:
OK then. I researched all the modules on the T32 and I'm ready to buy it. However the T29 is such a good tank I'm loathed to sell it and disperse the crew.
Is it worth getting the T32 and move my crew over.
Keep the T29 and crew but get the T32 with a new crew.
Keep the T29 and not bother with the T32.
It's decisions like this that could turn a man to drink. :wine:
I think the T32 was a nice tank, back when I played it.
I even kept it in my garage, just to look at it now and then (like many other tanks).
The T29 is not in my garage anymore and the M103 is one of my overall favourites I think.
I'm not sure how good or bad the T32 is nowadays with all the new tanks, but the turret armor should still be pretty decent, the gun is sufficient and the hull armor is not terrible either.
Seamus Fermanagh
10-13-2014, 22:21
OK then. I researched all the modules on the T32 and I'm ready to buy it. However the T29 is such a good tank I'm loathed to sell it and disperse the crew.
Is it worth getting the T32 and move my crew over.
Keep the T29 and crew but get the T32 with a new crew.
Keep the T29 and not bother with the T32.
It's decisions like this that could turn a man to drink. :wine:
Skip all the decisions and move straight to the imbibing.
InsaneApache
10-15-2014, 15:48
https://www.youtube.com/watch?v=QnBh3CihERA
I got some of those in my garage. In fact it looks just like my garage!
InsaneApache
10-25-2014, 11:41
I won a TOG II last night! Anyone else managed it?
No, my computer broke in the middle of the thing and I have not come around to repairing it yet.
Playing on my notebook is not really an option. It's too late and I will never get a TOG II. ~:mecry:
Gad this game is retarded... every donkey in Europe is playing and they always end up on your team. I am top player... but we lose. This event sucks
Seamus Fermanagh
10-27-2014, 00:41
I am not on your server.....or your rating would improve
InsaneApache
10-29-2014, 03:53
We should buddy up mate and go a hunting!
Or I could bring my uber-TOG killer. My KV-2. :boxing:
Seamus Fermanagh
10-29-2014, 14:11
Since latest patch and its relegation of the KV-1s to the ranks of "just another decent heavy," I am seeing a significant increase in KV-2s alongside the acquisition of KV-85s. It would seem that nobody wants to discard Russian Heavies as their primary brawler choice -- but that few of the drivers are willing to use anything but 152 or 122 derp-type weapons.
I actually think that this change has made the Kraut heavies a viable choice again. The Tiger series still is too flat-armored compared to the Sovs, but they hit hard and fire more rapidly....though nobody likes the DW2 even after the patch.
I never drove a pre-patch Hellcat -- but I enjoy the ride and it works well for me. I am wondering why so many comments are "dump it, it is trash." I am putting that down to the:
"If it is no longer over-powered in relation to the rest of its category and therefore the only choice for clan combat then it is a useless piece of excrement"
"meta" that you get from some folks.
And yes, IA, if any tank was designed as a TOG killer it was the KV-2. No armor than you cannot either pen or do blast damage through coupled to a target cross section that almost eradicates the chance to miss at anything under 150m.
InsaneApache
11-04-2014, 16:35
1000 free gold if you want it.....
http://forum.worldoftanks.eu/index.php?/topic/444330-1k-free-gold/
I got mine. :pleased:
Seamus Fermanagh
11-15-2014, 05:59
I am thinking of naming my SU85b "Halonen"
Veho Nex
11-15-2014, 07:23
Is the Maus line still trash?
InsaneApache
11-15-2014, 12:50
Dunno havn't been there yet. I heard the Maus got a huge nerf a couple of patches ago, so I never bothered after that. It's still be beast on the battlefield when I come across one though.
Seamus Fermanagh
11-25-2014, 20:18
I bought my first ever tier 7 today. A t-25/2 td just above hellcat. Stock, it is passable. Faced Tier 8s so far, but no 9s. 3 wins, 2 losses, more kills than matches.
I have heard rumor that 9s are quite scare and they are often minimally upgrades as their drivers are heading towards tier X with plans to sell the IX. Is this common?
Not that I know, maybe some people do that, but I always upgrade my tier 9s, sometimes I even want to keep them and never get the 10s (e.g. M103, Centurion 7/1, lkatter may change when the tier 10 becomes a centurion as well)
Possible that some people try to skip the engines or radios, but I wouldn't count on too many people skipping the gun or turret if possible.
I have two tier nines, the M46 Patton and the E75. Both are worth keeping.
Seamus Fermanagh
12-04-2014, 15:52
Tier seems to be huge at 7 and above. I have faced 9s now with my t25/2 and have been annoyed by some of the brutal simplicity of it. The...
My medium is a tier 9 so my armor is better, I am faster, I hit just as hard and so I will blaze up to you take your shot, ram into you, shoot you for the kill and laugh in your face.
....approach taken by some seems gloriously inelegant to me. Works, mind you, and efficacy is its own reward in some ways. I guess I just do not possess the brawler mentality -- I have a gun that will accurately shoot to 5 kilometers so NOW I can REALLY kick tush at 15m. Huzzah!
And why is it that little pump fakes based on relative acceleration curves of the respective vehicles -- eliciting a miss and thereby putting you ahead on the "slugging" exchange -- is counted as "skill" while accurately hitting a moving target at 400m is considered "noobish" or even labeled as "OP?"
Maybe it's slang or there is a comma missing, but the part about relative acceleration curves and fake pumps escapes me.
I also wouldn't give too much about what others call noobish, it can be hard to decide between joining a rushing team or camping, although I would usually join the rushing team for two reasons:
1. Teams are more likely to win than small groups of loners, staying back alone often means the enemies beat the rest of the team easier and you end up facing their surviving horde (almost) alone. Local superiority and all that.
2. The rest of the team can serve as a distraction or bullet sponges, allowing your weakly armored tank to take shots while the enemies reload or even to flank them sometimes.
And unless the battle has a whole lot of tier 9s, you can usually be useful in a tier 7 either by supporting the big ones or by picking enemies of your size, it's not easy of course.
Maybe it's slang or there is a comma missing, but the part about relative acceleration curves and fake pumps escapes me.
I can confirm that Seamus's post was the least intelligible thing he has ever written here!
The gap between tier seven and nine is rather significant. The increase in armour and alpha at higher tiers mean that if you lack these then people will YOLO you on a regular basis. Even at tier eight people showed my Pershing no respect. Then again if you are bottom tier at any level then this is a risk.
The point, of course, is not to be alone. Try and make sure that either your target is focused on someone else or, if he rushes you, then make sure that he is driving into a world of hurt.
Seamus Fermanagh
12-07-2014, 21:52
Re-reading that last paragraph I can see where the problem occurred. Had I been SPEAKING to either of you, my non-verbals would have bridged the missing info and made my point clear. BAD writing tactic that.
Take two:
Reading the forums and in-game chat comments I have gathered the sense that a good majority of players only label as "skilled" a fellow player who is good at close-in brawling tactics. These include little rocking motions with your tank (currently positioned behind hard cover) trying to draw an overly fast reaction shot that then ricochets or otherwise misses thus allowing the player using the "pump fake" rocking motion -- sorry, that is an American Football term -- to bounce out and get a "free" shot thus putting them ahead in the tank-on-tank attrition battle.
By contrast, the player sniping from beyond draw range is usually labeled as unskilled no matter how well cover and concealment are being used or how the tank is repositioned to minimize spotting or counterfire; the light tank driver who goes to the flank of the two brawling heavies to shoot the opposing team heavy from the side is "only lucky that I was fighting the KV" as I read once; and many assert that all artillery tanks should be banned as no real skill is required but those tanks can kill "actual" (again quoting) tanks.
Please note that this is NOT to decry the value of good "fake out" skills in close-in fighting. It is a lament for the apparent denigration of all of the other skill sets.
I was also whining, briefly, about the tendency for a tier 8 light tank to roll up to a tier 6 TD and simply shrug off the damage and smash it flat in the same manner that a middling Heavyweight boxer can walk into the ring with the Welterweight champion and beat him flat. That "win," however effective, betokens no skill whatsoever.
I concur with slypsy that the 6-8 and 7-9 tier gaps represent bigger qualitative differences than do the gaps from 3-5, 4-6, or 5-7. Though the tier increments are same, the qualitative differences between vehicles is striking for tier 8 and higher.
Of COURSE I agree with both of you that coordinated play trumps solo -- that was never in dispute. 3 Coordinated tankers will generally wipe the floor with any 3 opponents operating mostly as solos and often with 4 or even more opponents who are "lone ranger"-ing it.
Brawling is just another skill set. It is different to the support or sniping skill sets, but still essential. Note that even in your commentary you are hinting at the opinon that the former has less value than the latter. We all have our strengths. I suck at brawling. I lack the patience for sniping. I prefer a support style. But is that more skilled than the other two?
The game needs brawlers. The maps are small, the ranges often short. Even where they are not you need the brawlers and blockers in order for the support and snipers to be effective. As for which is more skilled I cannot say. Further, is it more important to winning than the other two? Most WoT players have very little idea of what they are doing but have very firm ideas about what everyone else should be doing. Most WoT players should be ignored when spouting their opinion about skill.
Remember that these are people who will do anything to put down a player who is better then them (or at least gets better results than them). A skilled player sits at the back. A skilled player spams gold. A skilled player doesn't help the team. A skilled player only plays for personal stats (meaning third party stats. Strangely, though, a decent win rate usually follows). A skilled player gets better teams or better RNG. A skilled player pays money to get an advantage. A skilled player abuses game mechanics.
All bullshit. In short, most players are best ignored because they have no idea.
That said, in general, controlled aggression wins games. This is my opinion of course (see above!).
InsaneApache
12-08-2014, 14:36
That said, in general, controlled aggression wins games.
FTW :2thumbsup:
Seamus Fermanagh
12-08-2014, 23:17
I am learning heavies -- no surprise as I won a T-14 and had to justify spending the time to acquire it. I have also since acquired a KV-1. I like gaming in both, and the brawling/aggressive style (while not my native approach) suits the qualities those tanks bring to it (albeit the t-14 pretty well has to start as a supporter of other heavies until the herd is thinned a bit).
I would gleefully agree that all of the major roles: scout, brawler, flanker & supporter, arty , & sniper have a role to play and I have seen tanks in each of these roles prove crucial to victory in a match. I have PLAYED tanks crucial to victory in a match in all but one of those roles [I have never arty'd other than Karl]. It should be noted that I have had very few successful games as a scout, but I have had a couple and have seen really good scouts stymie entire platoons of enemies while their own people grab key positions.
The drum beat to remove arty from the game may not be waxing, but it is a continuous theme. Read a post or two about snipers no longer having any cover to work from and you almost always have a majority of posters saying that the map in question is now better because of it. Severogorsk is getting the axe....but it is (soon will be was) a lovely map for a sniper. At least for the NA crowd it is Brawlers #1, Scouts and Flankers #2 and the rest a distant third.
Yes, any number of the in game comments are both silly and inaccurate. Just yesterday I was tapped for being "KV-1 near base no help at all" by an the M41 driver near base at Severogorsk after he was gunned down by someone who had almost, but not quite broken through on the two line from the North.
Real translation, "I died and that heavy wasn't at the point so it is his fault."
I KNOW he was incorrect about my play because I went hull down behind a rock to block the exit of the 8 line axis which, for some lemming reason, NONE of my teammates had gone to defend. Unsurprisingly, a heavy and two mediums rolled through to flank and break us except I was there to play Horatius. Killed one medium, spotted another for its destruction by -- irony of ironies, the same M41 driver who complained about me and who scored his only direct hit and kill with my spotting -- and then played silly buggers on opposite sides of the rock from the heavy -- pinning and spotting him -- until a teammate heavy ammo-racked him from behind. My "nothing for the team" put me 3rd on the damage done list and 1st in experience courtesy of my spotter chevron ribbon.
SO yeah, I know to take those kinda in-game comments -- at least anecdotally -- with a grain of salt. While I included some of the choicer quotations to salt my earlier post, my assessments are drawn from a broader sampling of the NA forum etc.
One thing to note is that in it's current version Severowhatsit is not a sniping map by any stretch of the imagination. But then this is, of course, my opinion and I am a WoT player!
Seamus Fermanagh
12-14-2014, 18:36
One thing to note is that in it's current version Severowhatsit is not a sniping map by any stretch of the imagination. But then this is, of course, my opinion and I am a WoT player!
Really? I think the latest changes took sniping away from Murovanka more than from Severogorsk. True, the North spawn no longer has that almost unassailable sniping hill in back as it did in older days, but you still have useful sniping locations even for glass cannons -- with some interesting crossfire possibilities if you think of covering both a flank exit and the trench. Murovanka was made extremely dangerous for glass cannons since there is little well position hard cover for them at either end. All too often you get off a great shot and get blown away even before you can scoot. Depression trumps cover use of any other kind on the new Murovanka.
Really? I think the latest changes took sniping away from Murovanka more than from Severogorsk. True, the North spawn no longer has that almost unassailable sniping hill in back as it did in older days, but you still have useful sniping locations even for glass cannons -- with some interesting crossfire possibilities if you think of covering both a flank exit and the trench. Murovanka was made extremely dangerous for glass cannons since there is little well position hard cover for them at either end. All too often you get off a great shot and get blown away even before you can scoot. Depression trumps cover use of any other kind on the new Murovanka.
Point is that by the time those sniping positions come into play the chances are that the game is already decided. I don't fear any TD on that map unless it is either right in my face or still hidden while we are mopping up.
InsaneApache
12-15-2014, 03:03
I just unlocked the Leopard I.
Deep joy indeed;
InsaneApache
01-07-2015, 19:24
Just a note to my mates on my buddy list. My old account InsaneApache is no longer defunct. I gave it to my grandson for Christmas. He's only 8 so you play with him at your peril. I should know. :sweatdrop:
Seamus Fermanagh
01-13-2015, 06:24
Advice on T-25/2 please.
Hellcat scales up to fighting 8s way better than the 25/2 scales up to nines. Barely holding 50/50 record despite my usual performance being 53.5
Advice on T-25/2 please.
Hellcat scales up to fighting 8s way better than the 25/2 scales up to nines. Barely holding 50/50 record despite my usual performance being 53.5
I remember the tank being quite annoying until the last gun. It can take a beating on the front "glacis" compared to the Hellcat, meaning, where the Hellcat just let shells through, you'll experience a few bounces with the 25/2.
The longer 90mm is a better sniper gun compared to the the Hellcat... I guess there has been made changes since I played these tanks, so take all this with a grain of salt.
All this is vague.. the only strong memory is the transition from 25/2 to t28 prot... now that was something. :sneaky:
Seamus Fermanagh
01-14-2015, 16:47
I remember the tank being quite annoying until the last gun. It can take a beating on the front "glacis" compared to the Hellcat, meaning, where the Hellcat just let shells through, you'll experience a few bounces with the 25/2.
The longer 90mm is a better sniper gun compared to the the Hellcat... I guess there has been made changes since I played these tanks, so take all this with a grain of salt.
All this is vague.. the only strong memory is the transition from 25/2 to t28 prot... now that was something. :sneaky:
The "improved" 90 at the top of the 25/2 gun list adds 10 pen, zero damage increase, zero accuracy, zero reload diff, zero aiming time diff. The 10 added pen does not change the metric on fighting tier8 much and is virtually irrelevant in making the 90 more effective against tier 9.
The armor is better than the Hellcat, but only really shows itself as better against equal tier opponents. It isn't as well sloped as the cat or the Jackson and it loses that speed edge/nimbleness that is the cat's best defense. The Jackson even has more hull armor, though only on the lower glacis. The turret cover does help a bit against near misses by arty.
This is NOT a bad TD, but seems to be outperformed, slightly, by both of the Tier 6 TDs, I kept the Hellcat cause I like it for skirmish mode games, but the 25/2 just doesn't quite get it done.
Sorry I can't help. I haven't played past the Hellcat because whenever I see a T25/2 I think "victim" rather than "threat". But then perhaps that tells you something!
InsaneApache
01-15-2015, 16:04
Yeah I'm the same, whenever I meet that tank on the battlefield I think "result". You often get shite tanks after a good one and vice-versa.
Seamus Fermanagh
01-15-2015, 19:28
I am not THAT negative about it....but it really feels exactly like driving an engine-damaged hellcat against tier 9s.
It didn't use to be... I remember the T25/2 was a threat to be reckoned with. I have a 60% win-rate with it and a master badge, which means I must have done pretty well in the tank.
I didn't like the T-43 a whole lot but my win rate and some other stats in it were quite decent/good.
I haven't really touched the turreted TDs and haven't played the game in a while.
(That also means, if anyone absolutely must have that reward tank for inviting inactive players, is willing to platoon with me when I find it convenient again and has a lot of patience to get the tank in maybe 10-20 years, they can try to send me an invitation*. :sweatdrop: *No guarantees whatsoever)
Seamus Fermanagh
01-19-2015, 00:52
I am still grinding it, but win loss is always teetering at or near 50/50. I have the same skills that I have in the Hellcat *53%" and the M8a1 "54%." The decrease in speed without a significant increase in either pen or damage seems to create a sense that this td lags behind a bit. Perhaps it was different some versions ago. For now, I don't see me keeping it for lone once the proto is unlocked.
Maybe play it like a medium, I consider most tier 7 mediums a bit undergunned. Most of them keep the tier 6 gun or get an improvement that is not very great. In terms of penetration that is.
Seamus Fermanagh
01-19-2015, 15:22
Maybe play it like a medium, I consider most tier 7 mediums a bit undergunned. Most of them keep the tier 6 gun or get an improvement that is not very great. In terms of penetration that is.
Interesting. 25/2 is a little slow for that role but I like the principle (sneak and flank). At least that is putting this tier 6.2 gun in the right place....penning things frontally is either a complete waste of time or involves getting way to close for 76mm of frontal armor.
I shall give that a try -- won't keep me from being one shotted by the 9s, but I might get more licks in first.
Seamus Fermanagh
01-25-2015, 06:33
So far, I have taken to using the 25/2 like an assault gun. Move up behind the heavies by about 100m and shoot over their shoulders. Damage per match up a good notch.
Makes no sense as 76mm of armor with so-so slope stops virtually nothing at tiers 7 and 8, but at least I am scoring more. I am playing it closer to a JPz IV. Also doing the same with the Nashorn since long-range sniping is minimal on most maps.
There are actually not that many tanks in my garage which have really good armor. Yesterday some tier7 and 8 tanks (KT, Panther and AMX M4 45) tore apart my KV-4 from the front. They probably aimed mostly for the weakspots since ~200mm penetration shouldn't reliably penetrate a KV-4 everywhere, so I'm looking forward to the overall accuracy nerf that will come in 0.9.6.
The accuracy increase back then was also the reason I sold my SuperPershing. It was an amazing tank before that but when everybody started to hit only the weakspots, it felt like it had become really weak.
With the Leopard 1 for example, you really cannot rely on your armor either though, and I still like it quite a lot. Supporting heavies that actually engage the enemy can be very rewarding, the only downside is that it won't work if the heavies are not willing to expose themselves and won't fulfill their function/retreat behind you and expose you...
Seamus Fermanagh
01-25-2015, 15:33
There are actually not that many tanks in my garage which have really good armor. Yesterday some tier7 and 8 tanks (KT, Panther and AMX M4 45) tore apart my KV-4 from the front. They probably aimed mostly for the weakspots since ~200mm penetration shouldn't reliably penetrate a KV-4 everywhere, so I'm looking forward to the overall accuracy nerf that will come in 0.9.6.
The accuracy increase back then was also the reason I sold my SuperPershing. It was an amazing tank before that but when everybody started to hit only the weakspots, it felt like it had become really weak.
With the Leopard 1 for example, you really cannot rely on your armor either though, and I still like it quite a lot. Supporting heavies that actually engage the enemy can be very rewarding, the only downside is that it won't work if the heavies are not willing to expose themselves and won't fulfill their function/retreat behind you and expose you...
Learned that one, hence the 100m back positioning. There's a segment of heavy drivers who prefer a fellow tanker for armor whenever possible -- and yes they will trade your tank's gun for 3 fewer hits on their hull.
SuperPershing is still a beast to face for me. Have not been able to reliably take shots above mantlet at turret front. When I get to their sides they go boom easily enough but those front plates....
If you're not at really long range, the top of the turret is relatively easy to hit. If it's not facing you, the turret below the addon armor on the side or the rear of the turret can usually be hit. It's not exactly easy, but the Sushi driver himselv has the problem of not having a spectacular gun himself and not being able to maneuver a lot due to a lack of speed. The armor is almost the only actual selling point of the tank, the other aspects are average or below average. The problem with the armor is that when everybody has almost pinpoint accuracy, all those tier 9 TDs you face will rather reliably hit your weak or weaker spots whereas previously even they would bounce around 50% of the time. And you don't quite have the speed to rush around them or the gun to do serious damage to them. Heavies are similarly problematic while other mediums can flank you if you're alone or hit your weakspots reliably if you're not.
I also remember facing an IS-3 in a city head on in my SU-101, he thought he could rush me but I penetrated his thin turret roof three or four times in a row and killed him before he could reach me. To pentrate such a small weakspot so often and with such reliability made me laugh, but is also quite sad given that the IS-3 is supposed to be well-armored. The realistic aspect may be worth mentioning as well, since WW2 was not the era of laser guns and tankers would usually aim center mass if possible and be happy to land the shell on that other tank instead of specifically aim for weakspots.
As much as many lament that this will hurt e-sports etc., I don't mind when the game forces some of that inaccuracy on people, especially if it means that I will less often see my heavies with an almost perfect front but 8 perfectly placed holes in a cupola. 4 holes in thew cupola, two bounce marks below and two misses into the air sounds a lot better to me but still won't make anyone invincible.
It worked before the accuracy buff and the nerf will not return quite as many misses as we had back then anyway if I'm not mistaken. The accuracy buff also hurt fast tanks because they can now be hit far more reliably whereas before the accuracy buff, speed could actually be used as protection, maybe some of this will return as well.
Seamus Fermanagh
01-25-2015, 17:44
I've read much the same. Targeting tended to be turret or hull when being picky....none of this 'just hit the driver's view slit 3 times..."
Seamus Fermanagh
02-04-2015, 01:45
Played badly in my brand new Chi Nu. Went for a flank around but too slowly then got killed against the Church 7.
Chap on my team, IAmVeryAngryItsNotButter, messaged me afterwards telling my that I played awfully and the loss was my fault (Some truth there, sadly).
To summarize his mislike for me, he called me a "******* jew." The next quick line asserted I should be "****** in birkenau"
Of course I reported him, since he has every right to complain about my play but WG does not need to tolerate his racist garbage (a viewpoint I find nauseating). He has a right to his views, but WG is not obligated to condone them on their site.
What I am wondering is what do they do in such instances?
You should troll them back while keeping yourself within the rules. I love getting that sort of message and if you can get them angrier then it just gets funnier.
As for what WG will do. Not much. Since all reports are cumulative then unless he has history then he is unlikely to be sanctioned. And if he were then you wouldn't know. Otherwise he may get a chat ban. I know of one occasion when someone go a game ban, just the one.
why u mad? is only game.
Probably the most trolling answer you could give. Its a classic on the EU servers. :sneaky:
I've had guys insult me after a game, I think I just replied something like "Thank you, I'm glad I could be of service. :) "
That's if they didn't just drop the insults and then left the chat window, although I may have opened a new one...
Nowadays when they call me a noob in the game, I just say that I feed on their tears or something like that.
It's true that I make mistakes or try a move that turns out to be bad idea, but a match is 15 mins max, not everybody is perfect and I guess I'm a troll after all. ~;)
The Lurker Below
02-04-2015, 20:48
Am playing NA servers. There may be no good solution for me but I know little of network connections, perhaps somebody here can help. To the NA east server I get 60-85 ping but I also get many lost packets. About twice per match I lose 3-5 seconds. Some matches I'll lose 30+ seconds. On the NA west server my ping is usually around 100-120, but I never lose packets. I want the best of both worlds, any suggestions?
InsaneApache
02-05-2015, 04:36
I think you need to contact your ISP and see what they can do.
Seamus Fermanagh
02-06-2015, 23:02
Got my kill two heavies personal mission completed, finally....in a t-14
Seamus Fermanagh
02-07-2015, 18:13
Things seem to have normalized now, though for a while the personal campaign missions were just causing some really 'loopy' play styles
Am playing NA servers. There may be no good solution for me but I know little of network connections, perhaps somebody here can help. To the NA east server I get 60-85 ping but I also get many lost packets. About twice per match I lose 3-5 seconds. Some matches I'll lose 30+ seconds. On the NA west server my ping is usually around 100-120, but I never lose packets. I want the best of both worlds, any suggestions?
As said above, contact your ISP. Failing that, go for the higher ping but more stable connection.
InsaneApache
02-09-2015, 12:28
Things seem to have normalized now, though for a while the personal campaign missions were just causing some really 'loopy' play styles
Your not kidding. Very strange week or so.
On another topic. I decided that I wanted the Firefly but I'd have to go back to the Grant in the tech tree. No problem I thought, it's just the M3 Lee re-badged right?
Er nope. It takes only 15k to grind the Sherman III so I thought oh this will be a doddle. Wrong. This tank must be the worst tank I've ever played in WOT. And that's saying summat. I nearly had a nervous breakdown grinding it. With only getting 3-400 points each game it took some time. A long time.
My very last battle in it I was guarding the north beach in Southcoast when a KV-1 and a KV-1s hove into view. I started sniping at them as I knew they couldn't see me and when they did I retreated to that rock just behind the headland. Now because my gun is 2/3 to the right I was sitting pretty. I got the KV-1 and held up the KV-1s until the timer ran out and we won the game. It was a bloody great game. Also my last in this piece of shit.
Anyway, there you have it. One decent game out of dozens in the Grant. I got the Sherman III and it's ok. Again it should feel like the M4 but it doesnt seem as good.
Seamus Fermanagh
02-09-2015, 15:26
Have not played either tank, but facing them I have gathered somewhat different impressions. The Grant seems to out-do the Lee slightly in my opinion, though I view them more or less equally (as in I would free exp over them rather than run one).
The Sherman III is an M4 derp variant. As such, it hits hard. I have not seen anyone using a regular gun barrel on the thing.
To be fair, the percentage of folks choosing the derp option is very high on NA (true in EU as well???). I've seen numerous people with 100+ battles in the STG-III using the 105. Most KV drivers use the 122 exclusively. And the derp shows up pretty often on British ATs and Valentines.
Have not played either tank, but facing them I have gathered somewhat different impressions. The Grant seems to out-do the Lee slightly in my opinion, though I view them more or less equally (as in I would free exp over them rather than run one).
The Sherman III is an M4 derp variant. As such, it hits hard. I have not seen anyone using a regular gun barrel on the thing.
To be fair, the percentage of folks choosing the derp option is very high on NA (true in EU as well???). I've seen numerous people with 100+ battles in the STG-III using the 105. Most KV drivers use the 122 exclusively. And the derp shows up pretty often on British ATs and Valentines.
105mm derps can be quite effective and fun to use. I use one on the Sherman Jumbo and on the the Stug III. The Brit derp, on the other hand, is a liability best avoided because of the lower calibre and terribly slow shell travel time. The Brit ATs are designed for the pew-pew guns.
Seamus Fermanagh
02-16-2015, 20:21
105mm derps can be quite effective and fun to use. I use one on the Sherman Jumbo and on the the Stug III. The Brit derp, on the other hand, is a liability best avoided because of the lower calibre and terribly slow shell travel time. The Brit ATs are designed for the pew-pew guns.
No. They are designed to get in a couple of good hits with their 75 and then have a medium tank park behind them and blow them up while laughing.
Seamus Fermanagh
02-17-2015, 16:47
I now have a better 75 on the AT8. I can often get in a couple of sniper kills before someone parks behind me and executes me.
Seamus Fermanagh
02-21-2015, 02:19
I am despairing of heavy tank personal mission #7.
Acquiring 1,000 damage isn't easy, but is not outrageously difficult either -- and making at least one kill in the process of generating 1,000 damage is a piece of cake.
Capping is well nigh impossible.
Either the enemy lemming charges you in the cap forcing you to kill them all or your teammates hunt all of the enemy down despite repeated polite requests to allow you to cap or wait to kill the last one until the 5 second overage period.
I am beginning to think that I will have to do it with my clan during a skirmish....and even then it cannot guarantee that my capping heavy will not be "lemming charged."
InsaneApache
02-21-2015, 11:37
Hehe Slyspy and Husar and I had a few games the other night. Slyspy needed some personal mission, I think it was the heavy one but he didn't get it. I, however, did. :smug:
On another note; I just got my sixth crew skill/perk last night*. My god it really does make a difference. Just before I got it I had a monumental losing streak, (coincidence?) but after I got it I couldn't lose a game. Not one.
It makes one think doesn't it?
*BIA,Camo,preventative maintenance, off road driving,clutch braking,controlled impact.
Some of the missions require a lot of patience or prepared tanks/crews. You'll get that capping mission eventually if you try to cap whenever you can, it helps a lot if one or two others help you cap before the team can kill all enemies. I think 3 people capping results in the maximum capping speed. The most horrible one for me was the light tank passive scouting mission (LT-10), it requires almost perfect circumstances or platoon mates who help you on purpose. I did however respec a few of my lights for maximum camo, though I usually like to play them as support tanks in a more aggressive role.
I finished the medium and heavy missions so far, stuck on platoon missions for the rest because most of my "friends" like IA here hate to play artillery and TDs. ~;)
LT-11 requires a platoon mate in artillery, so does the first artillery platoon mission.
I also got 5 commendations for the MT and HT, apparently you only have to get the secondary objective for the very last mission for the additional commendation, not all of the preceeding ones as I previously thought.
As for doing damage, usually helps to have high tier tanks for that as they naturally deal more damage and the enemies have enough hitpoints for you to collect a lot. Getting the 4k damage for the last TD mission was already achieved by me yesterday in the JP E-100, just too bad that I'm not entirely there yet. :sweatdrop:
...To summarize his mislike for me, he called me a "******* jew." The next quick line asserted I should be "****** in birkenau"...
Were you on the Axis team? Maybe he was roleplaying. Either way, absolutely hilarious.
What I am wondering is what do they do in such instances?
7 day chat ban on the first instance. WG NA is tough about it.
I've been there actually. The ridiculous part about it is that I had merely told two players to stop abusing and fighting as though they were Nazis and Jews. Next thing I know I couldn't use any chat window for 7 days. :sweatdrop:
Seamus Fermanagh
03-03-2015, 18:55
7 day chat ban on the first instance. WG NA is tough about it.
I've been there actually. The ridiculous part about it is that I had merely told two players to stop abusing and fighting as though they were Nazis and Jews. Next thing I know I couldn't use any chat window for 7 days. :sweatdrop:
And worse for repeated offenses I suppose? Reasonable policy. Glad to hear they act on such things (even if your specific example is a little too "0 tolerance."
And worse for repeated offenses I suppose? Reasonable policy. Glad to hear they act on such things (even if your specific example is a little too "0 tolerance."
Still wildly inappropriate though, the traditional "like cats and dogs" may be been more sensible!
I'm still stuck on the missions in which you have to cap with a heavy and cause a fire with a medium.
Seamus Fermanagh
03-06-2015, 17:21
Still wildly inappropriate though, the traditional "like cats and dogs" may be been more sensible!
I'm still stuck on the missions in which you have to cap with a heavy and cause a fire with a medium.
The medium causing a fire didn't take me more than 7/8 tries. I cause fires pretty regularly, though only rarely get a kill from them. My usual recipe is side shots, above the tread and aft of the turret. Seems to work well with most rear-mounted engine tanks. Turretless targets I burn less, but side shots between the bogeys seem to be the most common fire start point.
Cannot complete TD15 either. Didn't have above a tier 7 until recently. When I get the proto ground up or get the RHM we shall see. Otherwise, with the tier six, my great games finish with about 3200 damage....just not enough.
Seamus Fermanagh
03-06-2015, 17:23
Still wildly inappropriate though, the traditional "like cats and dogs" may be been more sensible!
I'm still stuck on the missions in which you have to cap with a heavy and cause a fire with a medium.
Cats and dogs would have been a far safer analogy, have to concur.
I finished TD-15 tonight, had a lot of bad games with the JP E-100 after I got 5k+ damage for TD-14....
It was either we lost and I got overrun or we ran over them and I was too slow to do any damage.
Then I finally got it with the SU-122-54, yes, that thing can be good at times. ~D
So now I have a Stug IV and a full female crew on the Leopard 1 while my Ru-251 just gained a new more experienced crew from his medium brother. The Leopard 1 crew proved their female superiority shortly thereafter with a battle where I did 5k+ damage on Himmelsdorf and got the Ace tanker Mastery badge for it.
I'm not going to count the months it will take me to finish the next missions although getting to the T-55A would be really nice.
InsaneApache
03-08-2015, 11:19
I got my first female crew member and I'm a bit stumped. It seems I can have any nationality, so what do I pick? I havn't picked her yet as I thought I'd get some advice from you guys.
Well, the nationality decides what tanks you can put them into.
I chose to put them mostly into high tier medium tanks, because I like those tanks and another benefit is that they have only four crew members (most of them anyway AFAIK). As you may know, having only women in one tank gives them the equivalent to the Brothers in Army skill, shich is free for them and does not count towards the xp required for the following skills. And then they also have the first skill selectable right away, which will be at 100%, so you can start developing the second skill (third if you include the aforementioned sisterhood of steel) right away. Since I had no crew with three fully developed skills (I play a lot of different vehicles so far), the skills didn't enter the equation all that much for me, but you may not want to replace a 5 or 6 skill crew with them.
On a related note, I hadn't noticed this before, but you can do the missions in any order you want except for the 15th, which is only unlocked once all others are finished. So if you're stuck on say MT-7, you can cancel it and select e.g. MT-9 first to get a sense of accomplishment again or so. ~D Might also be useful if you're stuck on a platoon mission and want to do the following non-platoon ones while there's noone around to platoon with.
Seamus Fermanagh
03-08-2015, 23:05
Well, the nationality decides what tanks you can put them into.
I chose to put them mostly into high tier medium tanks, because I like those tanks and another benefit is that they have only four crew members (most of them anyway AFAIK). As you may know, having only women in one tank gives them the equivalent to the Brothers in Army skill, shich is free for them and does not count towards the xp required for the following skills. And then they also have the first skill selectable right away, which will be at 100%, so you can start developing the second skill (third if you include the aforementioned sisterhood of steel) right away. Since I had no crew with three fully developed skills (I play a lot of different vehicles so far), the skills didn't enter the equation all that much for me, but you may not want to replace a 5 or 6 skill crew with them.
On a related note, I hadn't noticed this before, but you can do the missions in any order you want except for the 15th, which is only unlocked once all others are finished. So if you're stuck on say MT-7, you can cancel it and select e.g. MT-9 first to get a sense of accomplishment again or so. ~D Might also be useful if you're stuck on a platoon mission and want to do the following non-platoon ones while there's noone around to platoon with.
Did not know that last. thanks.
Seamus Fermanagh
03-09-2015, 19:45
NA server does not allow you to pick personal missions. Must be accomplished in order presented.
But I finally did it....we captured the base and I had racked up 1026 prior to the capture. HT7 is done!
NA server does not allow you to pick personal missions. Must be accomplished in order presented.
Did you cancel the one that was already started before trying to select a new one?
I know a few things are different between regions but that would seem like something they coded in Minsk for all servers.
Seamus Fermanagh
03-10-2015, 15:50
Did you cancel the one that was already started before trying to select a new one?
I know a few things are different between regions but that would seem like something they coded in Minsk for all servers.
Yes, I did cancel. It let's you go back and do a completed mission, but not spool up an undone one.
Finally got my tier 9 VK, and the tank's a beast. The amount of bounces I've been getting remind me of the heydays of the KV1 and KV3. It's amazing. Even tier 10 tanks find it tough to hit the weak spots and most don't even know the weak spots.
Apart from the occasional gold toting tank, tier 10 TDs (and of course artillery on open maps), the VK B is nigh invulnerable. I cannot wait to get the top gun and do some real damage.
Seamus Fermanagh
03-24-2015, 18:32
So......
I drive a fair number of turretless TDs in my garage. Currently finding the number of upper tier lights who drive up to 5m range and execute me with shots from the rear to be rather galling. This was always a concern, especially with the slower rides like the Proto or AT-series, and part of the gameplay but the degree to which a tier 7 light outclasses an AT-8 is rather scary.
I assume that if I did less random gaming and had more dedicated support that some of this would go away (Side Note: most random game support efforts involve them killing the light tank just after my Proto has been slagged) as teammates would limit the number of complete flanking failures.
What I would like to hear some thoughts on is: Has the improvement in upper tier lights gone too far toward making TDs unplayable?
InsaneApache
03-25-2015, 11:49
It's a difficult one this. That's the weakness of turret-less TDs. I use crew training. BIA and clutch braking helps a lot. If you can turn your tracks fast enough you have a good chance of tracking him and then it's game over. You could also stay close to allies although this does not guarantee that they will/can help you.
In other news I sold my Chafee last night. Decided to go for the Bulldog after all. I see these little buggers dominating tier 7 - 9 games and i what a piece of the action! :hmg:
Seamus Fermanagh
03-25-2015, 23:15
It's a difficult one this. That's the weakness of turret-less TDs. I use crew training. BIA and clutch braking helps a lot. If you can turn your tracks fast enough you have a good chance of tracking him and then it's game over. You could also stay close to allies although this does not guarantee that they will/can help you.
In other news I sold my Chafee last night. Decided to go for the Bulldog after all. I see these little buggers dominating tier 7 - 9 games and i what a piece of the action! :hmg:
Bulldog, as statted, plays like a medium in hitting power and functional toughness, but still gains the benefits of light camo rules. Even after the slight nerf, the thing is devastating.
The only comforting thing for me is, as word has gotten out about how awesomely it plays, everyone AND their cousin is acquiring one. Unfortunately for many of them, having an awesome tank to drive isn't anywhere near as effective as driving it awesomely would be. Those I can smack around since it is bouncy but essentially unarmored versus guns of its tier.
InsaneApache
03-29-2015, 13:16
I got the Bulldog last night and it doesn't disappoint. That's with the stock gun and turret so god knows how good it will be fully upgraded.
Seamus Fermanagh
04-01-2015, 22:38
Wow! Just threw all 12k of my free experience into upgrading the Proto from the 105 to the 120. Good GRAVEY but it makes a difference. It was tolerable but rarely shined with the 105, but with this thing I have posted 4 wins in 4 missions, 3 of them with fire for effect (the other we won too quickly)
EDIT:
Well, that streak ended and I am getting back to normal. Still it IS fun finally being able to pen some tier IX heavies and mediums from the Front without having to wait for them to reach 100m (Cupola targeting) range
InsaneApache
08-08-2015, 10:15
I got my free Dicker Max (ooer missus), anyone else?
InsaneApache
05-23-2016, 11:10
https://www.youtube.com/watch?v=M8OtEuRdeS0
Lulz that cheered me up.
Pannonian
10-21-2016, 20:19
https://www.youtube.com/watch?v=lqAR_wkIIsg
Japanese commercial for World of Tanks
Seamus Fermanagh
08-03-2017, 02:21
SO anyway, I learned last month that you can hit the mouse roller and zoom in your targeting...
Oy vey.
Seamus Fermanagh
09-18-2017, 17:43
Why do I still play this game?
Pannonian
09-19-2017, 22:15
Why do I still play this game?
Because it's hilarious?
https://www.youtube.com/watch?v=huNdufP924U
Pannonian
09-24-2017, 05:30
If you're looking to improve your gameplay, try the Unicum guides, starting with this guide to play the M4A1 Revalorise.
https://www.youtube.com/watch?v=pTSzpTNgsoA&t=5s
Also the underrated Crusader.
https://www.youtube.com/watch?v=gAsSO8FeLmQ
Bringing back this thread to our general attention - I've been playing some World of Tanks lately (very late to the party, I know) and while I'm currently at Tier V with German & American tanks, I'm struggling pretty much.
While I have some good games, most often than not I'm destroyed by some tank destroyer I can't even see.
Any general tips to improve?
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