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AlexPeters
07-22-2004, 18:17
Zitat[/b] (Hetman @ Juli 21 2004,10:29)]./. 'Snapphanar' ./. They will in addition affect protestant zeal. ./.
I don't think that they should (positivly) influence zeal, heretic faith maybe.
As far as i know (not much indeed), they were simple guerilla fighters against the swedish (also protestants).
The picture that i linked above shows them in a dispute with a (protestant, they fought in scania only) priest, maybe because they plundered his church ? https://forums.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
Zitat[/b] ]./. BUILDABLE MERCENARIES ./. Now, what about 1 year recruitment time, but very high maintenance cost (150 % of initial recruitment cost) ? ./.
I agree, but you could use 'real' figures (at least the ratios) https://forums.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif :
Fussknecht (normal soldier, unmounted): 4 Gulden (mounted, i don't know ~6-8 maybe, depends on the equipment, i think)
Doppelsoldner (double payment): 8 Gulden
Korporal (corporal): 12 Gulden
Feldwebel (sergeant): 21 Gulden.
Officers and Warrants: 50-60 Gulden
Hauptmann (Captain, leader of a flag) 160 Gulden
Obrist (Colonel, leader of a regiment) 500 Gulden (or 600 if he commands a mounted unit)
Does the AI cares about maintenance costs when building troops ? It would be quite bad (some of them are necessary for some factions that lack of unique troops) if the AI wouldn't build them because they are to expensive.
Alex https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
SwordsMaster
07-23-2004, 19:45
Hey all, Sorry for answering so late, but my access to the Net is kinda absent, so my contributions will be quite slow for a while.
Anyway, about spanish cavalry: I think the Carabineros should be in, maybe as a Naples-only buildable unit. Are we running out of units slots?
Another thing, we still have no info about northern Africa (right? https://forums.totalwar.org/forum/non-cgi/emoticons/confused.gif ) I might be able to find some Algerian History books that might be useful, but I wont be able to update te info til late September.
BTW, Hetman, the intros look quite good.
Glad to see the thing moving, ciao.
AlexPeters
07-23-2004, 22:31
I think i've found at least two unique units for the Knights of St. John in the article about the Military Orders (http://www.myarmoury.com/feature_armies_orders.html):
The mercenaries were pikemen and arquebusiers, normally equipped for the period, with morions or burgonets, and corselets and tassets for the pikemen. The militia had only helmets and leather jerkins and was probably mainly armed with firearms. They demonstrated a staunchness and loyalty similar to that for which their island was later awarded the George Cross.
and
Some interesting special siege weapons were also employed by the defenders, including cercles of blazing wadding which were dropped over groups of attackers, fire-grenades in earthenware pots with four spouts, each containing a fuse, and 'Trumps', a sort of short-range flamethrower on a pole. They were very effective against the Turks, who retaliated with sticky-bombs of incendiary type, hurled by the Janissaries; the knights kept large tubs of water behind the ramparts, into which anyone hit by one could hastily jump
I think we could use the militia as a unique unit (or local unit) for this faction. Two different types:
Maltesian/Order Arquebusiers (high morale)
Maltesian/Order Naptha Throwers (Grenadiers ?)
The order used the latin or italian language as far as i know ('Fra' Jean la Vallete) - Archibugiero (Pl. Archibugieri) sounds better in my opinion.
The knights may in some cases have worn full armour, but as they were fighting on foot would be more likely to wear half-armour or brigantine. They carried various officer-type weapons, useful in siege warfare, such as halberds, half-pikes, two-handed swords and so on, and to judge by near-contemporary prints many of them bore oval bucklers, red with the white cross. The Grand Master, Jean la Vallete, betrayed his 70 years in his white beard, moustache and curly hair, but played an active role; he was armed with a two-handed sword and was distinguished by a supravest of cloth-of-gold and the shield shown.
Another unique unit, a knight with a polearm and a buckler ?
The Galeas/Galeazza could be the heavy warship (you've called it Big Galley) of the venetians and the knights.
Alex
Nice work Alex and very useful links as well, especially about order troops.
And now... the larch...
And now... the new units.
Gallowglass
Kern - still javelins or throwing spear
Both units available in Ireland for catholic factions only and maybe for irish faction if added, although it sounds a little crazy...
I believe that the units will be able to hide in the open to recreate guerrilla tactics they were using.
and for
HRE
- Verlorne Haufe
France
- Enfants Perdus
- Argoulets ( but when ?) they will have more accurate firearms than ordinary arquebusiers.
and of course
Mousquetaires du Roi, but only one unit, were too small to add both two
Venetia
Scapoli - if I get more info - when and what weapons
Will be also available to other future italian factions ( Genoa).
Knights ( finally something for these guys)
Order militia - musket-like accurate firepower from 'early' and decent morale.
Millers - great idea Now for protestant factions in the french homeland, but after protestant church is build ( and not only).
In the future maybe for the Hougenot faction - if added.
Also Scottish units will be revised
so they have -
Pikemen from early
--> both as buildable mercenaries
muskets from high
Montrose's musketeers
from late - bonus defending vs. cavalry, decent melee, high firepower
instead of royal muskets and for English and French.
Royal pikemen will be removed.
so additional 8 units.
At this moment 242 units - 246 if all dismounted units will be added.
ALEX
About the mercenaries - I still didn't decide.
The name 'Galeas' will be used.
Your additional ideas for the Knights rather won't be used, maybe except the grenade throwers.
I've read all the info You've provided and as far as I remember the brotherhood was too small to add a unit of knights - they were more often commanders and officers than ordinary soldiers
Regards Hetman https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
That registered Cossacks that Russia has are they Donskie Cossacks? If not we could also add Donskie Cossacks. They had taken Azov in 1637. In 4 years Turks had launched (80000(registred)-270000(+-unregistred)) army against them, but although only 5000 Cossacks were defending after 3.5 month of seige Turks had left. There was very fierce fighting, in first assault Turks get so close were fighting on knifes. In this assault Turks had lost all mercenaries (6000 Germans) and all janissaries in total 12000 men, and was forced to retreat. Cossacks even managed to launch surprise couterattack destroy Turks artillery positions, they continue fighting even when Azov was already ruined and there was not place to hide except of ruins. For many days Turks was bombing and then for many days was sending 10000 fresh troop every hour calling off tired troops so that Cossacks couldn’t take a rest and forced to fight days and nights. In document that I read, one of survivors complains that they could even eat or do their natural needs, that their eyes could not see any more because they was shutting all day long, and no energy left to hold sabers, but suddenly Turks had lifted the siege and left. Then they had found out that Turks had lost very many men in battle and much more due to epidemic and lack of food because all roads around was blocked by Zaporozhskie Cossacks.
Regretfully can’t find any link for reading about them in English.. Russian internet doesn’t provide a lot of info. What I was reading is the letter writen in old russuan that survived Cossacks had sent to the Tsar asking for reinforcements and supplies after Turks had already left. In that letter they had specified that about 600 men had left from 7000. So they had showed great courage, and motivation, Turks was many time offering money and free pass to home but they had rejected all offers.
Don Cossacks was serving Russian king until Revolution. One another very well know Don Cossack is Ermak that with 500 Cossacks had conquered Siberia. Cossacks was cavalry but they was also dismounting when necessary. More detailed description of armor and arms.
They are here - check russian roster in 'the results' https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Dead Moroz
07-27-2004, 09:22
Quote[/b] (Arman @ July 24 2004,22:48)]That registered Cossacks that Russia has are they Donskie Cossacks?
Yes... and no. https://forums.totalwar.org/forum/non-cgi/emoticons/smokin.gif That Registered Cossacks were composed by cossacks from different places - Ukraine, Don and Volga basins, later South Ural and Siberia. They could be given land for service and settled in places they served. Don cossacks swore allegiance to Russian tsar only in 1671. And since that date there was separate Voysko Donskoye (Don Army) in Russian army.
I think we don't need to make separate types of free cossacks for every region (Don, Volga, Ural, Siberia and even Zaporozhye). Because the difference between cossacks was not very noticeable especially in that time.
AlexPeters
07-27-2004, 12:02
The italian armies:
The page (http://www.myarmoury.com/feature_armies_italy.html) that i linked offers some infos, the thread for the two crowns mod (https://forums.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=37;t=19448) is also dealing with this topic perhaps some of their ideas could be helpful (PM Angelnessuno for support ?).
The rebels:
They need a light gun (in early and late only ?) and perhaps a lighter version of the war wagon.
The light gun could be the Haembacherin i described. You can call it 'hook-gun' if you don't want to use a local term.
It can be moved during battle (1/2 speed of an infantryman) and has a crew of 2-3 men. The stats are low, short range, damage is low for an artillery piece but higher than a musket's.
The war wagon that they used were lighter than the hussite versions, some of them were just unmodified hay wagons.
Some wagons would have been boarded in and kept upright, others turned on their sides, and all manner of objects used to fill the gaps.
Only in those cases where peasant camps took on some degree of permanency would efforts have been made to dig in and raise the artillery in the centre of the fort.
'Armies of the German Peasants' War 1525-26', Douglas Miller, Osprey Publishing
These units would be helpful to make the historical battles of the german peasants' wars.
We could even make a new faction (unplayable, early only) for them, let's call it Bundschuh that's the name of a large peasants movement and it's sign is a shoe (> picture (http://bruchsal-net.de/bundschuh/pics/start.gif) and > another one (http://www.bunt.de/images/bundschuh-logo.gif)). This faction will be placed in southern germany (~swabia) without placing the leader so they will die out immediatly and the first heir would appear 16 years later and lead the uprising. It won't be exact timed but some kind of 'mongols' scripting.
Units (very limited):
Infantry:
All types of peasants, mostly pikemen
German mercenary troops
Cavalry:
Free lancers (very small contingent)
Artillery:
War wagon
Hook-gun
perhaps some of the other pieces (light only)
Alex
We are going to have war wagons? Very interesting to imagine what it would look like? Will those be able to stop cavalry or going to be as vulnerable as usual artillery
AlexPeters
07-27-2004, 20:42
@ Arman
as far as i know, yes we'll have them, take a loook at the pages 5 and 7 (unit rooster of the cossaks) of this thread.
Here's a picture:
http://www.dbaol.com/images/faces/1736_face.jpg
@ Hetman
I've read your question in the Alchemist Lab about the number of units slots that are available.
Have you removed the Jiihad and the Crusade yet ? Would be two additional slots. If not, we could remove the Jiihad (the Ottomans are strong enough) and keep the Crusade (Portugal and Spain only, call it Conquista).
Alex https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
cegorach
08-05-2004, 10:04
@ Arman
as far as i know, yes we'll have them, take a loook at the pages 5 and 7 (unit rooster of the cossaks) of this thread.
Here's a picture:
http://www.dbaol.com/images/faces/1736_face.jpg
@ Hetman
I've read your question in the Alchemist Lab about the number of units slots that are available.
Have you removed the Jiihad and the Crusade yet ? Would be two additional slots. If not, we could remove the Jiihad (the Ottomans are strong enough) and keep the Crusade (Portugal and Spain only, call it Conquista).
Alex https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
The warwagons will be here - pikemen with organ gun for now.
2nd Removing these two is too difficult for now, but I'll probably find 1or 2 slots.
There will be no crusades or Jihads - won't be usable.
Regards Hetman reborn ~:cheers:
cegorach
08-05-2004, 10:05
I've finished the unit roster.
I added all previously proposed units + several more - removed some.
So I added :
Szekely - horse archers for Hungary,
Hungarian Hussars - medium, lance armed cavalry for 'high'/'late' for Hungary only;
French heavy cavalry
and French Light cavalry to recreate Richelie/Luis XIV reforms;
Danish National Cavalry to give them one more unique unit for 'late';
Muslim Levy - to add something for Egypt and available in whole North Africa and not only;
Uskok - balkan border warriors for Hungary, HRE and Venetia
and Line Infantry & Grenadiers as very advanced units for western countries ( Line) and some most advanced armies ( Sweden, France) - the Grenadiers.
I removed
Bohemian pikemen ( Musketeers should be enough),
Cossack pikemen ( Ukrainian peasants and warwagons should be enough to protect their infantry against enemy cavalry),
Polish pikemen - from 'Wybraniecka infantry' - were not very numerous and pilish cavalry should protect musketeers enough,
Svennar cavalry - not enough information and not so important,
French Chavaux - same reason.
I can add small number of units, but only if given a very good reason and after I remove Wallon units ( all 4 or smaller number).
I will implement these to the end of this week.
Regards Hetman ~:cheers:
cegorach
08-05-2004, 10:06
Unit list.
The list is finished, although there is some space to include couple of units, but only if I find a very good reason to do this.
unit name - notes - for (...)
/////////////generic and very advanced////////////////
Line Infantry - for countries to the west from Poland,
Grenadiers - for France and Sweden,
////////////Rebels only/////////////////
Peasant rebels ( all catholic, protestant and orthodox factions);
Peasant guerillas - may hide in the open ( same as above);
Rebel marksmen - may hide in the open, musket armed ( as above from 'high');
Religious Fanatics ( as above in all periods);
/////Units for several factions even for all of them////////////////////////////////
-------generally buildable mercenaries aren't available to muslim factions---------
Lancknecht Pikemen - ( all lancknechte units will be available to every
faction - except muslim - in most of provinces with 'mercenary' trade good);
Lancknecht Armoured Pikemen
Lancknecht Halbardiers,
Lancknecht Arquebusiers,
Doppelsoldner ( lancknechte) - buildable mercenaries in Germany;
----------------------
Albanian Stradiots - builable mercenaries in Italy and France;
German Reiters
- pistols, heavy armour -( buildable mercenaries recruitable in Germany, France, Italy and England);
Free Lancers - buildable mercenaries in Germany ( available also to orthodox factions);
-------------------------high +
Mercenary Cuirassiers,
Mercenary Pikemen,
Mercenary Musketeers,
Mercenary Dragoons,
-------------------------------------- generic units available from
Livonia to Portugal for every single faction - including muslim-----------------------
Town Militia Shot - 'Town Militia' ( from 'high');
UrbanMilitia armed with halberds;
-------------------------------------------buildable mercenaries, but available also in several more provinces where ordinary buildable mercenaries can't be found
Lancers
- heavy cavalry in 'early' - ( available for all catholic and protestant factions to the west from Poland and Hungary);
Eastern Lancers - Lancer units in Hungary and Poland ( but for everybody - buildable mercenaries). The were faster and less armoured than the ones in the west;
Mounted Crossbows
Mounted Arquebusiers
Pavisiers
- pavise and spear ( gothic sergeants),
Mercenary Archers,
Mercenary Arquebusiers,
Mercenary Crossbows,
----------------------------------------------------------
General - small unit for commanding, for most of factions ( for all catholic and protestant factions everywhere !).
///////regional units i.e. for many factions//////
Hanza Town Militia - halberdiers - Baltic provinces ( Livonia, Prussia, Pomerania, Saxony);
Courland Reiters
- also called Livland Cuirassiers - in Livonia only;
Czeremis Cavalry - 'Czeremisi' in Volga-Bulgaria and Volhynia;
BorderReivers - regional unit in Nothumbria;
Bohemian Musketeers, 'Musketyri' - both for Protestant factions only,
Gallowglass
-----> Ireland
Kern - still javelins or throwing spear
Millers - protestant cavalry in France, but for protestant factions;
//////Poland=///////
Polish Strzelcy ( Shooters) - 'Strzelcy'
- horse archers, compound bows,
Polish Cossacks - 'Kozacy'
- light cavalry ( they aren't real Cossacks only the name is similar);
Wybraniecka Infantry with muskets, - 'Piechota wybraniecka'
Pancerni cavalry - 'Pancerni';
Petyhorcy cavalry - 'Petyhorcy';
Dragoni Cavalry or Polish Dragoons - 'Dragoni';
Polish Light Cavalry, 'Wolosi'
Husaria, - 'Husaria'
Szlachta ( Polish Nobles) cavalry, - 'Szlachta'
Frontier Szlachta ( Frontier Polish Nobles) cavalry,
- 'Kresowa Szlachta'
Cuirassiers ( Polish Reiters), 'Raitarzy'
Polish Foreign Pikemen, 'Pikinierzy';
Polish Foreign Musketeers, 'Muszkieterzy';
Reformed Polish infantry
- Wybraniecka musketeers with axe-like berdishi ( berdysz), similar to Russian inf,
- 'Piechota lanowa'
-------------------------Polish units available also to.....
Lipkowie cavalry ( Lithuanian Tatars) from Poland, - 'Tatarzy' - (... to Crimean Khanate and the Ottomans);
Lisowczyk Mercenary Cavalry - (buildable mercenaries available in polish homeland and in Silesia and Bohemia..... to Hapsburgs HRE); Lisowczycy Lisowczyk
//////Hungary/////
Hungarian infantry
- so called 'Hajduk' ( also for Poland and Hapsburgs);
Serbian Hussar Cavalry 'Gussary'
( also for Poland and Hapsburgs), available in Poland,
Hungarian Hussars - cavalry,
Szekely - light horse archers;
Wagon infantry - also available to Poland and Russia,
Uskok - balkan brigands from Hungarian border -------> also for HRE and Venetia,
////Spain=//////
Spanish Corselet,
Spanish pikemen,
Spanish Harquebusiers,
Spanish Musketeers,
Fourageers,
Spanish Reformed Musketeers ( bigger units),
Spanish Reformed Pikemen ( smaller units),
Spanish Arbalesters,
'Encamisados',
'Picas Secas' ( halfpikes so shorter pikes, 'long spears'),
Rodeleros,
'Maestre de Campo' bodyguards ( 8 men halbardier unit),
CAVALRY
Men at Arms ( Archeros)- Spanish Royal Guards ( knights - lancers),
Jinetes light lancers - 'Celadas';
'Herreruelo' - Spanish cuirassiers,
Later Spanish Royal Guards ( lighter armoured, no lance),
Later Jinetes - light cav no lance - 'Celadas';
Spanish Dragoons,
Royal guard infantry unit -
'Guardia du corps' - halbard & arquebus,
---------------------------------also to the Dutch, HRE, English and France
Wallon corselet,
Wallon pikemen,
Wallon Musketeers,
Wallon Harquebusiers,
----------------------------------also to HRE, Venetia, Pope and the Knights
Italian Corselets,
Italian Pikemen,
Italian Arquebusiers,
Italian Musketeers,
///////France=//////////////////////////////
Royal Swiss Pikemen,
French Royal Foot Pikemen,
French Royal Foot Arquebusiers,
Enfants Perdus - skirmishing arquebusiers,
Argoulets - better mounted arquebusiers,
French Gendarmes,
French Musketeers,
------------------->from 'high'
French Pikemen,
French Royal Musketeers,
French heavy cavalry,
French light cavalry,
Mousquetaires du Roi - cavalry for 'late'
//////Venetia - replaces Italian;/////
Scapoli - venetian sailors,
//////England=/////
Billmen,
Longbowmen,
Sprinkler men,
Demi-lancers,
Trained Band Musketeer,
Trained band pikemen,
Trained band billmen
New Model Army Pikemen,
New Model Army Musketeers,
'Ironsides' (Paliamentarian Cuirassiers),
//////Danes=/////
'Snapphanar' - guerrilla fighters for 'late';
Danish National Cavalry in 'late'
///////Russia=/////
Noble cavalry - 'Znat' cavalry - elite unit;
'Pomestnaya Konnitsa' - basic, average cavalry;
Mounted Streltsy - from 'high' - 'Stremenniye Streltsy';
'Tatarskaya Konnitsa' - Tatar cavalry for Russia;
Ryndas - mounted, but can dismount in every battle ( Tzar's bodyguard);
- 'Ryndy'
Kormovye Dragoons- regiments of so-called Komarits dragoons, - after military reform - like western dragoons;
- 'Draguny'
'Reytary' - after military reform - like western cuirassiers;
Cossacks on the state service - 'SluzhiliyeKazaki'
Russian hussars - copy of polish husaria ( but weaker), from 'late' - in Novgorod only
- 'Gusary'
Lancers - copy of polish pancerni ( but weaker), from 'late' - in Chernichov and Smolensk only;
- 'Stremenniye Kopeyshchiki'
Dismounted Ryndas - elite axemen;
Russian harquebusers - 'Pishchalshchiki'
militia ( armed crowd) - 'Opolcheniye'
Streltsy - from 'high' - 'Streltsy'
'Streletskiye Kopeyshchiki' - russian pikemen for 'high'
Datochnye ( Conscripted) Gorodovye - after military reform
pikemen and musketeers ( weaker than western infantry, but cheaper);
- 'Datochnye Gorodovye Soldaty'
- 'Datochnye Gorodovye Kopeyshchiki'
- Vybranniye Soldaty
- Vybranniye Kopeyshchiki - the units from late
//////Ukraine - replaces Byzantine in 'late';//////
Cossack Veteran cavalry,
----------------available also to Poland, Russia, Ottomans, Crimean Khanate
Zaporozhian Cossacks musketers,
Zaporozhian Cossacks wagon infantry,
Cossack Sotnia - cavalry,
----------------also for Crimean Khanate
UkrainianPeasants - so called 'czern',
//////Ottoman - replaces Turkish;///////
Kapikulu Infantries ( Yenicheri)
Zirhli Nefer armored soldiers,
Tüfekchi musketeers - from 'high' - Tufekchi Yenicheri;
Okchu archers - only 'early',
Kapikulu Cavalries ( palace cavalry)
Sipahi Corps "KirmiziBayrak" - majority of this elite,
Silahdar Corps "SariBayrak"- "Yellow Banner" - bodyguards,
Garib Corps - guardians of the Prophet's Banner - 'Ashaghi Bölüks';
'The Core' - provincional cavalry
Timarli Sipahi heavy cavalry,
Jebelü light cavalry,
frontier troops
Akinji not in 'late',
Delil - 'Deli',
provincional infantry
Azebs,
Sekbans not in 'late' - peasants,
Tüfekchi Musketeers - from 'high' or 'late',
Levends from 'high' - bandits,
---------------------------also for Hungary and future Moldavia
-Balkan ( Serbia, Bulgaria) Voynuks heavy cav.
-Martolos Greek Auxiliaries - musket armed, bandits,
----------------------------also for Hungary, HRE, Venetia and future Moldavia
Sharp-shooter Panduks/Pandurs
------------------------------------also for Egypt and Crimean Khanate
Ashirs (Syrian local militia),
AlgerianNaval soldiers called Ta'ifat Al Ru'sa ( musket armed),
/////Crimean Khanate - replaces Almohad/////
Crimean Cavalry -bodyguard unit - 'Kirim Suvari';
Tatars with arkans - 'Tatar Arkans'
'Keffe Bekci' - small units of infantry;
----------------------for the Ottomans and Ukraine also
Nogay Tatars
- horde of poor nomads - 'Nogay Asker';
Tatar Horsemen - 'Atli Tatarlar';
'Kipchak Asker';
----------------------------------for the Ottomans, Poland, Ukraine and Russia
Tatar Scouts - 'Izci Tatarlar';
/////Austria or Hapsburg HRE - replaces German HRE;///////
Croat Light Cavalry
- lance, broadsword, pistols, cuirass helmet
Empire Reiters,
Rondartschiere,
Verlorne Haufe,
Empire Cuirassiers,
Bavarian Black Cuirassiers - for now available to the HRE in Bavaria only, but after Bavaria is added only the Bavarian faction will get this unit,
------------------units also for all future german factions
German Pikemen 'Pikeniere'
German Musketeers 'Musketiere'
/////Sweden - replaces Novgorod;/////
Dalkarlar (early) - infantry;
Svennar elite infantry for 'early';
Hakkapeliitta cavalry,
Smalands cavalry - 'Smaland ryttare';
Swedish Cuirassiers - 'Upplands ryttare';
Swedish Pikemen, - 'Pikenerare'
Swedish Musketeers, - 'Musketerare'
Swedish Dragoons, - 'Dragoner'
Swedish 'commanded' musketeers - smaller units, the same textures though.
- 'Kommanderade musketörer'
'Fänika' - royal bodyguards in early/high, halberdiers;
Kungliga Maj:ts garde och livregemente - bodyguards for 'late' - infantry,
/////Portugal - replaces Aragon;/////
Portuguese Light Pikeman - 'Piqueiro Ligeiro' ( from 'late'),
Portuguese Sailors - 'Marinheiro',
Goese Camel Arquebusiers - 'Arcabuzeiro a camelo de Goa',
//////Egypt - only in 'early';//////
Mamluk Horse Archers,
Mamluk Arquebusiers,
Egyptian Camel Guns,
-----------------------------also for the Ottomans and Crimean Khanate
Mamluk Cavalry,
Saharan Cavalry,
Beduin Camel Warriors,
Muslim feudal levy - peasant militia
///////////Dutch/////////////
Dutch Pikemen - 'Piekeniers'
Dutch Musketeers, - 'Musketiers'
Roundshield Pikemen for 'high' (bodyguards).
Dutch Reiters - 'Ghemeijn ruyteren';
Dutch Cuirassiers - 'Gheappoicteerde curassiers';
/////The Knights of St. John - replaces Sicilian;//////
Order militia - firearms, high morale;
//////Pope - not playable;//////
//////Swiss///////
Swiss Armoured Pikemen,
--------------------------also available to France and Pope
Swiss Pikemen,
Swiss Halbardiers,
////////Georgia - INSTEAD of the Golden Horde///////////////////
Speramen Mkhedrebi - cavalry - 'Shubosani Mkhedrebi'
Elite Mkhedrebi - This is the royal unit - 'Elite Mkhedrebi'
Infantry:
Georgian Foot Warriors, - 'KveitiMeomrebi'
Georgian Riflemen, - 'Metopheni'
Georgian Mountainers, - 'Mtiulebi'
Aragvian Warriors, - 'Aragvlebi'
additional factions - not in the first release, though;
///////Saxony///////
Saxony LifeGuard,
///////Scotland///////
Montrose's musketeers -------> FOR NOW for England and France in 'late'
Highland Clansmen -----------regional unit untill this faction is added
-------------------------------------buildable mercenaries in Germany, and Baltic provinces
Scottish Archers ( mercenaries),
Scottish Pikemen,
- also mercenaries.
Scottish Musketeers,
//////Moldavia - in 'early' only///////
--------------------------------except Calarisi all the units are available to Hungary
Oastea Mica Boyars - medium/heavy bodyguard cavalry armed with bows and lances,
Oastea Mica Viteji - Retainers, light cavalry with compound bows and spears,
Calarisi - elite infantry with bows, will be able to hide everywhere,
----------------------------regional units
Oastea Mare Cavalry - rather mounted infantry than cavalry, but cheap and able to dismount every time to -
Razesi - ordinary infantry armed with compound bows and swords,
available as regional units in Moldavia and Carpathia
Wallachian Cavalry
- will be able to dismount into Calarisi in open battles ( to make it really useful).
regional unit in Wallachia
//////Navarre////////
///////Florence///////
////////Genoa///////
/////Brandenburg///////
//////Bavaria/////////
ARTILLERY
CANNONS - less time to build.
Serpentine,
Demi-Culverin,
Culverin,
Organ gun,
Mortar - bigger range, more powerful shot;
Siege Cannon - from present Cannon, but more powerful shot - from 'high';
Regimental Cannon - movable, from 'high', cheaper for Sweden;
Mercenary Artillery - buildable mercenaries from 'high' - useful especially for the Tatars.
SHIPS - generally 2 years construction time, not available everywhere, some kind of homelands for the ships, some of the ships unavailable to some factions e.g. Ottomans shouldn't use anything apart from galleys.
Caravel - faction adventage to Portugal, to high;
Carrack - to high only, cheaper for Portugal;
Italian Merchant Ship - high defence, weak attack, for Venetia ( and Genoa when added) only, 1 year build. time, early only;
Galeon - cheaper for Spain, high+, powerful but slow;
Frigate - faction adventage to the Netherlands, fast and good;
Galley - cheaper to the Ottomans;
Galeas - cheaper for the Knights of St. John;
Corsair Ship - cheaper for England, simple to build ( port + merchant)
Ship of the Line - from late;
Cossack 'Chajka' ( coudn't find suitable translation), fast and with strong attack ( weak defence), regional ship type in Kiev, Moldavia and Khazar;
AGENTS ( 'welcome Mr.Anderson...');
Emissary - 2 years time production time;
Venetian Envoy - venetian emissary - simplier to build ( lower requirements and 1 year prod. time);
Spy - more expensive than today, but should be more useful;
Assassin - as above;
Catholic Bishop - small converting ability;
Orthodox Priest - medium conv. ability, affects zeal;
Protestant Preacher - high converting power, affects zeal;
Jesuit - from 'high', high conv. ability, affects zeal;
Inquisitor - only for some countries;
Papal Legate - for Pope only, replaces Cardinal;
Mullah/Ulama/Mufti/Whatever named - medium conv. ability, affecting zeal as well;
Hetman ~:)
cegorach
08-05-2004, 10:10
I started testing all this - my ( no new graphics) instal version takes 25 mega.
I'll read the text of the italians and maybe add one unit for them.
Hetman reborn ~:)
Ironside
08-05-2004, 12:05
'Snapphanar' for Danemark in 'late', in Norway only ( there is no Scania yet). These guys will have rather low morale, would hide in the open in 50 men units, armed with muskets ( quite accurate type - they were marksmen after all).
They will in addition affect protestant zeal.
'Fänika'
OK, they are in.
Available in 'early' and 'high' and also will be Swedish royal bodyguards at this time.
In 'late' they were like police, so could be replaced with ordinary urban militia.
I think it is the best solution.
In addition they will replace Drabanterna, which is removed ( not enough info about them).
Snapphanar is should be aviable in high too, really annoying units for the Swedes and to add that Sweden took Scania in 1658.
I was half-done with my descriptions when I had to re-format my harddrive so I got somewhat fed up.
Here's some info about Drabanterna and Kungliga Maj:ts garde och livregemente (the name and unit change is to represent the change from a weak Swedish army to a very strong one´, the only difference is that they are reformed).
Garde du Corps was in the 16th century the title of princely lifeguard. During the Swedish Liberation War in the beginning of the 16th century, King Gustav Vasa used a personal lifeguard from the province of Dalarna.
Gustav Vasa kept the Life Guard even after he was elected King of Sweden in 1523. The lifeguards was organized into a corps - Garde du Corps (Drabantkår). The duty of the Corps was to act as a personal lifeguard for the King and as a guard of the royal castle. See also "Svea Life Guards" above.
In the beginning of the 17th century the Corps carried the name " His Majesty's Garde du Corps" (Kungliga Majestäts Drabanter).
In 1649 the regiment carried the name His Majesty's Guard and Life Regiment (Kungliga Maj:ts garde och livregemente)
I think this info can directly be used in the earlier time but I'm not sure if he's talking only about the reform 1699.
The Life Guards was not an allotted regiment but an enlisted regiment (värvat regemente). Both the officers and the soldiers had cash wages paid by the Crown. The Life Guards was an elite unit and His Majesty's own Guard.
They were a well trained and disciplined unit and the officers very skilled. The officers from the Guards were often appointed to the provincial regiments as instructors.
Hereby the Life Guards also acted as an officer's training ground before the War Academy was founded.
Every soldier in King XII:s Garde du Corps had the rank of an officer. The Corps numbered about 200 men. The soldiers and officers had all been recommended for bravery in other regiments before they were enrolled in the Corps.
The Garde du Corps was an elite unit. Their duty was to protect the King in battle and was under the personal command of the King.
I think bardisaner (this word exists in Eng?) is a good weapon for early and high (got a hit on this in a dictionary). It seems to been a shorter pike (3 m) with a larger blade. Officers in the Swedish army also used spontoner and halvpikar (half-pikes) and they are longer than a halb but shorter then a pike, but seems to have a bigger blade. I would guess it's a cross between halbs and pikes.
http://www.gendarmerie-maritime.org/tapedebouche/pertuisane.jpg
This is the only pic on the blade I could find and it's a French one. And that is because I found the French word (pertuisane) in a old (around 1920) dictionary on the net.
Svennar is equal to knights, but has a history about the name, knight=riddare on Swedish in the normal case.
Dead Moroz
08-05-2004, 14:34
Officers in the Swedish army also used spontoner and halvpikar (half-pikes) and they are longer than a halb but shorter then a pike, but seems to have a bigger blade. I would guess it's a cross between halbs and pikes.
This is the only pic on the blade I could find and it's a French one. And that is because I found the French word (pertuisane) in a old (around 1920) dictionary on the net.
This pic is better ~;)
http://www.ruslan-com.ru/zotov/168.jpg
This weapon is called "protazan" in Russian. Officers and some royal bodyguards (http://www.ruslan-com.ru/zotov/104.jpg) were armed with it.
Ironside
08-06-2004, 09:46
Yes much better pics ~:thumb:
"protazan"
"pertuisane"
See a connection?
I wonder how that became "bardisan" on Swedish though.
And about the Svennar, thier name came from that because the Kalmar Union (1397) hadn't officially ended and because of that Sweden didn't officially have a king. And only kings can knight people. So instead they called the people that should be knighted for Svennar instead. The Kalmar union ended officially 1523, but then we started to have reforms in the military.
Dead Moroz
08-06-2004, 10:40
"protazan"
"pertuisane"
See a connection?
I wonder how that became "bardisan" on Swedish though.
Yes, no doubt this word came in Russian language from French or German. There was also other old name of this weapon - "partazan" - which closer to French/German word.
About "bardisan" I think it may be loan word from Russian. Our streltsy (riflemen) were armed by "berdysh" - special smaller kind of halberd they used as a pedestal for rifle and as cold steel in hand-to-hand combat.
cegorach
08-06-2004, 12:56
I've read the text about italian armies add couldn't find anything really interesting.
But in future I can add some kind of militia ( we will see).
When it comes to the Bundschuh - it is very good idea of additional faction.
They could get the lighter type of warwagon, actually they should and they will, but rather not now.
"We are going to have war wagons? Very interesting to imagine what it would look like? Will those be able to stop cavalry or going to be as vulnerable as usual artillery"
Pikemen with fast shooting gunpowder weapon. This means their fire will
be devastating to enemy's morale although not very efficient when it comes to enemy casualities.
This weapon is represented with organ gun model ( I can change this).
Next they are impossible to move until the gun is destroyed and will move very slowly after this.
Stats- extremly good in defending vs. cavalry and vulnerable to enemy's infantry.
At this moment there are two such units - Cossack wagons and Polish/Hungarian/Russian war wagons (weaker then the above ones) + we could add the light wagons for the peasants ( after I finally implement all the units I have on the list).
I TRIED to remove Crusades and Jihad from the unit file, but it resulted in CTD after the first turn, actually I don't remeber any mod where the two were removed, although in several these do not appear, but because they are made unplayable so still take unit slots.
ONE THING TO ADD - we can use some graphics from NTW - I have the official permission !
I requeste for basic line infantry/grenadiers textures and for 1 type of movable cannon ( for granade-shooting regimental guns).
Regards Cegorach/Hetman ~;)
cegorach
08-07-2004, 14:02
NEW IDEA
Special abilities ( i.e. not visable presently) for units will be seen in unit descriptions in the production panel.
The first list of these abilities:
'No retreat' - very high morale which makes some units very hard to break. Presently for All Swiss units including French Royal Swiss Pikemen.
'To the death' - extremely high morale which means that a unit fights to the death. Presently Spanish 8 men bodyguards, slow-moving halbardiers called 'Maestre de Campo'.
'Good vs. pikemen' - cavalry which is able to successfully fight vs. enemy pikemen. Presently Polish Husaria.
'Heavy cavalry killers' - cavalry which is extremly efficient in killing enemy heavy cavalry. Presently Tatars with arkans.
'Invulnerable to cavalry's charge' - some units of musketeers used so small number of pikemen that it is useless to create them for the mod as additional units, some others were using different methods to fight enemy horsemen.
These units will get advantage vs cavalry and will be completely invulnerable to charges, but slightly weaker in fighting enemy pikemen.
Presently - Polish 'Piechota wybraniecka' and Scottish Montrose's musketeers.
'Spread Catholic/Protestant/Muslim/Orthodox/heretic beliefs/religion'
Some units will affect local beliefs as priests do presently.
Presently - catholic - all 'core' Spanish infantry,
- protestant - english new model army units,
- Bohemian musketeers,
- Millers,
- heretic - Snapphanar,
I can easily implement this ability or any other, so if You have any proposals I can immediately implement them.
UNSCALABLE UNIT SIZE
It seems that AI likes to produce the most expensive units so armies made from elite units without any core units will appear too often.
I decided for the sake of balance that the best possible solution is to make all units in the mod unscalable i.e. these will have the same numbers all the time - from 8 - 12 men command units to 200 men hordes.
Of course it means that these will cost similar amount of cash so unit production preferences ( in unit data) will be more useful and will affect AI preferences more.
Of course this means a lot of more work to balance mod factions, but why not ?
Moreover the preferred unit setting hould be 'huge' because this way AI will compose more balanced armies and there will be more huge battles.
Regards The-Man-Who-Was-Hetman ~:)
AlexPeters
08-08-2004, 06:09
I don't like two of those skills:
'Heavy cavalry killers' and 'Invulnerable to cavalry's charge'. At least the second skill overpowers a unit in my opinion (what about higher defence values to reflect the pikes ?) but playtesting will show.
Some proposals for units (to have some more faction balancing options):
Carroccio (Pl. Carroccios)
An interesting feature of the medieval armies of the Italian states, which survived through the 15th Century, the Carroccio was a very large flat wagon, brilliantly painted, draped in scarlet, and bearing an altar and a mast (which could have a cross-spar like that of a ship) from which hung the civic banners and other decorations. Drawn on the battlefield by a team of white oxen, the Carroccio would have a picked guard for its defense, and acted as center, rallying-point, and mobile headquarters for the giving of trumpet signals and the like.
from: 'Renaissance Armies: The Italians' article by George Gush
and
Mainly used in Italian armies in Feudal times. The carroccio was a painted, ox-drawn wagon consisting of a rectangular wooden platform supporting an altar and a mast, from which a standard flew. Some carroccios held armed troops, others were protected guards of mounted knights. Since its loss, and especially its standard, was considered a grevious dishonour and humiliation it was always accompanied to battle by an elite guard unit, usually infantry.
from: 'Armies of Feudal Europe 1066 - 1300', Ian Heath, WRG Publication
picture (http://myweb.tiscali.co.uk/vexillia/mirliton/images/carroccio.jpg)
picture (http://www.comune.asti.it/manifestazioni/palio/carroccio.jpg)
Italian Gendarme
Italian gendarmes were well armoured and equipped, with lances longer but perhaps more fragile than those of the French, an axe being the favorite secondary weapon. They were well mounted too, the Italians having pioneered the scientific breeding of war-horses, and man for man were to prove a match for the French, though much less effective when in formed bodies. As in other armies, they were counted in lances, including the man-at-arms, a "sergeant" or more lightly equipped cavalryman, and a page. In the later 15th Century there could be as many as four, or in Papal service five, men in a lance, but it is likely that there would still only be two combatants.
from: 'Renaissance Armies: The Italians' article by George Gush
Lanze Spezzate (aka broken lances)
By the 1480s, two-thirds of the cavalry of Milan were of these types rather than condottieri-controlled.
from: 'Renaissance Armies: The Italians' article by George Gush
Generalli the new permanently employed Horseman was know as a 'Lanze Spezzate' or 'broken lance' and stemmed from the fact that many of the first had either deserted from 'Condottieri' company or came from those whose leader had died : they were common in most italian Armies
They were heavy Men-at-arms that continued to use old cavalry tactics consisting of repeated frontal charges
from: Angelnessuno in this thread (https://forums.totalwar.org/vb/showthread.php?t=33250&page=5&pp=30) of the Two Crowns mod.
As far as I could find out they've been rather demi-lances than heavy armoured gendarmes as Angelnessuno mentioned. They've been used in all italian states.
Band Nere (aka Black Band)
The most famous of these mercenaries, and indeed one of the Elite forces of the later Italian wars, was the Bande Nere (Black Band) of Giovanni de Medici. Typically, this consisted of about 300 mounted and 3,000 foot arquebusiers (some of the latter may have been provided with poor mounts to turn them into an early species of dragoon or mounted infantryman). Few if any had pikes. (The name is often said to have been derived from black mourning bands or sashes worn by these mercenaries after the death of Pope Leo X, but this sounds a little like a rationalization for a name which was very widely used of mercenary groups at this time.)
from: 'Renaissance Armies: The Italians' article by George Gush
The house of Medici was ruling in Tuscany and Florence (Duke of Florence 1531) in the early 16th century so in my opinion the unit should not be available as mercenaries. The Italians (Medicis only, if it is planned to include Florence/Tuscany) and the French (fought together with the Medicis in the Italian wars) should be able to build them in Tuscany only.
Additional informations on other units:
The Plural of Stradiot is Stradiotti in Italian.
Scapoli (aka 'huomini di spada', literally 'men of sword' i think)
In essence, we are primarily concerned here with the size and ‘weight’ of the specialized fighting complements carried by the galleys of the various Mediterranean nations. Without going into too much detail, these differences can be roughly summed up as follows: the galleys of the Knights of St John of Malta (we know little about the manning of their galleys before expulsion from Rhodes) carried a higher proportion of armored fighting men, men who were also as a rule individually more heavily armed and armored than their adversaries, than any others. Next in the shock power of their fighting complements came the Spanish galleys and those of the Papal States. Genoese galleys in the Spanish service, at least during the second half of the sixteenth century, seem to have carried almost as many armored fighting men as their Spanish opposites, at least when Spanish infantry was embarked; but the picture is unclear. The fighting complements of Venetian galleys included a thin crust of armored Venetian nobles, men who were as heavily armed and armored and who fought every bit as well as their Spanish and Maltese opposites. However, most of the specialized fighting men aboard Venetian galleys, the huomini di spada, or scapoli, were lightly armed Dalmatians and Greek or Albanian mercenaries. Relatively few such specialized fighting men were carried by western standards. This was partially compensated for by the fact that Venetian ciurmi went armed and fought as free men. Though apparently larger, at least on major campaigns, the specialized fighting complements of Ottoman galleys, ‘azabs, sipahis and Janissaries, were somewhat more lightly armed with respect to edged weapons and more lightly armored than their Venetian opponents. Clearly, few Muslim fighting men — if any — wore even partial suits of plate armor. Christian nobles, gentlemen adventurers and many ordinary fighting men habitually did so.7 Once again, this was compensated for in part by the presence of at least some armed free oarsmen on Ottoman galleys, particularly aboard flagships. Finally, the provision of fighting men aboard the galleys of the North African ghazi states seems to have roughly paralleled Ottoman practice, a somewhat artificial point in view of the North African preference for smaller raiding craft rowed largely by free men.
from: The weapons of sixteenth century warfare at sea (http://www.angelfire.com/ga4/guilmartin.com/Weapons.html)
Ciurmi means oarsmen in my opinion.
other interesting articles from that site:
The Tactics of the Battle of Lepanto Clarified (http://www.angelfire.com/ga4/guilmartin.com/Lepanto.html)
The Galley in Combat (http://www.angelfire.com/ga4/guilmartin.com/Galley.html)
Caravels and Carracks (http://www.angelfire.com/ga4/guilmartin.com/chapter3.html)
The spanish Rodeleros seems be to equal to the imperial Rondartschiers, just simple armoured men-at-arms on foot (sword and buckler). Let's reduce it to one unit, they could be the dismounted form of jinets and demi-lances also.
Alex
P.S. I can post in here ??? ~:confused:
AlexPeters
08-08-2004, 20:44
./. I TRIED to remove Crusades and Jihad from the unit file, but it resulted in CTD after the first turn, actually I don't remeber any mod where the two were removed, although in several these do not appear, but because they are made unplayable so still take unit slots. ./.
I tried myself hoping that it's because a reference in another file needed to be removed also (in the units and buildings files i removed all references and i changed the faction behaviour of all crusaders to non-crusader) but i failed.
There's another option:
http://people.freenet.de/totalwar/scans/mounts.gif
These are the mounts that are possible for cavalry units by default. I think we don't need all of them and they are also blocking unit slots. I have removed them sucessfully, looks a little bit strange to see chivalric knights on LiHorses but it works (delete the entry in the units file and change the mount of every affected unit to another mount).
Most units will use LiHorse in the mod, Ottoman Sisaphi (and some eastern faction units) use the EHorse and the Gendarmes use the ArmHorse - the KHorse is not needed any longer. If we don't include the portuguese Goa troops we also didn't need the camel.
Another unit proposal:
Geus (Pl. Geuzen, aka Dutch Sea Beggars)
These are dutch privateers during the 80 years war, they fought mostly on sea but have been used on land warfare also.
Undisciplined but fericious fighting mix between pirates and patriotic independence fighters.
Gueux [Fr.,=beggars], 16th-century Dutch revolutionary party. In 1566 more than 2,000 Dutch and Flemish nobles and burghers (both Protestants and Roman Catholics) signed a document 'the so-called Compromise of Breda' by which they bound themselves in solemn oath to resist the curtailment of liberties imposed by the Spanish government in the Netherlands. The document was drafted chiefly by Philip van Marnix. Its radical tone displeased the great nobles; on the advice of William the Silent the original wording was considerably toned down when, in the same year, a petition on behalf of the signers of the compromise was presented to the Spanish regent, Margaret of Parma. Margaret's adviser, Barlaymont, referred to the petitioners as “these beggars,” whereupon the revolutionary party adopted both the sobriquet and the insignia of beggars. The “Beggars of the Sea” (Fr. Gueux de la mer) were crews of patriotic privateers first chartered in 1569 by William the Silent to harass Spanish shipping. Their most notable action was the raising of the siege of Leiden (1574). Their activity marked the beginning of Dutch sea power.
from: The Columbia Electronic Encyclopedia, Columbia University Press
additional infos (http://www.geocities.com/Tokyo/Garden/5213/beggars.htm)
additional infos (http://www.geocities.com/Athens/Cyprus/1521/korsele.html)
Alex
cegorach
08-09-2004, 09:13
Plenty of reading Alex, I will answer later.
I removed Khorse and Ehorse and I think it should be enough - we have 3 units on camels, and similar number on armoured horses.
At this moment we have to spare slots - I didn't implement Wallon Arquebusiers and Italian Musketeers ( the rest of italian infantry will be similar to Condotierri mercenaries.)
Regards Cegorach/Hetman ~:)
Dead Moroz
08-09-2004, 10:00
There are portraits for Russians.
First, Russian kings:
http://www.ruslan-com.ru/zotov/portraits/tsars.jpg
Other pictures for kings:
http://www.ruslan-com.ru/zotov/portraits/tsars2.jpg
Photoshop file - tsars.rar, 836 Kb (http://www.ruslan-com.ru/zotov/portraits/tsars.rar)
Pictures for generals, emissaries, etc.:
http://www.ruslan-com.ru/zotov/portraits/generals.jpg
Photoshop file - generals.rar, 779 Kb (http://www.ruslan-com.ru/zotov/portraits/generals.rar)
Pictures for Orthodox priests:
http://www.ruslan-com.ru/zotov/portraits/priests.jpg
Photoshop file - priests.rar, 486 Kb (http://www.ruslan-com.ru/zotov/portraits/priests.rar)
Female portrait was very rare in Russian art of XVI-XVII centuries. I found only 4 useful images. So I think we can use later images for princesses portraits. ~:(
http://www.ruslan-com.ru/zotov/portraits/princesses.jpg
Photoshop file - princesses.rar, 421 Kb (http://www.ruslan-com.ru/zotov/portraits/princesses.rar)
cegorach
08-10-2004, 09:53
IRONSIDE
Snapphanar will be available in 'high', as You have proposed.
Next - so should I rename the Fanika to "Kungliga Majestäts Drabanter"?
I think that I should use something different for the bodyguards in late than some half-pikes/whatever wielding soldiers.
For late I gave Sweden 'Kungliga Maj:ts garde och livregemente' as bodyguards - very good MUSKETEERS to give the Swedish much necessary boost in this period.
What do You think about this ?
ALEX
'Invulnerable to cavalry's charge' means that the unit will avoid the full power of enemy's charge ( there are charge and melee attack values) - simply the charge value won't work at all, instead melee will be used. These units will get small bonus in defending vs cavalry but will be still vulnerable to enemy cavalry.
For the last 2 slots ( unless I remove something e.g. 2 from 3 Wallon units)
we could use two of these -
Carroccios - as very slow, but powerful halbardiers/pikemen;
Lanze Spezzate - as italian demi-lances;
Band Nere - as very good arquebusiers with 'invulnerable to cav's charge ability' ( small number of pikes);
OR Geuzen - as Dutch skirmishing musketeers ( ?) with decent melee;
ABout creating only one type of sword & buckler - well if the Rondartschiers didn't fight in 'high' it can be done.
BTW - were there any italian or french sword & buckler, if yes I find it more justified to create only one unit of these swordsmen.
Regards Cegorach/Hetman
P.S. Well done Dead Moroz !! ~:)
AlexPeters
08-10-2004, 15:18
Good job on those portraits Dead Moroz, keep it up :thumbsup:
@ cegorch:
'Invulnerable to cavalry's charge' - well, then i've been wrong, i didn't know that it's only the charge that will be ignored.
Regarding the unit proposals: Don't get me wrong - they're meant to be proposals only. They're aren't the holy grail and should be options. :juggle:
The Carroccios:
They could be removed, because i can't find evidence that they've been used in the 16th century. It would be a very small unit (a general's bodyguard) that becomes obsolete in high - not usable i think.
Sword and Buckler units:
I don't know much about the Rondartschiers (Rondart=round shield) but taking the game Cossaks as a 'reference' they've been used at least throughout all periods of our mod.
The difference between the sword and buckler units of all factions seems to be the skill only (spanish swordsmen are simply the best, far superior to all others).
They are flexible assault/shock troops on foot meant to be used as an offensive weapon in punctual attacks, disrupting and breaking enemy formations. We've got Landsknecht Doppelsoldner, Gallowglasses and the Verlorne Haufe that also fit in this description.
The Sword and Buckler, the Doppelsoldner and the Gallowglasses are armoured. All of them - if i'm right - are not available in late.
Does that mean that there has been a total change in tactics or are the replaced by another type of unit ? I think it's a change in tactics, cavalry with 'cold steel', dragoons, artillery, grenadiers and sharpshooters are used to break/disrupt formations. The Rondartschiers are kind of an anachronism then, but this is a tactical advantage for the HRE (and/or Austria, Bavaria).
To answer the question whether there've been sword and buckler units in other factions armies:
Yes, but mostly not as seperate units i assume. In the article that deals with the Scapoli the author decribes the fleets of the spanish,the knights of St. John, the papacy, genoa and venice. All of them had contingents of armoured swordsmen (with bucklers i think or fighting main-gauche) on their ships. I assume this was common pratice in all western nations.
A dismounted armoured rider is at least an armoured swordsman, border reivers, demi-lances and some other units used bucklers so they'll turn into armoured sword and buckler units if they dismount. The knights of St. John fought as foot knights with bucklers.
The Tercios del Mar also had men that fought that way and they were used in the armada campaign (it's in the high period of the mod).
Conclusion:
I think we'll need two versions, one for the spanish (higher skills, availability ?) and another one for the other factions, buildable (with port only ?) for the HRE (Austria, Bavaria) and the Knights of St. John (faction advantage ? or they get access to the spanish version instead) only. Italian factions, the Papacy, France, England, Portugal can use them if they dismount units. The Nordic Countries, Poland and Holland (they could get the Sea Beggars instead) shouldn't get them.
Alex
P.S.
Band Nere:
They could be early dragoons (mounted arquebusiers that are able to dismount not only during sieges), - as billmen are early halberdiers in MTW - it would be a tactical advantage. They hadn't pikes, i assume their mobility and firepower makes them that feared.
Sea Beggars:
The cover of Osprey's 'Elizabethan Sea Dogs' (http://www.ospreypublishing.com/osp_img/titlecovers/S0153AL.JPG) shows some of the troops that were used on ships in that era. Most of them will be unarmoured and armed with sword and a distance weapon (arquebuse or crossbow).
Main-Gauche:
In fencing, the main-gauche (http://www.varmouries.com/weapons/pics/spec131b.jpg) was a dagger used in the off-hand, mainly to assist in parrying. It is rarely used today, as it was discovered that fencing with only the primary weapon allowed for greater balance and a stance offering a smaller target area. Its name is taken from the French language, literally meaning "left hand".
from: http://encyclopedia.thefreedictionary.com/Main-gauche
About the Sea beggers as you call them. They are really should be called watergeuzen.
They were Calvanist fanatics and only fought against Catholic spain and Dutch Catholics. Eventualy they lost there influence when the Dutch states were organised. I dont't know the exact dat but it will be around 1600. Don't know if they fit in that in the 'High' period.
BTW are grenadiers actually in the timeframe?
Ellesthyan
08-10-2004, 23:30
That unit roster looks fantastic! May I ask how far you've progressed beyond talking?
Watergeuzen should be the name of the "sea beggars", or the french name. Calling in that english way is almost an insult... Although they did deserve it.
The Watergeuzen were a large group of pirates, formed of bandits, protestants, and fled people. They had their base first in England, were they hunted on Spanish ships. However, when queen Elizabeth found it too dangerous to get in a conflict with Spain, she closed her doors and the Dutch pirates sought a new base. They found Den Brielle, a fortress-city close to modern Rotterdam. Although initially having nothing to do with William the Silent and his rebellion, they over time accepted to be taken up in the Dutch army. They were very active in Sealand and Holland, liberating dozens of cities and defeating all the fleets Spain sent against them.
Their troops were mainly pirates, but as the siege of Den Brielle proved the Gueux had formed an effective army. Unruly and fanatic, they hang up 13 catholic monks in Gorcum and were one of the most important drives behind the mass execution and discrimination of catholics by the calvinists. After their main leader, admiral Lumey, was fired after executing a close friend of William the Silent, the Gueux graduately lost their status and became a regular part of the Dutch armies.
AlexPeters
08-10-2004, 23:52
:hide: .. don't kill me. I used the term 'Sea Beggars' only because it was easier to remember. If you look at the first post i suggested to call them Geus/Geuzen but Watergeus (?) (Pl. Watergeuzen) sounds even better.
I'm making portraits at the moment and some dutch stadtholders are missing (colored paintings preferred):
Johan de Witt (1625-1672, i've got a woodcut of him and his brother only)
Simon van Slingerlandt (1664-1736)
Some famous generals with full names and dates are also needed (i've got pics of Amiral Michel Adrien Ruyter, Amiral Lumey and Amiral Cornelis Tromp)
Any help would be much appreciated.
Alex ~:wave:
Ellesthyan
08-10-2004, 23:59
It's 1 am, but I can't let this pass! I'll do my best.
watergeus/watergeuzen will do. Im sorry, I missed that suggestion earlier :uhoh:
The Blind King of Bohemia
08-11-2004, 00:21
I have many Dutch ship names should you need them.
Ellesthyan
08-11-2004, 00:41
Noooooooooooooooooooooooooooooo!
I HATE VBULLETIN!
Anyway, lost about 10 portraits I've found, in color, including Johan de Witt.
I'll continue tomorow.
AlexPeters
08-11-2004, 00:41
Hi BKB,
it might be a dumb question, but why do i need names of ships ? Because they used names of famous dutch or is it possible to name ships... ?~:dizzy:
I thought they called them 'Staten-General', 'Gouden Leeuw'...
Alex
P.S:
@ all
By the way: Dutch heroes, if you aren't able to find pictures, tell me the name and a little description of his deeds at least, i've got a bunch of named pics and don't know everyone maybe i've got a pic already.
The Blind King of Bohemia
08-11-2004, 01:08
Sorry mate i mean the type, like the Dutch hell raisers(fireships), the cromster, a good type of trading vessell and alot more for some of the other countries but you might have this info already
AlexPeters
08-11-2004, 01:15
I'm sorry BKB, as far as i know, we haven't got free slots for that. If you take a look at the rooster on the top of this page you'll notice that the ship types are mostly generic (you can see some tests for info pics on my pages also).
But if you like - i'd be interested in knowing more about those special dutch types beside this mod. I've never heard about the hell raisers(fireships) for example.
Alex :jumping:
P.S. ... but every pic that could be used for ship graphics is much appreciated (e.g. galeas, ottoman galley if there's a difference to the western style).
The Blind King of Bohemia
08-11-2004, 01:21
As the dutch couldn't really deal with the spanish army they would send small fleets of fireships to bring down the pontoon bridges of the spanish army.
Best example was the schelde pontoon bridge being brought down and blowing up 800 spanish soldiers inder the duke of parma's angered eyes.
They were not really important though mate, more interested in playing your mod anyway instead of info thats not really needed.
Any ideas of a beta release?
This sounds fantastic! Can't wait for a beta release. On a completely unrelated note, WHATS WITH ALL THE CEGORACHS? hehe, been using that as an address/nick for years, never seen any others and suddenly they pop up everywhere?? Well you share an interest in the Golden Age of Poland so you're alright by me ~:) To anyone reading this thread - if you haven't seen Ogniem i Mieczem (with fire and sword), do so immediately. If you don't speak Polish, check for a Polish-language video/dvd store (such as http://www.misiu.com.au/) and order a copy post haste!
cegorach
08-11-2004, 09:32
Datreus
I'm using Cegorach as soon as I started using e-mails.
I believe we both like the Eldar ~D
Regards Cegorach/Hetman
cegorach
08-11-2004, 09:36
[QUOTE=Ellesthyan]That unit roster looks fantastic! May I ask how far you've progressed beyond talking?
I'm doing my part. Alex is doing his, that's fine.
When it comes to me I've implemented all the units from the unit roster and even sent 1 pre-release version for testing.
Preparing something like this mod is really quite a large piece of work m8 !
regards Cegorach/Hetman ~:p
Ironside
08-11-2004, 10:20
Next - so should I rename the Fanika to "Kungliga Majestäts Drabanter"?
Yes, fänika is about the equivalent of a smaller infantry regiment (around 500 men, the cavalry had fanor, 300 men strong) in those times. It's an extremly generetic term and if used as units it was used around 1530-1610.
The problem with Swedish units is that they are usually called where they came from, not thier equipments. Even the mercs got thier name from who had formed the unit.
I think that I should use something different for the bodyguards in late than some half-pikes/whatever wielding soldiers.
For late I gave Sweden 'Kungliga Maj:ts garde och livregemente' as bodyguards - very good MUSKETEERS to give the Swedish much necessary boost in this period.
What do You think about this ?
Sounds good, the Swedes need something to change from a quite weak army to a very strong one from around 1630 and onwards to 1709, (when almost the entire army was lost at Poltava).
Ellesthyan
08-11-2004, 14:23
Sounds great, Cegorach! Im looking forward to the beta.
The Dutch republic was a major power in the 17th century. It's navy was bigger then those of France and England combined. It was, like the USA today, a superpower. Always influencing politics they fought sea battles against England, Sweden and Spain, fought France in the southern Netherlands, spred their culture to Russia and East-Germany, etc.
To represent this enormous navy the Provinces had, I think adding a special Dutch ship would be appropiate. It should be cheap, and swift to build (1 turn or 2, instead of 3). That would allow the Dutch to get up a powerful fleet swiftly, and make it their major strength.
I believe the Fluyte is already added as a special dutch ship.
cegorach
08-13-2004, 09:23
Hello everybody !
To the end of this week I should finish the units/agents/ships ( recently implemented homelands) and the basic techtree ( I will add the polders for the DUTCH) next is the startpos thing.
I will have to prepare more than 200 descriptions and not all will be done for the Beta - it is like poetry so not easy without some sort of divine inspiration ( I have the russian, dutch, some swedish and some polish descriptions),anyway I'm leaving this for future.
About units I will add the Black Band as very good mounted arquebusiers in Florence dismountable to Lancknecht Arquebusiers and Watergeuzen.
I also have found a way to implement sword & buckler infantry ( for dismounted cav.) - I will simply convert present 'dismounted early cavalry' ( called Knights) from poleaxes to sword & buckler.
These guys will be avalable by dismounting cavalry ( demi-lancers, gendarmes etc) and recruitable as infantry by the Knights only.
BKB
Do You mind if we use some of Your flags and prebat_shields this would help a little ( I mean Georgia, Portugal, Sweden, the Knights) ?
Regards Cegorach/Hetman ~D
AlexPeters
08-13-2004, 15:28
Jesuit - from 'high', high conv. ability, affects zeal
I've got a lot of portraits of Jesuits, will they be used by the Papacy only or should i assign them to the different factions (by birthplace)?
The building could be called Collegium (of the Societas Jesu, 1551 Collegium Romanum (http://www.voynich.nu/img/gallery/colromnow.jpg), 1552 Collegium Germanicum).
It could get an office/title:
The 'Societas Jesu' S.J. is
lead by the General (aka 'Black Pope'),
second is the Admonitor who critizises him to assure discipline.
Alex
The Blind King of Bohemia
08-13-2004, 17:32
Ceg, thats fine mate feel free to use what you like.
cegorach
08-15-2004, 12:02
[QUOTE=AlexPeters]Jesuit - from 'high', high conv. ability, affects zeal
I've got a lot of portraits of Jesuits, will they be used by the Papacy only or should i assign them to the different factions (by birthplace)?
Alex - Will be available to all catholic factions.
BKB - Thanks !!
Regards ~:cheers:
AlexPeters
08-21-2004, 09:10
Some more infos:
The French Wars of Religion:
Descriptions of Battles and Battlefields (http://www.geocities.com/TimesSquare/Bunker/7475/warsrelig.htm)
Probably useful for descriptions:
Millers:
Derisively nicknamed "Millers" for their flour white smocks they wore over their armour, these hard-charging cavalry were among the finest horsemen of their time. Unlike the German mercenary reiters, the Millers disdained to caracole; they would discharge their pistols at the point of impact, then draw sword and push the attack home.
Argoulets:
http://www.uniformology.com/MFA16C/MFA16C--7.jpg (left rider)
Argoulets were mounted Arquebusiers who could fire, probably not very effectively given the nature of the gun, from the saddle.
I've found this DBR Army list:
French Huguenot
4 x Pi(S) Millers
1 x LH(I) Argoulet
3 x Pk(O) Landsknecht
5 x Sh(I) Arquebusiers
2 x Dr(I) Mtd Arquebusiers
4 x Pi(I) German Reiters
1 x Art(O) Artillery
French Catholic
3 x Ln(O) Gendarmes
3 x Pi(O) Chevaux Leger
4 x Pk(S) Royal Swiss Pike
1 x Sh(I) Royal Swiss Arquebusiers
1 x Pk(I) French Royal Foot
2 x Sh(I) French Royal Foot
2 x Sk(O) Enfant Perdu
1 x Pi(I) German Reiters
1 x Art(O) Artillery
It seems that the Huguenots also had access to the Argoulets, probably after their champion Henri IV of Navarra was crowned king of france.
You can also see that the Huguenots relayed mostly on their cavalry in battle.
En Haye:
Literally "in line". A cavalry line formation (used by shock cavalry), usually only 1 to 3 riders deep,
as opposed to the more common deep columns.
The formation was used by:
http://www.uniformology.com/MFA16C/MFA16C--5.jpgGendarmes (right rider),
http://www.uniformology.com/MFA16C/MFA16C--3.jpgGendarmes de' Ordonnance,
Burgundian Men at Armes and
Spanish/Imperialist Hombre/Gente de Armas
Alex
cegorach
08-27-2004, 09:11
Here You can see the newest screenshots from the mod. ~:wave:
http://totalwar.org.pl/board/viewtopic.php?t=685&start=45
Marshal Murat
09-01-2004, 21:52
http://www.jasinski.co.uk/wojna/index.htm
Polsih army from 1415-some time.
cegorach
09-02-2004, 09:00
I know this source. Thank You anyway. ~:wave:
NormanPain
09-02-2004, 09:23
http://www.knightsedge.com/images/landsknechte-sword-2630.jpg
I saw this sword with some re-enactors at their museum tent they had at a renaissance fair, they said it was used by the landsknechte quite extensively against the pikemen of switzerland and to good affect as it could easily cut through pikes as well as men...is there any chance this or the german landsknechte will be in this mod?
Marshal Murat
09-02-2004, 12:43
I think there should.
The Landskneckts were known to have grudges against the Swiss, both competing in battle to win over the other, and to prove they were superior in battle, and which one had superior fighting skills.
During the French Wars of Religion the Hugenouts used landskneckts, and the Catholics, including the League used Swiss.
The Landskneckts were supposed to dress in very flashy, eloquent, stylish clothing.
AlexPeters
09-02-2004, 14:56
Landsknechts will be in the game. We've got Pikemen, Armoured Pikemen, Halberdiers, Arquebusiers, Doppelsoldner (with Flambergs - the type of sword NormanPain has shown) and Forlorn Hope. Someone from the polish total war forum is working on unit models for all of them.
If there's someone who's willing/able to do some unit modelling and animation for the mod - pm me.
Some screenshots of the mod:
https://img.photobucket.com/albums/v370/PMTW/najemnicy.jpg
https://img.photobucket.com/albums/v370/PMTW/mekka.jpg
https://img.photobucket.com/albums/v370/PMTW/koloni347ci.jpg
https://img.photobucket.com/albums/v370/PMTW/holandia.jpg
https://img.photobucket.com/albums/v370/PMTW/sejmik.jpg
https://img.photobucket.com/albums/v370/PMTW/nowebarwy.jpg
https://img.photobucket.com/albums/v370/PMTW/newhusaria.jpg
https://img.photobucket.com/albums/v370/PMTW/kalgay.jpg
https://img.photobucket.com/albums/v370/PMTW/joannici.jpg
https://img.photobucket.com/albums/v370/PMTW/husary.jpg
https://img.photobucket.com/albums/v370/PMTW/archeroslooklikethis.jpg
https://img.photobucket.com/albums/v370/PMTW/husaria.jpg
https://img.photobucket.com/albums/v370/PMTW/ekran.jpg
The Background is the painting 'Peace of Westphalia' 1648 by Adriaen van Nieulandt.
Alex
Looks fantastic!
Could you guys post some screenies of the Swedish units?
AlexPeters
09-02-2004, 16:33
Well, there aren't models for swedish units, we'll use existing ones at the moment. But i can post some info pics for them:
https://img.photobucket.com/albums/v370/PMTW/SwedishFanika.jpg
https://img.photobucket.com/albums/v370/PMTW/SwedishCuirassier.jpg
https://img.photobucket.com/albums/v370/PMTW/SwedishYellowBrgMusketeer.jpg
https://img.photobucket.com/albums/v370/PMTW/SwedishCavalryman.jpg
If you're able to make models...
~:wave: Alex
NormanPain
09-03-2004, 03:54
This mod is going to be great...I mean who else will have flambergs? ~:eek:
The Blind King of Bohemia
09-03-2004, 11:44
Beautiful and well looking forward to it
Marshal Murat
09-03-2004, 20:25
For models, etc. you might ask the Lordz collective, see if they are willing to help (great people)
Also, in the game, make sure there are quite a few mercs, especially in Italy, Germany, France and Sweden.
cegorach
09-05-2004, 11:30
I decided to remove the Wallon Corselets to add a one unit for Danemark
(I have several to choose from) - two Wallon units are enough.
In addition I made Demi-Lancers available to all western factions which were able to use some sort of lancers in 'high'.
That is all when it comes to the changes.
ANOTHER THING
Since it is closer and close to the first release ( several problems to solve, but most of is already done) I'll need lists of historical heroes for all factions except Poland.
I'd like to add at least about 20 for each faction if possible.
Please post Your proposals here ( a name, a surname, where and when he appears, stats + 1 virtue/vice) I'll include these guys as soon as I'll start adding the heroes and preparing the final BETA instal version.
For the first release I'll need volunteers for beta testers.
If You are interested please send me an e-mail titled 'BETA' - my e-mail Cegorach77@o2.pl
Please write what faction would You like to test ( two - three testers for each faction is maximum in my opinion).
Of course those who participated in creating this mod get the priority, so please write who You are using Your login from this forum.
All interested please contact me by the e-mail.
I'll answer as soon as possible.
Regards Cegorach/Hetman ~;)
Marshal Murat
09-05-2004, 13:17
For names, use the ones from the old version, (pretty good names) And any new factions, you just make up those from "local" names (aka Duchy of Saxon, use German names, but add a few Polish, and a few Danish in there to)
will there be a real campaign to this mod? much as i was impressed with the quality of N:TW 5.0, i was disapponted to find that it was (AFAIK) just a collection of battles. :(
Meneldil
09-05-2004, 15:11
What do you call a 'real campaign' ?
If you're speaking about a campaign on a campaign map, with different factions, then there's one in N:TW.
If you're speaking about Historical campaigns (which rather look like a collection of battles), then I don't understand what's the problem, since historical campaigns of original MTW are exactly the same thing.
~:joker: maybe i'm being particularly stupid, but i checked briefly in the new game and only saw the standard Early/Late/High/Vikings campaigns listed, so i wnet to the Historical Campaigns section and found only set-piece battles.
maybe i'd better go and have another look. ~:doh:
Meneldil
09-05-2004, 16:43
You must have screwed up something, because I have 2 files in my NTW startpos folder : Nap_Beta5 and Nap_Beta5a ~;)
lol, no it was me being dumb.
N:TW campaign was their, it was just under the FOV in the campaign selector, scroll down and voila. ~:lightbulb:
AlexPeters
09-05-2004, 18:12
will there be a real campaign to this mod? much as i was impressed with the quality of N:TW 5.0, i was disapponted to find that it was (AFAIK) just a collection of battles. :(
Yes, it'll be a 'real' campaign, in fact it's a total conversion. Three campaigns (early, high, late - see the first pages of this thread) but (for the first beta) without changes to the standard TW campaign map.
Historical battles are planned only, we've collected a lot of raw material (descriptions, map pictures, unit lists etc.) but there's no work done (battle/castle maps, historical battle scripts) yet as far as i know.
The Thirty Years War, the English Civil War, the French Religious Wars, the Nordic Wars before 1700, the Dutch Independence War, the Bishops War, the Italian Wars, the Cossak Wars, the Austro-Turkish Wars, some Portuguese Battles in Northern Africa...
Lots of possibilities - :phonecall: pm me if you're interested to do some work on it.
~:wave: Alex
sounds great, sadly my modding skillz are limited to UnrealED*, and my knowledge of history jumps from the end of the crusades to napoleonic, lol.
* www.spandex.eclipse.co.uk
Silver Rusher
09-05-2004, 19:59
@AlexPeters
Wow, this mod looks incredible. I absolutely can't wait.
But for Rome, there is another mod like this called Citadel Total War (check the link below or the thread in this forum for more details)
SwordsMaster
09-09-2004, 19:02
What can I say?
It looks absolutely great! I didnt believe I would miss so much these holidays. You did a brilliant job guys. :jumping: :iloveyou:
In a little more practical manner, If you need unit descriptions for the infopics or age descriptions for spain You only have to tell me about it.
I didnt have the chance to read everything that has been done since I last read this thread, so I dont know (yet) what needs to be done. If I can help in any way, please dont hesitate to tell me about it.
Yours.
SM
:bow:
AlexPeters
09-09-2004, 23:34
Hi SwordsMaster,
nice to see you again. Well, i think cegorach (aka Hetman) will appreciate any help on the descriptions (not only for the spanish units). It's quite a lot of work even more for non native speakers...
You should better mail him so that he can explain what needs to be done:
Cegorach77@o2.pl
Here are the unique Spanish Units:
Infantry
Spanish Corselet (or Armoured) Pikemen
Spanish Pikemen
Spanish Arquebusiers (or Harquebusiers)
Spanish Musketeers,
Fourageers
Spanish Reformed Musketeers (bigger units)
Spanish Reformed Pikemen (smaller units)
Spanish Arbalesters
'Encamisados'
'Picas Secas' (with halfpikes)
Rodeleros (round shield swordsmen)
'Maestre de Campo' bodyguards (8 men halberdier unit)
Royal guard infantry unit - 'Guardia du corps' (halberd and arquebus)
Cavalry
Men at Arms ( Archeros) - Spanish Royal Guards (knights - lancers)
Jinetes - 'Celadas' (light lancers)
'Herreruelo' - Spanish Cuirassiers
Later Spanish Royal Guards (lighter armoured, no lance)
Later Jinetes - 'Celadas' (light cavalry, no lance)
Spanish Dragoons
The italian and wallon units (that are available to Spain) have been changed recently, i'm not sure at the moment which of them are still in the mod:
Wallon Pikemen
Wallon Musketeers
Wallon Arquebusiers (or Harquebusiers)
Italian Corselets
Italian Pikemen
Italian Arquebusiers
Italian Musketeers
Info pics for (nearly) all of them are done.
Alex ~:wave:
cegorach
09-10-2004, 09:35
I think it is impossible to add more than 30 heroes to the game for each faction. So bear this in mind.
Second - command value.
It is important to judge well the skills of commanders. For this mod I'm using this system to judge how many stars should be added.
1-2 skilled commander of small forces or rather bad commander for an army;
3- an excellent commander of a small force;
3-4- a good commander of an army;
5-6 - a very good commander for an army, lost only few battles, crushed stronger enemy many times;
7 - a genius, always or almost always victorious, enemy fears even his name;
8-9 - not in this mod;
These numbers are for the 'starting' level - without any titles.
Remember though that it is easy to 'promote' generals by various titles so it is rather easy to create very good commanders, but still 9 stars' generals shouldn't appear very often.
Third - some virtues and vices modify command level - the lists of these can be found in Loc/Eng/changes.txt and in Loc/Eng/Events.txt
read them before posting something, please.
Regards Cegorach/Hetman ~;p
P.S. Good to see You Swordmaster ~;)
Eastside Character
09-12-2004, 17:31
Hello everybody.
The time of my absence is over and I'm back for this project. Althought I was expecting I'd be back much sooner (second half of August), I had numerous problems to deal with that delayed my return here. I feel obliged to tell you about this, because I didn't contact you before. The first and the least important problem was that my e-mail account was hijacked and my PC cought some nasty viruses. I was unable to even check my mail. It was before I went on my vacations. To make it all worse I forgot my password (to log in to The Guild) and I didn't want to create a new member account but rather to reactivate the old one. As you can see it's done. But the biggest problem I had to deal with that held me back for so long was that on my way back home from the vacations I had a car accident and was injured. Due to this sad incident I was temporarily unable to do anything more than just lay down in bed. My ribs and my elbow is much better now, and so I'm now able to do much more. At the end of August a deal with my internet provider had expired and so I had to sign a new one. But as at that time I was unable to go and do that, I did that just two days ago.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
For the last week or so I've been working on various graphics for this mod and I have some nice looking surprises for you to see soon. And so, starting from the most relevant:
I'm now testing a reitar (sp) graphics, and I think that soon I'll be able to provide you with some screenshots. I believe that this bif will work for quite a number of units.
I made fight animations for Husaria graphics, but I'm not quite satisfied with the result. However this is a matter of taste (some of you will surely like it) and of my skills, which are limited.
I'm now adding shooting and fighting animations for that tatar graphics I made (or rather converted from STW-MI) before.
I remade a large number of info pics and I think they look now much much better.
Also I made some number of other, minor stuff like unit icons, portraits, flags, shields etc. .
There is one more surprise (thinking of unit graphics), but I won't tell you about it now - you'll have to wait for the screenshots.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Also I'd like to say that I'm really glad the mod is progressing and you all are doing a very good job. I will contact some of you individually to discuss some of the details.
Regards
EC
SwordsMaster
09-12-2004, 19:40
Hey,
thanks for the welcome guys!
welcome back EC! Im sorry to hear about the accident and Im glad you are getting better. ~:pat:
About heroes: I think there shouldnt be ANY hero "born" with more than 6* except, maybe kings. The reason for that is simple, if you give a man like Gustavus Adolphus (7* gen) a couple of titles you can get an 11* guy easily which will break the balance of the game IMHO.
About Graphics: There will be a LOT of pike-musket units. Thats good. But there will be a lot of pike-musket units that belong to the same nation (eg: spanish,wallon,italian pikemen) are the unit graphics going to be different for each one?
Another thing I just thought of: I realized that there are some unit names that are written directly in the language of the faction they belong to (e.g. Encamisados) so why not write all the unit names in their country´s language. I think that would avoid the repetition of the "Country- unit type" structure. The only problem I see is the Cirillyc (is it written right?) for the russian-polish units.
Anyway, just an idea.
I think thats about all for now guys.
Regards
SM ~:wave:
AlexPeters
09-12-2004, 22:54
Hi EC ~:wave: ,
i'm glad to see you again and i hope you're allright after this accident.
We've divided the work a little in the mean time:
Cegorach (Hetman) is working on all scripts and other text based things and he's also the 'collection point' for all infos and files. ~;) He has made the flags also.
I'm doing all the other 2D graphics stuff, info pics (only ~20 left to do), frontend/menue graphics and portraits. Raw material for all purposes could be delivered quickly and free of charge for most tasks by me also. :saint:
A guy with the nick ghost_dog from the Polish Total War Forum (http://totalwar.org.pl/) is currently working on unit models and animations (Landsknechts).
There are also a lot of other members of the org who have offered infos or are working on smaller tasks (e.g. descriptions, portraits, heroes and names)...
I think the work will become a lot easier with all of you 'back on board' now ~:grouphug:
Alex
P.S. @SwordsMaster
I agree. There will be too many heroes with command 9 (it's the highest number possible) if we start with 7 stars. 5 or 6 (for really famous commanders, e.g. Parma, Gustav Adolph, Turenne) are enough, combined with offices he easily becomes an 8+ star general.
TheSilverKnight
09-13-2004, 01:24
Well guys...I'm really looking forward to this mod..and...well...do we have an expected release date for beta?!?! I CAN'T STAND THE TENSION OR WAITING ANYMORE!!! ~:joker: ~;p
cegorach
09-13-2004, 10:39
Swordmaster
All the unitnames should be written in national languages, at this moment I need - spanish, italian, french, ukrainian, hungarian and few turkish & tatar names.
BTW In Poland we are using latin alphabet from 966 - quite long, I think.
regards Cegorach/Hetman
P.S. EC it is VERY,VERY GOOD that You are OK and back ~D
AlexPeters
09-13-2004, 12:52
Some additional screenshots (mostly testing stuff):
https://img.photobucket.com/albums/v370/PMTW/szlachta.jpg
https://img.photobucket.com/albums/v370/PMTW/general.jpg
https://img.photobucket.com/albums/v370/PMTW/konnitsa.jpg
https://img.photobucket.com/albums/v370/PMTW/tytuly2.jpg
https://img.photobucket.com/albums/v370/PMTW/tytuly.jpg
Some points regarding the spanish units:
"Normal practice in the Spanish service was to place new recruits in garrison in the North African or Italian colonies where they could learn the rudiments of soldiering before going on campaign."
"The Spanish, Italian, Scots, Irish and English renegade tercios consisted of around 12 companies, each with a theoretical strength of 250 men. Each company was made up of either 11 officers, 219 pikemen (half armoured and half unarmoured) and 20 musketeers; or of 11 officers, 224 arquebusiers and 15 musketeers. Two out of every 12 companies in a tercio were intended to be shot-armed; therefore a standard 12-company tercio would consist of 2190 pike, 448 arquebusiers and 230 musketeers."
"German, Burgundian and Wallon foot were organised into regiments of ten companies of 300 men, half shot and half pikemen."
all excerpts from: The Armada Campaign 1588, Osprey Publishing (http://www.ospreypublishing.com/title_detail.php/title=Q8218)
Alex
SwordsMaster
09-13-2004, 19:17
Ok, heres my 2 pence: translated spanish units
Singular/Plural
Spanish Corselet (or Armoured) Pikemen ------------ Corselete/s
Spanish Pikemen ----------------------------------- Piquero/s
Spanish Arquebusiers (or Harquebusiers) ------------ Arcabucero/s
Spanish Musketeers, ------------------------------- Mosquetero/s
Fourageers ---------------------------------------- Forrajero/s
Spanish Reformed Musketeers (bigger units) ------ Mosquetero/s Reformado/s
Spanish Reformed Pikemen (smaller units) -------- Piquero/s Reformado/s
Spanish Arbalesters -------------------------------- Ballestero/s
'Encamisados' -------------------------------------- Encamisado/s
'Picas Secas' (with halfpikes) ----------------------- Picas Secas (this is a unit type, not a soldier´s "name", so no plural)
Rodeleros (round shield swordsmen) ----------------- Rodelero/s
'Maestre de Campo' bodyguards (8 men halberdier unit) -- Guardia Tudesca
Royal guard infantry unit - 'Guardia du corps' --------- Guardia Real
Men at Arms ( Archeros) - Spanish Royal Guards ----- Archero/s
Jinetes - 'Celadas' (light lancers) -------------------- Celadas
'Herreruelo' - Spanish Cuirassiers -------------------- Herreruelo/s
Later Spanish Royal Guards ------------------------- Nueva Guardia Real(Literally: new Royal guard)
Later Jinetes - 'Celadas' ---------------------------- Celada/s Reformada/s
I dont like this name, It sounds somewhat ridiculous in spanish, but I cant think of anything better
Spanish Dragoons ---------------------------------- Dragon/es
Wallon Pikemen ------------------------------------ Piquero/s Valon/es
Wallon Musketeers --------------------------------- Mosquetero/s Valon/es
Wallon Arquebusiers (or Harquebusiers) -------------- Arcabucero/s Valon/es
Italian Corselets ------------------------------------ Corselete/s Italiano/s
Italian Pikemen ------------------------------------- Piquero/s Italiano/s
Italian Arquebusiers -------------------------------- Arcabucero/s Italiano/s
Italian Musketeers --------------------------------- Mosquetero/s Italiano/s
Italian Herreruelos --------------------------------- Herreruelo/s Italiano/s
Sorry I forgot to add this last unit to the original roster.
Random historical notes and suggestions:
First :in 1480 Spain was still Castile and Aragon and Granada. Aragon controlled Aragon, Valencia,Sicily,Naples,Sardinia and some N.African colonies; Granada owned Granada, and Castile all the rest of Iberia except Portugal.
Second: As Naples has been under spanish control for so long, I thought that Spain should be able to build in Naples most of the "Spanish" native units as well. Or give +1 moral to all "italian" units built there. just a thought.
PS. Ok, sorry Cegorach, didnt know that. ~:cheers:
Well, I guess thats all.
Regards. :bow:
cegorach
09-15-2004, 09:17
About generals' command value. Well...
I can decrease my system's values by 1, so legendary commanders would be given 6 stars instead of 7 ( in my polish list - the first one completed... almost there's still one slot to use - there is only ONE so good commander, even though many achieved stunning victories), however I WON'T decrease by 2 or more stars, because it is far too easy
to promote from rank 0 to rank 3 by winning battles only !
So if the majority of our team want it to be changed, I will do this, but by 1 star only, no more.
Second thing, when You propose a hero please judge famous KINGS ( e.g. Gustav Adolph) better than ordinary commanders, because they can't be granted with office titles. So in my opinion Gustav Adolph should get 7 or even 8 stars.
Finally - when You choose a vice or a virtue for a hero, please be careful, use only the best one You think, and remember some of these can be represented by acumen, piety, dread or loyalty.
There is only ONE to choose, I know sometimes it is hard to choose which one, to me it was also pretty difficult to prepare the in-game list of Polish heroes.
Regards Cegorach/Hetman ~;)
AlexPeters
09-15-2004, 23:40
... a little promotion :wink3:
https://img.photobucket.com/albums/v370/PMTW/Absent.jpghttps://img.photobucket.com/albums/v370/PMTW/Appeal2.jpghttps://img.photobucket.com/albums/v370/PMTW/Appeal3.jpghttps://img.photobucket.com/albums/v370/PMTW/Appeal.jpg
https://img.photobucket.com/albums/v370/PMTW/BeReady.jpghttps://img.photobucket.com/albums/v370/PMTW/LongWay.jpghttps://img.photobucket.com/albums/v370/PMTW/WomenBritain.jpg
P.S. Edited - I've linked them directly it's easier to follow the discussion then. All pictures are modified propaganda posters from the First or Second World War.
The Blind King of Bohemia
09-15-2004, 23:43
Is that angus mcbrides pic in the middle AP? Is it from the polish armies book?
AlexPeters
09-15-2004, 23:48
BKB, i don't know for sure, i don't own that one. The Armoured Peasant Pikeman is from 'German Peasants' War', the 'Be Ready' Landsknecht with the Halberd is from 'The Landsknechts' ,the Spanish Musketeer on the 'Tipperary' pic is from 'The Armada Campaign' and the Trained Bands on the 'Women of Britain' are also from that book - all others are made of various web sources. ~:wave:
The Blind King of Bohemia
09-15-2004, 23:52
Of course it is! Should have known - I have that book! :wall:
cegorach
09-16-2004, 13:06
BKB
So I have a question - is the Polish-Scottish infantry ( from Scottish refugees who arrived to Poland) described in these books ?
If it is I think it is rather very reliable.
Regards Cegorach ~;)
The Blind King of Bohemia
09-16-2004, 13:10
Unfortunately i was refering to the german peasants war, i don't have the polish book yet. I 'm getting it in a couple of days though so if you need info from it just ask mate :laugh4:
AlexPeters
09-17-2004, 01:34
Some infos: :book:
http://people.freenet.de/totalwar/scans/KnightsMalta.gif
The hierarchy and offices of the Knights of St. John:
Grand Master (in Italian: Gran Maestri)
the head of the Order, elected for life time by the Knights
Gonfalonier (standard bearer, a Gonfalon is a special flag)
his assistant (?), most prestigous rank in the Order, always on the flank of the Grand Master.
8 major 'Langues' (~Languages, means origin in this context), each lead by a Grand Prior (his palace was called 'Auberge'),
hierarchy by seniority (date of founding), they elect the Grand Master and are also in charge of different offices:
Langue of Provence:
Grand Preceptor (Chief Treasurer)
Langue of Auvergne:
Grand Marshal (Military Administration)
Langue of France:
Chief Hospitable (Health Care, Hospitals)
Langue of Italy:
Admiral (Order's Fleet, Ship-building)
The Order's Navy had two War Congregations. One was responsible for the Men-of-War or Navy, and the other for the galleys.
These congregations were under the command of an Admiral who however, in time of War, was subordinate to the Marshal of the Order.
He was supported by a General and two Lieutenant generals, one for the Men-of-War and the other for the Galleys.
We could split the Office (if we want an additional one): 'Commander of the Fleet' and 'Commander of the Galleys'
Langue of Aragon:
Grand Conservator (Logistics and Supplies)
Langue of Castille and Leon (includes Portugal):
Chancellor (supplied all the scribes of the Order)
Langue of Germany:
Grand Bailiff (Master of the Fortifications)
Langue of England (includes Bavaria):
Turcopilier (Commander of the Christian Janissaries, the Cavalry and the Coastguard)
The ordinary Knight was called Fra (~Brother).
Alex
P.S. ... and some more pics: :ears:
https://img.photobucket.com/albums/v370/PMTW/InfFrancaise.jpghttps://img.photobucket.com/albums/v370/PMTW/SeeWorld.jpghttps://img.photobucket.com/albums/v370/PMTW/WatchingYou.jpghttps://img.photobucket.com/albums/v370/PMTW/WishMan.jpg
cegorach
09-17-2004, 08:39
Unfortunately i was refering to the german peasants war, i don't have the polish book yet. I 'm getting it in a couple of days though so if you need info from it just ask mate :laugh4:
Thanks, but I think I'm pretty well informed, however I like checking foreign books about Polish history and correcting errors if there are such.
Regards Cegorach :bow:
SwordsMaster
09-17-2004, 11:42
Second thing, when You propose a hero please judge famous KINGS ( e.g. Gustav Adolph) better than ordinary commanders, because they can't be granted with office titles. So in my opinion Gustav Adolph should get 7 or even 8 stars.
What about kings like Philip IV who have never been on a battlefield? How do you judge their Command value?
cegorach
09-17-2004, 14:20
Second thing, when You propose a hero please judge famous KINGS ( e.g. Gustav Adolph) better than ordinary commanders, because they can't be granted with office titles. So in my opinion Gustav Adolph should get 7 or even 8 stars.
What about kings like Philip IV who have never been on a battlefield? How do you judge their Command value?
Command 0... ~;)
AlexPeters
09-18-2004, 12:13
Some additional screenshots (mostly testing stuff again):
https://img.photobucket.com/albums/v370/PMTW/newcolours.jpg
https://img.photobucket.com/albums/v370/PMTW/tabor.jpg (Cossack War Wagon formation, sorry no special animation)
https://img.photobucket.com/albums/v370/PMTW/PortugalvsSpain.jpg
and some info pics for ships:
https://img.photobucket.com/albums/v370/PMTW/fregata.jpg
https://img.photobucket.com/albums/v370/PMTW/line.jpg
https://img.photobucket.com/albums/v370/PMTW/statekhandlowy.jpg
https://img.photobucket.com/albums/v370/PMTW/ship.jpg
https://img.photobucket.com/albums/v370/PMTW/czajka.jpg (Cossack Ship, small fleet of gun boats with oars)
Alex ~:wave:
brother richard
09-18-2004, 20:37
I have been looking for a game that incorporates the 16th Century (and the 17th Century). It will be really great if you get this done. How is going?
Brother Richard
AlexPeters
09-18-2004, 21:45
It's going well - we're talking about weeks (not months:clown:) for a first beta release (only for testing purposes)...
The unit rooster could be found here (not up to date but quite correct):
https://forums.totalwar.org/vb/showthread.php?t=33363
or on page 18 of this thread.
Screenshots could be found here (or on different pages of this thread):
http://totalwar.org.pl/board/viewtopic.php?t=685 (Polish Total War Forum)
Help, especially on unit description texts, names and heroes lists is still much appreciated, same for someone who's able to make some battle- or castlemaps and/or historical battles (raw material for both tasks is available).
Some more portraits for the Ottomans (no sultans) and all balcan factions (e.g. hungary, wallachia) would be great also i guess.
The unit rooster is fixed for the moment, so no new unit proposals are needed.
If you want to aid, simply send a private message or mail to cegorach or me, or post in this thread.
Alex
AlexPeters
09-22-2004, 07:28
I've found some more details about the Bavarian Black Cuirassiers (picture (http://www.histomin.com/linepeg/mppg5m15.jpg)), more or less by accident as i was researching heroes for the HRE and the German states ~D
Could be useful for a description and there's also a major change in tactics i didn't knew before (they charged with 'cold steel' and didn't fight in 'Caracole' style as i thought before).
The Black Cuirassier regiment was founded in Bayern in the year 1619 getting, according to custom, the name of his leader: the field-marshall count Gottfried-Heinrich Pappenheim. During the Thirty-years War (1618-1648) the regiment became very famous and was called the "Black Cuirassiers".
Pappenheim's famous Black Cuirassiers (also known as 'Pappenheimer') were on the left, the same men who
had breached the defenses of Magdeburg, and initiated the city's massacre (known as 'Magdeburger Pardon')
(Excerpt from a description of the battle of Breitenfeld)
Pappenheim was perhaps the most famous mercenary cavalry leader of the Thirty Years' War. He had learnt his trade with the Poles, and from them he borrowed their favoured tactic of the charge with cold steel as opposed to the convoluted cavalry firearm tactics of the caracole, that were favoured in Western Europe at the time. Pappenheim was a truculent subordinate whose appetite for plunder made him difficult to control. However in 1623 he gained his own cuirassier regiment, whose black armour and dashing commander soon gained them a fearsome reputation
from: http://www.strategos.demon.co.uk/tywhome/Pappenheim.htm
Some details on arms and armour:
blackened 3/4 armour (as most of the heavy imperial horsemen)
formidable sword-rapiers with a special basket (often copied, style was named 'Pappenheimer basket')
wheel-lock pistols (first cavalry in europe that was equipped with them because they were invented in Augsburg/Bavary)
If we want to use a more localized name for these troops you could call them either 'Pappenheimer Kürassier' (Pl. 'Pappenheimer Kürassiere') or simply 'Pappenheimer Reiter' (Sg/Pl are equal).
Alex
P.S. And here are some new screenshots:
https://img.photobucket.com/albums/v370/PMTW/Serdiuk.jpg
https://img.photobucket.com/albums/v370/PMTW/Legat.jpg
https://img.photobucket.com/albums/v370/PMTW/Jezuita.jpg
Silver Rusher
09-22-2004, 07:54
God, Alex Peters, you are a genius! I never thought I'd start to go mad with anticipation over a bunch of screenshots! (actually, it's already happened very many times with RTW) Just look at all those units.
AlexPeters
09-22-2004, 08:01
... thanks for the compliment but i'm not deserving it, i've just copied the links to the screenshots into this thread. :bow:
Cegorach and Robert (from the polish tw forum) are working on the implementation (that's also the reason for such an amount of polish focused screenshots, i guess :inquisitive: ), the others are working on raw material (mostly graphics of all kinds and lists of lists of lists of heroes and names).
Alex ~:wave:
AlexPeters
09-22-2004, 11:37
And here (a lot) more infos: :book:
Offices for Sweden:
The Riksrådet (Privy Council or Council of the Realm) originated as a council of personal advisors to the Monarch, the member was called Riksråd (Privy Councillor). The senior posts of the Riksrådet:
Rikskansler (Lord High Chancellor)
Riksdrots (Lord Chief Justice)
Riksmarskalk (Lord High Constable)
The Royal declaration of 1611 lead to two additional posts:
Riksskattmästare (Lord High Treasurer)
Riksamiral (Lord High Admiral)
Offices for Denmark:
The head of state is called 'Konge af Danmark og Norge' (king of Denmark and Norway, i'd suggest to split the title).
The Statsrådet (Council of State, also called Rigsrådet sometimes) is the Danish Privy Council, the body of advisors to the Danish Sovereign comprises all cabinet ministers and the Crown Prince when he is of age. When unavailable, the Sovereign is represented by a Rigsforstander (Lord Protector).
Norway kept its separate laws and some institutions, such as a royal chancellor, and separate coinage and army (treasurer and constable/marshal ?).
Chancellor of Denmark (probably 'Rigskansler af Danmark')
Chancellor of Norway (probably 'Rigskansler af Norge')
that's all i know about Denmark so far - sorry.
Offices for England (and its realm):
The Great Officers of State are officers who either inherit their positions or are appointed by the Crown, and exercise certai functions. Separate Great Officers exist(ed) for England, Scotland, and Ireland. Some officers are appointed, while others inherit their positions. The following list is ordered by importance:
1. Lord High Steward (since 1421 only appointed temporarily for the days of the coronation of a new king or at the Trials of Peers)
2. Lord High Chancellor (often combined with the office Lord Keeper of the Great Seal)
3. Lord High Treasurer (monetary matters, de facto Prime Minister)
4. Lord President of the Council (normally combined with the office Leader of the House of Commons)
5. Lord Privy Seal (or 'Lord Keeper of the Privy Seal', normally combined with the office Leader of the House of Lords)
6. Lord Great Chamberlain (hereditary, Earls of Oxford)
7. Lord High Constable (originally the commander of the royal armies and the Master of the Horse, hereditary, Earls of Hereford - since 1521, the office is a temorarily appointment for the days of the coronation of a new king or at the Trials of Peers only)
8. Earl Marshal (regulation of heraldry, hereditary, Dukes of Norfolk - since the Reformation the holder had to appoint a Protestant Deputy if he was a Roman Catholic)
9. Lord High Admiral (naval matters)
other offices:
Lord Steward of the Household (one of the chief officers of the royal household)
Lord Chamberlain of the Household (one of the chief officers of the royal household)
Scotland and Ireland under english rule (i assume all other Great offices are mirrored additional to those i'm listing here, see below Scotland):
Lord High Steward of Scotland (title is held by the heir-apparent)
Lord Chancellor of Scotland
Lord High Stewards of Ireland (also known as 'Hereditary Seneschal', hereditary, Earls of Shrewsbury and Waterford)
Lord Chancellor of Ireland
Earl Marshal of Ireland
Offices of Scotland:
Great officers of Scotland (i don't know whether they are originally Scottish or implemented by the English rulers):
1. Lord High Commissioner to the General Assembly of the Church of Scotland
2. Great Steward of Scotland
3. Lord Keeper of the Great Seal of Scotland
4. Lord Keeper of the Privy Seal of Scotland
5. Hereditary High Constable of Scotland
6. Earl Marischal
7. Hereditary Master of the Household in Scotland
8. Lord Justice General
9. Lord Clerk Register
10. Lord Advocate
11. Lord Justice Clerk
12. Lord Lyon King of Arms (regulation of heraldry)
Most infos are from various articles of the Wikipedia (http://en.wikipedia.org).
Alex
cegorach
09-22-2004, 12:38
"tactic of the charge with cold steel as opposed to the convoluted cavalry firearm tactics of the caracole"
Honestly I actually made them to use this tactic, I simply thought that they had to use if they were so good...
Thanks for the additional info, certainly useful for descriptions (soon I will have to write many of them).
Maybe soon we will have new and really good WAR WAGON INFANTRY with much better graphics !
More screenshots soon ( Hospitallier Knights titles).
Regards Hetman/Cegorach ~;)
Some possible offices for Finland (Swedish province):
Lagman ("lawman")=Governor
Archbishop of Finland ot may be "The See of Åbo"?
Silver Rusher
09-22-2004, 13:18
@AlexPeters
The Pike and Musket mod is very close in terms of time to the Citadel (https://forums.totalwar.org/vb/showthread.php?t=35691) mod.
So when you are finished, would you like to help?
AlexPeters
09-23-2004, 11:41
Cegorach has asked me to put those in here for you:
The Wagonburg
https://img.photobucket.com/albums/v370/PMTW/Nowytabor.jpg
https://img.photobucket.com/albums/v370/PMTW/wagenburgmoving.jpg (on the move)
I guess he will also tell you what's that special on these war wagons (with battering rams animations). ~D
:bow: Alex
P.S. @SilverRusher: It'll still take a lot of time to finish this mod, so i don't even think about doing another one yet...
P.P.S.
Some more info pics:
Regimental Artillery (https://img.photobucket.com/albums/v370/PMTW/regcannons.jpg)
Swiss Pikeman (https://img.photobucket.com/albums/v370/PMTW/pikinier.jpg)
HRE Cuirassier (https://img.photobucket.com/albums/v370/PMTW/kirasjer.jpg)
Silver Rusher
09-23-2004, 21:57
This mod is gonna be really good, I think.
How will stuff like the English Civil War be handled, as it is impossible to cause stuff to happen at a particular year in MTW?
BTW, it's good to see you on 600 posts!
cegorach
09-25-2004, 09:27
WAGONS
This is something which could be only called 'a moving fortress'. The wagons are slow and vulnerable to artillery, in addition it is useless vs. infantry, BUT it is almost invulnerable to cavalry, offers some cover ( hard to destroy with ranged weaponry other than artillery) and can shoot ( musket accuracy and firepower).
Why is it almost invul. vs. cavalry i.e. not absolutely ?
It requires a longer explanation. I have shown these war wagons to my friend who played MTW a little.
Last time he wanted to test them in combat, so I offered him an opportunity. I have watched this battle and noticed that he charged the wagons with Nogay Tatar ( very weak) cavalry. Of course I thought - 'their last mistake', but...
I couldn't believe my eyes, they had actually succeeded !
The wagons started fleeing and were cut to pieces by the swift Tatars.
Never underestimate crazy orders like this !
I imagine the wagons' crew:
- 'Janos ( they were Hungarians) these Tatars are going to charge us'
- 'They don't understand that we have +16 bonus to defence against them?'
- 'No, it seems they don't worry about it'
- 'Run away, these guys don't respect the rules !' ;)))
Most likely the wagons' crew panicked because of the charge and it was enough.
I've noticed that AI knows how to attack the wagonburg - no cavalry charges, only infantry attacks which break the formation opening the way for cavalry to finish off the defenders.
Unfortunatelly, the AI is not able to use all possible advantages of this unit when defending or attacking.
For the release I'm going to write a kind of guide for some units
( warwagons, Polish Winged Hussars, Tatars with arkans, regimental cannons maybe) to show some of their, less obvious, abilities
@Silver Rusher
To re-create this event nothing will be possible, maybe in future two factions
( republicans and royalists ?) will be added.
I have seen you mod. For Poland in late - Lithuania shouldn't be counted as a protectorate from 1492 anymore. Generally from the beginning of the union it was equal, but from 1492 there was a common parliament for both countries and it should be called Poland-Lithuania
( from 1569 it was the Commonwealth - a republic with elected king).
You are going to use RTW engine, that's good, so I am in the future
( maybe after MTW2), at least when I upgrade my old or buy a new PC.
Regards Cegorach/Hetman :bow:
AlexPeters
09-26-2004, 16:02
The offices of the Papal States (incomplete): :book:
The 'Sacred College of Cardinals' is the body of all Cardinals of the Roman Catholic Church, historically they were the clergy of the city of Rome: they were the priests serving the Pope as the Bishop of Rome.
Camerlengo (Cardinal Chamberlain) two offices use this title:
Camerlengo (of the Holy Roman Church)
is the administrator of the property and revenues of the Holy See; his responsibilities includes the fiscal administration of the Papal States.
Camerlengo (of the Sacred College of Cardinals)
is the secretary-treasurer of that body, and has responsibility for its financial matters.
Dicasteries are the central offices of the Roman Curia (Roman Catholic Church government), they are lead by either a cardinal prefect or a presiding archbishop:
Secretariat of State
lead by the Cardinal Secretary of State, which is the most important dicastery of the Roman Curia. He can be regarded as the one being in charge of the political and diplomatic activities of the Holy See (de facto Prime Minister nowadays).
Congregatio cardinalium Concilii Tridentini interpretum
The Council of Trent (http://en.wikipedia.org/wiki/Council_of_Trent) was an ecumenical council of the Catholic Church held in discontinuous sessions between 1545 and 1563 in response to the Protestant Reformation. The Congregatio had to execute and supervise the decisions made there.
Congregatio indulgentiarum et sacrarum reliquiarum
Selling of indulgences (http://en.wikipedia.org/wiki/Indulgence) and all matters dealing with reliquies.
Sacra Rituum Congregatio
'Sacred Congregation for Rites', founded by Pope Sixtus V. 1588, takes care of the complex process which leads to the canonization of Saints, passing through the steps of a declaration of "heroic virtues" and beatification.
Congregatio de propaganda fide
Organises the spread of the faith (?)
Congregatio super negotlis episcoporum et regularium
Internal negotiations among the clergy
Congregatio indicis librorum prohibitorum
Revison, censoring and indexing of (prohibited) books
Congregatio sancti officii (inquisitionis)
Inquisition and other forms of examination of heresy, founded by Pope Paul III. 1542
Congregatio super statu regularium
revision of monastries and other clerical institutions
Congregatio sacrorum rituum
founded by Sixtus V. to organise and increase the 'cult'
Congregatio jurisdictionis et immunitatis ecclesiasticae
founded by Urban VI. 1626 to protect the immunity of the church
Congregatio super disciplina regulari
improvements regarding the monastries of all kinds
The Swiss Guard:
Guardia or Gwardi was the first guard of the pope, founded 1506, lead by the Captain Commander.
New guards are sworn in in the San Damaso Courtyard (Italian: Cortile di San Damaso) in the Vatican.
The oath in (old) German, the guard's official language (translation below):
"Ich schwöre, treu, redlich und ehrenhaft zu dienen dem regierenden Papst [Name des Papstes] und seinen rechtmäßigen Nachfolgern, und mich mit ganzer Kraft für sie einzusetzen, bereit, wenn es erheischt sein sollte, selbst mein Leben für sie hinzugeben. Ich übernehme dieselbe Verpflichtung gegenüber dem Heiligen Kollegium der Kardinäle während der Sedis-Vakanz des Apostolischen Stuhls. Ich verspreche überdies dem Herrn Kommandanten und meinen übrigen Vorgesetzten Achtung, Treue und Gehorsam. Ich schwöre, alles das zu beobachten, was die Ehre meines Standes von mir verlangt."
"I swear to faithfully, honestly and honorably serve the Sovereign Pontiff, his Holiness Pope [name of the reigning Pope], and his legitimate successors, as well as to dedicate myself to them with all my strength, ready to sacrifice, should it become necessary, even my own life in their defense. I likewise assume this promise toward the members of the Sacred College during the period of the Sede Vacante. Furthermore, I pledge to the Commandant and to my other superiors respect, fidelity, and obedience. I swear to abide by all the requirements attendant to the dignity of my rank."
Recruits response:
"Ich, [Name des Rekruten], schwöre, alles das, was mir soeben vorgelesen wurde, gewissenhaft und treu zu halten, so wahr mir Gott und seine Heiligen helfen."
"I, [name of the new guard], swear to diligently and faithfully abide by all this which has just been read to me; may The Almighty and His Saints be my witnesses."
another military title i've read about (no details):
Gonfalonier (see Order of Malta ranks)
highest rank in the papal army, commander of the armies
The Papacy had a quite impressive fleet in that times so the rank of an Admiral should be available also.
Alex
P.S. Additional/revised info pics:
https://img.photobucket.com/albums/v370/PMTW/poprawionakonnica.jpg
https://img.photobucket.com/albums/v370/PMTW/wagoninfopik.jpg
I greet.
I am Robert, from polish forum. It is imperfect my english, so, I use translator. I will give several links for new images today.
https://img.photobucket.com/albums/v370/PMTW/pika.jpg
https://img.photobucket.com/albums/v370/PMTW/panelprod.jpg
https://img.photobucket.com/albums/v370/PMTW/engoffice.jpg
https://img.photobucket.com/albums/v370/PMTW/Hajduk.jpg
https://img.photobucket.com/albums/v370/PMTW/JanuszRadziwi322322.jpg
Regards. ~:wave:
Minister of Fear
09-28-2004, 01:25
This mod looks soo good! Any idea of a beta release date? If you guys need any help with unit descriptions, etc.; let me know and I'll do my best.
And new screens:
https://img.photobucket.com/albums/v370/PMTW/nefer.jpg
https://img.photobucket.com/albums/v370/PMTW/Dywan.jpg
https://img.photobucket.com/albums/v370/PMTW/cannon.jpg
I salute cordially. Particularly Alex. ~:cheers:
DeadRunner
09-28-2004, 16:49
is a version is out already ???
AlexPeters
09-28-2004, 20:05
Hi Robert and welcome to the 'other' ORG. ~:cheers:
@DeadRunner:
Sorry, we're still working on the mod. If you want to be among the beta testers i would suggest to send a mail to cegorach.
@Minister of Fear:
I think cegorach would appreciate any help on descriptions and he's working on them at the moment. His address could be found in this thread, somewhere on the last 2-3 pages. There's also a link to the unit rooster for this mod.
A small note:
The Captain Commander of the Swiss Guard should be called "Kommandanthauptmann" (if they use German for their ranks also).
Alex ~:wave:
Dead Moroz
09-30-2004, 09:59
What do you think about my "concept art" for mod?
http://www.ruslan-com.ru/zotov/PaM_screen.jpg
Cześć! (polish greeting)
Exciting!
It thought of too it cegorach. And I ~;)
After termination of work over Pike & Musket (MTW),....... next work ~:)
Hurrrrraaaa!
https://img.photobucket.com/albums/v370/PMTW/armat.jpg
https://img.photobucket.com/albums/v370/PMTW/cdarmat.jpg
https://img.photobucket.com/albums/v370/PMTW/uskok.jpg
Regards :bow:
Of course, it walks about mod XVI - XVII, not "concept art".
He is very good. ~:)
Nice menu of the peace of breda,dead moroz,But a mod for RTW?????? Am I missing simething??
Dead Moroz
10-01-2004, 08:14
Nice menu of the peace of breda,dead moroz,But a mod for RTW?????? Am I missing simething??
Let's move forward! :charge:
cegorach
10-02-2004, 10:07
@Minister of Fear:
I've answered your mail but got a message from my mail.deamon.
Maybe your mailbox is full ? Send me an e-mail when you are sure that everything is OK with your mailbox.
@Dead Moroz
I would really like to continue our work using RTW engine, but there are many questions about this.
Will RTW allow creating gunpowder weapons, how many religions will be possible to use, how many cultures ?
I have read much of RTW data ( about 2500 pages in word format), but I'm not sure yet.
Maybe we will have to wait for another year until MTW2 will be released.
For now I cannot even play in RTW, because my PC ( Duron 800, 128 RAM) is perfect for MTW or STW, but it is too weak for RTW.
I will have to upgrade in order to try this game. Buying a new PC is not my priority, but I'm aware of all new possibilities allowed by RTW engine, which are enormous indeed, so sooner or later we WILL HAVE THIS MOD done using RTW ENGINE.
@All of you
FOR NOW
We need to finish our work. I still need much info to end my part of work.
What I need.
1. Name list for Cossacks ( the rest is OK, not perfect, but enough);
2. Heroes lists - you can post just some of them, the maximum number is 30 for every faction - Poland is finished completely.
3. Descriptions - Poland, Russia, Tatars, Cossacks are finished or will be soon ( tomorrow ).
I will write many more, at this moment I have written about 50 + 20-30 were prepared by someone else.
Regards Cegorach/Hetman ~;)
Count, tHe dEmEnToR
10-03-2004, 10:30
A long time has passed since i stoped posting on this board. But still i have been following the mod's development. I think it is time for me to intervein :P.
About that Portuguese unit, "Arcabuzeiros a Camelo de Goa" i must say that it doesnt sound well in Portuguese. It has to do witht he sintax, it should be "Arcabuzeiros de Goa a Camelo", or just "Arcabuzeiros de Goa". It would sound more simple and would fit better in the game.
This unit should take quite some time to be produced, since they come from India. The ideia is that they were serving at Goa, and now are sent back to serve in Europe. The voyage from Portugal to India took at least 2 years and half :p.
This are just suggestions...
You still need the office titles, the heroes and the King's Portraits isnt it? I haven't got much time at this moment, but i'll try to provide you with this info soon...
I really liked the screens with the Portuguese flag, :p
Regards, tHe dEmEnToR
Cheers :duel:
SwordsMaster
10-03-2004, 18:22
:charge: Heroes, for Spain starting 1480:
King Fernando el Católico (1480-1516)
I: 6
D: 7
P: 7
C: 4
A: 6
Carlos I (Emperor Charles V) (1517-1558)
I: 8
D: 6
P: 3
C: 8
A: 3
Great Leader
Felipe II (1558-1598)
I: 7
D: 4
P: 8
C: 3
A: 5
Truly pious
Felipe III (1598-1621)
I: 6
D: 3
P: 4
C: 2
A: 6
Great Trader
Felipe IV (1621-1668)
I: 6
D: 2
P: 5
C: 1
A: 1
Adultery
Carlos II (1668-1700)
I: 4
P: 7
D: 0
C: 0
A: 4
Unhinged loon
Those are the kings.
Some dates may not be too accurate, but I couldnt check them and they are from the top of my head.
I´ll post some more in the next few days.
Do you said they should be approx 20 right?
SM
Cześć!
Panel vindication... (P&M TW). Cegorach-proposal, Robert-idea.
https://img.photobucket.com/albums/v370/PMTW/ustawieniapanelu.jpg
You think of that it ?
Robert ~:)
cegorach
10-04-2004, 09:10
[QUOTE=Count, tHe dEmEnToR]A long time has passed since i stoped posting on this board. But still i have been following the mod's development. I think it is time for me to intervein :P.
Good suggestions Count, tHe dEmEnToR I will implement them ( it's easy to do it).
For the office titles I have only three Portuguese - provided by you earlier :
Condestável de Portugal,
Chanceler Mor do Reino,
Imperador do Brasil,
and I need additional 7 ( oversea areas' governors included) - I want to have about 10 for each faction if possible.
For heroes I need up to 30 such men - admirals, conquistadors will be generals in this mod.
Regards Cegorach/Hetman ~:)
Example ( make in paint ):
https://img.photobucket.com/albums/v370/PMTW/propos.jpg
And how?
Robert ~:)
Dead Moroz
10-04-2004, 14:25
Ok, good idea. But I'm already think about RTW engine. ~;)
william the bastard
10-04-2004, 21:25
To Gegorash1
I have read your post in BKB thread about french names, let me know what you need and can try to do some work. As it's not my favotie period of french history, i am not promising but i will try
Count, tHe dEmEnToR
10-05-2004, 01:09
My opinion is that if you started the mod in the MTW engine then you should finish. Some bifs are already done. For RTW you would require a 3d Modeler to put those bifs in the game. And still you're not enough familiar with that new engine. (I don't mean just you, i mean the whole RTW comunity)
After you finish this, then, yes you should start thinking about porting it to RTW.
You already know all this and you aren't really planing on making this mod a RTW mod so i better shut up and take some sleep to try and deliver the info i promised tomorrow, since tormorrow there's no school for me. ~:cheers:
Sorry for getting so off topic... =p
Cheers :duel: , tHe dEmEnToR
AlexPeters
10-05-2004, 03:48
More infos: :book:
French offices:
Connétable de France
most important office in France. Responsible for the stables, the cavalry and (beside the king) highest commander of the royal army and the marshals.
The arms of the Connétables showed an additional sign - a cloud with an armored arm holding a sword.
Maréchal Général des Camps et Armées du Roi
Highest marshal of France
Maréchal de France
marshal, i think we need more than one, there were up to 8 serving at the same time.
Amiral de France
Admiral, office didn't existed from 1627-1669 because Richelieu wanted to control the navy himself, a mostly political office of a high importance, the fleets itself were commanded by:
- Amiral des mers du Levant pour la Provence (~of the seas of the Levante)
- Amiral de Bretagne
- Amiral des mers du Ponant pour la Guyenne (~of the seas of the West, i guess this title is from a later time period)
- Général des galères (~of the galleys)
Commissaire Général des Armées de France
inspector of the armies ?
Grand Maître de l'Artillerie de France
Grand master of the Artillery, quite important office
Capitaine des gardes
guards of the royal court
I guess these are titles of honor only:
Grand Bouteiller de France
i've read it somewhere without any further explanation provided
Grand Fauconnier de France
Grand falconer
Grand Maître de France
Grand Maître de la Garde-robe
Grand Ecuyer
Master of the Horse
Hungarian offices:
The Hungarian King was called Király. The Magyar word király is derived from the Slavic word kral or kralj, which in turn is derived from the German name of Charlemagne. A reigning queen was called királyno, a queen consort was called királyné in Hungarian.
Nádorispán (or Nádor)
meaning approximately "At-the-Court count", Palatine, the highest dignitary in the Kingdom of Hungary after the king (a kind of powerful prime minister and supreme judge). From around 1400 he was the vice-regent of the king, a function which however only became important after 1526. He was allowed to command the royal army and to preside over the Diet of the Kingdom of Hungary instead of the king. When the king was not of age or if there was an interregnum, he also could convene the Diet. From around 1450 he had the right to grant royal property - like the king himself but with certain restrictions. An act of 1485 explicitly stipulated that the palatine shall be the vice-regent in the king's absence.
In 1608, the functions of Vice-regent and palatine were separated.
Supreme Judge (well my hungarian language skills are zero, so no translation)
Tárnok (or tárnok(mester))
Treasurer or in full title 'main royal treasurer' was the supreme economic officer (a kind of combined finance minister and minister of economy) in the Kingdom of Hungary (till 1918). The name is derived from the Slavic word tovor (= casket, strong-box).
In 1385, the actual treasurer function, i. e. administrator of the royal treasury, became the responsibility of a separate person, who was the treasurer's deputy first, and later a separate royal officer ('Tárnok mester' and a simple 'Tárnok' office ?).
Vajda (governor of Transsylvania)
Bán (governor of Croatia)
Fejedelem (~Prince) was title of the ruler of Transylvania
Most infos are from various articles of the wikipedia (http://en.wikipedia.org/wiki/Main_Page) again.
@Dead Moroz:
I like your 'concept' art and the idea of a rtw version, but i think we've done that much work on the mtw mod and i don't like the idea to have wasted my time.
It's still not proofed that we could mod firearms in rtw, but if it's possible...
Caracole would be great, imagine Reiters attacking in that style or spanish arquebusiers that move forward while constantly firing.
I'd suggest that you create a modding thread in the rtw section of the dungeon for a follow up version of this mod. But from my experiences with this mod i'd also suggest to organise the work a little bit better (stricter) than we did ~;) .
@Robert:
Good idea for the panel. A little bit too red ~:cool: for my taste but we can use it as a starting point.
@Count, tHe dEmEnToR:
Offices and heroes for Portugal are most important i guess, portraits have been made already, we'll see later whether some are missing.
~:wave: Alex
Dead Moroz
10-05-2004, 09:11
@Dead Moroz:
I like your 'concept' art and the idea of a rtw version, but i think we've done that much work on the mtw mod and i don't like the idea to have wasted my time.
I'm not talking about doing the mod right now. I meant just an "ideal". ~:) I'm ready to wait.
It's still not proofed that we could mod firearms in rtw, but if it's possible...
Caracole would be great, imagine Reiters attacking in that style or spanish arquebusiers that move forward while constantly firing.
How about to find and invite good programmer to modify RTW engine? :devil: Hope no copyrights will be infringed.
I'd suggest that you create a modding thread in the rtw section of the dungeon for a follow up version of this mod. But from my experiences with this mod i'd also suggest to organise the work a little bit better (stricter) than we did ~;) .
Agreed. Our band of anarchists need better organization.
cegorach
10-05-2004, 09:36
I have finally found a book describing Zaporozhian Cossacks - almost everything about them, except one thing, NAMES are in Polish and we need Ukrainian ones.
Here are their office titles:
'Ataman'
Command 3, acumen 2, dread 2, piety 2, loyalty 3;
'Judge'
Dread 2, Acumen 1, Loyalty 2;
'Writer'
Command 1, Acumen 2, Loyalty 2;
'Asaul'
Command 2, Dread 1, Acumen 1, Loyalty 2;
'Ataman of ( several of them to choose from) Kuren'
Command 1, dread 1, acumen 1, loyalty 1;
'Translator'
Acumen 1, loyalty 1;
'Kantarzey'
Acumen 2, loyalty 1;
I will implement them, but in future we will need ukrainian names.
@Dead Moroz - we certainly need better organization, I have lots of problems with unrelability of certain memebers.
Most of script things ( descriptions, unit ideas) would be possible to easily add to the future RTW-engine mod
@Alex - very good info, as usual.
Regards Cegorach/Hetman ~;)
AlexPeters
10-05-2004, 12:52
Some articles:
Cossack Pirates of the Black Sea (http://www.historynet.com/mh/blcossackpirates/)
The daring exploits of the pirate Cossacks of the Black Sea protected Ukrainians from the Turks, helped nation-building efforts and set swashbuckling traditions that still live in the Ukrainian navy.
Battle of Dunbar: Cromwell's Masterstroke (http://www.historynet.com/mh/blbattleofdunbar/)
The Scottish army had superior numbers and position on the morning of September 3, 1650, but all Oliver Cromwell needed was an opportunity--and he spotted one.
Triumph of Flexible Firepower (http://www.historynet.com/mh/blflexiblefirepower/)
King Gustavus Adolphus of Sweden arrived too late to save Magdeburg, but at Breitenfeld he changed the course of the Thirty Years' War -- and the state of the military art.
The 1456 Siege of Belgrade (http://www.historynet.com/mh/blsiegebelgrade/)
The fall of Constantinople in 1453 sent shock waves through Christendom. Then, in 1455, the young Ottoman Sultan Mehmet II mobilized his army to march on Belgrade -- and from there, possibly move on to the European heartland.
I've just found these quite interesting links among my (huge amount of unsorted) notes... ~D
Alex
Count, tHe dEmEnToR
10-05-2004, 14:43
Portuguese office titles (still incomplete):
Contestável de Portugal
Chanceler-Mor
Imperador do Brasil
Almirante-Mor - The High Admiral of the Portuguese Naval Forces.
Contador-Mor - The High Counter. An important accountant of the king. The same as a minister of the finances.
Vice-Rei da índia - The Vice-roy of India. The title was commonly given together with "Governador da India" (Governor of India) .
Governador da índia
The 3 first titles you already had. Now you said at least 7 more, so i still have to find 3 more titles...
I'm very occupied right now, but i'll try to find some time for this.
Cheers ~:cheers:
Count, tHe dEmEnToR
10-10-2004, 13:17
My friends, here i present you the final list of Portuguese office titles... :charge: I made a few corrections on the old titles such as Emperor of Brazil which was wrong, since that title only appeared in the 18th century.
Contestável de Portugal - The 2nd most important man after the king. The ruler of the Portuguese Army when the king was away.
Chanceler-Mor - He was the keeper pf the royal seal and also responsable for all the royal documents.
Vice-rei do Brasil - The vice-roy of Brazil.
Almirante-Mor - The High Admiral of the Portuguese Naval Forces.
Contador-Mor - The High Counter. An important accountant of the king. The same as a minister of the finances.
Vice-Rei da índia - The Vice-roy of India. The title was commonly given together with "Governador da India" (Governor of India).
Governador da índia - Governor of India.
Escrivão da Puridade - An important secretary of the king. The translation is something like Purity Notary ( :p). This title temporary disapeared with the death of D. Sebastião. It later reappered with D. Afonso VI. With the portuguese independence this title gained more imporatance. Initially he was responsible by all the king's secret bussiness. Afterwards it became a administrator of all the countrie's bussiness. Don't forget that this title didn't exist during the Filipine period (spanish rulers).
Alféres-Mor do Reino - Alféres was a military rank, the same as the 2nd lieautnet in the Portuguese Army. He was also responsible for carrying and protecting the standart of his lord. The Alféres-mor do Reino was the one who protected and carried the King's Standart. A very important military title.
Governador do Brasil - The governor of Brazil.
SwordsMaster
10-10-2004, 13:17
Hi all,
Sorry for the delay, but my PC is a mess.Anyway here are some more heroes for Spain.
Duque de Lerma (1553-1625)
His real name was Francisco Gómez de Sandoval.
L: 6
P: 4
D: 4
C: 1
A: 5
Approachable Manner
Duque de Alba (1507-1582)
Real Name: Fernando Álvarez de Toledo
L:5
P:3
D:7
C:7
A:2
Scant Mercy
Duque de Olivares (1587-1645)
Real name: Gaspar de Guzmán
L:5
P:2
D:5
C:1
A:6
Great Trader
Duque de Parma (1545-1592)
Real name: Alejandro Farnesio
L:7
P:4
D:4
C:8
A:3
Educated
Ambrosio Spínola (1571-1630)
L:6
P:4
D:3
C:5
A:2
Affable
AlexPeters
10-12-2004, 03:25
Hi SwordsMaster,
well, i don't want to be a nitpicker, but.. ~D
Alessandro Farnese not Alejandro Farnesio is the real name of the Duke of Parma, he was an Italian:
Farnese, Alessandro , 1545-92, duke of Parma and Piacenza (1586-92), general and diplomat in the
service of Philip II of Spain. He was the son of Duke Ottavio Farnese and Margaret of Parma and thus
a nephew of Philip II and of John of Austria, under whom he distinguished himself at the battle of
Lepanto (1571). In 1577, Farnese joined John in the Low Countries to fight the rebels against Spain.
Appointed (1578) governor of the Netherlands, he took Tournai, Maastricht, Breda, Bruges, Ghent, and
Antwerp from the rebels and secured continued possession of the southern part of the Netherlands for
Spain (see Netherlands, Austrian and Spanish). In 1590 he was sent to France at the head of a Spanish
army to assist the Catholic League against Henry IV of France. He relieved the siege of Paris (1590)
and the siege of Rouen (1592), but was wounded soon afterward and retired to Arras, where he died.
Farnese showed exceptional skill in military art and diplomacy.
See R. Solari, The House of Farnese (1968).
The Columbia Electronic Encyclopedia, 6th ed. Copyright © 2004, Columbia University Press.
Another proposal, without stats (you can think about them ~;) ), Gonzalo Fernández de Córdoba (called El Gran Capitan):
Fernández de Córdoba, Gonzalo , 1453-1515, Spanish general, called the Great Captain. He fought in the
civil wars preceding and following the accession of Isabella I and in the conquest of Granada. He
commanded (1495-98) the army aiding Naples against Charles VIII of France. After expeditions against
the rebellious Moriscos of Granada and the Turks, he returned to Italy as an ally of Louis XII of
France, who had joined with Ferdinand II of Aragón to partition Naples (see Italian Wars). When Naples
had been conquered, he expelled (1502-4) the French and served as governor until 1507. He greatly
improved the Spanish infantry by specializing the use of weapons.
See biography by M. Purcell (1962).
The Columbia Electronic Encyclopedia, 6th ed. Copyright © 2004, Columbia University Press.
He was the one who invented the tercio and commanded the Spanish Forces in Italy during the Italian Wars (beginning of the 16th century).
Alex
P.S. Isn't Lerma the guy who was widely known for it's corrupt and and cruel regime ? He was the chancellor of Phillip III (?) i think and led Spain instead of his weak king and in later times they have blaimed him for causing the descedancy of the Spanish Empire.
SwordsMaster
10-12-2004, 15:42
Touche about Farnese, but I've been researching a spanish source so got his name in the Spanish variation.I will do the same thing with Columbus so "Ye be warned". ~D
Cegorach said we were going to use the faction's language to name the units, so I thought that would extend to generals as well...
About don Gonzalo, yes, I was going to include him in the next list along with the guys who organized the Armada, and then make another last list with some conquistadores and admirals related to the New World. So theres still some stuff to come.... Just one more thing. Where can I find a complete list of Vices&Virtues with their effects. Coz I cant remember a fair amount of them and thats one of the reasons I didnt get the lists earlier.
Lerma was the chancellor of Felipe III (in spanish we call the charge "valido"), but his reputation is due more to later sources and influences such as the Duke of Olivares who saw Lerma as a rival in his political games and managed to accuse him of a fair amount of crimes. In reality Lerma was a bit manipulative and a bit too ambitious, but during "his" period, spanish economy was normalized, and the peace treaties with most of the spanish enemies (England and Netherlands) allowed for some reforms, the money previously spent on wars went to the navy, America, and , of Course Lerma's personal purse. But thats something common. :book:
BTW, Im going to format my HD (yet again), so I wont be posting any info for a couple of days.
Regards.
SM
cegorach
10-13-2004, 09:22
Good info both of you !
The heroes is my main concern now and only the list for Poland is finished for now.
Remember there is the limit of 30 heroes for each faction.
I have added some additional things, I have learnt recently e.g. it is possible to give for units a negative bonus fighting cavalry so some units ( e.g. musketeers in the countries which use pikemen) will be really useless fighting mounted units.
@Count, tHe dEmEnToR
One of them will have to be removed - the titles ( 10) include some kind of archbishop or other religious title.
@Swordmaster
I will decrease command values of some of these commanders, 6 will be maximum for heroes, 8 for famous kings and this is only for LEGENDARY commanders.
Please continiue.
One more thing - I need to know where these heroes should appear i.e. a specific province or anywhere.
And YES we will use names in national languages, also for the heroes.
Regards Cegorach/Hetman ~;)
Count, tHe dEmEnToR
10-13-2004, 19:44
Oh shit, i knew i had forgotten something. I will remove governor of Brasil. There's no point in having both a governor and a viceroy, becuase, unlike India, there was never those two, only one at a time.
Now, let's see, a religious title...
Cardeal Patriarca de Lisboa - The supreme leader of the catholic church in Portugal.
SwordsMaster
10-25-2004, 19:41
ok, sorry for the long delay, here is a good list. As it took me so long I include all the spanish heros here.
About the regions they should appear in, Farnesio and Spinola in Naples, the rest in Castilla, as the royal court was in Castilla so most of the famous generals followed the king.
Gonzalo Fernández de Córdoba (gran Capitán)
1453-1515, appears in Castilla
L: 5
P: 6
D: 3
C: 7 (whatever maximum value you allow)
A: 3
Great Leader
Alfonso Pérez de Guzmán y Sotomayor
Duque de Medina Sidonia
1550-1619, Granada
This one is tricky, coz its the guy in charge of the Armada invencible, so I guess he should be an Admiral, in the other hand he also was the governor of Andalucia....
As Admiral his command is 0.
AS governor:
L:6
P:5
D: 4
C: 1
A: 6
Great Farmer
Now go the famous admirals
Cristóbal Colón (Columbus)
Genoa, 1451-1506
L:3
P:4
D:2
C:4
A:3
Juan Sebastián Elcano
Castilla, 1474-1526
L:5
P:3
D:3
C: 3
A:2
Marqués de Santa Cruz (couldnt find a proper biography)
Castilla, 15??-1588
L:6
P:5
D:5
C:4
A:4
Now the Conquistadores:
Hernán Cortés, 1485-1547, Leon
L:5
P:2
D:5
C:4
A:4
Mighty Warrior
Francisco Pizarro, 1478-1541, Castilla
L:4
P:3
D:6
C:5
A:1
Scant Mercy
Vasco Núñez Balboa, 1475-1517, Granada? (Its technically Castilla, but I think there will be too many famous people there, so I can stretch this one, as its almost on the border)
L:3
P:4
D:7
C:4
A:2
Weak pples
Rodrigo de Bástidas, 1501-154?(unknown date), Castilla
L:5
P:4
D:3
C:3
A:4
Whatever gives -1 to health.
How many slots do I have left?
Do you need more people?
I already have mentioned the most relevent people (IMHO), but I can find more if you need them.
{EDITED: full details for admirals. I'll post some more people}
Regards
SM
cegorach
10-26-2004, 12:07
I decided to release 'custom and Multiplayer battles only' pre-release.
I hope you will like it.
The real Beta release will be available after we finish our new map and solve some other problems we encountered recently.
Soon I will inform you where the pre-release will be available to download.
Regards Cegorach/Hetman ~:cheers:
P.S. Swordmaster you could propose up to 30 heroes/anti-heroes and one more thing admirals will be used as generals, so I will need more info about them. ~;)
SwordsMaster
10-26-2004, 20:36
Edited for admirals
Will post some more heroes later.
REgards
SM
commieanarko1986
10-27-2004, 23:25
i was just wondering if you guys are going to start working more on the bifs besides the husaria which are done. I can't wait to go into battle with thousands of forlocked zaporozhians.
cegorach
10-28-2004, 10:33
Unfortunatelly we have noone here do the animations, now. :book:
cegorach
10-29-2004, 09:34
OK here you can download the pre-release. ~:cheers:
Enjoy ! :balloon2: :balloon2: :balloon2:
http://www.totalwar.org.pl/pliki/pmtw05.zip
cegorach
11-02-2004, 11:18
I made my first historical battle. It wasn't easy, but now I know how to do it !
Soon available to download.
Regards Cegorach ~:)
I will have to try this out ~:)
SwordsMaster
11-03-2004, 17:17
Hey all,
Ive been trying out the prerelease version cegorach has put up, and I have to say it looks promising but needs a LOT of polishing.
These are the things I found so far. (Ive played a couple of campaign turns Spain(~D )/ Hard , and a custom battle)
- Lack of unit desc causes a CTD.
- Heavy cavalry should only have 2-3 shots, not as many as any musketeer.
- Wallachian cav seems much overpowered, (my pikemen charged them head on and I lost about 30 pikemen to 12 WC).
- Pikes should get another bonus against cavalry. (just personal opinion from the previous point)
- The guardia tudesca is a General unit. (the maestre de campo will have an 8 men unit of mounted halberdiers)
- Rodeleros are roundshielders. I dont know if I was clear about this (sorry if i wasnt), "rodela" means "round shield" in spanish.
- Harquebusiers should be faster than musketeers both reloading and moving.
@ cegorach: did I send you the image for the Guardia Real?
Here are some more unit desc, BTW. I had them done a long ago, but I forgot about them, just found them this morning ~:rolleyes:
Forrajeros:
These men are not soldiers.Their task in the army is taking care of the equipment and weapons and carry ammunition during battles. Each and everyone of these boys wants to be a soldier as soon as he is 17, the minimum age to be inscribed in the army rolls, and, if given the chance to take up arms and fight they are as brave, if less skilled fighters as their older camrades.
Guardia Real
They rarely have to step on a battlefield unless the Monarch himself wants to join the battle. Each and everyone of these men is descending from an old family that have never dedicated itself to anything but war. Their discipline is legendary. They have earned themselves a reputation that is usually enough to break the spirits of their foes. Their ranks have never been broken unless all of them were annihilated. They have the finest equipment that Spain can provide and dress in colourful red and yellow uniforms that make them easily recognizable on a battlefield.
Arcabuceros
Armed with an arquebus,a sword and a dagger, these men together with the piqueros are the backbone of the army. They are as hard, cruel, and disciplined on a battlefield as hard, cruel and undisciplined they are anywhere else. They have even killed their superiors for such reasons as condescendent treatment. They are feared in any land they are fighting in and they have superb hand to hand combat skills.
-----------------------------------------------------
Thats pretty much all for now.
Regards.
SM
cegorach
11-04-2004, 12:03
Swordmaster
This is only pre-release and campaign is intentionally not possible to play.
This needs more time spent finishing the new map, adding descriptions and so on.
In addition - here is a better version of this.
- http://www.totalwar.org.pl/pliki/pmtw05.zip
Thans for the additional info BTW !
Cegorach/Hetman
SwordsMaster
11-04-2004, 12:38
Cheers m8!
:thumbsup:
I'll give it a go this afternoon.
But did I send You the Guardia Real picture?
Coz I've formatted a couple of times since then and lost track of the things I've done.... Computers.... :dizzy2:
cegorach
11-05-2004, 10:42
No you didn't Swordmaster ~:)
New screens:
https://img.photobucket.com/albums/v370/PMTW/Karakol.jpg
https://img.photobucket.com/albums/v370/PMTW/Hakka.jpg
https://img.photobucket.com/albums/v370/PMTW/Inthefire.jpg
Kircholm:
https://img.photobucket.com/albums/v370/PMTW/Kircholm.jpg
https://img.photobucket.com/albums/v370/PMTW/warunki.jpg
Pozdrawiam, Robert ~:)
cegorach
11-09-2004, 16:57
P&M TW 0.6 !
- http://www.totalwar.org.pl/pliki/pmtw06.zip
Major changes:
- almost all cavalry units fear pikemen, which makes them much better at fighting off enemy horsemen;
- polish Husaria more dangerous to enemy pikemen;
- units will deploy in more realistic way, so expect early spanish pikemen in very deep formations, shallow swedish formations and so on;
- all cavalry types are faster ( about 40 % ) to make them more dangerous to enemy infantry ( except pikemen);
- small changes in unit graphics ( still no new bifs, though) - namely German reiters and Courland reiters are more armoured now;
- Scottish pikemen more effective to re-create 'angrie Hedgehog' in combat;
- Line Infantry and Grenadiers better in close combat;
- small corrections here and there;
In addition TWO historical battles - Kircholm 1605 ( Poles vs. Swedes) and Obertyn 1531 ( Poles vs. Moldavians).
Regards Cegorach/Hetman
SwordsMaster
11-09-2004, 18:06
Great! Thanks!
Dont like the looks of the pikemen though.... They look too.....medieval if you know what I mean.
Great "Lisowski's raid"!!! Soon...
https://img.photobucket.com/albums/v370/PMTW/Lisowskisraid.jpg
NormanPain
11-11-2004, 22:51
would you be at all interested in a music pack? I could work on that if you would like...It would all be period music, starting from late 1400's onward.
SwordsMaster
11-12-2004, 00:32
Sure, m8, go ahead, cant see how that could not be for the good... :guitarist:
NormanPain
11-12-2004, 08:10
Ok, I will get to work then :charge:
NormanPain
11-12-2004, 23:32
is there an FTP I can upload it to when Im done?Also do you want it in wav or mp3 format...mp3 is best for slow connections but in wav you wouldn't need to convert it.
Count, tHe dEmEnToR
11-13-2004, 18:28
This is going to be long...
LoL. Funny thing. I was going to ask you if you wanted a music pack. But my ideia was to actually compose at least 1 original song. I've got some experience in music production (even tought im an amateur). Well i could still compose a song and add it to the music pack that Norman Pain is working on if you want... But then again, maybe you aren't interested... :p
I played the beta version. I liked it, i liked it a lot actually.
Just wanted to ask to please change this SetFactionCol:: FN_ARAGONESE 255 255 255 255 255 255 ~D
Well if you require any help in any other thing for this mod (except for animation, i can't help you on that, not enough knowledge) i would gladly help. But, well, maybe you're not looking for unqualified workforce :p so i probably won't be much of a help at this moment...
One thing i can surely help is with the website, if you require one. If you want i can give you some examples of my work...
I still have to give you the Portuguese Heroes...
To end this post i would like to ask you something. Who is in your team? How is it organised? Is it an anarchy? I was just curious that's all...
Cheers, ~:cheers:
NormanPain
11-13-2004, 20:45
Hey...I could use a Frontend song, you know for the menu and everything? So far Ive got a whole bunch of the music from the period, so if you want I can send you some so you can see what the different styles were. What program do you use to compose? PM me if you want. Hope you all have a good day. Good luck on the other parts of the mod...I'd help with graphics if I could...currently not to good at 3d models though, which would help in making units...though NTW seemed to be hand drawn for the most part...looked nice too. Anyways, have a good day! ~:cheers:
cegorach
11-15-2004, 11:15
I believe the music pack is a very good proposal.
Honestly I wasn't going to say it, but it is probable that we will have
more or less professional soundtrack for the mod, but most likely useful only for eastern european factions.
Anyway many thanks for your proposal and effort.
BTW - Make it fully downloable so in wave and with the names which are necessary.
Regards Cegorach/Hetman ~;)
Count, tHe dEmEnToR
11-15-2004, 19:35
@ NormanPain: My composing tools are Reason, Fruity Loops, Anvil Studio, Cool Edit Pro, and my Roland Synth Keyboard. I've been composing a few epic-like classic songs for a project of my own, and i'm also the Producer and Dj of an Hip Hop band. I also been doing some work solo.
I'm not sure if i will have time to compose a song from scratch, but i can come up with a new version of a song that i've been composing for about an year, i could use some of it's chords and a part of the melody. Obviously it won't be the same song.
I was too thinking about doing the Frontend song. During this week i won't have much time to work on this, but this weekend we should talk, i'll PM you later...
@ cegorach1: About the website, i don't think you already have one. If you require one i can help you. If you want ask me for examples on pages that i've done. Also, what about my question on the last post? ~;)
Cheers ~:cheers:
NormanPain
11-16-2004, 05:39
What your e-mail cegorach, I want to send you some samples.
cegorach
11-16-2004, 11:12
GENERALLY
I forgot to tell you, but:
"Lord Xelous
Lord Moderator
Joined: 29 Dec 2003
Posts: 2144
Location: Nottingham, England
Posted: Wed Nov 03, 2004 1:03 pm Post subject:
--------------------------------------------------------------------------------
I would like to announce that cegorach's P&M mod is now officially related to the Lordz, and this is the place to discuss his work, support him and generally let him know about strange bug.
Regards
Lord Xelous"
Maybe in future we will benefit from this in a way.
@Count, tHe dEmEnToR
About the music, you can try to compose something. Please consult this with NormanPain
"One thing i can surely help is with the website, if you require one. If you want i can give you some examples of my work.."
Good idea !
We will need something for screenshots and other stuff.
You can try to prepare something - please use the graphics from the background part of the menu ( Load screen) for the main site.
"Well if you require any help in any other thing for this mod"
Yes, I need somebody to prepare icons for battles made from the ones used in reviev_panel ( the white ones).
"Who is in your team? How is it organised? Is it an anarchy?"
At this moment it is me ( Cegorach), AlexPeters and Robert ( as the main tester) + many supporters ( including you). Noone to make animations... Maybe for RTW edition of this mod we will find someone ( highly probable).
@NormanPain
Please consult the music part with Count, tHe dEmEnToR.
However in future you will see some changes in music part as well.
Ma e-mail is cegorach77@o2.pl ( only 200 mg).
Regards Cegorach/Hetman ~;)
Speiz_Bankurt
11-18-2004, 05:15
Hi Cegorach, would you still like some help with the Hungarians?
Czołem Panom Braciom :charge: (Polish, nobleman's greeting)
And else screens:
https://img.photobucket.com/albums/v370/PMTW/warunki.jpg
https://img.photobucket.com/albums/v370/PMTW/russian.jpg
https://img.photobucket.com/albums/v370/PMTW/Kluszynbattle.jpg
https://img.photobucket.com/albums/v370/PMTW/Kampania.jpg
Robert ~:cheers:
cegorach
11-18-2004, 10:56
Hi Cegorach, would you still like some help with the Hungarians?
Yes, please.
I need new names for the hungarian units in Hungarian ( Singular and Plural)
also any heroe lists or new name lists would be quite useful.
Please download the mod to see all Units available to Hungarian - only Rac, Haiduk, Hungarian Hussars + maybe something else need their names in Magyar ( spelling ?). :bow:
:jawdrop: Czołem Waszmościowie!
Tamtaratam! Tamtaratam! :jawdrop:
https://img.photobucket.com/albums/v370/PMTW/WingHussars.jpg
:bow:
Speiz_Bankurt
11-18-2004, 13:19
Ok, I'll try the mod. A few quick observations though, I think Szekely cavalry did not exist as such by this time, not like the ones in MTW anyway. There were Szekely Hussars though. Szekelys are basicaly Magyars by the way. There were also Szekely lancers, they were supposedly very good, similar to your Polish hussars but lighter in armour and possibly did not have the same punch in a charge. By this time, most if not all horse archers were "Magyarized" Cumans, but in the early XVI century some Magyar Hussars might have still carried bow and arrow. Serbians and Croatians also were good light horsemen and both had hussars, although probably slightly inferiour to the Magyar hussars. Hungarians used both in their armies. By the way Rac means Serb in Hungarian. I can say without a doubt that the Magyar Hussars were probably the best LIGHT cavalry in the entire region, quite often even going up against heavy cavalry and beating them (there were several battles where this happened, I'll find them for you if you want). They were very tough because at this time in history part of Hungary was invaded by the Turks. Small battles, skirmishes, duals and ambushes were daily events for these guys.
Hajdu or Hajduk(plural) were initially like policeman, later on were used to combat bandits and were formed into smaller localised armies. Even later on they became a proper troop type.
Anyway, before I completely bore you to death, let me do a little research in my books and on the net and I'll get back to you with some more organised info.
Cheers
Count, tHe dEmEnToR
11-21-2004, 15:54
Mr. cegorach, i need the original background picture. ~:)
Ive done a beta site design, where i've put the following sections:
- Information
- The team
- Screenshots
- Downloads
- Forum
What do you think? Apart from that i also made a news frame on the right. I'll put this beta online in a few days when i have time again. Maybe tuesday.
Tell me exacly what sections i should remove or add, or if it is alright.
Cheers, ~:cheers:
cegorach
11-25-2004, 09:31
@Count, tHe dEmEnToR
The webside ideas are just what I wanted. One thing should be added as well.
I mean Links section with 'friendly' mods and P&M TW threads in various forums
Polish TW forum
- http://totalwar.org.pl/
Lords Forum
- http://www.thelordz.co.uk/forum/index.php
P&M TW thread in Lords forum
- http://www.thelordz.co.uk/forum/viewtopic.php?t=2617
P&M tw thread in the ORG this one
- https://forums.totalwar.org/vb/showthread.php?t=32089&page=1
P&M for Rome thread in the ORG
- https://forums.totalwar.org/vb/showthread.php?t=39060&page=1
the ORG forum
- http://www.totalwar.org/
Please add these as well. Please send me your mail, I will send you the picture.
@Speiz_Bankurt
Have found anything more ?
Dud you download the mod ?
Regards Cegorach ~;)
Count, tHe dEmEnToR
11-25-2004, 22:48
I made a 3 frame page: A menu, news and links, but yeah, i agree, i forgot the links section. There's a beta avaiable at this URL: http://pwp.netcabo.pt/the_dementor/pm/index.htm
Well my email: the_dementor@hotmail.com See if you like the color scheme and so on...
About the short url, how will it be? Is the team willing to pay for a .com or .pl or .org or .net? Or are we just going to use free short url such as .cjb.net or .tk?
Now about the song i was composing, well, i still haven't wroten it down, but it i've already planned it, maybe in a few weeks ill have it completly ready.
One thing i forgot on the last post: I need a 967x102 banner of the mod please, or i can just do one myself, but i'll take alot of time...
As you noticed, the banner is quite large, the reason is that i planned the website for high resolutions (1024x768 and above).
Oh... the Portuguese heroes... This weekend you'll have them...
Well guys, cheers to our promising mod, ~:cheers:
cegorach
12-17-2004, 10:34
Soon the last pre-release P&M TW 0.7
- new units for Cossacks e.g. Plastuny, Harakterniki and so on,
- new units available in Ireland for catholic factions e.g. Kernbannal,
Hobilar etc.
- new units for some other factions as well,
- new historical battles ( 8-10) including a historical campaign,
- completely new name lists,
- corrected mistakes,
P&M TW 1.0 for MTW is next !
In addition work on P&M TW for RTW is progressing - see some screens of the new map
- http://www.geocities.com/eastsideofwar/mapUpdate01.html
regards Cegorach :bow:
Czołem ~:)
Strelci (moscow unit)
https://img.photobucket.com/albums/v370/PMTW/strelci.jpg
:bow:
SwordsMaster
12-29-2004, 11:22
aaargh! that green arrow..... ~;)
They look great m8. But didnt they have a musket too?
cegorach
01-05-2005, 09:54
aaargh! that green arrow..... ~;)
They look great m8. But didnt they have a musket too?
They will. Its from our ukrainian and russian friends BTW. ~;)
are both the MTW and the RTW versions in concurrent development?
SwordsMaster
01-05-2005, 12:51
are both the MTW and the RTW versions in concurrent development?
Affirmative.
They will. Its from our ukrainian and russian friends BTW.
Yeah, I noticed. :thumbsup:
excellent, i want to see all the great MTW mods continue development to the point where they are polished and stable products.
NTW is now sorted with v5.05
HTW seems completed with v3.1+economy patch
BKB is now done, but we'll see if a mini-patch is necessary based on user feedback
MTW-XL is merely awaiting a mini patch before completion
Fall of Rome needs only a mini-patch
STW is being revisited with a final version in mind presumably
Pike and Musket is on its way to a final version
Reconquista will get a little tidying up if we show enough interest........
Eastern Promise appears stalled atm sadly..............
i'm sure there are many other worthy total conversions that would also benefit from a little final tweakage to knock off any rough edges.
MTW in its various guises could live forever!
cegorach
01-07-2005, 09:45
P&M TW 0.7. is ready.
What is new -
- new panels and cursors ( 3 to choose from),
- new historical battles and a historical campaign,
- 21 new units:
Landsryttare,SvartaRyttarna(Sweden),CroatGrenzers,WallachianHorseArchers, Harami, Szekely Hussars ( Hungary + Hapsburgs sometimes),
Imperial Dragoons, FortifiedMusketeers (Hapsburgs), Omacach, Enniskillen Fusiliers, Hobilars, Taghhoba, Oaghancocharan (regionl units from Ireland for catholic powers), Molodyki, Storozha, Harakterniki, Serdjuks, Plastuny, Wagons with artillery ( Cossacks),
Alguaciles (Spain), Musefanen (Danemark), Minerteam (everyone).
In addition all Irish and Cossack units have their names in Irish/Ukrainian inluding the old ones like Kern - many thanks to Ranika and Sad Ronin/Ronin from the ORG forum.
- new name lists for all factions that need it,
Problems to solve:
Campaign mode still not ready. Many mistakes here and there (mostly unit support cost).
P&M 1.0 will be the next - this time with campaign mode playable.
regards Cegorach ~;)
SwordsMaster
01-07-2005, 11:10
Is it still the same link?
cegorach
01-08-2005, 15:48
You can download it here
http://www.totalwar.org.pl/pliki/pmtw07.zip
And please READ readme.txt. before extracting it to your MTW directory.
@Swordmaster
Sorry, no Rocroi yet... ~;)
SwordsMaster
01-08-2005, 15:54
@Swordmaster
Sorry, no Rocroi yet...
Ah, well, no problem. I´ll gve the cossacks a go. ~:cheers:
Pericles
01-08-2005, 16:12
Will this 17mb mod over-write anything in the standard game?
Or is it an addition to the regular game files?
Thanks
SwordsMaster
01-08-2005, 17:02
Will this 17mb mod over-write anything in the standard game?
Or is it an addition to the regular game files?
Thanks
I´m afraid it does overwrite the files. There was such a number of units and changes that it couldn´t be done otherwise.
cegorach
01-09-2005, 12:41
[QUOTE=Pericles]Will this 17mb mod over-write anything in the standard game?
YES. Everything is in readme.txt
Cegorach :bow:
The name of the castle at Dublin this period should be Abhainn DúnDubh; Black River Fortress. 'Dublin Castle' is a colloquial, easy name that was used by English speakers who had trouble pronouncing the Irish name, but its proper name is Abhainn DúnDubh, so called because it's a fortress on Dubhlonn; "black lake/pond", and was build beside the black river. If that could be corrected in the next update, that'd be nice. 'Dublin Castle' just sounds so wretchedly generic. For the campaign version, I hope that it's called Abhainn DúnDubh.
cegorach
01-13-2005, 11:13
The name of the castle at Dublin this period should be Abhainn DúnDubh; Black River Fortress. 'Dublin Castle' is a colloquial, easy name that was used by English speakers who had trouble pronouncing the Irish name, but its proper name is Abhainn DúnDubh, so called because it's a fortress on Dubhlonn; "black lake/pond", and was build beside the black river. If that could be corrected in the next update, that'd be nice. 'Dublin Castle' just sounds so wretchedly generic. For the campaign version, I hope that it's called Abhainn DúnDubh.
Thanks Ranika I will change the name as you like. :bow:
cegorach
01-19-2005, 11:08
On Monday the tests of the full release were started. :charge:
SwordsMaster
01-19-2005, 11:58
The name of the castle at Dublin this period should be Abhainn DúnDubh; Black River Fortress. 'Dublin Castle' is a colloquial, easy name that was used by English speakers who had trouble pronouncing the Irish name, but its proper name is Abhainn DúnDubh, so called because it's a fortress on Dubhlonn; "black lake/pond", and was build beside the black river. If that could be corrected in the next update, that'd be nice. 'Dublin Castle' just sounds so wretchedly generic. For the campaign version, I hope that it's called Abhainn DúnDubh.
And the castle itself is surprisingly classic in structure. I´m not sure if it was upgraded by the english until the XVIII cent, but I would say it has mantained its original norman structure...
BTW, ona more generic note. What about new castle maps?
ANother thing: cegorach is there any specific reason (or maybe installing it on top of the previous version....don´t know) why the campaign doesn´t work for me?
On Monday the tests of the full release were started. :charge:
with a full campaign.......? :charge:
cegorach
01-19-2005, 16:53
with a full campaign.......? :charge:
YES ~:cheers:
cegorach
01-19-2005, 17:03
1.What about new castle maps?
2.ANother thing: cegorach is there any specific reason (or maybe installing it on top of the previous version....don´t know) why the campaign doesn´t work for me?[/QUOTE]
1. Sorry I prepared several maps for historical battles and it was really exhausting :dizzy2:
One of main reasons I decided to release it soon is to find someone interested in doing something for the mod if possible. Otherwise I will do prepare more, even if only for myself.
2. A clear MTW VI invasion is ALWAYS a better solution. ~D
SwordsMaster
01-19-2005, 17:09
1. Sorry I prepared several maps for historical battles and it was really exhausting
I might be able to give you a hand with the RTw version, if Real Life leaves me some free time in the next couple of months.
2. A clear MTW VI invasion is ALWAYS a better solution.
Oh, well.... I'll have to do it all over again, then.... :computer:
YES ~:cheers:
ace, thank you.
And the castle itself is surprisingly classic in structure. I´m not sure if it was upgraded by the english until the XVIII cent, but I would say it has mantained its original norman structure...
It was built in the 12th century I believe, solid Norman type of defenses; the Irish name was given it due to how Normans were integrating into Irish life, using similar names, adopting language, etc. The English used it more as a governor's estate, it was totally refitted, more of a palace than a castle, though the actual frame of the structure remained the same for a long time. The only part remaining from the original Norman structure (since it was eventually mostly replaced by a modernized, small scale palace) is a single tower of records, but I might be mistaken.
SwordsMaster
01-19-2005, 20:47
No, you are actually almost right. There are other towers left (the ammunition tower is one of them), but they were half-destroyed - blown-up-devastated- by a fire. Almost half of the actual remains is still visible, but you have to pay for the guided tour to visit the ruins which are under the modern castle.
SwordsMaster
01-20-2005, 14:30
Ok, after another few fruitless tries, finally got the campaign going. Had to reinstall VI though.
~:cheers:
cegorach
01-27-2005, 12:02
Progress of the testing.
- unit costs/support costs problems fixed,
- stronger pikemen ( especially earlier periods),
- weaker cavalry,
- portraits for Cossacks added,
- and many more corrections and additions.
P&M TW 0.9 - testers only - very soon.
Regards Cegorach ~;)
cegorach
02-09-2005, 09:41
Progress of the work.
-----> most of errors are now corrected,
-----> 6 new factions added for early,
-----> new Info_Pics are added everywhere where necessary,
-----> mod is fully playable in all eras,
-----> many historical heroes are added e.g. Oliver Cromwell,
-----> PMTW 1.0. ready for testing - testers will get it soon.
------> expected release date MONDAY
Hey,
I signed up for betatesting a long time ago, but I lost interest a bit and I never recieved any mail, but I would like to join again. But now im off trying the 0.7 version. It looks really well :)
Minister of Fear
02-09-2005, 21:38
I'm licking my lips in anticipation of this mod. The custom mod has been great so far, but its marauding, sorry, campaiging through Europe that I enjoy.
cegorach
02-11-2005, 12:43
Hey,
I signed up for betatesting a long time ago, but I lost interest a bit and I never recieved any mail, but I would like to join again. But now im off trying the 0.7 version. It looks really well :)
I have send an e-mail long time ago, but had no reply. :(((
Anyway if you like to test the Netherlands (or something) PM me. I f you have any proposals for historical heroes that is even better. ~;)
cegorach
02-14-2005, 14:17
Progress of the work.
I decided to add more factions yesterday - to allow more choice in the campaign release.
For this reason the testing release will be available on Wednesday - so it doesn't take much time - presently I am placing agents and units for the new factions and changing unit files to some extent.
- FACTIONS AVAILABLE
- THE AGE OF EXPLORATION:
Portugal, Spain, England, France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Florence, Milan, Navarre, Scotland, Moldavia, Livonian Confederacy, Egypt and unplayable Pope
- THE RELIGIOUS TURMOIL:
Portugal, Spain, England, France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Florence, Scotland, Ireland, the Hougenots, Moldavia, the Netherlands, Persia and unplayable Pope
- THE SUN KING'S AMBITION:
Portugal, Spain, England (Roundheads), France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Tuscany, Cavaliers, the Netherlands, Cossacks
and unplayable Pope
This means that there are new units implemented i.e. almost every faction has at least one unique unit (sometimes even 15+ such units).
Cegorach ~D
ParthianWarrior
02-14-2005, 14:56
I was hoping for scheduled release...Oh well...Two more days dosen't hurt. ~;)
junkmonk
02-14-2005, 22:33
k wait, let me get this straight? You have already completely modelled and completed that many factions? If so, I must say, that is amazing.. As for the beta testing for 1.0 , after this is tested will there be a public release? If not, how long until a public release?
Thanks,
JunkmonK
cegorach
03-24-2005, 18:14
PMTW 1.0 ready to download
http://mizus.com/SwordsMaster123/pmtw10.rar
I know that it is not fully tested, but there are Easter soon so consider this a gift ~;) ~D
If you have any problems raport here.
I know that it is not as advanced as it could be, but it won't different be in around 30 days time anyway.
In a future release I promise I will remove the rest of the errors + possibly add some things here and there.
Regards Cegorach/Hetman :balloon2: :balloon2: :balloon2:
Armchair Athlete
03-25-2005, 04:23
woohoo! although I will have to wait a few days to play it. You should announce this in the MTW main discussion, Entrance Hall and Engineers Guild
~:cheers:
cegorach
03-25-2005, 11:22
You should announce this in the MTW main discussion, Entrance Hall and Engineers Guild
DONE ~D
Ignoramus
03-25-2005, 22:36
Where can you download it?
SwordsMaster
03-25-2005, 23:01
Where can you download it?
~:confused:
PMTW 1.0 ready to download
http://mizus.com/SwordsMaster123/pmtw10.rar
I know that it is not fully tested, but there are Easter soon so consider this a gift ~;) ~D
If you have any problems raport here.
I know that it is not as advanced as it could be, but it won't different be in around 30 days time anyway.
In a future release I promise I will remove the rest of the errors + possibly add some things here and there.
Regards Cegorach/Hetman :balloon2: :balloon2: :balloon2:
Ignoramus
03-28-2005, 03:09
Not any patches or other stuff needed? If yes, which ones and where do I get them.
SwordsMaster
03-28-2005, 11:09
nope, MTW-VI, thats it.
Minister of Fear
03-31-2005, 00:51
Just a general comment regarding this mod; its great! I'm playing as the Spanish in the Religious Turmoil era and finding it very interesting. The units available to the Spanish are great and diverse, and moreover, their movement and combat on the battlefield is even better.
Everyone connected to the development of this mod has done a great job, hats off to you all.
Now, back to the blood and filth of war.
SwordsMaster
03-31-2005, 01:06
Just a general comment regarding this mod; its great! I'm playing as the Spanish in the Religious Turmoil era and finding it very interesting. The units available to the Spanish are great and diverse, and moreover, their movement and combat on the battlefield is even better.
Everyone connected to the development of this mod has done a great job, hats off to you all.
Now, back to the blood and filth of war.
Yup, the spanish are a very complete faction. Yours truly did most of the research and looked after the accuracy....
Although I probably shouldnt say this... ~D
I downloaded it and it just won't work.
SwordsMaster
04-18-2005, 20:17
I downloaded it and it just won't work.
Did you follow all the instructions specified in the readme file?
Other than that, if you have an MTW-VI installation with any other mods installed, that can also be the reason. You need a clean MTW-VI installation.
It should be clean because i took off HTW, But where is the readme file?
SwordsMaster
04-19-2005, 16:52
It should be clean because i took off HTW, But where is the readme file?
My advice is you reinstall MTW-VI and the readme is included in the zip file.
Sorry to be an idoit but I'm not very good at computers,Zip File?
Now it says i cant open uninstall.2.
SwordsMaster
04-19-2005, 17:29
Sorry to be an idoit but I'm not very good at computers,Zip File?
sorry, the .rar file. The file you download from the web has to be decompressed with winrar (you can google-search it) and inside there will be a few other folders and files. Among them, there should be a readme that will explain how to install the mod.
It isnt too user friendly...
Okay thankyou for you help!
Now it says acess to the specified path is denied is there anything I can do about this?
Eastside Character
04-19-2005, 18:11
Now it says acess to the specified path is denied is there anything I can do about this?
I dunno. ~D
Count, tHe dEmEnToR
04-26-2005, 14:27
Gentlemen, i would like to announce that i've updated the website. I made a new toplogo and updated the downloads section.
http://www.pikeandmusket.cjb.net
@cegorach
In the future warn me by mail or pm when you want any update to the website, i've have the time to do it, so feel free o ask me.
Cheers ~:cheers:
SwordsMaster
04-26-2005, 15:44
hm, your lateral frames are not showing properly in Firefox, they appear very small with a scrolling bar....
Nice top header though!
Count, tHe dEmEnToR
04-26-2005, 15:57
hm, your lateral frames are not showing properly in Firefox, they appear very small with a scrolling bar....
It is true indeed, thanks for pointing it out, i usually don't use firefox.
I'll try to fix it. However there's also other stuff that isn't showing properly, mainly the active x content of the translucid background.
I'll see what i can do...
Nice top header though!
Thanks ~:)
cegorach
05-09-2005, 19:22
It is more possible now that there will be new animations in the patched release ~;)
All for now - no time, cheers ! ~:cheers:
Just wanted to give my support to this goodlooking mod! (Wohoo my country Sweden is in!). The map looks very good and I wish you the best of luck.
Cheers
cegorach
05-11-2005, 16:12
Thanks !
Sweden was essential for the mod. ~:cheers:
If you want to help, I need more Swedish heroes/anti-heroes, for now I have only 5-7 :book:
cegorach
05-11-2005, 17:47
In the future patch:
- new units ( around 20),
- new map (some sort),
- new animations (at least small changes),
- new historical battles ( we will see how many),
- new buildings and agents,
- corrected mistakes, errors - another step towards perfection.
I won't abandon the project for a long time, but the priority goes to the PMTW2 and OiM now :charge:
cegorach
05-18-2005, 18:52
I decided, that I have more stuff to add so there will be no patch, but a new release ~:cheers:
Hi cegorach
This note is partly to check the system since registering on the forum yesterday, and to tell you I've started messing about with making a new morion and breastplated cavalryman, based on your current custom 9 figure. As to the pink arquebusier problem, I've put him to one side for now - it'd be a pain to switch the pink and green around now, so I was wondering if someone has simple programing skills to switch those colours around on the bmps? I'd post a pic here for others to see but don't understand the simple instructions, doh! :dizzy2:
cegorach
05-21-2005, 11:28
I want to announce thet STREETY is a part of MTW team now, welcome m8 ! ~:cheers:
I have tried your mod a bit now, and it looks realy cool ~:)
But you know the descriptions for some units are missing?
And a small note. Dalkarlar comes from Dalarna, not Dalarnarna ~;)
Verry godd work!
Edit: Sorry but can´t help with the heroes... Do not have the knowledge.
cegorach
05-21-2005, 14:00
But you know the descriptions for some units are missing?
>>>>>>>>>> It is not so easy to write a good unit description for the mod, especially because it requires a bit of inspiration ~;)
And a small note. Dalkarlar comes from Dalarna, not Dalarnarna ~;)
>>>>>>>>>> Very well, I will correct it of course :bow:
Regards Cegorach ~:cheers:
How is it going nowadays with the medieval tw version of PaM Cegorach?
~:cheers:
cegorach
06-06-2005, 15:24
Very well.
New animations are prepared and I collect much data about armies and historical battles ( 1 or 2 playing with Sweden).
I can say openly that currently I have more than 33 new unit in my plans and I am sure I can find the place for them. ~:)
Probably I will even add 2 additional factions, but I am not sure yet.
Certainly the new release will be impressive. ~D
Yeah, I tried Kirkholm and discovered I couldn´t play as Sweden so I kicked some swedish asses just fur fun. But very nice to hear I will be able to play as the swedes in the next version.
"I can say openly that currently I have more than 33 new unit in my plans and I am sure I can find the place for them.
Probably I will even add 2 additional factions, but I am not sure yet."
Wow, this sounds so much more lika a big release rather than the "patch" you promised some weeks ago. Damn I am so happy you havn´t quit the medieval version! ~;) Good luck!
cegorach
06-07-2005, 10:26
Yeah, I tried Kirkholm and discovered I couldn´t play as Sweden so I kicked some swedish asses just fur fun. But very nice to hear I will be able to play as the swedes in the next version.
>>>>>>>>>>> You will be able to command Swedes at Warsaw 1656 - because this was one of few battles where Poles outnumbered Swedes and even AI will probably coordinate cavalry charges better than king Jan Kazimierz ~;)
Kircholm was chosen for several reasons, but mainly becase it is possible to make this battle really hard to win for a human player ~D
Want something hard ? Try Obertyn 1531 for now. ~:cheers:
Damn I am so happy you havn´t quit the medieval version! ~;) Good luck!
>>>>>>>>>>> I am going to finish this project, so 2.0 isn't probably the last release.
Regards Cegorach ~:cool:
cegorach
06-15-2005, 12:31
Current list of new units for the 2.0 release:
Early
Berber Crossbowmen - N.Africa for muslim factions
High
Cimaroons - Maroccan infantry for everybody except Spain and Portugal
Hugenot Musketeers - for Hugenots only,
Irish Pikemen & Irish Musketeers (for Ireland & Spain),
Hospitalier flamethrowers - if possible,
Oprychniki,
Oprychnik - new agent - both for Russia;
Late
Hugenot Musketeers - regional unit in Flandres for protestant factions only,
Danish Musketeers - you should be able to guess,
French Diplomat - agent,
Guardes Suisses - France,
Scottish Lighthorse - Cavaliers,
Covenant Pikemen & Musketeers - Cavaliers,
Tunisian Pirates - Barbary States,
Algierian Lancers - Barbary States - new faction,
Montenegro Brigands - Montenegro - new faction,
Gwardia Piesza ,
Czeladz Obozowa - Poland,
Danzig Militia - regional in Prussia - not for Sweden, Danemark and Russia,
Cavalaria Nobre,
Nobres Revolucionarios,
Guerrilla da Restauracaro,
Piqueiros do novo exercito - all for Portugal,
Artillery Guards,
'Swine Feathers' Pikemen -for some western factions both,
German Guard Pikemen - german states,
German Guard Musketeers - the same,
Imperial Jeagers - HRE
Wild Geese - irish infantry for France in one province only,
Garde te voet van zijne Majesteit - dutch guards,
It is subject to change, though.
Regards Cegorach :book:
Is there any way that I can help out? I don't have any modding experience, but I feel pretty passionate about this era in history. I've played the previous release and I have some suggestions about changes that could be made.
edyzmedieval
06-26-2005, 09:57
No problem...
You can post your suggestions and Cego will take care of everything...
Here are my suggestions to Cego:
Landsknechts - German mercenary halberdier, very powerful
Guardes Suisses - France and Swiss also, only available to train in Switzerland
Ministeriales - Powerful armored german cavalry
I can give you some pics and historical info about these guys if you decide to include them in the game. PM me if you want them.
cegorach
06-27-2005, 10:40
[QUOTE=edyzmedieval]No problem...
You can post your suggestions and Cego will take care of everything...
Here are my suggestions to Cego:
Landsknechts - German mercenary halberdier, very powerful
Guardes Suisses - France and Swiss also, only available to train in Switzerland
Ministeriales - Powerful armored german cavalry
Except Ministeriales they are/will be there. In fact there are 5-6 different Lancknecht units in the mod ~D
cegorach
06-27-2005, 10:41
I've played the previous release and I have some suggestions about changes that could be made.[/QUOTE]
You are always welcome to post your suggestions :bow:
edyzmedieval
06-27-2005, 11:15
Need any more help Cego?!
BTW, I'm waiting for the completed MTW mod... ~D
cegorach
06-27-2005, 11:22
~;) Heroes and office titles... :bow:
Besides if you know something about unit animations it would be great - currently I have only one man to do it ( streety) + me for finishing touches ( weapons, shields - no more). ~;)
For now adding singular forms to the names of Romanian units I presented would be advisable :book:
edyzmedieval
06-27-2005, 11:31
You quite got the man you need...
I'm currently learning the unit animations from the topic posted in the Repository...Hopefully I'm gonna learn and also experience fast enough to help you.....
What titles do you want?! And also heroes, from where?! The Balkans???? Romania????
cegorach
06-27-2005, 12:58
You quite got the man you need...
I'm currently learning the unit animations from the topic posted in the Repository...Hopefully I'm gonna learn and also experience fast enough to help you.....
>>>>>>>>> Would be good. Although I must tell you that the new animations won't be as accurate as it is possibly required, simply the number of animation entries isn't sufficient to represent all the varied uniforms/outfits of all the units in the mod. BUT any help would be great - especially with some eastern units i.e. balcan, russian, polish.. ~D
I don't even think of Lancknechts - they will be terrible to prepare - but the are essential before the work will be completed - so for release 3.0 or 4.0 I guess... ~;)
What titles do you want?! And also heroes, from where?! The Balkans???? Romania????
Titles - up to 10 for each faction - some have pretty enough ( Poland, Tatars, Cossacks, Spain, Ireland and many others), but some are simply terribly inacurate ( Moldavia is a good example) - ALL THE TITLES will/already use NATIONAL languages e.g. Polish, Georgian, Hungarian etc so Romanian would be great too. Honestly Moldavia is one of my favourite factions, but I lack knowledge to represent their titles correctly. :help:
Heroes - I'm dreaming of 30 heroes for each faction, but currently only Poland has them all.
Osprey campaign books are excellent sources so in the next release there will be at least 30-40 ( at this moment I have 25) more - mostly for HRE (from Lutzen 1632) and Hospitallier knights ( Malta 1565). I will buy more books and collect more data from other sources, but ANY suggestions are useful. ~;)
Soon I will post revised roster for Moldavia and Hungary in PMTW 2.0 ( MTW).
Regards Cegorach ~:cheers:
edyzmedieval
06-27-2005, 14:24
I know the titles for Moldavia.... I can help you with that....
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