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My biggest quarrels with an otherwise excellent mod have been faction leaders and the map. Do we have access to a more “updated” map? I’m pretty sure that the Napoleon mod uses something that will fit the bill. Maybe we can ask the Lordz if we can lift this off of them.
As for the leader and royal succession…this might be more of an issue. What bothered me the most when I played the English was the fact that Edward II was leading both the Parliamentarians and the Cavaliers. I think that factions life the Parliament and possibly the Dutch and the Swiss should have a line of succession similar to that of the HRE, with appropriate titles.
I also think that the Parliament offices for the English should be changed. I recommend that you change the two Parliament titles from “Leader of the House of Commons/Lords” to “Speaker of the House of Commons/Lords.”
Let me know If I can help in anyway.
cegorach
06-28-2005, 10:10
I know the titles for Moldavia.... I can help you with that....
Great ! ~:cheers:
cegorach
06-28-2005, 10:15
My biggest quarrels with an otherwise excellent mod have been faction leaders and the map. Do we have access to a more “updated” map? I’m pretty sure that the Napoleon mod uses something that will fit the bill. Maybe we can ask the Lordz if we can lift this off of them.
>>>>>>>>>>>>> Nope their map is disappointing - no new provinces, same borders, some new names - useless. There will be a new map - at least new provinces will be added if not an entirely new map will be creted ~;)
As for the leader and royal succession…this might be more of an issue. What bothered me the most when I played the English was the fact that Edward II was leading both the Parliamentarians and the Cavaliers. I think that factions life the Parliament and possibly the Dutch and the Swiss should have a line of succession similar to that of the HRE, with appropriate titles.
>>>>>>>>>> The starting kings will be changed. Elected monarchs of the HRE are hardcoded. Not possible.
I also think that the Parliament offices for the English should be changed. I recommend that you change the two Parliament titles from “Leader of the House of Commons/Lords” to “Speaker of the House of Commons/Lords.”
>>>>>>>>> Very good. It will be done.
Let me know If I can help in anyway.
>>>>>>> More heroes !
Regards Cegorach ~:cheers:
Thank you very much for taking into consideration my humble ramblings. I have reinstalled replayed the mod again the other day and wrote down some ideas that I think could be implemented, as well as some of my hero ideas.
First, I don’t know about the rest of you but in order to receive enjoyment from a Medieval mod everything has to “feel” right. I have to feel passionate about the era in which I’m playing and be able to imagine as though these events are actually occurring. What I find helps maintain this feeling is professionalism and consistency within the game. Here are some things that I feel should be adjusted:
Portraits: Generally speaking, the portraits we use now portray the style of dress for monarchs, military officers, and princesses quite well. New ones would always be nice though. We got pictures for the Poles and Russians, why not for other Europeans/Middle Easterners? I would be willing to hunt for some usable pictures to help in the effort. Also several units could use some new portrait sets. These include Protestant preachers (that bishop with the big pope hat just doesn’t seem quite right) and Jesuits (I don’t think the Cardinal picture does the trick).
Strategy map pieces: Just as the portraits, I think that most of the pieces that are used now would be adequate. Changes would be better though. I think a new representation for monarchs and generals that it updated for the new era is due, as well as a new emissary (including the papal and Venetian) and possibly a new spy. The one piece that I feel definitely needs to be updated is the Jesuit, as I feel the Grand Inquisitor model doesn’t look quite right. Congrats on the Protestant preacher, he looks pretty good. It would be nice to see new pieces have a corresponding picture in the build menu as well. The inquisitor that represents the Protestant preacher now looks a little weird.
Kings/Succession: This is a real issue. This era includes a number of oddities that cannot be represented with the Medieval engine, including female monarchs and republican governments. It looks like we will have to go without the likes of Elizabeth; there’s nothing that can be done, short of remaking the engine. As for the succession issue, certain countries (like Parliamentary England, Holland/Netherlands, and Switzerland) have elected leaders and should not rely on a Royal line. What I think can be done about this, though I possess no great knowledge of how Medieval’s engine works, is taking the HRE, renaming them (say to “English Parliament”), and giving the monarch a new title (say “Lord Protector”). Would this be possible to do?
Buildings: I noticed there were some useless buildings in the mod that were left over from “time gone by.” The archery line of buildings has no purpose in the later eras and should not be an option, if that’s possible. Also, what’s up with the tax-collector line of buildings? They seem to produce very little profit and look quite odd. New pictures and descriptions would also be nice.
Units: Some of the units need added text. It should be obvious which ones. There are also some slight grammatical mistakes in several of the current descriptions. I understand that English may not be the modder’s mother tongue, it’s not mine either. I would be willing to volunteer to check current and future descriptions and send corrections. Also, please change the name of the “Ironsides” English cavalry to “Parliamentarian Cuirassiers” or “New Model Army Cavalry.” “Ironsides” is a nickname that Prince Rupert gave to Cromwell that became associated with his troops.
Suggested Heroes:
England Parliament/Late
Sir Thomas Fairfax – Appointed Leader of the New Model Army and son of a member of parliament. Very well liked and respected.
Loyalty: 9
Piety: 4
Dread: 3
Command: 4
Acumen: 6
English Cavaliers/Late
Prince Rupert of the Rhine – King’s nephew. Born in Prague and acquired great amount of military expertise fighting in wars on the Continent. Extremely arrogant, eccentric, and talented.
Loyalty: 7
Piety: 2
Dread: 5 or 6 (he was so talented and feared that three combined armies besieging York
retreated before his smaller relief force)
Command: 5 or 6
Acumen: 4
Traits: Famous Warrior and Pride (although his command rating should be kept high)
George Digby (Lord Digby) – King’s friend and counselor and later Lieutenant-General of the King’s army. Moderate military skill but his sanguine personality kept him on very good terms with the king.
Loyalty: 7
Piety: 3
Dread: 1
Command: 3 or 4
Acumen: 5
Traits: Charming
George Goring (Lord Goring) – The unreliable and perpetually drunk Royalist commander. He is known for having the right and left flanks of his army fight for an hour after having mistaken one another for an enemy patrol.
Loyalty: 5
Piety: 1
Dread: 4
Command 3 or 4
Acumen: 3
Let me know if I can help in any way. My email is khaz0006@umn.edu.
cegorach
06-29-2005, 10:16
Thank you very much for taking into consideration my humble ramblings. I have reinstalled replayed the mod again the other day and wrote down some ideas that I think could be implemented, as well as some of my hero ideas.
First, I don’t know about the rest of you but in order to receive enjoyment from a Medieval mod everything has to “feel” right. I have to feel passionate about the era in which I’m playing and be able to imagine as though these events are actually occurring. What I find helps maintain this feeling is professionalism and consistency within the game.
>>>>>>>>> Certainly. I decided to release it sooner to get some support - which was a good decision you will see in the next release ~D
Here are some things that I feel should be adjusted:
Portraits: Generally speaking, the portraits we use now portray the style of dress for monarchs, military officers, and princesses quite well. New ones would always be nice though. We got pictures for the Poles and Russians, why not for other Europeans/Middle Easterners? I would be willing to hunt for some usable pictures to help in the effort. Also several units could use some new portrait sets. These include Protestant preachers (that bishop with the big pope hat just doesn’t seem quite right) and Jesuits (I don’t think the Cardinal picture does the trick).
>>>>>>>>> I have a very large number of these ready. These will be added.
In fact it is quite easy to link certian portrait to certain historical heroes - so I suggest searching for portraits of heroes you propose, I would prepare these anyway, but it would help me a little with this.
Strategy map pieces: Just as the portraits, I think that most of the pieces that are used now would be adequate. Changes would be better though. I think a new representation for monarchs and generals that it updated for the new era is due, as well as a new emissary (including the papal and Venetian) and possibly a new spy. The one piece that I feel definitely needs to be updated is the Jesuit, as I feel the Grand Inquisitor model doesn’t look quite right. Congrats on the Protestant preacher, he looks pretty good.
>>>>>>>>> The preacher wasn't my work. Generally I lack skills and we lack people ( currently only 2 involved, for months it was only me so it is not bad anyway, I guess ~;)
OF COURSE I want to have everything as good as possible, but... It would be good to find some support. I would like to see new castle pieces for example - not medieval castles anymore.
It would be nice to see new pieces have a corresponding picture in the build menu as well. The inquisitor that represents the Protestant preacher now looks a little weird.
>>>>>> Same as above. The release was half( or even worse)-finished, but I want to have it polished in the end even if it is only me who will play this mod. ~;)
Kings/Succession: This is a real issue. This era includes a number of oddities that cannot be represented with the Medieval engine, including female monarchs and republican governments. It looks like we will have to go without the likes of Elizabeth; there’s nothing that can be done, short of remaking the engine. As for the succession issue, certain countries (like Parliamentary England, Holland/Netherlands, and Switzerland) have elected leaders and should not rely on a Royal line. What I think can be done about this, though I possess no great knowledge of how Medieval’s engine works, is taking the HRE, renaming them (say to “English Parliament”), and giving the monarch a new title (say “Lord Protector”). Would this be possible to do?
>>>>>>>> In fact it is even more complicated... The problem is that original MTW factions have certain unknown traits which affect game directly, but it is hardcoded. The elected monarchs ( like in Poland) won't be added, this would mean additional 2-3 months of work with doubtful results, I believe.
I would like to concentrate on different things instead. It is probably the most complicated MTW mod anyway. ~:)
Buildings: I noticed there were some useless buildings in the mod that were left over from “time gone by.” The archery line of buildings has no purpose in the later eras and should not be an option, if that’s possible. Also, what’s up with the tax-collector line of buildings? They seem to produce very little profit and look quite odd. New pictures and descriptions would also be nice.
>>>>>>>>>> Certainly. The techtrees will be re-thought, but again it will take time and I am not sure if it will be ready for the release 2.0 ~:confused:
Units: Some of the units need added text. It should be obvious which ones. There are also some slight grammatical mistakes in several of the current descriptions. I understand that English may not be the modder’s mother tongue, it’s not mine either. I would be willing to volunteer to check current and future descriptions and send corrections.
>>>>>>> The descriptions are written by me ( mostly), so I would appreciate any help. :bow: :bow:
Also, please change the name of the “Ironsides” English cavalry to “Parliamentarian Cuirassiers” or “New Model Army Cavalry.” “Ironsides” is a nickname that Prince Rupert gave to Cromwell that became associated with his troops.
>>>>>>>>> Can be done, but I am not sure other people will accept it...
Suggested Heroes:
England Parliament/Late
Sir Thomas Fairfax – Appointed Leader of the New Model Army and son of a member of parliament. Very well liked and respected.
Loyalty: 9
Piety: 4
Dread: 3
Command: 4
Acumen: 6
English Cavaliers/Late
Prince Rupert of the Rhine – King’s nephew. Born in Prague and acquired great amount of military expertise fighting in wars on the Continent. Extremely arrogant, eccentric, and talented.
Loyalty: 7
Piety: 2
Dread: 5 or 6 (he was so talented and feared that three combined armies besieging York
retreated before his smaller relief force)
Command: 5 or 6
Acumen: 4
Traits: Famous Warrior and Pride (although his command rating should be kept high)
George Digby (Lord Digby) – King’s friend and counselor and later Lieutenant-General of the King’s army. Moderate military skill but his sanguine personality kept him on very good terms with the king.
Loyalty: 7
Piety: 3
Dread: 1
Command: 3 or 4
Acumen: 5
Traits: Charming
George Goring (Lord Goring) – The unreliable and perpetually drunk Royalist commander. He is known for having the right and left flanks of his army fight for an hour after having mistaken one another for an enemy patrol.
Loyalty: 5
Piety: 1
Dread: 4
Command 3 or 4
Acumen: 3
Let me know if I can help in any way. My email is khaz0006@umn.edu.
Thanks for your proposals - I have some books about ECW and I am going to buy more - the upper hero limit is 30 per faction, so I would like to see more proposals.
Regards Cegorach ~:cheers:
It all sounds very interesting. It’s too bad about the lack of people to create new graphics. Perhaps some of the people on the Napoleon TW team can be called upon. That is the most graphically changed mod that I have seen. If all else fails, perhaps it is possible to lift the Shogun Jesuit graphic and place it into Medieval. That should look pretty good. Also too bad about our inability to impalement the election of leaders for republican factions, although it actually isn’t all that bad. Many of those countries have a de facto monarch anyway. The English Commonwealth under Cromwell was more like a benevolent dictatorship, and it probably would have continued that way had his son been competent enough. The many of the Dutch Stadtholder were from the house of Orange-Naussau, I think. So long as they get the monarchs get the right style (“Lord Protector,” “Stadtholder,” or maybe even an appropriate prefix and suffix “Prince…name...Of Orange”). I would like to volunteer to look through the unit descriptions and check for grammar and the like, if it is okay with you guys. Should I wait for 2.0 to come out before I begin or work with the current version?
cegorach
06-30-2005, 10:20
Should I wait for 2.0 to come out before I begin or work with the current version?[/QUOTE]
NO. It won't be ready before late August. ~:)
The Blind King of Bohemia
07-01-2005, 20:27
Just got a chance to play your mod and its very good mates. Difficult with some great battles plus the loading screens are beautiful. A lot of time and work has gone into this and it deserves much Kudos :sunny:
cegorach
07-02-2005, 10:11
Just got a chance to play your mod and its very good mates. Difficult with some great battles plus the loading screens are beautiful. A lot of time and work has gone into this and it deserves much Kudos :sunny:
Thank you very much indeed BKB :bow: :bow:
It is nice to hear something like this from the best single-person modding team in MTW history ~:cheers:
Just a quick question... Will 2.0 have complete unitdescriptions?
~:cheers:
cegorach
07-02-2005, 10:29
Just a quick question... Will 2.0 have complete unitdescriptions?
~:cheers:
Hard to tell. I will try, but there will be more than 40 new units ( more than I recently announced) which will need new descriptions too.
I will try, but I am going to concentrate on certain regions where I have the most complete information e.g. Sweden, Moldavia, the Ottomans.
We will see. ~;)
Hmm there is allready alot of units in PMTW and now 40 more.. Jesus this mod is going to be the best!
~:cheers:
cegorach
07-02-2005, 10:47
Simply I am learning more and more. I hope we will find someone to implement the map changes, though ~:confused:
cegorach
07-02-2005, 11:12
Re-edited new units.
It is possible there will be some changes, though - mostly in unit names ~:cheers:
Early
Berber Crossbowmen - N.Africa for muslim factions
Order Fire Musketeers - Hospitalliers,
Livonian Lancers - Livonian Confederacy,
Swiss Mercenary Pikemen - slightly different,
Munteni - Moldavia,
Lapp Ski Archers - Sweden,
Iyalaras - Turkey
Imperial Reiters - HRE
High
Cimaroons - Maroccan infantry for everybody except Spain and Portugal
Hugenot Musketeers - for Hugenots only,
Irish Pikemen & Irish Musketeers (for Ireland & Spain),
Oprychniki,
Oprychnik - new agent - both for Russia;
Swedish Jeagers - Sweden,
Late
Hugenot Musketeers - regional unit in Flandres for protestant factions only,
Danish Musketeers - you should be able to guess,
French Diplomat - agent,
Guardes Suisses - France,
Scottish Lighthorse - Cavaliers,
Covenant Pikemen & Musketeers - Cavaliers,
Tunisian Pirates - Barbary States,
Algierian Lancers - Barbary States - new faction,
Montenegro Brigands - Montenegro - new faction,
Montenegro Mountainers - Montenegro
Gwardia Piesza ,
Czeladz Obozowa - Poland,
Danzig Militia - regional in Prussia - not for Sweden, Danemark and Russia,
Cavalaria Nobre,
Nobres Revolucionarios,
Guerrilla da Restauracaro,
Piqueiros do novo exercito - all for Portugal,
Artillery Guards,
'Swine Feathers' Pikemen -for some western factions both,
German Guard Pikemen - german states,
German Guard Musketeers - the same,
Imperial Jeagers - HRE
Wild Geese - irish infantry for France in one province only,
Garde te voet van zijne Majesteit - dutch guards,
Finnish Ski Infantry - Sweden,
This changes mean - of course - that some units will be removed from certain timeperiods - but only a couple of them will be removed completely ~D
Regards Cegorach ~:cheers:
cegorach
07-02-2005, 11:31
Will be better. For example I have found 25 new historical heroes for now and I am looking for more !!! ~:)
cegorach
07-02-2005, 11:33
Besides - Crusades and Jihads will be back !! ~D
BTW - did you win Obertyn 1531 ?? ~;)
edyzmedieval
07-07-2005, 08:28
Cego,
You missed something.... The Pandours in the last age.....
BTW, need any more help?!
Besides - Crusades and Jihads will be back !! ~D
BTW - did you win Obertyn 1531 ?? ~;)
You are kidding me... Crusades are back? Damn that´s fantastic! Just out of curiosity... Will Sweden be able to send them? ~:handball:
~:cheers:
BTW I did won Obertyn, but I did only try on easy. I will play on harder later on :bow:
Poles dead: 800
Wallachians+other dead: 2900
cegorach
07-09-2005, 10:27
Cego,
You missed something.... The Pandours in the last age.....
BTW, need any more help?!
Pandours are here actually in PMTW 1.0, but presently as Bosnian Panduks - in Croatia and in Serbia BTW - I might add the actual Pandours, but they are far from beeing priority.
Help - yes - MOldavian office titles is 1. Any help with new graphics and/or the new map. I would like it all in PMTW 2.0 if possible.
Unfortunatelly the Landsknechts will require a real master to make them !!
Regards Cegorach ~:cheers:
cegorach
07-09-2005, 10:34
You are kidding me... Crusades are back? Damn that´s fantastic! Just out of curiosity... Will Sweden be able to send them? ~:handball:
~:cheers:
NOPE. Only some catholic states - to recreate levy type of mobilisation so for sure Poland, Hungary ( will be catholic in the next release for various reasons), HRE, Ireland - maybe Venice and Portugal as well, but I am not sure. Possible they will be available only in some provinces bordering the Ottomans, generally + in Ireland to give the Turkish some additional difficulties.
Crusades will be renamed of course ~D Possibly its campaign piece will be replaced with more proper one - I am going to do the same with other ones ( armies, leaders, castles, agents) as well.
BTW I did won Obertyn, but I did only try on easy. I will play on harder later on :bow:
Poles dead: 800
Wallachians+other dead: 2900
>>>>>>>>> Try expert level ~D
Regards Cegorach ~:cheers:
edyzmedieval
07-09-2005, 10:42
Cego,
Here are some Moldavian titles:
Logothet of the Palace - +2 loyalty, +1 acumen(similar to the Chamberlain)
Voievode of Moldavia(upgrade) - +4 loyalty, +1 acumen, +2 command
Patriarch of Moldavia - +4 piety( Moldavians were very reliigious, and with high zeal), +1 acumen
Update coming soon( I am not Moldavian, so I don't know all the titles)....
cegorach
07-09-2005, 11:00
Thank you, but I need the titles written in ROMANIAN - we are using the titles in national languages e.g. Georgian, Polish, Ukrainian, Tatar etc. :book:
edyzmedieval
07-09-2005, 11:06
Ahhh.... Much better
We have:
Loctiitorul Marelui Logofat - not sure what position he has, I think he was the help of the Logothet of the Palace
Marele Logofat - Logothet of the Palace
Voievod de Moldova - Voievode of Moldavia
Patriarh de Moldova - Patriarch of Moldavia
cegorach
07-09-2005, 11:17
OK. You can add more - upt to 10.
In addition - the titles can be added to ANY building you want ( as in PMTW 1.0) and some states might be in minus e.g. - to to Piety. Of course if you like.
Regards Cegorach ~:cheers:
edyzmedieval
07-09-2005, 11:22
Not really....
With the Patriarch of Moldavia, it's a different situation.... Moldavia never had a Cathedral.... They have dozens of beautiful Middle Aged monasteries.... Check out: www.manastiri.go.ro
With the other titles, they can be available at the Palace.....(except for the Voievode)....
Don't forget an important thing: You have to split Moldavia in 4 parts.
1. Bucovina(north)
2. Central Moldavia
3. Basarabia(east, from the north to south, the province)
4. Lower Moldavia.
cegorach
07-09-2005, 11:30
So I will add this to monastery. :bow:
I was simply informing you that you actually can add the title to other structure as well - so if you have an idea for a Moldavian tittle which should be available with master horsebreeder - post it !
Dividing Moldavia is impossible - at least in MTW edition. :book:
edyzmedieval
07-09-2005, 11:47
Here are some new titles:
Grajdarul voievodului - Master of the King's Stables, not very sure, have to check the information....Do not add it yet...
Dregator - Court men, still have to check what they did, they were high nobles which were the personal confidents of the Voievode, they built monasteries( ex: Arbore Monastery, built by Luca Arbore, inalt(high) Dregator)
Vornic - Court men, lesser rank than Dregator and Logofat
Also, edit: Moldavia didn't have a Patriarh, it had a Mitropolit and it still has, under the leadership of the Patriarch of Romania....
cegorach
07-16-2005, 11:09
You can add major commander titles as well - it is done with Spain or Poland for example.
Thank you for your help :bow:
cegorach
07-30-2005, 11:11
The number fo new units has reached 50 I am afraid... ~;)
edyzmedieval
07-30-2005, 11:19
Why?!
Come on, it's very cool.
Can I help you on the MTW part because at RTW is unknown territory for me!!!
I can do historical research, add new units and buildings....
cegorach
07-30-2005, 11:33
I wasn't completely serious... Of course the more the better providing that we indeed will have more new animations ~;)
When it comes to help.
I can handle all this new un its/factions/heroes/buildings/icons/historical battles stuff, what I need is more:
- animations,
- faction shields,
- the new map,
- possibly new battle maps ( castles need to be better based on the NTW ones)
- new heroes ( for now only ~;) 60),
- office titles,
- unit descriptions.
MUch of this I can do myself, but it takes a lot of time and I need it to share with ECW expansion, OiM and PMTW2 ( which takes more and more effort now) + research for those ( including Osprey sources I am buying) of course.
So anything like those above is most useful and I will appreciate any help, because I am not a god or BKB to do it all at once :dizzy2: ~:eek: ~:handball: ~:grouphug: :help:
Regards Cegorach :book:
edyzmedieval
07-30-2005, 11:42
I wasn't completely serious... Of course the more the better providing that we indeed will have more new animations ~;)
When it comes to help.
I can handle all this new un its/factions/heroes/buildings/icons/historical battles stuff, what I need is more:
- animations,
- faction shields,
- the new map,
- possibly new battle maps ( castles need to be better based on the NTW ones)
- new heroes ( for now only ~;) 60),
- office titles,
- unit descriptions.
MUch of this I can do myself, but it takes a lot of time and I need it to share with ECW expansion, OiM and PMTW2 ( which takes more and more effort now) + research for those ( including Osprey sources I am buying) of course.
So anything like those above is most useful and I will appreciate any help, because I am not a god or BKB to do it all at once :dizzy2: ~:eek: ~:handball: ~:grouphug: :help:
Regards Cegorach :book:
Oh well.
Since I have noticed you don't have much help, I am here to help you.
Back to topic.
- animations - not much I can do here, I still have to learn
- faction shields - what exactly do you need, the images for them?!
- the new map - my favourite part. What exactly do you need here?! I'm still learning to use the LMM, but I have created myself a new map, for the Byzantium Total War mod. Tell me what help do you need for this.
- battle maps - can't help you here at all(yet)
- new heroes - which faction and period?! I can help at this.
- office titles - again, what do you need?!
- unit descriptions - tell me what units and I'll make them for you.
If you can see, I'm a bit weaker at the modding part, but stronger at the historical part.
Eddy :bow:
cegorach
07-30-2005, 11:56
[QUOTE=edyzmedieval]Oh well.
Since I have noticed you don't have much help, I am here to help you.
Back to topic.
- animations - not much I can do here, I still have to learn
- faction shields - what exactly do you need, the images for them?!
>>>>>>>>>> No. New shields for some factions which don't have them ( mostly german or italian),
- the new map - my favourite part. What exactly do you need here?! I'm still learning to use the LMM, but I have created myself a new map, for the Byzantium Total War mod. Tell me what help do you need for this.
>>>>>>>>>> Small changes - see the new map topic. Send me a mail on cegorach77@o2.pl if you need more details.
The map is very important and there will be no new release without some serious changes I presented.
- battle maps - can't help you here at all(yet)
- new heroes - which faction and period?! I can help at this.
>>>>>>>>>>>> The limit is to 30 per faction - you can choose what you like except Poland and Hospitalliers which are either finished or almost finished.
I can send you lists for factions you want to do something for to avoid wasting your efforts.
But for now I think that especially the Netherlands and Sweden need more heroes to bolster its armies.
- office titles - again, what do you need?!
>>>>>>>>>>> You need to try the mod and you willl see what is necessary. Free choice generally...
- unit descriptions - tell me what units and I'll make them for you.
>>>>>>>>>> Hard to tell. Honestly I prefer to do it myself.
If you can see, I'm a bit weaker at the modding part, but stronger at the historical part.
>>>>>>>> Any help is useful.
Cegorach ~:cheers: :book:
edyzmedieval
07-30-2005, 17:55
>>>>>>>>>> No. New shields for some factions which don't have them ( mostly german or italian),
>>>>>>>>>> Small changes - see the new map topic. Send me a mail on cegorach77@o2.pl if you need more details.
>>>>>>>>>>>> The limit is to 30 per faction - you can choose what you like except Poland and Hospitalliers which are either finished or almost finished.
I can send you lists for factions you want to do something for to avoid wasting your efforts.
But for now I think that especially the Netherlands and Sweden need more heroes to bolster its armies.
>>>>>>>>>>> You need to try the mod and you willl see what is necessary. Free choice generally...
>>>>>>>>>> Hard to tell. Honestly I prefer to do it myself.
>>>>>>>> Any help is useful.
Cegorach ~:cheers: :book:
Cegorach,
- Try http://flagspot.net You can find any flag you need.
- I have posted at the thread. Check it.
- I started looking for the heroes. Quite hard, especially for the Netherlands.
- I am currently downloading the mod. I will hopefully spot out any bugs or mistakes.
- Ok. No problem. If you have some problems, give a yell and I will find out the descriptions.
Cheers,
Eddy :bow: :book:
cegorach
08-03-2005, 12:42
OK. The map is the priority... ~:)
cegorach
08-10-2005, 10:44
Some new graphics for PMTW2
Here you can see mounted arquebusiers and a dragoon (early stage from the Lords, but perfected by us or rather by streety) + some pikemen in morions.
https://i23.photobucket.com/albums/b356/cegorach/konniarkebuzerzyinajemnydragon.jpg
More later. ~:cheers: There is more to present, certainly ~:grouphug:
cegorach
08-10-2005, 10:47
BTW - don't mind the panel it is from MTW, but the new ones are still being used. ~;)
cegorach
08-11-2005, 12:05
More...
Musketeers in hats. ~:cheers:
https://i23.photobucket.com/albums/b356/cegorach/muszkieterzyzachodniegoautoramentu.jpg
SwordsMaster
08-11-2005, 12:23
Nice. Hapy Birthday BTW!! ~:cheers:
cegorach
08-11-2005, 12:39
Thanks Swordsmaster ! ~;)
Another one. A little controversial, but I think the idea can be useful.
Tatar cavalry with extra steeds
https://i23.photobucket.com/albums/b356/cegorach/tatarzyzdodatkowymwierzchowcem.jpg
Of course the guys appear in 'normal' version as well ~;)
It is mostly my work converted from Shogun TW BIFs, but ALMOST ALL IS DONE BY STREETY - a very patient person to go through all those 12 frames in each BIf if youask me ~:cheers:
edyzmedieval
08-12-2005, 08:25
Very impressive mate. Let's work so we can finish it faster.
I have a question: Do you plan to modify the RTW mod to make it for BI?!
Again Happy Birthday!!!
cegorach
08-13-2005, 10:37
Yes. BI will change a lot. Fortunatelly it will make certain things more interesting or easier + add things like religions - so very good indeed. ~;)
cegorach
08-15-2005, 13:19
Since there is noone to help with new graphics or the new map I decided not to release version 2.0 of Pike & Musket mod for MTW VI in foreseenable future.
The mod goes underground and won't emerge until I will find someone with good drawing skills and enough courage to do some graphic work.
The work will continue anyway, because I am preparing the mod for me as much as for anyone else, but I am not going to release it with so few new graphics.
Regards Cegorach :book:
cegorach
08-17-2005, 10:27
More screenshots - even if the pace of work is slow they will appear from time to time.
Georgian cavalry with new shields.
https://i23.photobucket.com/albums/b356/cegorach/gruzini.jpg
Russian 'naginata cavalry'
https://i23.photobucket.com/albums/b356/cegorach/russianfeudal.jpg
Regards Cegorach :book:
Looking goog as usual... Btw how is the mod comming along at the moment? Fast or slow progress?
~:cheers:
cegorach
09-03-2005, 11:54
More screens here - I had no time to upload them directly ~:confused: :embarassed:
http://forum.thelordz.co.uk/viewtopic.php?t=2617&start=100
Regards Cegorach :book:
cegorach
09-17-2005, 11:14
Some direct uploads to confirm that the mod is alive ~;)
https://i23.photobucket.com/albums/b356/cegorach/batory.jpg
https://i23.photobucket.com/albums/b356/cegorach/tatars.jpg
https://i23.photobucket.com/albums/b356/cegorach/swedishpikes.jpg
https://i23.photobucket.com/albums/b356/cegorach/swedishmusk.jpg
https://i23.photobucket.com/albums/b356/cegorach/milanesearqb.jpg
https://i23.photobucket.com/albums/b356/cegorach/hakkapelitta.jpg
https://i23.photobucket.com/albums/b356/cegorach/bavariandemilancers.jpg
Regards Cegorach and Hetman i.e. me ~:cheers: ~D
Swedish units! Excellent Cegorach ~:cheers:
cegorach
09-19-2005, 18:07
Here are some more. Note the details. ~;)
https://i23.photobucket.com/albums/b356/cegorach/vanat.jpg
https://i23.photobucket.com/albums/b356/cegorach/szekely.jpg
https://i23.photobucket.com/albums/b356/cegorach/plaias.jpg
https://i23.photobucket.com/albums/b356/cegorach/MICA.jpg
https://i23.photobucket.com/albums/b356/cegorach/hajdukguard.jpg
https://i23.photobucket.com/albums/b356/cegorach/civilECW.jpg
Regards Cegorach ~;)
Awesome as usual! ~:cheers: The only thing I miss are the unitdescriptions.
What is that thing in the buildinglist: "Small Army"? Sounds cool! ~:)
Just love your work Cegorach. This mod will be better than all other mtwmods...
Regards.
You loyal fan
Ps. Is it possible to change the uniticons backgroundcolor from white to the ordinary color?
cegorach
09-20-2005, 10:01
Awesome as usual! ~:cheers: The only thing I miss are the unitdescriptions.
They will be addeed later, but first it must work at all. ~:)
What is that thing in the buildinglist: "Small Army"? Sounds cool! ~:)
One of Moldavian reform structures
another one:
https://i23.photobucket.com/albums/b356/cegorach/mare.jpg
Ps. Is it possible to change the uniticons backgroundcolor from white to the ordinary color?
Yes it is ~;)
cegorach
09-24-2005, 10:02
OK. Several days later after overcoming multiple crashes and other obstacles more building were added.
I have almost thrown my computer away, but here it is working well, finally ~:cool: :
https://i23.photobucket.com/albums/b356/cegorach/oprychn.jpg
https://i23.photobucket.com/albums/b356/cegorach/PRINT.jpg
Regards Cegorach ~;)
beauchamp
09-24-2005, 17:56
Hey those are some great screenshots! I have a question though, i downloaded your mod and i really want to play it but it is in a rar. file and i dont really know how to initiate the mod. Do i need to download more or what? Please help me!!!
Cool screens Cegorach! ~:cheers:
beuchamp: Unrar everything to the desktop and you will se a folder named: PMTW 1.0. Open that and copy everything in the folder "install me" to the MTW mainfolder (where the Medieval_TW.exe is located).
Hope it works! ~;)
beauchamp
09-24-2005, 19:10
How do I unrar? sorry im so retarded
First: Install WinRar (download at http://www.snabbstart.com/_code/download.aspx?fileId=23 ).
When it is installed, just doubleclick on pmtw10.rar and then "ok". The folder PMTW1.0 will show up at the same place where the mod is.
Edit: WinRar might be a swedish version, I don´t know, but if it is just doubleclick on te rarfile and then in the topleft corner you press "Packa upp till".
~:cheers:
cegorach
10-01-2005, 11:31
Something new - don't mind the date I simply made it working correctly and had to check as soon as possible if everything works fine ~;)
https://i23.photobucket.com/albums/b356/cegorach/versal.jpg
Cool, as usual. ~:cheers:
cegorach
10-05-2005, 13:10
More:
https://i23.photobucket.com/albums/b356/cegorach/reformaszw.jpg
https://i23.photobucket.com/albums/b356/cegorach/invalides.jpg
cegorach
10-19-2005, 10:11
What do you think about it ?
https://i23.photobucket.com/albums/b356/cegorach/reformydrzewo.jpg
I think it is very good indeed!
~:cheers:
Ps. Do you have an estimated time for the 2.0 release Cegorach?
SwordsMaster
10-19-2005, 20:32
I like it.
edyzmedieval
10-20-2005, 14:00
Wow...
Romania is finally represented well.. ~D ~:cheers:
beauchamp
10-21-2005, 03:28
I am so excited for this mod to finally be realeased. Especially for the Polish Husaria, one of the coolest units in all of historical combat. When do you think the mod will be realeased?
Another thing, has anyone seen With Fire and Sword? If not, you should check it out. Its set during the Cossack wars in Poland and features amazing acting and battles.
cegorach
10-22-2005, 11:04
More:
https://i23.photobucket.com/albums/b356/cegorach/persecution.jpg
https://i23.photobucket.com/albums/b356/cegorach/arsenale.jpg
I would be ready with the entire techtree stuff, but I have to be in Dublin tomorrow ( third time - another elections in Poland) and because it is 10 hours' travell it will take the entire day. Anyway in the next week I will start doing new historical battles and proceed with ECW expansion.
I think I will release the next version as PMTW 1.5, because it lacks several things I can't do on my own.
Still I am going to make it the best MTW VI mod... we will see ~;)
Regards Cegorach
Wonderful news Cegoach.
May I ask how many new units there will be in 1.5?
~:cheers:
cegorach
10-22-2005, 11:52
Because:
1. Romanian and Hungarian rosters were completely changed,
2. There will be ECW campaign with new factions and units on VI map of British Isles,
3. Some units will have different stats, pictures even descriptions in different eras,
4. Some units will evolve - different stats and building requirements in different eras ( new special ability ->evolving unit),
5. I have found more ideas for new units than I really believed possible
- there will be more than 180 new units in release 1.5.
In fact the overal number of the new units in PMTW comparing it to MTW VI reaches... 1000 !!! :hide:
Regards Cegorach ~;)
~:eek: 180 new units are much!
With such many units in 1.5 every era must be filled to the 256-unitlimit (god how I hate that limit!!) I assume?
Do you have an estimated time for release?
Btw, why do you have to go to Dublin when it is election in Poland? ~:)
Cheers
~:cheers:
Mouzafphaerre
10-22-2005, 19:21
.
:medievalcheers:
.
cegorach
10-24-2005, 17:09
[QUOTE=Radier]~:eek: 180 new units are much!
With such many units in 1.5 every era must be filled to the 256-unitlimit (god how I hate that limit!!) I assume?
>>>>>>>>>>> I was slightly 'carried away' the number is closer to 750, but I am thinking about a 5th campaign period... but only thinking ~;) for now...
Do you have an estimated time for release?
>>>>>> It will be safe to say that it will be before Xmas, nothing more.
Btw, why do you have to go to Dublin when it is election in Poland? ~:)
-----------> I am in Derry ( Northern Ireland - my year abroad) and the closest consulate is in Dublin.
Regards Cegorach ~:cheers:
cegorach
10-26-2005, 09:59
I want to announce that I will release version 1.5 quite soon because I can't find anyone to improve animations in the mod :cry:
For now release 1.5 will be available before xmas, but in 2-3 weeks time I want to start tests.
Obviously I will need some people to do it so please volunteer ! :P
I don't need too many testers so only those who inform me sooner will be included in the process.
Release 1.5 will include:
- new animations,
- around 180 new units,
- ECW campaign on VI map of British Isles,
- new historical battles,
- new portrait sets,
- some new music themes,
- new campaign map ( not the final one - this one is borrowed :wink: )
- about 70 completely new buildings,
- more than 100 new heroes
and other stuff.
Regards Cegorach :wink:
Hi, I really enjoyed the first version of Pike and Musket and would be happy to help test this new version if the offer is still open than is. Thought the late french were cool in the original (all those kings musketteers) and the early swiss were pretty fun too.
Of course I will give you feedback for 1.5, No doubt in that, but I have a hell of a lot too do now. If you could release the testversion next week I will be able to test it out properly, but otherwise, I´m afraid I can´t, and will have to wait for the "real" 1.5. Anyway good luck with finding an animator! I really hope you do...
Your allways loyal fan.
:bow:
Mouzafphaerre
10-26-2005, 19:00
.
I will do the heroes stuff in this life, I promise! ~:mecry:
.
beauchamp
10-26-2005, 23:54
Im willing also to BETA, also, i played alot of the factions and i think i could do reasearch for the Muslim Units, since i have alot of freetime, and since many of them do not have like any descriptions whatsoever ~:)
cegorach
10-29-2005, 10:18
Here is the new map.
It is from Medieval XL thanks to VikingHorde who proposed it much earlier, but we had our project ( which failed because of lack of support at that time), so I didn't care.
For now it will be our campaign map, but we will need a new one anyone.
https://i23.photobucket.com/albums/b356/cegorach/mapa.jpg
New provinces in the map and their possession:
SCANIA - Danemark in all eras -> it will make wars between Sweden and Danemark more interesting,
ESTONIA - Livonia - early,
Sweden - high and late,
Baltic provinces will be more interesting to conquer. Sweden and Livonia will get a substantial bonus to income and recruitment.
GREATER POLAND - Poland all eras.
AI needs some support in using this faction, this should help a little.
LEVEDIA & LESSER KHAZAR - Crimean Tatars in all eras.
It will make a great difference, this way the faction will make much greater impact and have more freedom in the game.
MESOPOTAMIA - rebels - early, late,
Persia - high,
More recruitment power and income to Persia, more time to conquer the region, but overall I am interested in removing several provinces in Middle East.
ALGARVE - Portugal in all eras
Should increase survival rate of Portugal, but Azores would be much better anyway.
SAVOY - rebels in early and high,
Savoy - in late
Something more to fight for in western Europe.
MURCIA - Spain - all eras
Should help Spain in dominating the game.
I HAVE FINISHED IMPLEMENTING THE NEW TECHTREES.
This means that I will not add anymore, unless I have a very good reason.
Here is the list of factions and number of buildings they have. I am evil ~;p , so I wan't add their names, except some:
Wandering Actor Troupes, Printer, Opera House, the Conquest of Syberia, Escurial, The road to India - no more.
POLAND - 6,
RUSSIA - 7,
COSSACKS - 1,
SWEDEN - 3,
HOLLAND - 3,
FRANCE - 6,
SPAIN - 6,
ENGLAND - 1,
PORTUGAL - 3,
VENICE - 1,
MOLDAVIA - 2,
SHARED - 27,
+ there are buildings which changed their purpose almost completely.
In addition I have removed several older buildings.
Overall you will see a new building/structure trees which will be interesting to explore, I believe.
Regards Cegorach ~;)
cegorach
10-29-2005, 10:21
One more thing
I don't really need research ( except hero stuff and fulfilling old promises ~;) ) and if you want to volunteer please add 2 preferred factions you want to try. ~D
SwordsMaster
10-29-2005, 19:30
Escurial
El Escorial - is the name of the palace. San Lorenzo del Escorial - is the name of the place where it is located.
~:cheers:
Good job!
cegorach
11-02-2005, 10:41
Of course ! :bow:
Damn spelling mistakes :hide:
Regards Cegorach ~:cheers:
cegorach
11-09-2005, 10:34
Although I have started building the campaign
https://i23.photobucket.com/albums/b356/cegorach/civilwar.jpg
ECW won't appear in testing version - only in the final one.
I will need more time to work on historical battles and ECW, so the testing release will not include them. Still there will be more than enough to try. ~;)
Regards Cegorach ~;)
cegorach
11-09-2005, 11:06
To make it clear here is the list of the factions in PMTW 1.5
THE AGE OF EXPLORATION:
Portugal, Spain, England, France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Florence, Milan, Navarre, Scotland, Moldavia, Livonian Confederacy, Egypt and unplayable Pope
- THE RELIGIOUS TURMOIL:
Portugal, Spain, England, France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Florence, Scotland, Ireland, the Hougenots, Moldavia, the Netherlands, Persia and unplayable Pope
- THE SUN KING'S AMBITION:
Portugal, Spain, England (Roundheads), France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Tuscany, Cavaliers, the Netherlands, Cossacks, Savoy, Barbary States
and unplayable Pope
Testers should choose 2 major ( all era factions) to test + they will be given one minor one ( 1 or 2 eras' factions).
Regards Cegorach ~:cheers:
cegorach
11-12-2005, 11:41
Here is the list of major and minor factions in the mod - minor are distributed by me. Major are choosen - free are marked with bigger letters.
MAJOR
Portugal, Spain, England, France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John, Brandenburg, Saxony, Bavaria, Genoa, Florence, Scotland, Moldavia, the Netherlands.
MINOR
Milan, Navarre, , Livonian Confederacy, Egypt, Ireland, the Hougenots, Persia, Cossacks, Savoy, Barbary States, Cavaliers.
:knight: List of the testers will be closed on Wednesday. :knight:
And the map in late
https://i23.photobucket.com/albums/b356/cegorach/LATE.jpg
Regards Cegorach ~;)
Mouzafphaerre
11-16-2005, 00:25
.
I will do the heroes stuff in this life, I promise! ~:mecry:
.
.
Started collecting the data. I'm doing some EB work at this time but this can go alongside, if slower.
.
cegorach
11-16-2005, 10:40
.
Started collecting the data. I'm doing some EB work at this time but this can go alongside, if slower.
.
Very good. :bow:
cegorach
11-16-2005, 10:51
:knight: I am closing the beta testers' list today at midnight UK's time. :knight:
The testing version called PMTW 1.4 will be given to the testers, I will need your e-mails so those who didn't send them please do it NOW.
Release time Monday - I will upload it somewhere from work or send it via e-mail.
Regards Cegorach ~;)
cegorach
11-19-2005, 11:12
Many new units appear in the new release 94 ( excluding those from ECW campaign) - if I counted correctly comparing to PMTW 1.0.
Because I am evil ~;p :hide: I will just mention some of their names without any descriptions or anything else, you can only guess who will get them:
Dragouni, Jarakisa, Kulogli, Algierian Lancers, Moss Troopers, Karolinska Ryttare, Guerrillada Restauracaro, Covenant Pikemen, Piqueiros do novo exercito, Hampas, Skilopere, Gwardia Piesza, Swiss Skirmishers, Poteshnyi, Gardes Francaises, Corazzieri, Armenian Archers, Sfakioti, Oprychniki, Cimaroons, Livonian Lancers, Iyalaras, Order Incendiary Musketeers, Rotularii, Rosiori and many, MANY, MANY more...
The testers will see them first, but the list was closed on Wednesday so REGRET ~;p if you are not one of them.
~D ~D Ha, ha - insert diabolical laugher - ha, ha ! ~D ~D
I will upload/send the testing version on Monday morning
Regards Cegorach
94 new units is awesome!
Good work Cegorach!
~:cheers:
cegorach
11-23-2005, 11:49
There will be at least 80 in ECW campaign + there are few slots in the files for the 'full' PMTW + and I found a way to add even 100 more without affecting the main game, but these will appear only in historical battles if I need them - and sometimes I will e.g. Pavia 1525.
From time to time I will add something more as well:
https://i23.photobucket.com/albums/b356/cegorach/PIRATES.jpg
Regards Cegorach ~;)
I know my comments is not of great value, but I have to say this is truly awesome. Can´t wait for the release! ~:cheers:
Mouzafphaerre
11-23-2005, 15:24
.
Hey, it's my flag over there! ~D
.
Meneldil
11-26-2005, 19:06
This mod looks promising cegorach1, I feel stupid for not noticing it earlier ~;)
I might reinstall MTW VI to try it out
Fantastic mod! i think this might be my favourite mod when it comes out(both MTW and RTW)
will it be done by Christmas? how is the Beta testing going?
this period is very interesting and largely ignored in gaming (Cossacks sucked; i hate RTSs)
cegorach
12-03-2005, 12:04
will it be done by Christmas?
The plan is to release PMTW 1.5 for MTW VI before the Christmas.
More screens:
I am working on new campaign pieces
https://i23.photobucket.com/albums/b356/cegorach/army1.jpg
there are new resources in the game - see the bottom of each picture.
https://i23.photobucket.com/albums/b356/cegorach/pirates.jpg
https://i23.photobucket.com/albums/b356/cegorach/balcan.jpg
my drawing skills have improved (from 0.01 to 0.05 I guess...) so here is my first attempt to add something new - hungarian Hussars.
https://i23.photobucket.com/albums/b356/cegorach/huszary.jpg
crusades are back
https://i23.photobucket.com/albums/b356/cegorach/levy.jpg
Regards Cegorach ~;)
Jesus, it just looks so good! ~:cheers: And there is nothing wrong with your drawingskills Cegorach.
will it be done by Christmas?
The plan is to release PMTW 1.5 for MTW VI before the Christmas.
excellent news!
do you still need more Moldavian titles?
Portarul Sucevei (means the Gatekeeper of the city of Suceava) - might be used for the title of governor of Moldavia, it was a very important boyar title
Vornicul Tarii de Jos/ Vornicul Tarii de Sus - You could just use Vornicul Moldovei since you are not going to split the province - Head of the Royal Court (Chamberlain of the Palace)
Logofat - Chancellor
Spatar - Head of the Army
Hatman - Head of the cavalry (generally inferior to Spatar)
Paharnic - Head of the royal wine cellars
Vistiernic - Head of the royal closet (chamber with clothes)
Postelnic - Head of the Royal "apartment"
Stolnic - Head of the Royal eating chambers
Clucer - something like head of the sleeping chambers; not sure
Sluger - the guy who supplied the Royal household with meat
Pitar - the guy who supplied the Royal household with bread
if you need to articulate them, so they sound like ex: THE SPATAR, just ad "-UL" as in SPATARUL. it is the same for all titles. logofatul, hatmanul etc
i know most seem very "medieval", but hey... Moldavia was a bit primitive back then
something i forgot:
Comis - Head of the Royal stables
Mitropolitul Moldovei - head of the church
The Mitropolite is considered to have been second only to the ruling voievod,he was a permanent member of the Sfat ("parliament"),a diplomat, the most likely regent and the most important advisor of the prince.
Moldavia and Wallachia were never kingdoms so when i reffered to titles as "royal" i meant "voievodal" or some thing like that.
The Wallachian ones are almsot identical only the Portarul Sucevei should be replaced by the Banul Olteniei and there was no Hatman title.
cegorach
12-05-2005, 11:28
Jesus, it just looks so good! ~:cheers: And there is nothing wrong with your drawingskills Cegorach.
You haven't seen my attempts to make some new animations and this is the main thing which counts...
@Gugul
Thanks for the titles I will use them for sure.
Regards Cegorach ~;)
cegorach
12-07-2005, 11:01
More:
Build your own state
https://i23.photobucket.com/albums/b356/cegorach/wasal.jpg
there are more than 100 new heroes - up to 30 per faction ( Poland, France the rest has less than 30)
https://i23.photobucket.com/albums/b356/cegorach/hero1.jpg
New animations - thanks to Middle Earth Team
https://i23.photobucket.com/albums/b356/cegorach/nowitatarzy.jpg
Regards Cegorach ~;)
How does the "build your state" - thing work? Sounds awesome!
beauchamp
12-07-2005, 22:41
Wao! an entire new gameplay addition. Please indulge us cegorach!
SwordsMaster
12-07-2005, 23:41
Looks really good!!
I might be able to betatest or something when my holidays finally kick in
Mouzafphaerre
12-08-2005, 02:22
How does the "build your state" - thing work? Sounds awesome!
.
:yes: :gah:
.
.
:yes: :gah:
.
You must have misunderstood. What I meant was, how will it affect my country if I build a new state? ~;)
cegorach
12-09-2005, 11:10
Generally it is another weird building structure. It will be possible to create in Balcan region where many states were conquered by the Ottomans or were constantly under pressure of the neighbouring powers:
The Ottomand, Hapsburg Empire or Poland. In fact several times they were annexed, annexed back, vassalised or almost included as a part of federation. Generally building this structure will add additional income, office titles and open new possibilities in recruiting local, balcan units. Of course the proper balcan countries have much easier access to their units with some impossible to build in vasal principality at all.
So in fact it will work as a culture-like thing, but because it has to be limited to some region I decided that only the Balcans are worth it.
It is available from Patch02 for the Beta testers and of course will be included in the full new release, because it works very well.
I am currently thinking of something else, but I won't add any details untill I am sure it is possible and it works well.
Regards Cegorach ~:cheers:
cegorach
12-10-2005, 10:47
Some more screens with couple of new office titles. Some of them are so-called 'evolving titles' because with every upgrade of a building they are bound to they change for good or bad (usually for good, better titles with more upgrades to a general's stats)
https://i23.photobucket.com/albums/b356/cegorach/tytul1.jpg
https://i23.photobucket.com/albums/b356/cegorach/tytul2.jpg
https://i23.photobucket.com/albums/b356/cegorach/tytul3.jpg
https://i23.photobucket.com/albums/b356/cegorach/tytul4.jpg
https://i23.photobucket.com/albums/b356/cegorach/tytul5.jpg
https://i23.photobucket.com/albums/b356/cegorach/tytul6.jpg
https://i23.photobucket.com/albums/b356/cegorach/tytul7.jpg
Regards Cegorach ~;)
Awesome! ~:cheers: ~:cheers:
TheSilverKnight
12-10-2005, 17:04
WOW!! Those screenshots look absolutely amazing! Any chance you could add that Vassal-state type building for Spain & England...since for England, Scotland had (has) it's own national identity back then, and for Spain, they often had problems with Catalunya being a nationalist state. But either way you have it, this mod looks to rock some serious socks off! ~:cheers: ~:cheers: :bow: Good job gents! :knight:
Infestus
12-13-2005, 16:44
Hey guys,
I wanted to publish this before the release:
The final version of the p&m theme. I'm also working in a couple of other songs, but i won't have them ready before the release.
Here it is http://pwp.netcabo.pt/the_dementor/pmthemefinal.rar
If you still need any new stuff for the Portuguese faction just tell me.
Cya. :san_smiley:
Thank's Infestus! :san_grin:
cegorach
12-14-2005, 11:31
@Infestus
Very good I will try it. :san_smiley:
TO ALL
I decided to delay the release by 10-14 days, so it will be available either in the week after the Christmas or just after the New Year's Day.
I want to give the testers more time, because there were several technical problems with beta tests.
In addition I need more testers or there will be another delay
factions ( 2 for each tester):
The Dutch, Hungary, Poland, England, Sweden, Brandenburg, Portugal, The Knights of St. John ( Maltanese or Hospitallier).
Volunteers please contact my by PMs as soon as possible.
More screens:
New building icons
https://i23.photobucket.com/albums/b356/cegorach/nowereview.jpg
one of more unsusual concepts in the mod
https://i23.photobucket.com/albums/b356/cegorach/pirat.jpg
Regards Cegorach :san_smiley:
cegorach
12-14-2005, 12:30
Hungary are taken :san_laugh:
cegorach
12-14-2005, 13:10
Hungary and the Netherlands are taken, but the tester for the Tatars and Russia cannot continue, so now the free faction list is as follows:
Crimean Tatars, Russia, Poland, England, Portugal, the Knights of St.John. :san_wink:
cegorach
12-14-2005, 13:12
[QUOTE=TheSilverKnight]WOW!! Those screenshots look absolutely amazing! Any chance you could add that Vassal-state type building for Spain & England...since for England, Scotland had (has) it's own national identity back then, and for Spain, they often had problems with Catalunya being a nationalist state.
It cannot be done.
cegorach
12-14-2005, 14:01
The Knights are taken now. :san_smiley:
cegorach, could you post some of the requirements for the beta testing team? i myself doubt i have the time or the experience, but it would help people realize if they have the time, the skill or just to know the objective of beta testing.
also... how big(in mb) is the current version?
cegorach
12-14-2005, 14:58
cegorach, could you post some of the requirements for the beta testing team? i myself doubt i have the time or the experience, but it would help people realize if they have the time, the skill or just to know the objective of beta testing.
also... how big(in mb) is the current version?
Time and some reliable internet access is required.
Currently PMTW download is over 110 mg bytes. :san_smiley:
Currently PMTW download is over 110 mg bytes. :san_smiley:
:san_cool: Glad to hear that.:san_smiley:
Mouzafphaerre
12-14-2005, 19:26
.
I can take Tatars too! :san_cheesy: I'll begin the testing hopefully within this weak (having got the new HD). :san_cool:
.
cegorach
12-15-2005, 18:47
@ Infestus - music is really good !
Much better than before - it will be added to the new release.
Links for the download for beta testing - I will send them on Saturday, sorry.
@Mouzafphaerre
I can give you them, are quite simple, but very demanding and hard, besides some names are in Turkish or Tatar so you might be able to check their spelling :san_wink:
Regards Cegorach :san_smiley:
Infestus
12-15-2005, 23:45
@ Cegorach
Thank you. And i have a few new songs being made too.
Also I've updated the website:
http://www.pikeandmusket.cjb.net
I'm working on a Portuguese heroes list, but i don't know what exacly do you need about each. I wanted to know exacly what traits do you want me to suggest and what information you require.
Regards, Infestus
Edit:
Check this scherzo of a future new song for the Pike and Musket Soundtrack: Pike and Musket - Age of Revolution (http://pwp.netcabo.pt/the_dementor/pmmusic2.rar)
Infestus
12-16-2005, 18:34
I usually don't double post but i wanted to announce that the music above is completed.
Pike and Musket - Age of Revolution (http://pwp.netcabo.pt/the_dementor/pmmusic3.rar)
Regards, Infestus
cegorach
12-17-2005, 11:48
Great Infestus - I will try the song with pleasure.
I am still looking for more to prepare completely new soundracs later for different factions - there are several webpages to visit and I will use some time to achieve the goal in the closest future.
Portuguese heroes - I need:
date of birth or appearence ( first time he joined the army as a commander, when he was hired etc.),
category - general, assassin, emissary, spy, religious leader - very good advisors/governors are placed as generals, but they have weak command and high acumen,
some ideas about his stats:
command - 1-3 small army commander ( or bad commander of bigger forces),
4-6 - better commander,
7 - legendary commander - there are several such generals already
piety, dread, loyalty - self-explaining - those people who started rebellions/betrayed should have very low loyalty - obviously.
acumen - the same as above,
vices and virtues
only one can be chosen in the beginning, so something most important is the best choice,
some of them affect the stats or can be repesented using them instead - bear this in mind,
in fact you can just describe his character and I can choose a vice/virtue I think will be the best.
PORTRAIT - a colour one - I know how to add them ( first total conversion mod with real, historical portraits of heroes) or a painting from which I can take it - as many as possible.
BTW - you will get the links in a moment
Regards Cegorach :san_smiley:
cegorach
12-19-2005, 11:03
What do you think about it - I hope I will make it work soon, not many changes, but they will all affect tha game enormously.
https://i23.photobucket.com/albums/b356/cegorach/Mapafterchanges.jpg
Regards Cegorach :san_smiley:
cegorach
12-29-2005, 18:08
It is another paradox typical for this mod. When I am trying someone to help me noone is able/willing to do otr nobody has enough spare time, but when I am announcing the exact date of the release I have a surge of volunteers.
For this reason I must dalay the release for at least another 2 weeks, but hopefully it will result with the new map and several new animations for units in the mod.
Here is the very first one in rather raw state, but it is better than nothing - Polish Dragoons are here:
https://i23.photobucket.com/albums/b356/cegorach/1.jpg
https://i23.photobucket.com/albums/b356/cegorach/2.jpg
Some new buildings were added as well finishing the techtree.
https://i23.photobucket.com/albums/b356/cegorach/catholicleague.jpg
including this state structure:
https://i23.photobucket.com/albums/b356/cegorach/germanstate.jpg
the last of the new resources is here **don't mention Fawlty Towels***
https://i23.photobucket.com/albums/b356/cegorach/germans.jpg
I have started adding new pictures for events as well.
https://i23.photobucket.com/albums/b356/cegorach/newevents.jpg
Here are some of the new icons for the mod - some Cossacks units here.
https://i23.photobucket.com/albums/b356/cegorach/icons.jpg
And FINALLY my pride - the result of lack of modding during Christmas.
I used something which was here all the time, but I really thought that I cannot do it, because it is so... rude and obviously will result in CTD, but... it didn't so it gives some really huge opportunities in making units which can change into different ones infantry to another infantry, infantry to cavalry, cavalry to cavalry, infantry to artillery etc.
see this example with Swiss Armoured Pikemen not using their full armour in this battle:
https://i23.photobucket.com/albums/b356/cegorach/loosearmourswissbefore.jpg
https://i23.photobucket.com/albums/b356/cegorach/swissafter.jpg
More to come.
In the next week I will upload early 1.5 version with selfinstaller and all the latest changes, I believe that I will prepare the final version rather soon because the rate I am adding something and finishing the mod is accelerating all the time.
Regards Cegorach
Wow that´s awesome Cegorach. :happyg:
Mouzafphaerre
12-30-2005, 00:06
.
I got my new HDD cegorach. I now need to transfer the system, which will hopefully happen tomorrow night or...if all else fails at latest in Sunday. Then I shall be all yours. :ballchain: :whip:
.
cegorach
01-04-2006, 11:02
More event pictures were added - examples
https://i23.photobucket.com/albums/b356/cegorach/event2.jpg
https://i23.photobucket.com/albums/b356/cegorach/event1.jpg
Here are some essential animations - work in progress
two types of cuirassiers
in open helmet from early XVIIth century
https://i23.photobucket.com/albums/b356/cegorach/bavarianblack2.jpg
https://i23.photobucket.com/albums/b356/cegorach/bavarianblack.jpg
and earlier ones
https://i23.photobucket.com/albums/b356/cegorach/imperialcuiras.jpg
Notice the scarf around their belts - it was used to show the unit allegiance since it was hard to find out who is friend and who is not exactly one of them... :skull:
The feature will be present in the mod as well.
During the weekend most of the new files will be uploaded. The new beta will be very simple to install and download and after some time it the new release will be finally released :balloon2: :balloon2:
Regards Cegorach :2thumbsup:
YanTraken
01-04-2006, 22:49
Nice:)
Finally :dizzy2: found the proper forum for this mod:dizzy2:
I`m the new one here so Hello to all Mod Fans:)
Hi YanTraken. ~:cheers:
And the mod looks excellent Cegorach. I don't know how many times I have said it, but it's true.
cegorach
01-06-2006, 17:31
The newest animations are MADE BY YanTraken - good job !
Regards Cegorach :book:
YanTraken
01-08-2006, 23:46
No problem.The pleasure is all mine ;)
cegorach
01-11-2006, 11:44
Polish dragoons are finished
fire !
https://i23.photobucket.com/albums/b356/cegorach/dragonistrzelajacy.jpg
Charge !
https://i23.photobucket.com/albums/b356/cegorach/szarzadragonow.jpg
The animations are used by other eastern european units - red will remain as their uniform colour as it should be.
Here are Croat cavalrymen
https://i23.photobucket.com/albums/b356/cegorach/chorwaci.jpg
Another helper from Poland Barnim started adding his work towards the common good - his first work - artillery crew
https://i23.photobucket.com/albums/b356/cegorach/obsluga.jpg
One of new units with new description.
https://i23.photobucket.com/albums/b356/cegorach/lapp.jpg
Regards Cegorach :2thumbsup:
I didn't know we had skigods. :laugh4:
The screens look wonderful and cheers to Barnim for the new cannoncrew.
~:cheers:
Keep up the good work.
beauchamp
01-12-2006, 04:02
Sweet Dragoons! Strait out of Ogniem i Mieczem!
YanTraken
01-12-2006, 10:07
That canon crew made by Barnim looks awesome.Is that regiment artillery?
Mouzafphaerre
01-12-2006, 14:50
.
I've had an erroneous backup/restore process and my 200G of data are lost now. Until after Monday, when I'll take the HD to a recovery service and seek preofessional solution, I won't be able to work on any mod. ~:mecry: Excuse another one of my troublesome delays please. :mean: :whip:
.
YanTraken
01-12-2006, 15:07
Oh my!Sorry to hear that Mouzafphaerre.I hope You will find that "solution"!:)
cegorach
01-14-2006, 10:46
That canon crew made by Barnim looks awesome.Is that regiment artillery?
Yes.
cegorach
01-14-2006, 10:47
.
I've had an erroneous backup/restore process and my 200G of data are lost now. Until after Monday, when I'll take the HD to a recovery service and seek preofessional solution, I won't be able to work on any mod. ~:mecry: Excuse another one of my troublesome delays please. :mean: :whip:
.
Sorry to read it... BTW Congratulations !!! :juggle2: :balloon2:
cegorach
01-14-2006, 11:04
New goodies from YanTraken's forge
IRONSIDES
https://i23.photobucket.com/albums/b356/cegorach/ironsides.jpg
First of new cmapaign map pieces - castles
this one for some eastern european factions
https://i23.photobucket.com/albums/b356/cegorach/newfort.jpg
Finally time to present an entire western type army !
Bavarian army from the second part of the 30 years war
https://i23.photobucket.com/albums/b356/cegorach/bavarianarmy1.jpg
As you can see 2 infantry brigades 200 musketeers and 100 pikemen each form the center of the formation along with one heavy cannon - no regimental cannons yet.
Left flank.
Mounted arquebusiers in morions provide skirmishing screen.
https://i23.photobucket.com/albums/b356/cegorach/arqueb-bavarianarmy2.jpg
General's unit is made from heavy, black armoured Bavarian Cuirassiers. Later they will be replaced with lighter and cheaper cavalry only with small armour pieces - breast and backplate and helmet mostly. Still at that time these expensive horsemen are the kings of the battlefield in western europe.
https://i23.photobucket.com/albums/b356/cegorach/bavarianarmy3-generalblackcuirassie.jpg
Two infantry brigades are placed in the center. Pikemen are used to attack the enemy already weakened by musket fire - later their main task will be musketeer's protection, but now they are the very elite of infantry.
https://i23.photobucket.com/albums/b356/cegorach/bavarmy4-1stinfbrigade.jpg
https://i23.photobucket.com/albums/b356/cegorach/bavarmy4-2ndinfbrig.jpg
Right flank consists of lighter and cheaper cavalry.
First there are arquebusiers armed with pistols, carbines and swords. Because cuirassiers are getting lighter and lose armour these arquebusiers will be the new cuirassiers on the battlefields of Europe.
https://i23.photobucket.com/albums/b356/cegorach/bavarmy5-arkebusiere.jpg
Finally even lighter cavalry - reiters who have no armour at all. This chaap and fast cavalry will replace previous arquebusiers when they will be transformed into new cuirassiers.
https://i23.photobucket.com/albums/b356/cegorach/bavarmy6-reiter.jpg
As you seesome units do not appear in the army like Dragoons which were still quite rare or eastern type cavalry called Croats, but not every commander used them anyway.
More units in progress.
Regards Cegorach :book:
YanTraken
01-14-2006, 11:17
I have huge problems with my internet connections,and I`m not able to send any emails(bloody hell).For now this forum is the only way to contact with Cegorach and the rest of the team.
http://https://img77.imageshack.us/img77/6703/citadel0sd.jpg (https://imageshack.us)
cegorach
01-14-2006, 11:23
Mam nadzieje, ze mozesz je odbierac...
Ostatecznie mozesz chyba zajrzec do jakies kawiarenki internetowej - nie powinno to byc zbyt drogie, a sam wiesz, ze animacje sa niesamowicie wazne. :2thumbsup:
Bloody hell agreed, YanTraken. That castle look awesome! :jawdrop:
Keep it up...
YanTraken
01-14-2006, 12:21
Salve Cegorach!Mogę je dobierać i jak tylko będę miał coś nowego to Tobie poślę do dalszej niezbędnej obróbki:)
Thank You Radier:)
cegorach
01-14-2006, 12:25
Bardzo dobrze. Przy okazji - nastepnym razem odbieram maile we wtorek, a srode mam znowu wolna wiec moge szybko odpisac. Pozniej dopiero sobota wchodzi w rachube. :no:
Mouzafphaerre
01-14-2006, 19:37
.
a-lalla-lalla-rumba-kamanda-lindor-burúme :yes:
Thanks mates. I'm hopeful, since it's just the partition information that is lost, not the actual data.
.
YanTraken
01-14-2006, 22:43
That new keep from the campaign map look a little bit weird :inquisitive: where christian cross(on the top of the building) is near by an islamic moon:)but don`t worry.It`s already been changed ~:)
Salve :charge:
YanTraken
01-17-2006, 21:35
What in a name?Why it`s so quiet here?Come on people-The New,The Greatest,The Ultra SubZero(top gear;)Mod is going to be created soon!
-zilion new hitorical units
-new campaign map(from Setubal in Portugal to Wnosiegrebałka near Ural;)
-Cegorach->master of the Mod,invented some revolutionary abilities before the battle
-new music
-new background pictures for events etc.!!!
Maby we should start an advertising program,becouse a lot of TW&RTW players are unwaryed abaut P&M mod.~:grouphug: :listen: :phonecall:
~:cheers:
YanTraken
01-17-2006, 21:40
OOPs!!
I will say no more!:):charge:
cegorach
01-18-2006, 12:11
Yan
I wouldn't worry about it, it will still crush everyone when released.
- I have deleted two of your posts because they were double ones - I am the moderator here, and it is good to have the thread nice and tidy.
Regards :2thumbsup:
YanTraken
01-18-2006, 14:10
I know abaut those two posts:)-sorry!
I told You that heavy work with the Mod made my mouse scrap -hehe,but right, Mod will be a masterpiece!
Yeah it will crush. :2thumbsup: I actually think this is the best mod ever created for MTW. No offence to other modders, this mod just suit me...
Any more new stuff on the campaign-map?
YanTraken
01-18-2006, 17:58
I wonder abaut the situation of the other users of The Guild-TotalWar Series.They just have a ticking ExtraModBomb next to them,and they know nothing abaut it :eyebrows:
After explosion they`ll say "Holly sh..,what a Great Mod!!!Where did he came from??":laugh4:
Just popped in to see how the mod is coming along and wanted to log on and say how impressed I am with all Cegorach's work:bow: and also how very much I like the look of YanTraken's unit graphics~:cool:
Looking forward to seeing the mod soon!
~:cheers:
YanTraken
01-18-2006, 21:12
Thank You for those kind words Streety:)
Hope You`ll be satisfied from the Mod,and You`re right-Cegorach makes really heavy and difficult job but He does it Perfectly!
Take care mate!
Damn, 2 bad I only noticed this mod after start playing Rtw+bi!!!
I got so much into Atilla's Bi mod that I cant go back to Mtw any time soon, so need to wait for Rtw version.
cegorach
01-19-2006, 17:57
Just popped in to see how the mod is coming along and wanted to log on and say how impressed I am with all Cegorach's work:bow: and also how very much I like the look of YanTraken's unit graphics~:cool:
Looking forward to seeing the mod soon!
~:cheers:
Good to see you here - your animations were the breakthrough I needed and currently some of them are beeing transformed for other unit types along with the original ones.
About the mod there ides which will suprise you even more, but I am not sure if I will able to add them in the next release or in a patch later. :book:
Radier - the plan is to make it the best MTW mod ever, so I am glad some people already think it will be. :2thumbsup:
cegorach
01-21-2006, 11:48
More screens - several new animations are in progress YanTraken is getting faster and faster - some of them:
Wallachian Curteni - the image on the shield is supposed to show 'a devil's skeleton' - images like this were quite popular in Wallachia - unfortunatelly it isn't all that well with MTW grapghics to show it properly, but I will try to make it better.
https://i23.photobucket.com/albums/b356/cegorach/curteni.jpg
Moldavian Plaiesi
https://i23.photobucket.com/albums/b356/cegorach/plaiesi.jpg
Scottish Moss Troopers - don't worry bonnets will be corrected
https://i23.photobucket.com/albums/b356/cegorach/mosstroopers.jpg
One of most curious units in the game Portuguese Arcabuzeiros de Goa
https://i23.photobucket.com/albums/b356/cegorach/ArcabuzeirosdeGoa.jpg
Polish Lisowczycy - advanced stage
https://i23.photobucket.com/albums/b356/cegorach/lisowczycy.jpg
General with bodyguards
https://i23.photobucket.com/albums/b356/cegorach/general.jpg
Line cavalry - this one from Danemark - note that the uniform colour is now used to represent faction allegiation.
https://i23.photobucket.com/albums/b356/cegorach/linecav.jpg
More later.
Regards Cegorach :2thumbsup:
Spectacular screens Cegorach! Can't wait to see more of them.
Due to the announcement of the new Mtw2, as I dont know how is the progress on the Rtw version and on Mtw v1.5 I tried the v1.0
On the read me it says thare is no campaign avaiable as yet???
But I saw several diff ones and tried the Sun 1 as Portuguese and i must Say Im really pleased by it, did a few combats against the Spanish and the units are incredible, not only by their diversity (pikes, swords, several musketiers units, dragons and so on) as well as by their design (Rather sull compared to Rtw ones but still very enjoyable to see).
So far I had only 1 cdt on a very big battle (Unfortunatly while I was winning, lol,) and I cant say if it's due to My comp (an Amd 3.0 with 1giga ram and a Ati 9800 pro, prolling to overheating) or something else (as I play several Rtw mods without cdt's).
Used the normal size for units and evertything maximazed.
Nevertheless it loks like it will be trully the last and best mod for Mtw, so cajnt wait for the v1.5 version.
Looks like an interesting MOD! I look forward to giving it a try and the graphics look great.
cegorach
01-24-2006, 10:59
[QUOTE=Gen_Lee]Due to the announcement of the new Mtw2, as I dont know how is the progress on the Rtw version and on Mtw v1.5 I tried the v1.0
On the read me it says thare is no campaign avaiable as yet???
The readme was for testing release - sorry. In PMTW 1.5 everything will be better and more user friendly.
Regards Cegorach :book:
Cant wait for that 1.
Btw, any decision if going to keep the Rtw version or wait for MIItw one?
The mod seems to get better and better but... WHEN will it be released? i know that it's hard to set an exact release date but at least an estimate? You said a month ago it will be released a week or so after New Year's Eve and January is almost over. I don't want to put pressure or anything, take your time, i just want to know how much do i have to wait to play this great mod.
Keep up the excelent work!!!
Off topic but intersitng nevertheless.
I was having big problems on battles as after a while My comp crashed always.
Figured that maybe the pbl could be the fact I had installed a few days ago the latest ati omega drivers so I returned to the old ones (2590).
But remenber also of a little bat exec that I use when playing Morrowind, a textfile that shuts down all programs on background when starting the game (But emule and internet are still open).
Explanation:
http://home.att.net/%7Egobruen/progs/dos_batch/dos_batch.html
And the text, just copy and save with notepad.
To make it a bat file maje sure you save as extension .bat and as all file type.
@ECHO OFF
echo.
echo Stopping all unnescarry processes and services...
echo.
taskkill /f /im explorer.exe
taskkill /F /im mysqld-nt.exe
taskkill /im ctfmon.exe
NET STOP "Alerter"
NET STOP "Automatic Updates"
NET STOP "ClipBook"
NET STOP "Fast User Switching Compatibility"
NET STOP "Indexing Service"
NET STOP "Messenger"
NET STOP "MS Sofware Shadow Copy Provider"
NET STOP "Help and Support"
NET STOP "Volume Shadow Copy"
NET STOP "QoS RSVP"
NET STOP "MySQL"
NET STOP "Cryptographic Services"
NET STOP "Network Connections"
NET STOP "Norton AntiVirus Auto Protect Service"
NET STOP "Print Spooler"
NET STOP "Protected Storage"
NET STOP "Remote Access Auto Connection Manager"
NET STOP "Shell Hardware Detection
NET STOP "Symantec Event Manager"
NET STOP "Task Scheduler"
NET STOP "Themes"
NET STOP "Windows Management Instrumentation"
NET STOP "Windows Time"
echo.
echo Starting Mtw...
start /w .\medieval_tw.exe
echo.
echo Mtw...
echo.
echo Re-starting applications...
pause
echo.
START explorer.exe
START"C:\Program Files\MySQL\MySQL Server 4.1\bin\mysqld-nt.exe"
START ctfmon.exe
NET START "Alerter"
NET START "Automatic Updates"
NET START "ClipBook"
NET START "Fast User Switching Compatibility"
NET START "Indexing Service"
NET START "Messenger"
NET START "MS Sofware Shadow Copy Provider"
NET START "Help and Support"
NET START "Volume Shadow Copy"
NET START "QoS RSVP"
NET START "MySQL"
NET START "Cryptographic Services"
NET START "Network Connections"
NET START "Norton AntiVirus Auto Protect Service"
NET START "Print Spooler"
NET START "Protected Storage"
NET START "Remote Access Auto Connection Manager"
NET START "Shell Hardware Detection
NET START "Symantec Event Manager"
NET START "Task Scheduler"
NET START "Themes"
NET START "Windows Management Instrumentation"
NET START "Windows Time"
echo.
echo Finished re-loading Windows,
pause
exit
YanTraken
01-26-2006, 08:10
Well Gugul,the cavalry units are almost done-only few left.I don`t know what abaut infantry but the situation should be similar:).The problem is that almost avery week thare are new ideas appearing and they have to be considered.That is way this mod will be totaly awesome:)
According to me campaing map,icons,events,backgrounds,historical characters neeed to be changed and it takes a lot of time to gather whole informations needed.
We do what we can to release Mod as soon as possible,so be patient a little while longer):
Salve!
YanTraken
01-26-2006, 10:31
:)
https://img101.imageshack.us/img101/8093/pikeandmusketlogo5yu.th.jpg (https://img101.imageshack.us/my.php?image=pikeandmusketlogo5yu.jpg)
cegorach
01-26-2006, 11:38
Unfortunatelly infantry isn't so easy, so only few changes before the next release.
UNits like landsknechts will require a master level of drawing skills and enormous patience. :no:
Nice screen YanTraken! ~:cheers:
So is the release getting close now?
YanTraken
01-26-2006, 13:23
Thank You Radier:)
Kupą Mości Panowie!!! Landsknechts or "Seasknechts";)-We will make them anyway!!!:)
Well Gugul,the cavalry units are almost done-only few
We do what we can to release Mod as soon as possible,so be patient a little while longer):
Salve!
I will be... As i said before, take your time and create the best Medieval mod ever made. Even if Medieval is an antiqued game, it's in many ways better than RTW since it is a lot more fun and battles are more realistic(not the individual fighting but on the whole). Also from what i can see in your work...it is a lot more modder-friendly.
Bye!!!:)
YanTraken
01-26-2006, 18:59
A small present for All of You:)
https://img73.imageshack.us/img73/5670/husarzpmmedium3rn.th.jpg (https://img73.imageshack.us/my.php?image=husarzpmmedium3rn.jpg)
Wow, you are a very good drawer. :2thumbsup:
YanTraken
01-28-2006, 20:59
Kind as always-thx Radier:)
Loooook at that :
http://dignews.com/news.php?story_id=13343
No words needed:)
YanTraken
01-28-2006, 21:26
A screenshot to prove that something is happening-a new terryfying unit called devastator will appear in the Mod.It`s Unstopable!
It attacks buildings and enemy horses.Has two kind of shields-normal and the green one:)
https://img375.imageshack.us/img375/9519/devastator8ko.png (https://imageshack.us)
A screenshot to prove that something is happening-a new terryfying unit called devastator will appear in the Mod.It`s Unstopable!
It attacks buildings and enemy horses.Has two kind of shields-normal and the green one:)
https://img375.imageshack.us/img375/9519/devastator8ko.png (https://imageshack.us)
lol! wtf?
YanTraken
01-29-2006, 18:19
That`s nothing,but look at that :bounce:
http://www.europalia.pl/www.europalia.pl/img/v/pis2.jpg
That`s Polish Husaria armor on Manneken Pis-symbol of Brussels:)
:charge:
YanTraken
01-30-2006, 11:59
While Creative Assembly will soon release Medieval 2 Total War I presume that Ogniem i Mieczem Mod creators will wait again to check the abilities of a new geme angine.That will make the Mod even more better:)so I think it`s a good idea.
Soo... Any updates or news you are hiding guys? :phonecall:
I'm longing for 1.5 and I am bored, so excuse me for bothering you. :2thumbsup:
cegorach
01-31-2006, 18:05
Radier
please don't confuse the lack of new screeshots with lack of activity - in fact there are almost 20 new animations on various stages of development + all the previous ones are almost or completely finished.
Most of these 'almost 20' will be included in PMTW 1.5, in fact 5 are ready. I will post some screenshots on Friday-Saturday.
Regards Cegorach :book:
YanTraken
01-31-2006, 18:45
Don`t worry my Swedish friend.Soon You will get a chance to fight Your Gustavus army :)
Cheers!
Ok thanks.
What kind of animations are they? If you could name a few that would be cool... Keep up the work! :bounce:
Regards.
cegorach
02-03-2006, 11:54
I will post numerous screenshots soon. :book: :2thumbsup:
Mouzafphaerre
02-04-2006, 05:38
.
Explanation on my continuing absence and unhelp...
The guys at the recovery seem to have salvaged plenty of stuff from the disk. (All of my revived Modlet work and EB voicemod, plus a lot of my precious music archive [some probably unammendable] aren't in the list though. ~:mecry:) But they're not willing to spare a day's work of a station to burn them on DVDs. They asked me if I could get a spare HD to them, which is impossible. I asked them the same thing, that is if they could a disk of theirs for me. That was more likely but other customers had thought that before me and all their free disks are abroad. We'll have to wait for another week. :wall:
.
cegorach
02-04-2006, 10:52
I am really sorry to hear it, I still hope you will one of the first people who will play the newest release when it is ready - soon
More screens, more are prepared, but this time I will show only some saving a couple for later time.
Don't forget that the mod starts in 1480, so there are some earlier units
Hungarian Rac
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/rac2.jpg
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/rac1.jpg
Now another presentation.
Polish komunik ( cavalry strike force) Ukraine around 1644 ready to hunt down Tatar raiders.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/komunikcaly.jpg
Right flank consists of two units recruited among Ukrainians.
- Polish Dragoons ( Dragoni) were very useful in steppes providing more firepower than any other cavalry. Because most of them were Ukrainians they were cheap to hire, although their loyalty during some Cossack rebellions left much to be desired leaving in masses during Khmelnickij Rebellion, which caused a lot of problems.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/dragoniprawaflanka.jpg
Cossack cavalry. Some were a part of register ( Kozacy Rejestrowi), and although most were very good infantrymen, their cavalry was employed as well, mostly because it was cheap. Famous irregular Cossack Lancers appeared much later.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/cossacks.jpg
Polish nobility ( Szlachta) was supposed to be ready to fight as a part of militia-like forces called the Levy. Usually more troublesome than useful, there were exceptions like these ukrainian Polish nobles who were used to warfare and their morale and discipline was much higher than in other regions of Polish-Lithuanian Commonwealth ( Rzeczpospolita).
Usually armed with sabres, bows and pistols they provided numbers rather than high quality forces, but were very useful nonetheless.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/szlachta1.jpg
Quarter forces - regular army
Medium-light cavalry called Kozacy provided multi-purpose horsemen units armed primary with carbines and pistols, bows were much less popular weapons - contrary to popular beliefs firepower was essential factor in Polish army. These cavalrymen wear kolczuga armour and still use armoured gloves similar to those in western armies.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/kozacypolscy.jpg
Husaria in much looser formation than when fighting enemy infantry is the sledgehammer of this army. They are armed with 5 m hollow lances, which not often were used against Tatars where additional speed was more useful - they usually relied on long swords called koncerz and pistols when figting fleet hooved nomad forces. This time however they are supposed to use the lances, which scared Tatars so much, that the very sight of them was often enough to break their morale.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/husariacentrum.jpg
Pancerni cavalry appeared to replace Kozacy and provide chaper alternative ( to some extend) for Husaria. They replaced western armoured gloves with karwasz armguard armour plates and are heavier armoured than Kozacy. Still their main task was the same as Kozacy - multi-purpose cavalry supporting Husaria with their firepower.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/pancerni.jpg
A number of Lithuanian and Polish Tatars were serving in the army of the Republic even against their former countrymen. Even if often they remained muslims they were given the same rights as catholics, orthodox or protestant christians.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/tatarzy.jpg
More militia from this frontier country adds necessary numbers and more speed as a completely unarmoured light cavalry.
-https://i23.photobucket.com/albums/b356/cegorach/hungarian%20units/szlachta2.jpg
Regards Cegorach :2thumbsup:
Wohoo, I waited long for these. They makes me want to play PMTW noow!! :2thumbsup: Very good graphics, much more quality than ordinary MTW.
Edit: Just one question: How many units does Poland have together? Just curious...
Mouzafphaerre
02-04-2006, 17:54
.
Well done mate! :2thumbsup:
.
Don`t worry my Swedish friend.Soon You will get a chance to fight Your Gustavus army :)
Cheers!
Just you Poles wait. Soon (after 1.5 release ~;) ) you will, from the northern shores, see swedish ships in the dark horizon. :laugh4:
beauchamp
02-04-2006, 18:12
Very Cool Cegorach!
Yggdrasill
02-04-2006, 21:58
Cegorach
what units are there in the new Hungarian roster? Maybe I can offer some input if there are loose ends.
Inal_the_Great
02-05-2006, 08:54
I am hoping that you guys would add Circassians as a playable faction rather than Georgians:
My Reasons:
1. They were quite powerfull between 1500-1700 while Georgian power was in decline since the late 14th Century.
2. Perhaps for the first time in their history they were united (Politicaly) and their territory easily exceeded 100 000 + square-kilometers. (1500-1550).
3. Georgians were usually divided since early 15th Century. (After the demise of King Alexandre and the division of his lands among his sons (1427 I think).
4. They played an important part in the battles between the Russians and the
Turks. (Buffer state until 1864).
5. They were among the best horsemen in the world at the time but also had quite mixture of units.
6. Their unique: Ruled by Feudalism, have a very interesting choice in the beginning of the game; ally with Russia or Turkey. Not much is know about them in most of the world (especially Western world since their culture and history were shadowed by Georgians and Russians troughout Soviet Rule)
Your decision ofcourse but, hopefully, at least by the time of Medieval 2 : Pike & Musket.
https://img380.imageshack.us/img380/9976/newbitmapimage5vu.png
YanTraken
02-05-2006, 23:18
Just you Poles wait. Soon (after 1.5 release ~;) ) you will, from the northern shores, see swedish ships in the dark horizon. :laugh4:
So We will send them back...as always;)
Take care Radier!
Just you Poles wait. Soon (after 1.5 release ~;) ) you will, from the northern shores, see swedish ships in the dark horizon. :laugh4:
So We will send them back...as always;)
Take care Radier!
Mouzafphaerre
02-06-2006, 04:45
.
Circassians would be interesting! :yes:
.
Inal_the_Great
02-06-2006, 10:04
Thank you for suport! :2thumbsup:
YanTraken
02-06-2006, 16:22
Yeap,I agree. Some player that does not like history at shool will be VERY surprised when in a game a nation called Circassians will kick his as:)Where are they came from??-HE asks:)
But are there any informations abaut units of Circassians army?And is M2TW campaign map is big enough to use area in the Black Sea?
cegorach
02-06-2006, 18:22
@Inal the Great
All right, I will see what I can, but I need much information:
- units - your proposal, or at least some information about their military,
Pictures included if possible.
- office titles,
- name of the units and titles should be in a national language of this territory - one of them, your choice, but it should be as realistic as possible,
- possibly some historical heroes I can use,
- at least some names to use for the faction in the game,
+ more if you want.
Here is the thread to post it.
https://forums.totalwar.org/vb/showthread.php?p=1059529#post1059529
And please hurry !!!
Regards Cegorach :book:
Inal_the_Great
02-07-2006, 08:57
Wow I have been in and out of many mod projects but this is the first time that I was given this opportunity I think!
Ok Give me a day or two for everything. I have a large group of friends to help me with this.
The first two are actually quite easy.
Thank you again!
cegorach
02-07-2006, 12:19
Cegorach
what units are there in the new Hungarian roster? Maybe I can offer some input if there are loose ends.
Here it is
UNIT LIST GENERALLY
-------------
PMTW - MTW VI EDITION
-------------
EARLY 1480 - 1572
HUNGARY/TRANSYLVANIA
---------------------
INFANTRY
Gyalogszékelyek - light infantry for ambushing enemies, hide in open, mercenaries,
----> from High --> Hajdú puskások - musketeers - for Hungary and Poland, mercenaries,
----> from High --> Kék drabantok - good quality musketeers,
CAVALRY
Lovas hajdúk - irregular light cavalry - mercenaries
Huszárok - lance, armour, shield,
Rac - lance, shield, armour, but worse than hungarian hussars - shared with Poland, bonus in Serbia,
+ WARWAGONS
HIGH 1572-1648
HUNGARY/TRANSYLVANIA
----------------------
INFANTRY
Székelyek - light infantry for ambushing enemies with muskets (small amount of ammunition), hide in open, mercenaries,
Hajdú puskások - musketeers - for Hungary and Poland, mercenaries,
Kék drabantok - good quality musketeers,
CAVALRY
Lovas hajdúk - irregular light cavalry - mercenaries
Huszárok - lance, armour, shield
+ WARWAGONS
LATE 1648+
HUNGARY/TRANSYLVANIA
---------------------
INFANTRY
Székelyek - light infantry for ambushing enemies with muskets (small amount of ammunition), hide in open, mercenaries,
Hajdú puskások - musketeers - for Hungary and Poland, mercenaries,
Kék drabantok - good quality musketeers,
CAVALRY
Lovas hajdúk - irregular light cavalry - mercenaries,
Huszárok - no lance, no armour, sabres only,
Kuruc - militia cavalry
+ they have access to regional units like Harami in High
I don't really need anyone more.
Regards Cegorach
cegorach
02-07-2006, 12:26
Another presentation
Tatar army - somewhere in Ukraine late XVIIth century
It is a typical force consisting only of cavalry, nothing unusual for one of the last nomad armies.
-https://i23.photobucket.com/albums/b356/cegorach/OGOLNIE.jpg
The army was guided by tatar scouts ( Izci Tatarlar) who now still form a part of vanguard on the left wing of the formation.
Notice that they are eqipped with an additional horse. A common feature in nomad armies, in PMTW only some Tatar units have them which makes them more resilent to anemy firepower and hives them more stamina.
They are able to hide everywhere lying with their steeds in long grass, behind a small hill or using any other kind of cover.
-https://i23.photobucket.com/albums/b356/cegorach/IZCI.jpg
Tatar with arkans are placed on the left flank ready to use their skills as slave hunters against enemy, especially heavier cavalry.
* the unit idea was based on several remarks that Tatars employed numerous soldiers to seize valuable enemies which could be later sold back for a decent ransom. They were especially useful against heavy cavalry including knights who were especially vulnerable to their lassoos.
- https://i23.photobucket.com/albums/b356/cegorach/ARKANY.jpg
The bulk of the army are light, swift horsemen called Atli Tatarlar armed with bows and sabres, but Khan's bodyguard consists of these Kirim Suvari - tatar armoured cavalry, so better used to prolonged combat.
* tatar leaders and their nobility were using armour if possible. There is a good reason to gather them in units on their own.
- https://i23.photobucket.com/albums/b356/cegorach/CRIMEA-KHAN.jpg
Firearms were rarely used in Crimean armies, in fact ordinary tatars were prohibited from using it at all. Untill XVIIIth century it didn't matter anyway, since bows were more accurate and a skilled archer could achieve very impressive rate of fire launching even 4 arrows before the first one reached its target. Combined with lack of armour in enemy armies (slowly abandoned because of gunpowder weapons) it meant that they could achieve much with bows alone. Still some soldiers from royal domains were trained in use muskets and acted as mounted infantry. They rarely appeared on the battlefield, still when the Khan was present or their presence was deemed necessary they were used in small numbers. Tatar yenicheri-like infantry also existed, but their use was even less frequent, mostly in sieges.
* the mounted infantry called Segmen appears in many sources, it seems there were 10 'companies' of them. The problem is that it is hard to tell when they were introduced to the Crimean army, it is even possible that it happened in the XVIIIth century, beyound the timeframe of the mod. I decided to add them in the late period of the mod. Because I wanted to make them look unique I used Polish Dragoon animations which still have eastern 'look' and there is a good reason that the Tatars really adopted similar uniforms - weather conditions and polish cultural influence ( Khans used Polish in diplomatic correspondence even with other nations like Cossacks, Russians etc) give a good reasonto believe it is acceptable.
-https://i23.photobucket.com/albums/b356/cegorach/SEGMEN.jpg
The majority of Tatar population were badly armed horsemen who joined the army to loot avoiding starvation and saving lives of their family during the frequent periods of famine.
Sometimes even without a sabre and armed with a horse jaw on a stick ( called 'maslak' in Polish) they were still born horsemen and shouldn't be undereastimated. When the opportunity appeared they could be used to attack enemy flank or rear or even to overrun isolated enemy musketeers it it was possible and if they were brave enough to withstand firepower of their infernal weaponry.
- https://i23.photobucket.com/albums/b356/cegorach/NOGAY.jpg
Some Tatars were especially good horse archers. In game they are placed in Kipchak Asker - cavalry using flaming arrows to kill its foe and set building on fire.
* Tatrs were using flaming arrows quite frequently when trying to overrun enemy forts made most often from wood. Besides it gives them another way to destroy fortifications, they need it since artillery is hard to get for them.
-https://i23.photobucket.com/albums/b356/cegorach/KIPCHAK.jpg
The end.
More animations are in progress, including some of the older ones redesigned, remade or upgraded like one of the most important units in game - Polish Husaria.
They are not ready yet, but I wanted to show you how good work YanTraken is doing.
-https://i23.photobucket.com/albums/b356/cegorach/HUSARIA1.jpg
https://i23.photobucket.com/albums/b356/cegorach/NOWAHUSARIA2.jpg
Regards Cegorach :2thumbsup:
cegorach
02-07-2006, 12:32
Edit: Just one question: How many units does Poland have together? Just curious...
Abour 23 unique to this faction + access to at least 25 more ( buildible mercenaries, balcan, german troops, pirates etc). :book:
YanTraken
02-07-2006, 13:04
WOW-those tatars look AWESOME!!!
Who made them if I may know:)?
cegorach
02-07-2006, 13:11
Some are thanks to Middle Earth Mod team I am cooperating with, some are taken from Shogun MI TW and transferred to MTW VI by me. :2thumbsup:
Abour 23 unique to this faction + access to at least 25 more ( buildible mercenaries, balcan, german troops, pirates etc). :book:
Huh? ~:eek: Holy... That's so cool!
And the tatars looks awesome. Good historical information you wrote too Cegorach. :2thumbsup:
And all praise to YanTraken for his animations. ~:cheers: The way the hussars hold their lances is spectacular! Praise too both of you!
Cegorach, any clue what army we will see next update? ~;)
Edit: Oh and may I have the permission to use the PMTW banner in my sig allthough I am not in the team? :embarassed:
cegorach
02-07-2006, 13:37
Huh? ~:eek: Holy... That's so cool!
----Sweden has a pretty good number of them too :2thumbsup: I dare say that it could be more than Poland, at least when it comes to the unique units, still they will appear in smaller numbers in any given campaign, simply sedish roster will be more diverse from campaign to campaign with many units appearing only in early, high or especially in late. :book:
Cegorach, any clue what army we will see next update? ~;)
------Probably one in earlier period - I think I will use Venice to present some newest animations,
Edit: Oh and may I have the permission to use the PMTW banner in my sig allthough I am not in the team? :embarassed:
NO permission needed, you are free to do it :2thumbsup:
Regards Cegorach :book:
WOW! the Polish Hussars look awesome! Great job guys!
I want to ask you something, will the mod have 1 turn per year? or more (2, 4)? I don't know if it is hardcoded, but the 1 turn per year thing is really annoying and shortens the game and is completely innacurate historically. 1 battle per year? in the 17th century?
2 turns seems adequate imo
YanTraken
02-07-2006, 16:19
Edit: Oh and may I have the permission to use the PMTW banner in my sig allthough I am not in the team? :embarassed:
But You ARE in the Team!In very kind words You say :director:"Move your a.. guys and make the best Mod for MTW ever:charge:....And give me more screenshots :horn:
~:cheers:
But You ARE in the Team!In very kind words You say :director:"Move your a.. guys and make the best Mod for MTW ever:charge:....And give me more screenshots :horn:
~:cheers:
Hahaha yeah that's the only thing I am good at. :laugh4: Haha
Do not take this as lack of respect, but I don't know how to add the picture. :embarassed: Added a link instead, if you don't mind. :2thumbsup:
Keep up the good work!
[QUOTE=Radier]Added a link instead
QUOTE]
me 2 !
Inal_the_Great
02-07-2006, 19:52
Click on the mountain and the moon icon.
Top Middle (abit to the right)
Than just write the adress
cegorach
02-10-2006, 17:45
If you want to add the banner I have in your sign place this url there
https://i23.photobucket.com/albums/b356/cegorach/pikeandmusketcopy0yb.jpg
place [IMG] on each side of the link to make it work properly.
More animations on its way.
Regards Cegorach :book:
SwordsMaster
02-11-2006, 13:33
Hmmm... Guys, I know I'm kinda not envolved with this anymore, although it is a pity, but Real Life got really time consuming.
Anyway, my point is that don't you think you are concentrating excessively on tiny little factions in the Eastern Europe that had little or no influence whatsoever on the rest of Europe, the Thirty Years War, the colonial wars in America, Africa or anywhere else? I mean, IMO any german principate had more reason to be in this mod than Circassia. Their border is practically unchanged through the whole period the mod covers, and the tiny little province they will control is of no relevance to their neighbours, Russia, Turks and Poles that will crush them and the Cossacks and the Tartars in the blink of an eye. Specially given that the game doesn't actually do guerrilla tactics and all the rest of it.
So, I don't know. It is ultimately up to you. But I think as a force in Europe, even the Irish had more influence than the Circassians...
Hmmm... Guys, I know I'm kinda not envolved with this anymore, although it is a pity, but Real Life got really time consuming.
Anyway, my point is that don't you think you are concentrating excessively on tiny little factions in the Eastern Europe that had little or no influence whatsoever on the rest of Europe, the Thirty Years War, the colonial wars in America, Africa or anywhere else? I mean, IMO any german principate had more reason to be in this mod than Circassia. Their border is practically unchanged through the whole period the mod covers, and the tiny little province they will control is of no relevance to their neighbours, Russia, Turks and Poles that will crush them and the Cossacks and the Tartars in the blink of an eye. Specially given that the game doesn't actually do guerrilla tactics and all the rest of it.
So, I don't know. It is ultimately up to you. But I think as a force in Europe, even the Irish had more influence than the Circassians...
What factionS(as in plural) are you reffering to?
SwordsMaster
02-11-2006, 19:09
Cossacks, for example, or Tartars. Which could be left as rebels with a few special units without subtracting too much from the mod.
I'm not saying that all of them should be removed, just that maybe that is too much.
Cossacks, for example, or Tartars. Which could be left as rebels with a few special units without subtracting too much from the mod.
I'm not saying that all of them should be removed, just that maybe that is too much.
The Cossacks are a faction?? didn't know that and i think they would be better represent by very unruly rebels (like with crazy level 4 or 5 rebellion value). The Tartars deserve to be there since they raided Moldavia, the Russian principalities, Poland and even reached the Czech Republic iirc. They were an important regional power in the 16th century. I'm not sure the Circassians deserve to be an independent faction.... but where else will you get the chance to play them?~;) they seem interesting gameplay wise.
As far as i know this mods uses Medieval XL's campaign map which has too few provinces to give small faction a realistic chance to survival (when the AI plays them). But i guess the hardcoded limits have been reached so there is no other option :(. well except maybe having three different campaing map like in BQB's mod, but that would delay the release even more so i hope it is not an option.
And these small (and unknown to most people) factions are IMO much more interesting to play as or against than another typical Western faction (like another small German or Italian state).
Inal_the_Great
02-12-2006, 06:57
Hmmm... Guys, I know I'm kinda not envolved with this anymore, although it is a pity, but Real Life got really time consuming.
Anyway, my point is that don't you think you are concentrating excessively on tiny little factions in the Eastern Europe that had little or no influence whatsoever on the rest of Europe, the Thirty Years War, the colonial wars in America, Africa or anywhere else? I mean, IMO any german principate had more reason to be in this mod than Circassia. Their border is practically unchanged through the whole period the mod covers, and the tiny little province they will control is of no relevance to their neighbours, Russia, Turks and Poles that will crush them and the Cossacks and the Tartars in the blink of an eye. Specially given that the game doesn't actually do guerrilla tactics and all the rest of it.
So, I don't know. It is ultimately up to you. But I think as a force in Europe, even the Irish had more influence than the Circassians...
Sword Master i think you have made valid points here and I respect them.
Too bad no guerrilla tactics, but this was used when Circassian were in most desperate condition:
They actually went on the battlefields face to face :duel: and defeated armies that were way way greater to them in numbers (and of course got crushed sometimes :oops: ).
---------
Mountains, rivers, forests and hills= very defensive battle maps.
This does help:
Good fighters on overall + Usually fit to fight on their own terrain. Their infantry are good at fighting in forests (I am going to add Hilsmen or something like that very soon to the faction section), and all infantry and cavalry are good at fighting downhill battles. Good leaders (there were many many good ones but few great).
Any army for example a Tatar army moving from Caucasus to Russia would have a really hard time. A couple of times they returned home either defeated or taken considerable casualties: which helped Russia.
Anyway you were here long before me so you know the bigger picture better but my points.
---------
As a country yes Circassia was not that influencial I strongly agree with you! But either way they were much more ( 100%) influencial than Georgians.
- This was my main argument-
Final point:
You want this mod to concentrate on West European warfare between 1480-1700, I agree add Ireland:knight: ~:cheers: instead of Circassia or Georgia or any other Eastern Faction.
If you want whole Europe add Circassia they are quite cool :2thumbsup: :laugh4: .
YanTraken
02-12-2006, 23:05
I just played serious game called "Serious Sam II"and I wish that RTW had this game engine to generate such an excellent landscapes .Hope that MIITW will have such a powerfull graphic engine!!so we could use it to OiM mod ~:)
Inal_the_Great
02-13-2006, 02:57
Has anyone played Rise and Fall: Civilizations at war ? How is this game compared to Total war more arcadish guessing? :inquisitive:
YanTraken
02-13-2006, 13:15
almost off topic:
I heard that in XVI cent.Swedish troops (infantry)were not given any soldiers pay for their duty.They earn what they "found".Is that correct?..I`m sure Radier will know:)
If that`s true it could be shown in the Mod.Swedish infantry could be expensive(becouse of their training and skills)but after that there could be a very small maintance outgoings/expenses.
cegorach
02-13-2006, 14:24
@Swordsmaster
NO offence, but I know eastern european history muvh better than you - this is the reason why Cossacks appear ONLY in late period of the mod. Tatars are present in all, but is mosre than justified - they were very important as another factor in eastern european game of powers.
I think that all the places are well reperesented you have 30 factions per period - including Scotland, Ireland, Hugenots, Bavaria, Saxony, Genoa, MIlan, Venice, Florence etc. I dare say that probably every more important state is represented. Only late period has few faction slots to use that is why Savoy, Barbary states and Circassia will appear when starting in 1648. There is probably one slot free in late, however I cannot find any real reason to add anybody - any ideas ?
I made a lot of effort to add anything I found realistic and made much research and of course very many people made similar effort ( like you Swordsmaster) so please not offend me saying THAT EASTERN EUROPE IS SOMEHOW FAVOURED IN THE MOD, OK ???
The same is with animations - there are many which cannot be added, but if I have a choice with two completely different units from the east and two very similar looking from the west I am not going to waste some place to add some western cavalry which had a different shape of bloody scarf or a different colour of boots when I can use it for much better purpose like placing something completely unique from the east.
I hope it is sorted out now.
Regards Cegorach :book:
Hmm I don't know... In the beginning of the 16:th century Denmark had conquered Sweden and after Gustav Vasa's rebellion to his death 1560 we fought no or very small battles outside Sweden I think. Three years after his death we entered the Seven year's war and massive destruction on swedish soil was the result (in fact this is the worst destruction ever stiking Sweden). Still no plunder by swedes outside Sweden though what I know about...
After this war we joined the Poles in their wars against Russia. This was in the end of the 16:th century (1570) so if the swedish soldiers were allowed to plunder this would be the time. This russian war lasted in 25 years and it may be as you say that we were allowed to plunder russians since they were so harsh to the finnish population. But I have no sources that say they were allowed to plunder instead of getting paid, I appologize... :embarassed: Anyway I shall se what I can find... :)
Cegorach: It is quite clear to see that this mod does not favour eastern Europe, so no worries. Just look at the ECW!
~:cheers:
cegorach
02-13-2006, 18:17
Here is the list of the factions in each period:
The Age of Exploration
England, Portugal, Spain, France, Navarre, Milan, Genoa, Venice, Florence, Switzerland, Bavaria, Brandenburg, Danemark, Sweden, Saxony, Poland, Hungary, Livonian Confederacy, Russia, Crimean Tatars, Georgia, Moldavia, The Ottoman Empire, Egypt, The Knights of St.John - no place left I tried to put Bundschuh (peasant rebels in Germany), but there is no space left.
The Religious Turmoil
England, Portugal, Spain, France, Genoa, Venice, Florence, Switzerland, Bavaria, Brandenburg, Danemark, Sweden, Saxony, Poland, Hungary, Russia, Crimean Tatars, Georgia, Moldavia, The Ottoman Empire, The Knights of St.John, Hugenots, the Netherlands, Ireland, Persia,
The King Sun's Ambition
England, Portugal, Spain, France, Genoa, Venice, Florence, Switzerland, Bavaria, Brandenburg, Danemark, Sweden, Saxony, Poland, Hungary, Russia, Crimean Tatars, Georgia, The Ottoman Empire, The Knights of St.John, Cossacks, Savoy, Barbary States, Circassia, The Netherlands,
+ unplayable Pope in each era,
The English Civil Wars
Irrish Confederacy, Covenant Scots, Cavaliers, Roundheads + unplayable Ulster
Just to remind everybody.:wall:
Cegorach :book:
YanTraken
02-13-2006, 19:13
To Cegorach1 :)
1-Will there be any revolts in Crown-Lithuania such as idiot Zebrzydowski Rokosz or dumbhead Lubomirski Rokosz where some Polish provinces will be controlled by rebels?
2-What effects will have enactment of Bloody Damned"liberum veto"on Crown-Lithuania Commonwealth?Maby economical productivity could lower down.
3-Will there be any events where in some date something on campaign map will hapen(like in 1655 whole lithuania will be lost on behalf of Sweden-just like that,without fight swedish troops appear on lithuanian province,becouse of another jerk-Radziwiłł?)
SwordsMaster
02-13-2006, 23:10
Well, cegorach, you are taking things out of context. I didn't say more western factions should be represented or that eastern europe had more representation. I said that maybe factions with no political repercussion over others should be left out or represented as rebels, as in the game they will contribute nothing or very little to the gameplay.
I do fail to see the point of clustering the map with tiny factions that will be immediatly destroyed by powerful neighbours because, as I said before, the engine doesn't allow for a proper representation of harassing and guerrilla warfare.
cegorach
02-14-2006, 14:27
First thing - which factions had no influence and should be removed ?
I can hardly see any...
Second their presence has ENORMOUS impact
- AI has a tendency to build a lot of cheap units when rebels are its neighbours which damages its future development,
- AI likes to bribe if allowed, and these tiny factions are really unlikely to be bribed or simply impossibe ( when led by leader or heirs),
- tiny factions have office titles, increased loyalty and heirs which makes them much more difficult to conquer,
- thanks to the heirs they can reappear often making a lot of mess and add additional impact to the gameplay,
- if they dissappear quickly it doesn't make them useful at all, besides a player might lead them really well and change the situation - I want to allow it,
Besides don't forget that the game can actually teach somebody something about history and is supposed to be INTERESTING and I believe that the presence of these little states adds some flavour to the gameplay and makes the mod more interesting AND MORE REALISTIC.
Of course I could a long time ago make a mod with 5 or so factions 5 units each in one playable campaign, but WHY AND WHAT FOR !
If I will be the only person happy to play the mod I will still finish it and honestly I don't think so, atually noone orders you to play it at all, especially commnding any of those tiny factions.
I am sorry, but the whole discussion is pointless and useless in my opinion - why should I not use the available faction slots if they are waiting for it - to save them for some rebel territiories ?? NO :no: :no:
@Yan Traken
No events can be added or modified, sorry, The leaders are likely to start a civil war if not controlled properly anyway, so watch out ! :2thumbsup:
Regards Cegorach :book:
Inal_the_Great
02-14-2006, 15:48
Any ideas on when version 1.6 will come out? :coffeenews:
They haven't released 1.5 yet so that question might be hard to answer. :bow:
cegorach
02-14-2006, 18:21
I have a lot of new animations to post, but it will be only possible on Saturday - no earlier, unfortunatelly, I will try to post them all if I can.
Regards Cegorach :2thumbsup:
Nooo, I am traveling to Austria on Saturday. :laugh4: Well, I will have something to long for down there... :2thumbsup:
YanTraken
02-14-2006, 22:06
Ohh,I have to go to my capital on weekend.So I will see those "screenies" in Sunday night then.Ehh.......
beauchamp
02-14-2006, 23:20
:inquisitive: ?
YanTraken
02-14-2006, 23:29
what?
cegorach
02-15-2006, 11:22
:inquisitive: ?
Yes, yes he draws the animations, but it is me who places them in the game - the number reached 13 yesterday.
Cegorach :book:
YanTraken
02-15-2006, 11:33
:laugh4: buahahaha.....heh,that is the sad true
beauchamp
02-15-2006, 21:43
:laugh4:
:embarassed:
whatever....
Anyway, changing topics again, I think that their needs to be some major changes with the safavid units. I could do some extra research and help out if needed. Here is some new units I propose:
Qizilbash or Kizilbash cavalry: http://utah.indymedia.org/uploads/persian_safavid.jpg
These "red hats" or "red heads" were the fanatical forces that backed the Shah and followed him on his campaigns. They originally were some of the founders of the nation, and were carictorized by their red hats and fanatical shi'a extremism.
here are some camel cavalry: http://badraie.com/images/nadershahsm.JPG
ill do some more later if you'd like, but this is all I can find right now.
cegorach
02-16-2006, 14:24
Several factions are far from beeing perfect, but definetely Persia and Egypt will need a revision of their unit rosters.
Egypt will be done when I will finally receive the Osprey book aboout Mamluk armies, but Persians...
Do as much as possible, currently I have only 5 units for them
Ghulums - armoured cavalry,
Persian light cavalry - mongolian style,
3 types of infantry
All of these can be removed or changed, there is no problem, becaus I need more realistic roster. In addition the results of this research will be used as soon as possible in PMTW for MTW, PMTW 2 and I will present them for OiM team.
I appreciate your work with the Swiss, but it is even more important when it comes to Persia.
If you post them soon I will be really greateful - there could be even a special animation added for one of them.
Units and office titles are the most important things to add/revise.
Regards Cegorach :2thumbsup:
beauchamp
02-16-2006, 17:59
Alright, Here is some more info:
Early era units:
Cavalry:
Kizilbash Cavalry: (bows, swords, elite fanatical units)
Gulam cavalry: (same as before, generals units)
Uzbek Cavalry: Heavy cavalry, swords and bows
Persian/Tartar cavalry: Same as before, just light cavalry used to pepper opponents.
Infantry
Kizilbash infantry: "red head" fanatical infantry, bows and swords. These were another big bulk of the army and featured large Kizilbash militias that helped found the nation.
Nizaris: These were the fanatical Shi'a soldiers that worked like the Kizilbash, althought the came from more humble origins.
Armenian/Georgian/Circassian Gulam infantry: the persian soldiers origianlly were recruited from the caucus and the vassal states they owned, they made up the bulk of their army. They fought as both spearmen and archers, they were also subsequently crushed at Chalidran. (both Gulam spearmen and Gulam archers).
Afghan Infantry: Famed for their swordsmanship and their light infantry, very fast with very good attack.
Artillery:
Very outdated and limited artillery.
High era/Late Era:
During the reign of Shah Abbas I, the military was completely reorganized by the British and Portugese, and now the reliance upon Kizilbash was severed. His new army was far more powerful then the old Kizilbash militias.
Cavalry:
Gulam Bodyguard: (More Persian Cavalier style then Heavy lancer, fought with bow and sword)
Kizilbash Cavalry: (Still an elite cavalry force, but in the 1660's turned on him).
Infantry:
Gulam Pikemen: Recruited from Circassian/Georgian and Armenian lands, these and the Tofongchis were the bulk of his army.
Tofongchis: Persian Musketeers trained by the East India company, comprised entirely of Gulams.
Kizilbash Nizari: Local fanatical milita
Afghan Infantry: Bows and Swords, fast and mobile infantry.
Artillery:
Topchis: This was the Gulam artillery crew trained by the East India company. Armed with Western cannons.
beauchamp
02-16-2006, 18:38
More Info:
Heres a pic of a muskteer: http://www.afkhami.org/safavidmuskateer.jpg
Also, In High/Late period: Turkic cavalry and Turkic soldiers were being recruited for use in the Shahs army. They fought in traditional Turkic style with bows and swords, and had their own commander.
Titles:
Grand Vizier
Shahzadeh (prince)
Ataabak (commander of Turkic armies in the 1600's)
Dowleh (suffix, shah appointed beaureaucratic leader or representitive of government)
Vakil (Kizilbash commander in chief, 5 were appointed in all)
Shah (King)
Map, Provinces:
Early: Same map as before, They controlled everything east from Georgia to Arabia and Syria.
High/Late: They get pushed from Armenia and Syria, but still have hold of Western Georgia and Arabia.
Ill see if I can find some more images,
Apparently, their were frequent Circassians conscripted and the Gulam guard that were the Shahs personal guard were mainly Circassian.
beauchamp
02-16-2006, 19:01
More Titles!
Sufidar Bashi: Commander of the Safavid Order
Qullar Bashi: Royal Guard commander
Qurchi Bashi: Cavalry Commander
Is that Enough?
Let me know if theirs more I can do :2thumbsup:
Inal_the_Great
02-17-2006, 04:29
They haven't released 1.5 yet so that question might be hard to answer. :bow:
I meant 1.5... :wall: :wall: I guess :idea2: :oops:
Give me like a % complete pls :inquisitive:
cegorach
02-18-2006, 11:27
Time for some screenshots...
Let's start with some eastern european stuff, shall we ?
Historical battles are slowly transformed thanks to the new animations
Klushino 1610
https://i23.photobucket.com/albums/b356/cegorach/impressive.jpg
Some new units
Russian Oprychniki NKVD from the XVIth century. They were wearing black uniforms and placed severed wolf's heads on their saddles to show that they will have no mercy to any opposing Ivan the Terrible's orders.
https://i23.photobucket.com/albums/b356/cegorach/oprychniki.jpg
Ottoman Delil - 'hot-headed' cavalry mainly from Serbia. They were wearing most impressive uniforms at that time, but like the Ladsknechts before there was nothing to question their fearsome reputation.
https://i23.photobucket.com/albums/b356/cegorach/deli2.jpg
https://i23.photobucket.com/albums/b356/cegorach/deli1.jpg
Many eastern antions used warwagons to create mobile strongholds incredibly useful in the steppes especially against cavalry. They were carrying supplies as well so this way the usually the weakest part of the marching army ( baggage train) became one of the strongest ones.
https://i23.photobucket.com/albums/b356/cegorach/wozy.jpg
Many nations had their own dragoons sometimes wearing different clothes and even wearing armour like these imperial dragoons
https://i23.photobucket.com/albums/b356/cegorach/imperdrag2.jpg
https://i23.photobucket.com/albums/b356/cegorach/impdr1.jpg
Most of them were unarmoured
https://i23.photobucket.com/albums/b356/cegorach/swdrag2.jpg
https://i23.photobucket.com/albums/b356/cegorach/swdrag1.jpg
Many dragoon units from late XVIIth century had uniforms amazingly similar to the ones used in Poland - one of the results of polish-french contacts ( many Frenchmen served in polish dragoon units) and the victory at Vienna in 1683 - England for example created one dragoon unit wearing the uniforms intended to be in 'polish fashion'
https://i23.photobucket.com/albums/b356/cegorach/frdrag2.jpg
https://i23.photobucket.com/albums/b356/cegorach/frdrag1.jpg
One century earlier...
Burgundian cavalry formed elite of Spanish horsemen - they were called Archeros and used lances to deadly effect
https://i23.photobucket.com/albums/b356/cegorach/archero.jpg
Petronel were light cavalry using calivers - smaller arquebuses. Their willingless to fight was questionable, but provided the army with a useful skirmishing screen.
https://i23.photobucket.com/albums/b356/cegorach/petronel.jpg
Thanks to the impressive work of the ORG member Inal the Great Circassia is added on late as a new, quite interesting faction.
https://i23.photobucket.com/albums/b356/cegorach/circassia1.jpg
https://i23.photobucket.com/albums/b356/cegorach/circassia2.jpg
More screens later - I am saving some...
Regards Cegorach
cegorach
02-18-2006, 11:46
@Beauchamp
Impressive, very impressive research - how the hell did you find it ? If you don't mind to tell me.
Could you add the unit names in Persian/Iranian or whatever language was the most realistic - maybe Inal the Great could help ? If I remember correctly he has an Iranian neighbour...
For now it is enough I will implement it in the game now, maybe only more images... I know it is hard to find them, but I will present your reasearch to the OiM TW team and they should be very interested I am sure.
@Inal the Great
I would say - it is around 95 % of what is necessary, but I finished work yeasterday so I have finally some free time...
Regards Cegorach :juggle2:
beauchamp
02-18-2006, 16:54
Great Shots Cegorach,
Anyway, the only probelm with translating units names etc. is that A: their in arabic or persian script, B: The old persian that the Safavids spoke is basically gone and C: unless anyone else knows, they spoke a form of Turkic, but not like Ottoman Turkish, but very Eastern Turkic. I have some of the unit names above, like Kizilbash or the word for Musketeer which should be ok.
Also,
For the generals Gulam bodyguards, I did some more reasearch and they mainly used the great persian Maces and swords, they were more like shock cavalry, same with the Kizilbash.
Wow.. Amazing detail! I will definitely reinstall MTW just for this mod! Good work. :2thumbsup:
beauchamp
02-18-2006, 22:16
here is a picture of the safavid flag
http://sun.menloschool.org/~sportman/westernstudies/first/1718/2000/eblock/safavid/flag1.jpg
This could be used for the campaign flag.
Also, another rare picture of a Qizilbash soldier
http://i-cias.com/e.o/safavids04-img.htm
And what looks like a university site that has prints similar to the Circassian ones Imal the Great has in the circassian thread:
http://bss.sfsu.edu/behrooz/Safavid.htm
Apparently, during the reign of Shah Abbas I, Georgia was conquered and the turks were beaten from Baghdad by this new Persian army. After his conquest, he went into Georgia and began to recruit soldiers from the rebels he had fought, who were known for their fierceness and even enlisted an elite cavalry guard of 25,000 Georgian cavalry. These Georgian, Circassian and Armenian Ghulams began to act like the Janisarries in regaining control etc.
Inal_the_Great
02-19-2006, 23:03
Generally this site will help you greatly in research (unless it is really a hard one)
http://www.allempires.com/
The forums are really nice and there are members everywhere around the world
95% Done?
Cool!!! :idea2:
:2thumbsup:
YanTraken
02-20-2006, 08:12
WOW!Impressing work Master of the Mod:)
Those units are adapted with the game with great professionalism,and the Kłuszyn looks awesome!!!Can`t wait to kick some enemy bottoms :charge:
cegorach
02-20-2006, 10:56
More screens
new offices have been added
https://i23.photobucket.com/albums/b356/cegorach/circassiaoffice.jpg
https://i23.photobucket.com/albums/b356/cegorach/persianewtitle.jpg
some old units got new descriptions
https://i23.photobucket.com/albums/b356/cegorach/croat.jpg
more animations
free lancer from early XVIth century
https://i23.photobucket.com/albums/b356/cegorach/freelancer.jpg
elite sipahi - note western shape of their helmets
https://i23.photobucket.com/albums/b356/cegorach/elitesipahi.jpg
@ Inal the Great - I will need more office titles for Circassia - try to find some, please
@ Beauchamp
Impressive work - if you have problems with the names use the english spelling of their names.
Were gulam pikemen really armed with pikes - so no shields ?? - and how long these were ?
Were they armoured ?
Who was more numerous in persian armies infantry or cavalry ?
I need to set their numbers at certain level.
Regards Cegorach :2thumbsup:
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