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YanTraken
04-17-2006, 21:19
Found another bug;) Władysław V-king of Poland
cegorach
04-18-2006, 10:08
OK here are my answers:
The army pieces have its problems - one of them with this strange shields for leader amy pieces and the worst ones for orthodox armies - for now I couldn't find a way to counter it, I hope I will, but overall its something rather marginal of not much importance.
Gunshot sounds for regimental cannons - I know how to correct it, but it requires software I don't have, which means I would need someone's help.
Wladislaw Vth and other similar - starting leaders are generally wrong, except Stefan the Great of Moldavia, who was very important to set correctly, others are wrong now, but I will try to correct it, it is very hard anyway.
The move through Giblartar isn't possible to block the income from trade and stop rapid expansion of some states in Africa. There are other borders which are blocked - see the guide.
I cannot change some things - like the last-man-super-hero-last-stand it is hardcoded and depends how powerful is the guy.
Please report any mistakes you see, but note that some areas like faction shields are not covered at all.
Regards Cegorach :book:
cegorach
04-18-2006, 10:11
Cegorach: I formed a national levy as the Austrians in the province
of Austria but I couldnt move it to it's target in Africa. You know what was wrong?
I could just have it standing there and defend when turks attacked...
~:cheers:[/QUOTE]
I have no idea, but I will check. :book:
hlawrenc
04-18-2006, 20:59
I played Poland against that Crusaders in Livonia/Estonia provinces.I`m aware that they were catholics under Pope`s protection but since defeating them I have in all turns unrest in Livonia and Estonia coused by my excomunication.And I wonder how to change this situation?!?
Well, Yan Traken if you are trying to fix an existing problem about all you can do at this point (I think) is either try to assassinate the Pope or even more drastic kill off your own faction heir. Once either the Pope or your faction heir die off the excom is lifted but once excommed you stay that way until either a new Pope or a new Faction leader appear. If anybody knows any other ways would like to hear.
Best suggestion to NOT get excommed in first place if you are catholic and planning to take on another catholic is to attack a 3rd Catholic faction first let the Pope warn you about the 3rd force once he puts the warning in place you are free to attack the real enemy faction during that 10 year period and the Pope will not bother you.
I was playing Spanish in religious turmoil this mod yesterday, wanted to attack the Portugese but didn't want to get excommed so Sent a lone unit to invade Ireland from Flanders who was of course defeated. Pope gave me my warning not to bother the Irish anymore. Once he did that I promptly invaded Portugese lands defeated them took their positions, consolidated Iberian penninsula and the Pope never said a word.
By the way this really is a fun mod. I keep jumping from faction to faction just to see what they have. Hats off again to all the folks involved in this mod.
beauchamp
04-18-2006, 22:04
Heres what I see wrong with the persians...
Abbas and Ismail should be Shah's not heros.
The capital should be in mesopotamia, you could rename the city Tabriz. You need a ribat in order for the jihad to work sadly on mesopotamia. I kinda just goes away...
cegorach
04-19-2006, 10:34
I did leave the lone jihad intentionally ( although the message is wrong, because it wasn't changed, my fault - you need Grand Mosque to produce Jihads)- this way it fails immediatelly and lowers everyone's loyalty - this can trigger civil war and allows taking power by Abbas himself.
About Persian capital I will try to prepare a completely new map, so it will be corrected later.
Regards Cegorach :book:
cegorach
04-19-2006, 11:02
Edit: Cegorach maybe you want to spread the words of 1.5 release beyond the ORG...
Just a suggestion so people don't miss this wonderful mod.
http://www.twcenter.net/forums/forumdisplay.php?f=25
The mod is present at 4 forums already and the totalwarcenter is somehow empty when it comes to the MTW.
Regards Cegorach
YanTraken
04-20-2006, 16:43
I conquered Georgia,but their Repel has begun,and what I see??I see that I have to fight with ............one emissary!So I pressed automatically solve the battle and I won........................loosing 334 men!:juggle2:
Sorry Ceg.but that looks kind a scarry:laugh4:
Edit:
-Something bad is happening-Another strange army,but this time one emissary and one assasin!They started to besidge my Armenian castle(150men)!After their appearing I finished my moves and clicked "end turn"-->and crash,hello windows!The same thing happened when I wanted to command the defence of this Armenian castle:(
-In my opinion ther`s to much russian rebellions -twice in 10 turns.It`s a problem couse their`s army is huge,~5000
cegorach
04-21-2006, 08:55
About these strange rebellions I will correct it for the small patch, soon - most likely there is one missing range or rebels so noone is covering those provinces, I will check.
With the Russians, that is prefectly ok - lower taxes send some spies to increase the loyalty of them and build some buildings to increase happiness.
Regards Cegorach :book:
cegorach
04-21-2006, 09:22
The on-line guide has been updated. :2thumbsup:
I haven´t have much time to play 1.5, but it is looking so :balloon2: :balloon2: awesome, I raise my hat for PTW team..!! So many units, aah... Adding Karoliner units for swedish was very nice touch..
cegorach
04-24-2006, 19:37
Thanks for the praise.
I guess that everyone is playing that is why so few people are writing here.
Anyway I have added a small update of the guide, more later.:book:
Cegorach i've noticed an error with the Moldavian stacks in the early campaign: I couldn't select them, i just couldn't! i clicked and tried to drag on them for 10 minutes and they just did not respond to it, the mouse worked and the game did not freeze. It seems that happened only once.
Anyway... omg! Poland is really hard to play as. A true gang bang... thanks for the late Husaria!:)) Really fun anyways.
And the rebelling spies bug happened to me too.
cegorach
04-25-2006, 06:32
Was it in a muslim populated territory ? I think I have corrected it. :inquisitive:
YanTraken
04-25-2006, 06:46
1)Does anybody know how to save game by pushing only one button during the game?F6 for example.It`s annoying when I must leave a campaign map just to save the game.
2)My campaign is abaut to end(20 turns left),but since many previous turns I have to wait a LOOONG time(1,5-2 minutes)till other countries finish their moves(Spain is the biggest of them,English -also big,small Russia,small Papacy,small Turkey).I think It`s combined with their large territory,but mabe ther`s some way to make their turns shorter?......mabe additional RAM would be usefull?:)
There should be some small changes in polish units icons.It`s hard to figure out (at the beginning)what icon presents pancerni and kozacy,piachota wybraniecka and polska etc.
After adding new units(russian strelcy for example),correcting mistakes etc.this Mod will be trully awesome!
cegorach
04-25-2006, 07:19
Press CTRL and letter S this saves the game as a quick save, CTRL L loads it.
I agree with the icons and animations - I am making small changes, but it will take a while.
Regards Cegorach:book:
cegorach
04-25-2006, 07:25
A true gang bang... thanks for the late Husaria!:)) Really fun anyways.
There are 5 Husaria types in the game :2thumbsup:
YanTraken
04-25-2006, 20:43
5 turns to end date.I and Spanish are the bigest factions and we are in alliance but we"fight"for the provinces of the other factions that are left.I planned attack on Georgians and clicked "End Turn",and what I see??
"Disaster!!Your king is dead and he left no hairs!!"=Game Over!
It`s not fair in my opinion.In those days countries such as Poland could "easily" chose another king by free election,so what`s the problem?Knowing stupidity of polish nobles mabe a small civil war could rise,but nothing more.So Cegorach,mabe You could consider it making the patch:)
cegorach
04-25-2006, 23:04
Can't do it, I would need to replae in-game Germany with Poland too much effort. Besides half of the faction would need the same thing... :book:
YanTraken
04-26-2006, 06:24
Sure thing Ceg.But I was wonderig only about getting rid off this rule->when Your king dies with no heirs Your efforts are lost:(
-next thing.Making some provinces impossible to walk in from anothers is great.They can represent incrossable mountains or big rivers without bridges.Splendid idea Ceg.Mabe You could mark on the campaign map such a"natural borders"with :
-black line
-or a big blue river:)
-or big mountains
anyway I just want to say that there should be some markings showing where crossing is impossible.
cegorach
04-26-2006, 06:27
It is temporary arrangement I need to prepare a new map - perhaps expanded to the east a little...:idea2:
cegorach
04-26-2006, 06:33
I need a good image of europe, northern africa and middle east up to India ( It is easier to cut than to expand:inquisitive: ) BTW
hlawrenc
04-26-2006, 15:30
Sure thing Ceg.But I was wonderig only about getting rid off this rule->when Your king dies with no heirs Your efforts are lost:(
-next thing..
Van Traken - know what you mean about the heir deal.. had that happen several times when playing vanilla MTW early on. For that reason I give my self permission to use that one cheat code to prevent it.
If you do .unfreeze. you automatically get heir birth the next turn. I don't abuse it, but if I have a king that isn't out producing sons on his own for the good of the country, I do artificial insemination for at least one or two sons to make sure I don't have th game end on me because he wasn't a lady's man.
YanTraken
04-26-2006, 18:35
hehe,well said and good idea hlawrenc,thank You:).
Van Traken-<what this all abaut?
cegorach
04-26-2006, 18:46
Type the word while on campaign map - there should be . on each side of it.:book:
BTW My you can contact me by MSN from now on as well. :2thumbsup:
Was it in a muslim populated territory ? I think I have corrected it. :inquisitive:
It was in Moldavia iirc and it probably was because it was at the start of the campaign. It could have been Wallachia but it still wouldn't be a province with muslim culture.
I started another game (Moldavia, Early) and i did NOT notice the problem again. maybe it is one of those freak-one-time errors...
YanTraken
04-28-2006, 18:01
-Can I enter my ally territory?For helping him in fight for example.
-making possible to recruit ships as a mercenaries can be a good idea of having "Kaprów",pirates in our command:)
cegorach
04-28-2006, 18:10
First - yes to neighbouring province only and when it is under siege only - after a lost battle.
2nd impossible unfortunatelly...:book:
YanTraken
04-28-2006, 19:28
Thanks Cegorach:)It`s so pitty that we are not able to help our allies in onther way,like giving some money to support their war efforts or giving our army under their command like in Europe Universalis.
cegorach
04-28-2006, 19:44
There is a way...
It requires some effort though.
by changing the properties of the shortcut to your PMTW 1.5 file add -ian - during the game you will be able to take any faction under controll just press g and use numbers or shift and numbers to choose another faction, BUT remember
you must go back to the faction you play before pressing END TURN otherwise the AI will take controll over your original faction and it can and in a disaster. Besides not every faction is possible to control - the mod has much more than the vanilla MTW so be warned.
BTW
https://i23.photobucket.com/albums/b356/cegorach/img500.jpg
Cruel irony about their 'Husaria T-shirts' :laugh4:
Cegorach :2thumbsup:
P.S. Yan I found out that we have another .bif for unique ( limited to some units) animations - if you have any ideas tell me - mysle o tych husarzach z osiemnastego wieku, ale nadal zostanie sporo miejsca... :book:
YanTraken
04-28-2006, 21:28
hehehe
great jpg.!,but the enimal leathers should be on the left hand;)unless they are all lefthended.
France and Spain seem to have an unending supply of money. Try as I might, I could not break the bank.
cegorach
04-29-2006, 17:01
They have great provinces and structures generating cash and they are supposed to be strong.:2thumbsup:
YanTraken
04-29-2006, 18:00
Uprisings of habsburgs and the russians are happening to often I think.One time per 10 turns would be enought:).Such a things stop You from making progress in other parts of Europe.The thing are getting worse when we have to big rivals ,plus rebellion:)I now that the point is to keep there many soldiers+some making buildings but sometimes it`s impossible!So I propose to reduce their strenght(rebels,town militia-no cavalry) and times of appearance!
Just how suprised I was when in bohemia a gigantic,well equipped!!(mercenary musketeers,pikemen,reiters,rebels) army of habsburgs appeared.In the next turn Huge wallachian army raised from the dead;)+I had to fight with russians on the east.
I know that You guys have different opinions,but I only wish to make those rebellions less involving.
cegorach
04-29-2006, 18:35
lower the taxes, keep spies in your provinces and build some structures to increase happiness - on-line guide ( check it) + leave only 100+ soldiers, that is enough I know it. :2thumbsup:
YanTraken
04-29-2006, 21:04
Is there any way to retrain my units???Or do I have to use them till totally destroyed?
cegorach
04-30-2006, 00:04
Drag it to production panel - if you can produce a unit you can retrain it in the province. So it is a good idea to move some reserves when far away from the homeland. You can also move soldiers from one unit of a kind to another in the army panel - take it and move to the one you want to recreate. :2thumbsup:
YanTraken
04-30-2006, 09:22
Thanks Ceg.
Couple more questions:
-Moldavian Repel appears in Bohemia!In my opinion it should be somewhere in Hungary.
-To avoid rebellions I have to keep garrison(minimum 100men) in this province or in the castle?
-Does the rebels need to take province with a castle in order to survive?Do they disappear when they don`t get any of them in an estimated time?
-Denmark->producing mercenary pikemen and musketeers takes 2 years,while National Ryterre only one year.This should be vice versa I think8)
-How to increase loyalty of my generals?I must add that in my game which now I`m playing I dont have any more titles,and "only"two daughters left^_^
By the Way.I found a "small" bug in the Mod....:inquisitive:
https://img141.imageshack.us/img141/1645/wtf7am.jpg
no comment :laugh4: :book:
cegorach
04-30-2006, 09:47
Thanks Ceg.
Couple more questions:
-Moldavian Repel appears in Bohemia!In my opinion it should be somewhere in Hungary.
--------> If they ever had Bohemia they will be able to appear there as well.
-To avoid rebellions I have to keep garrison(minimum 100men) in this province or in the castle?
--------> whatever
-Does the rebels need to take province with a castle in order to survive?Do they disappear when they don`t get any of them in an estimated time?
----> they won't disappear, and they will besiege the castle or even storm it when they can.
-Denmark->producing mercenary pikemen and musketeers takes 2 years,while National Ryterre only one year.This should be vice versa I think8)
------> NO. Nationale... are the national Danish unit they can recruit - the result of the wars with Sweden and new military reforms.
-How to increase loyalty of my generals?I must add that in my game which now I`m playing I dont have any more titles,and "only"two daughters left^_^
------> When you win many battles and build many structures your king will have new virtues affecting their loyalty. Princessess are good to use for better generals.
Cheers !
YanTraken
04-30-2006, 14:26
OK,got it.It`s now far more better,thanks!
-When I assaulted Pomerania castle ,at the battlefield there was no.... castle.Is it normal?
cegorach
04-30-2006, 15:34
No... weird :inquisitive:
YanTraken
04-30-2006, 16:31
Yeap!Preparing assault I brought 4 cannons from scandinavia.Just how suprised I was when they were not needed.
Edit----------------------------------------------------
-I play the Danes.Why I can`t move my armies back to Sweden from Finland?I can do it in opposite direction.My 6 ships are at the baltic sea,and there is no enemy fleet.
-During the game the time comes when I can`t click on computer pieces to check their number,even when I have spies in their province.
-Why my spies are not informing me about planned enemy attacks?I had them on Turkish territory,but they didn`t gave me any infos.
-proposition-->Ceg.mabe You could do something to designate a time between signed ceasefire and another war with the same country.When I sign peace with Russia(for example) we can`t start another war witch each other till let`s say 4/5 turns.
Making some panel to chose the peacetime period would be great but it can`t be done I think.
Don`t get me wrong Ceg.I`m NOT complaining ,I only inform about bugs.;)
cegorach
04-30-2006, 19:41
Yeap!Preparing assault I brought 4 cannons from scandinavia.Just how suprised I was when they were not needed.
Edit----------------------------------------------------
-I play the Danes.Why I can`t move my armies back to Sweden from Finland?I can do it in opposite direction.My 6 ships are at the baltic sea,and there is no enemy fleet.
----> do you have a port in Finland ? Do you have fleet in ALL areas between ?
-During the game the time comes when I can`t click on computer pieces to check their number,even when I have spies in their province.
------> Have no idea.
-Why my spies are not informing me about planned enemy attacks?I had them on Turkish territory,but they didn`t gave me any infos.
-------> Only sometimes they do.
-proposition-->Ceg.mabe You could do something to designate a time between signed ceasefire and another war with the same country.When I sign peace with Russia(for example) we can`t start another war witch each other till let`s say 4/5 turns.
Making some panel to chose the peacetime period would be great but it can`t be done I think.
-----> Impossible, hardcoded, maybe in MTW 2 ??
Don`t get me wrong Ceg.I`m NOT complaining ,I only inform about bugs.;)
I know.:2thumbsup:
YanTraken
04-30-2006, 21:45
next
-I have noticed that regimental cannons after pressing "halt" (to stop their fire) moment later resume bombardment.Is there any other way to stop their fire(besides walking them all the time;)
-idea!When country is vanquished his navy is still on the sea.I propose to changing such a fleet into pirates/bandits/rebels,whatever.Thanks to that many "sea"countries will feel that something bad happened:)by fighting occured pirates.
cegorach
05-01-2006, 00:57
next
-I have noticed that regimental cannons after pressing "halt" (to stop their fire) moment later resume bombardment.Is there any other way to stop their fire(besides walking them all the time;)
----> switch off fire at will in right top corner.
-idea!When country is vanquished his navy is still on the sea.I propose to changing such a fleet into pirates/bandits/rebels,whatever.Thanks to that many "sea"countries will feel that something bad happened:)by fighting occured pirates.
It is often happening, although the fleet amassess somewhere else usually. :book:
YanTraken
05-02-2006, 09:09
Off Topic:
Does the Finland is a Scandinavian country?
In Polish TV program "You can like Europe;)" nice fellow from Finland said that they are not Scandinavians,because they come from Kaukaz-Ural region!
I was shocked honestly....
cegorach
05-02-2006, 11:24
At least when it comes to their origin and language they are cousins of Hungarians and Estonians if I am correct, so it is rather a matter of personal approach. :book:
Check your mailbox I have express proposal.:inquisitive:
Hmmm.. Yes, our language belongs to Ugric-language family, which includes Hungary and Estonia, or Eesti..In Russia still lives few native groups, whose language belongs to same language family. Shame for me, but i don´t know where the proto-finns came here, most likely from east, but I think we would rather think ourselves scandinavians..
Yea, I think that thing, which revents you helping your allies is sad weakness in engine..
YanTraken
05-02-2006, 19:04
Off Topic:
It has begun!The first football match -Poland v.s Lithuania,where the Poles have new T-Shirts with presentation of Hussars !!Let`s hope it`ll help our players:)
Hi Ceg, and everyone,
I've been playing 1.5 - playing far too much. I started with the Early campaign, which looked great, but sometimes got "culture ID" errors with a number like "16" or something and some CTDs which might have been connected to those error messages, so I switched to the middle campaign and completed an entire (well, 60% of lands) victory as the English. Loved it :2thumbsup: - with a couple of comments:
1) Do AI nations only use "War Contribution" for a couple of years just like you tell us human players? I noticed sometimes after taking a territory that an AI player had already established it. If the AI isn't controlled perhaps you should consider scrapping this feature, IMHO.
2) I liked the Med being made effectively separate, but as the English I couldn't even later build ships in the Med, so could only get islands by bribing (yet one or two Turk ships came out to the North Sea!). It would be nice to be able to build ships in the Med if poss......
I went on to play the late campaign which also looked great! But it keeps CTD-ing in 1687 for some reason I can't even begin to guess.:wall:
That's all, back to the game........
~:cheers:
cegorach
05-02-2006, 19:59
I've been playing 1.5 - playing far too much. I started with the Early campaign, which looked great, but sometimes got "culture ID" errors with a number like "16" or something and some CTDs
-----------> Hmmm you are first person to report those error messages, I will check if possible.
1) Do AI nations only use "War Contribution" for a couple of years just like you tell us human players? I noticed sometimes after taking a territory that an AI player had already established it. If the AI isn't controlled perhaps you should consider scrapping this feature, IMHO.
--------> AI doesn't remove it, but I don't mind it because this way it gets large amount of cash quickly, besides the building causes much unhappiness so it should use more soldiers to garrison provinces with it making them harder to conquer. AI can use it and it shouldn't cause any troubles because the engine doesn't allow these. HUMAN player however should scap it becuase he doesn't know the hardcoded limits as the AI and of course knows that the structure is temporary only.
Still if AI uses contribution so much opressing its people you can consider extermination of this faction fully justified...
2) I liked the Med being made effectively separate, but as the English I couldn't even later build ships in the Med, so could only get islands by bribing (yet one or two Turk ships came out to the North Sea!). It would be nice to be able to build ships in the Med if poss......
--------> Corsair Ships are not limited to bigger seas so they could be build in Mid. Ottomans produced galleys in Baltic I guess. Some countries do not have access to galleys, however, I think I will allo them for everyone in the patch no matter if the faction really used these historically.
I went on to play the late campaign which also looked great! But it keeps CTD-ing in 1687 for some reason I can't even begin to guess.
--------> Unusual, but more testing might reveal the problem.
That's all, back to the game........
[/QUOTE]
Glad you like it, you will like it even more with new features I am preparing. :2thumbsup:
Regards Cegorach :laugh4:
cegorach
05-02-2006, 20:17
Off Topic:
It has begun!The first football match -Poland v.s Lithuania,where the Poles have new T-Shirts with presentation of Hussars !!Let`s hope it`ll help our players:)
I doubt it, they are Lithuanians our junior brothers in the 1385 Union after all :laugh4:
beauchamp
05-03-2006, 00:40
I will be in Austria this summer during the cup, and looking to see if I can bring one of those Hussar shirts back to the states. Although, not many people will understand what it is :laugh4:
YanTraken
05-03-2006, 07:44
We are doomed!1:0;(...but Lithuanians also had Hussars in the past ,so the chances were equal:D
Next propositions:
-living destroyed war wagons on the battlefield (they are not disappearing)
-crews on those wagons are not taking fireing positions:(
hlawrenc
05-04-2006, 15:26
Playing my first Late (Sun King Ambition) game as Spanish have two questions:
1st took Morrocco and garrisoned with small force had rebellion that consisted of Imans and Ambassadors! Then CTD. Anyone else had rebellions appear made up of strategic agents and any way to prevent getting strat Agents as rebelling force? Obviously they can't fight so CTD.
2nd - Maybe I am missing something but I have been trying to build to Line Infantry with Spanish. According to the building information I need Master Gunsmith and Master Swordsmith in addition to Modern Army and Town Militia/guard. I have Modern Army and appropriate militia as well as Gunsmith Guild and Swordsmith Guild. Have built a citadel in Leon but can't get mastergunsmith building to come up as possible build. What additional buildings must I build (as prerequisite) before getting mastergunsmith building?
Lots of fun! Love the money that flows in with Spanish. Have played them extensively in high (Religious Turmoil) and found nothing upsetting in any of it.
But I really want to field some line infantry to see how they work before time runs out!
Thanks
hlawrenc
05-04-2006, 16:09
About these strange rebellions I will correct it for the small patch, soon - most likely there is one missing range or rebels so noone is covering those provinces, I will check.
Regards Cegorach :book:
Well if I had gone back and done some homework would have gotten the answer to my weird rebellion problem (stack of rebels all ambassadors and Imans) guess just try to keep the populations happy till the patch comes out.
Does this seem to be only with Muslim related territories? Have been playing a lot of European factions and not seen this there.
Still would appreciate any build information on trying to get to Line Infantry with Spanish. What pre requisites for building do I need in order to be able to build Master gunsmith in late for Spanish? I have built citadels and gunsmith guild but can't seem to get the Mast Gunsmith building to pop up in my build panel so I can create line infantry. Must be missing some other pre requisite build.
cegorach
05-05-2006, 11:17
A new thing for the patch
https://i23.photobucket.com/albums/b356/cegorach/fort.jpg
It is called fortified position.
Regards Cegorach :book:
Antagonist
05-05-2006, 12:07
Another well-wisher with congratulations for P&M 1.5!
It's been a long time since I played MTW, but I've gotten back into it again thanks to P&M, I've been playing it for the last 2 weeks and really enjoyed it. The new unit graphics are excellent, and the expansion of the buildings and campaign system does some things I wouldn't have believed were possible. :book:
So far I've played campaigns as the Livionians, Ottomans, Ireland and Venice and I've enjoyed it very much. Keep up the good work.
Antagonist
P.S Is there any word on a patch to make the ECW campaign available? I was looking forward to that too.
cegorach
05-05-2006, 14:14
It will be released soon - I need more MP battles and reports about bugs - I am going to add MP pack as well in the incoming patch.:book:
The_Doctor
05-05-2006, 23:53
I have an odd problem as the Russians. The shields that are normally on the stacks are floating off to the left of it and I cannot select them.:sweatdrop:
Off Topic:
This will be strange.
@Polish people, Have you see a chocolate bar called a lion bar? It is made by Nestle.
There is a shop near my college that sells cheap stuff, mainly from other countries. One of these items are Lion bars covered in Polish words. Two of my friends tried to read what it said on the side of it. Though they probably where saying it wrong, they started shouting the phrase at each other.:dizzy2:
Using the internet I worked out that the first 2 words mean something like "Do you like/love". The last word is something like "odwazizys", I have no idea how to spell it.
So:
A) Have you seen this type of chocolate bar?
B) What is "Do you like" in Polish?
C) What does "odwazizys(or however it is spelt)" mean?
Thanks.:balloon2:
YanTraken
05-06-2006, 07:56
heh....
A)Yes,We have seen this chocolate bar.It`s in every shop.
B)Do You like-->"Czy lubisz ?"
C)"Odwarzysz"-it means "dare".For example "How dare You ?!?"
BTW-how did You know that those were Polish words on the packing?
cegorach
05-06-2006, 08:08
I have an odd problem as the Russians. The shields that are normally on the stacks are floating off to the left of it and I cannot select them.:sweatdrop:
Off Topic:
This will be strange.
@Polish people, Have you see a chocolate bar called a lion bar? It is made by Nestle.
There is a shop near my college that sells cheap stuff, mainly from other countries. One of these items are Lion bars covered in Polish words. Two of my friends tried to read what it said on the side of it. Though they probably where saying it wrong, they started shouting the phrase at each other.:dizzy2:
Using the internet I worked out that the first 2 words mean something like "Do you like/love". The last word is something like "odwazizys", I have no idea how to spell it.
So:
A) Have you seen this type of chocolate bar?
B) What is "Do you like" in Polish?
C) What does "odwazizys(or however it is spelt)" mean?
Thanks.:balloon2:
A) Yes.
B) I am not sure about the bar, but is might be 'Czy to lubisz ?' [ chy to lubishh
C) most likely it is 'odwazysz' which is a form of the verb 'to be brave'.
I can only guess, but it could be a part of sentence 'Czy sie odwazysz ?' [ Chy siiee odvazhyshh] - 'Are you brave enough ?'
MY pronounciation thing might be inaccurate for you, but it is better than worse things e.g. Grzegorz Brzeczyszczykiewicz - and this is just a name...:2thumbsup:
The_Doctor
05-06-2006, 09:07
'Czy sie odwazysz ?' [ Chy siiee odvazhyshh] - 'Are you brave enough ?'
That is it extactly.:2thumbsup:
BTW-how did You know that those were Polish words on the packing?
It said "Polska" on the address.
Thanks for your help.:2thumbsup:
YanTraken
05-06-2006, 09:51
Nie ma za co:)"You Welcome"
The_Doctor
05-06-2006, 09:58
e.g. Grzegorz Brzeczyszczykiewicz - and this is just a name...
Pneumonoultramicroscopicsilicovolcanoconiosis
http://en.wikipedia.org/wiki/Pneumonoultramicroscopicsilicovolcanoconiosis
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch (Ok, it is Welsh, not English)
http://en.wikipedia.org/wiki/Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
Wow, fortified positions! ~:cheers:
I want to play this nooow! (Slow computer :no: )
In case this hasn't been mentioned before, When playing the French in the Louis XIV - Expansion of the Sun King scenario I got to the point where I was building Musquetaires of the Guard.
However, when I wanted to join in battle and clicked "command the army personally" the game would not permit the loading of this unit. An error message was sent during the loading process, afterwhich the game would return to the strategic map. No crashes or anyting, just that one little bug.
When I took the unit out of the army it would load and let me conduct the battle normally.
So far, this is only unit I've found that does this.
Rick
The_Doctor
05-07-2006, 19:42
I had the same problem.
Inal_the_Great
05-07-2006, 21:36
Pneumonoultramicroscopicsilicovolcanoconiosis
http://en.wikipedia.org/wiki/Pneumonoultramicroscopicsilicovolcanoconiosis
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch (Ok, it is Welsh, not English)
http://en.wikipedia.org/wiki/Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
Its sounds similiar to Circassian :laugh4:
beauchamp
05-08-2006, 02:20
Hey Ceg, im playin as the Barbays and wonderin where you got your information/ what books? I posted a similar topic in the Mali/Songhay thread, but maybe you didn't see it.
Just a suggestion, maybe Sahara should be conquerable and have Tibuktu or Gao as a city. The moroccan army in 1600's conquered Timbuktu with their raiders and with the help from angry tuaregs, It might be cool to include.
Regardless, An Uber Toll mod!
cegorach
05-08-2006, 07:25
Hey Ceg, im playin as the Barbays and wonderin where you got your information/ what books? I posted a similar topic in the Mali/Songhay thread, but maybe you didn't see it.
--------------> Sorry I simplyforgot to answer. The information about Barbart States was based on Osprey about Ottoman Armies ( 1775-1820) this gave my the descriptions regarding office titles and military of the entire region up to Lebanon.
Just a suggestion, maybe Sahara should be conquerable and have Tibuktu or Gao as a city. The moroccan army in 1600's conquered Timbuktu with their raiders and with the help from angry tuaregs, It might be cool to include.
Not possible, at least for MTW VI edition - there are too little provinces to use 108 is the upper limit ( or maybe 107 I am not sure) and Sahara is the least important region, sorry.:no:
cegorach
05-08-2006, 07:31
In case this hasn't been mentioned before, When playing the French in the Louis XIV - Expansion of the Sun King scenario I got to the point where I was building Musquetaires of the Guard.
However, when I wanted to join in battle and clicked "command the army personally" the game would not permit the loading of this unit. An error message was sent during the loading process, afterwhich the game would return to the strategic map. No crashes or anyting, just that one little bug.
When I took the unit out of the army it would load and let me conduct the battle normally.
So far, this is only unit I've found that does this.
Rick
Yes, we discovered it when playing on-line. Afgani Infantry is the second and last unit with same problem. Anyway I will be corrected in the incoming patch.
Regards Cegorach:book:
The_Doctor
05-09-2006, 19:55
Is the problem I am having with the Russian stacks going to be fixed in the patch?
cegorach
05-10-2006, 18:00
No. THe huge patch from July will make it, but for now it is not a big problem anyway - it desn't prevent anything so it is not a priority ( you can select these stacks I am absolutely sure).:book:
Galagros
05-10-2006, 20:12
No. THe huge patch from July will make it, but for now it is not a big problem anyway - it desn't prevent anything so it is not a priority ( you can select these stacks I am absolutely sure).:book:
It's actually pretty hard to select stacks sometimes, especially if there is a group of four or five.
The_Doctor
05-10-2006, 20:37
you can select these stacks I am absolutely sure
I can't.
I can select them when they belong to AI, but not when they are my stacks.
I played PMTW all day today, despite my growing pile of undone schoolwork.
Just wanted to say that playing the Moldavians are very cool and much more fun that I thought.
Are they supposed to have reforms? like Small Army, and Large army? I could not reform my armies,
but hell, that wasn't needed with my superior devil-shield-cavalry! Boyaaa! :charge: :charge:
Cheers to this mod, the best of MTW!
~:cheers:
Howdy Ceg,
A bit more feedback: I went and did another late campaign and the CTD I previously reported didn't occur this time. Anyway, playing as the English I can't seem to build the corsair ships you thought were possible to make in the Med, and I had a weird thing where I usually (but not always) couldn't move emisaries and priests from southern Spain to Morocco, nor move armies from Morocco into southern Spain, despite owning those and neighbouring territories and controlling the sea in between. Other than that, even towards the very end of the campaign I could only make line infantry units in Isle de France. However, I still got my 60% victory so perhaps for play balance more available British line infantry units would make things too easy?? Unless you made them expensive maybe. Another odd thing I forgot to mention before was that when I gave my Cromwell hero the Lord Protector title, which should have added two loyalty shields, he actually lost two loyalty shields. And the Covenanters loyalty shields come up the same as the Roundheads (i.e. the red English lions shield) - not that it matters.
Anyway, overall I thought the late campaign was great fun. Well done! I haven't returned to try another early campaign but will let you know how it goes when I do (I had problems before with it but it might have been my worn out computer causing the trouble).
~:cheers:
Galagros
05-14-2006, 02:16
About the Morrocco/Spain thing... I've noticed several places on the map like this. Just get a ship on the other side of the province or send an agent of some sort into the other territory, then you can move armies. I thought this was done on purpose?
cegorach
05-14-2006, 06:27
Howdy Ceg,
Another odd thing I forgot to mention before was that when I gave my Cromwell hero the Lord Protector title, which should have added two loyalty shields, he actually lost two loyalty shields.
- and he should, because the title devreases loyalty have a look at its description you have loyalty - - 2 or something it makes the title quite difficult to use it can inspire civil war with Cromwell taking power ( as he did)
And the Covenanters loyalty shields come up the same as the Roundheads (i.e. the red English lions shield) - not that it matters.
- They were forrmer Cavaliers, it will be corrected.
Anyway, overall I thought the late campaign was great fun. Well done! I haven't returned to try another early campaign but will let you know how it goes when I do (I had problems before with it but it might have been my worn out computer causing the trouble).
~:cheers:
- I hope so.
Regards Cegorach:2thumbsup:
cegorach
05-14-2006, 06:42
I played PMTW all day today, despite my growing pile of undone schoolwork.
Just wanted to say that playing the Moldavians are very cool and much more fun that I thought.
Are they supposed to have reforms? like Small Army, and Large army? I could not reform my armies,
but hell, that wasn't needed with my superior devil-shield-cavalry! Boyaaa! :charge: :charge:
Cheers to this mod, the best of MTW!
~:cheers:
- If you played in Religius Turmoil their reforms are not avalable there ( no longer used in fact), in Age of Exploration it is different, besides all their cavalry can dismount there.
GENERALLY
Every of those 3 campaigns are different, different buildings, units, factions, even units' abilities - I advise you to try to 'dismount' soldiers as well some units are excellent when using the ability well like infantry blowing off the castle walls or cavalry using bows or carbines your decision, made before the battle.
PATCH
It is growing, but should remain quite small nonetheless - it is mostly txt files which are changed.
some changes you can expect -
- Huszarok are the Hungarian bodyguard unit in all campaigns,
- Millers are Hugenot new bodyguard unit,
- Sun King's gets new 'mini late' era - some units become available only after 1673 and some are no longer used. Sometimes the changes are very large e.g. Sweden gets or Karolingian units and no longer can use older pike and shot soldiers,
- initial buildings will give more possibilities to recruit,
- ECW campaign unlocked,
- several new units are added, usually of smaller importance.
- MP pack is added, but it replaces the old files so it will be advisable to have another, second install of PMTW 1.5 in a different directory for MP if you want to play the MP at least.
Regards Cegorach
Just wanted to say that playing the Moldavians are very cool and much more fun that I thought.
Yes they are...:laugh4:
And it makes me wonder why are they replaced in the late campaign by the Circassians... The Circassians (and the Dutch in the other periods i might add) are ALWAYS eliminated in the first 5 turns and they weren't even an united state. IMO the Moldavians/Wallachians should have been kept although they were weaker historically in this period than in the earlier campaigns.
Howdy Ceg,
Thanks for the reply, I see now what you mean about the Lord Protector title - I was just looking at the shields on the title piece's scroll, and didn't read any accompanying info.....
Hey, I revisited my early campaign and didn't get that missing culture ID problem (or any other problem) again. One thing I changed was to go back to using my CD rather than a no-disk program (that I'd been using OK for ages because my CD drive is getting noisy), so it may have been an incompatibility problem rather than anything "wrong" in the PMTW1.5 program.
Well, won't be playing TW today, I'm taking a break because there's war films on the telly to watch!
Looking forward to the patch!
Adios:2thumbsup:
cegorach
05-17-2006, 08:11
Yesterday I have got some information about pre-Abbas Persian army. I need your opinion ( especially yours Beauchamp). Sorry for my spelling BTW.
Quirchis - armoured lancers on armoured steds - later reformed by Abbas
Nukerchi - tribal warriors of better equipment and experience above Quisirbash.
Dzhagit - middle cavalry, lance, bow, armour, shield, armguard armour,
Quaragal - poor volunteer, fanatic horsemen,
Kara Kalok ( Karakal) - fanatical infantry with bows and axes,
I am not sure about the names and other stuff, but I have 1-2 slots and they can be used for more Persian units, even more can be added for MP.
Regards Cegorach
The_Doctor
05-17-2006, 16:09
I tried playing as the Russians again. I discovered I can select the Tzar, but not the stacks with the guys with the pole-axe.
How do I change the Russian stacks so they looks western?
I sure it will just be copy and pasting and renaming some files, but I don't know which ones to modify.
beauchamp
05-17-2006, 17:56
Salaam Aleikum,
Yesterday I have got some information about pre-Abbas Persian army. I need your opinion ( especially yours Beauchamp). Sorry for my spelling BTW.
Quirchis - armoured lancers on armoured steds - later reformed by Abbas
Nukerchi - tribal warriors of better equipment and experience above Quisirbash.
Dzhagit - middle cavalry, lance, bow, armour, shield, armguard armour,
Quaragal - poor volunteer, fanatic horsemen,
Kara Kalok ( Karakal) - fanatical infantry with bows and axes,
I am not sure about the names and other stuff, but I have 1-2 slots and they can be used for more Persian units, even more can be added for MP.
Regards Cegorach
Hmm, Ive never heard of these units but they make sense. The karakal ive heard of, As I did more reasearch I found that alot of the Mughal armies were influenced by the Persians, and vice versa, so some of the cavalry (Dzhigt, etc.which I think is russian...) will be like the Mughals. For sure the Qurchis, these exsisted before as the generals bodyguards, and im sure that the military had many divisions, especially Turkic cavalry, which was numerous. I think the Karakal for sure should be a unit, same with the Nukerchi and Dzhiagit.
Thanks
beauchamp
05-17-2006, 21:42
Salaam Aleikum,
I found another title, Taj al-Haydar or the King of the Qizilbash, in actually was the Shah who named a leader of the tribes while he ran the state. (literally, Taj al-Haydar means the Lions Crown).
Also, here are the the names of the 7 great clans if it is at all helpful,
Ustādjlu
Rumlu
Shāmlu (the most powerful clan during the reign of Shah Ismail I.)
Dulghadir (arabic: Dhu 'l-Kadar)
Afshār
Qājār
Takkalu
Pictures of some Persian Units:
Qizilbash Cavalier (unmounted):
https://upload.wikimedia.org/wikipedia/fr/thumb/4/48/QIZILBASH.jpg/200px-QIZILBASH.jpg
Qizilbash Cavalier/standard (unmounted):
https://upload.wikimedia.org/wikipedia/en/thumb/7/73/Kizilbash.jpg/200px-Kizilbash.jpg
Qizilbash Elite cavalier I belive:
http://www.photospreview.com/d68f0b43acf6d58599009d506a6f9c78/photos/e3f177cd6e087bb349e210288433f099.jpg
A Reformed Musketeer:
http://www.photospreview.com/d68f0b43acf6d58599009d506a6f9c78/photos/f1edfebf8472ac0176628400e4cc62aa.jpg
Antagonist
05-20-2006, 12:43
It's for Medieval Total War: Viking Invasion, and there are plans for a version for MTW2.
Antagonist
Totally off topic, but thank you swedish and polish for giving us 12 points in Eurovision!!!!!
cegorach
05-21-2006, 07:46
You are welcome.:2thumbsup:
cegorach
05-21-2006, 20:29
Just to prove that I am working on the patch I will throw some screenshots
New shields will be added in the game -
https://i23.photobucket.com/albums/b356/cegorach/SHIELDS1.jpg
https://i23.photobucket.com/albums/b356/cegorach/SHIELDS2.jpg
Age of Explorations will hace optional expansion pack adding two factions
Bundschuh are one of them
https://i23.photobucket.com/albums/b356/cegorach/BUNDSCHUH.jpg
Regards Cegorach :2thumbsup:
Looks good. I wonder who the Bundschuh are...
The_Doctor
05-21-2006, 23:22
Looks good. I wonder who the Bundschuh are...
German peasants.
By some bizarre Coincidence I am reading the Osprey Men-At-Arms book about the German Peasants' War.
cegorach
05-22-2006, 06:31
German peasants.
By some bizarre Coincidence I am reading the Osprey Men-At-Arms book about the German Peasants' War.
Damn, I am waiting for this book - I ordered it some time ago, but I will get it no sooner than in July - because Polish Winged Hussar will be in same pack...
Could you scan it and send it to me cegorach77@o2.pl - for now I have too much guessing work instead of more professional approach...
It would be much helpful.
Regards Cegorach:book:
The_Doctor
05-22-2006, 10:38
Could you scan it and send it to me cegorach77@o2.pl - for now I have too much guessing work instead of more professional approach...
It would be much helpful.
I will if I can get my scanner to work.
The_Doctor
05-23-2006, 14:43
My scanner does not work.
What do you need to know about them?
The Blind King of Bohemia
05-23-2006, 18:07
Ceg mate I would have thought you would have tried this place first considering you told me about it! Check the bottom of the page:
Osprey Scans (http://www.totalwar.org.pl/board/viewtopic.php?t=5249&postdays=0&postorder=asc&start=105&sid=e253c22c8123f0fdaec9a13ec48d0904)
cegorach
05-23-2006, 18:18
Thanks BKB, I know the side already - what I need is text not pictures collecting data aboud Bunschuh is very hard wirhout checking the book first - and I will get it no sooner than in July.:no:
The Blind King of Bohemia
05-23-2006, 18:19
I'll see what I can do for you mate - just the Bundschuh yeah?
cegorach
05-23-2006, 18:25
Yes, and maybe something about Kazan, but I think I have just enough to start.
In fact see this:
Kazan army ready for battle
https://i23.photobucket.com/albums/b356/cegorach/kazan.jpg
beauchamp
05-23-2006, 21:49
Sweet, im lookin forward Ceg. BTW, I got a new computer and have finally gotten a chance to play the mod. Ive played as the persians and barbarys and kicked the shice outta the turks.
Also, I found out some more about the afghan warriors. Aparrently, Afghanistan was famed for the creation of the "Pesh-Kabez" something in farsi for "armoured piercing knife". Ill see If I can post a picture, but they were aparrently excellent skirmishers, marksmen and dagger wielders.
cegorach
05-23-2006, 22:16
Interesting detail, very useful think.:2thumbsup:
I tried playing as the Russians again. I discovered I can select the Tzar, but not the stacks with the guys with the pole-axe.
How do I change the Russian stacks so they looks western?
I sure it will just be copy and pasting and renaming some files, but I don't know which ones to modify.
Could someone PLEASE ANSWER this question? It's a real game-ruinner and makes the Moldavians unplayable in Early. I started 5 games and in each one by the 3rd turn i just coulnd't move them, select them or anything. Only the stack with the faction leader can be moved.
IMO the new stacks should be removed and replaced by Western ones since it is a big problem, imo much bigger than the type of soldiers used in the Hungarian Bodyguar unit. (although in the high era the stacks seem to work just fine)
At least tell us how we can revert to the older ones...
cegorach
05-29-2006, 19:59
THe issue with the orthodox pieces will be solved - temporary they will get the ones from western europe, but in the later edition ( probably the last one) the problem will be corrected as it should be.
To use western pieces - go to MTW/campmap/pieces/units/christian and copy all files (army leader and army pieces) to the pagan file next to the christian one.
ABOUT THE PATCH
It will consist of 4 install files:
1. main patch install - the only one required.
optional ones:
2. MP pack which will correct unit costs for MP battles, add features allowing identifying easily the units from very late era i.e. after 1680 or later which is very important in MP and of course limit unit allowance to the factions which really should be able to use some of those.
In addition MP pack will numerous new units only for MP including entire new faction Uzbek-Khazakh Khorde.
3. Expansion nr 1 for Age of Exploration adding two new factions: Emirate of Granada and Bunschuh.
4. Expansion nr 2 for Age of Exploration adding two factions: Bunschuh and Kazan Khanate.
Both supplementar expansions will be using faction
slots saved for the factions from later periods - the Dutch and the Cossacks whch means that both these factions will use Kazan/Granada and Bunschuh shields and flags if you will decide to play with Dutch or Cossacks AFTER installing any of these two expansions.
For this reason I will discourage from playing later campaigns with the expansions installed.
Both expansions will be easy to remove, so no worries, they will give some additional flavour to the SP games since all three factions will have unique units to play with.
I have discovered that there is even more space for more units and I am afraid that in the final edition in July the number might indeed reach 1000...
Regards Cegorach :book:
THe issue with the orthodox pieces will be solved - temporary they will get the ones from western europe, but in the later edition ( probably the last one) the problem will be corrected as it should be.
To use western pieces - go to MTW/campmap/pieces/units/christian and copy all files (army leader and army pieces) to the pagan file next to the christian one.
THANKS!!!:2thumbsup:
sorry about the tone in my last post... it might have been a bit inappropiate but i was angry because of not being able to play the Moldavians.:embarassed:
The_Doctor
05-29-2006, 20:58
To use western pieces - go to MTW/campmap/pieces/units/christian and copy all files (army leader and army pieces) to the pagan file next to the christian one.
Thanks.:2thumbsup:
Have a balloon.:balloon2:
And another one.:balloon2:
Great Caegorach! :2thumbsup:
BHCWarman88
06-01-2006, 21:45
Very Good Mod, I'm Defintie Going to get it :-) :-)
beauchamp
06-02-2006, 02:26
Here is some more info on the Afghans:
http://www.afghanland.com/history/babur.html
http://www.afghanland.com/history/hotak.html
Ill keep looking...
Inal_the_Great
06-02-2006, 13:01
Sorry guys: I will be away for a while I am in Turkey... :(
Howdy Ceg,
In your forthcoming patch, have you already spotted and corrected the weapons wobble in Custom 4_H.bif (for the sprinkler men's weapon and some halberd thing next to it) or would you like me to try? :idea2:
cegorach
06-03-2006, 17:14
I had no plans regarding any changes in animations except:
- field fortification animations,
- Uzbek heavy cavalry animations taken from Shogun TW MI,
so your help would be most useful.
BTW The next full edition of the mod will include more animations for sure, mostly infantry ones. Your musketeers are very good, maybe you have time and energy to work on the pikemen as well ( armour, other changes, you know what) ?
The next release most likely will be the last one with possible small animations patch ( Landsknechts) later so any help in improving some of the existing animations would be very useful and extremely helpful.
Besides the pikemen look so cool in this full armour and for now they have only the helmets as they should...
Regards Cegorach :book:
P.S. I made another illogical attempt to add a feature in the mod which shouldn't work, but... IT sems it does... If it really works this would mean even more realism in this mod.:idea2: :2thumbsup:
The Blind King of Bohemia
06-03-2006, 17:56
Ceg mate how have you added 1000 units - is that across different unit_prod files? I have that info coming for you very soon btw, sorry about the delay.
cegorach
06-03-2006, 20:05
I have written that I think that it can end with 1000 units, but currently with the patch added it will reach about 700 ( about 80 will be added in the incoming patch)
The mod uses 8 crusader_unitprod so it could be ( in theory) even 2000, but it would be stupid...and where can I find so many units...:laugh4:
Anyway for now there is:
nr 1 crusader for historical battles - there will be units only for these, sometimes designed especially for some, often the names will be no different than the campaign, but special abilities, different stats and other changes will be made creating de facto new units. Simply some chnges have to be done because valour alone doesn't make a difference in some cases.
In addition some historically famous units were too small to add these in campaign so will appear in historical battles where they fought.
nr 2, 3 and 4 are for single player campaign, for all three main campaigns.
nr 5 - English Civil Wars campaign,
nr 6, 7, and 8 are for MP mode - unit cost has to be changed for this purpose as well as few other thing which aren't necessary for human player in addition there are Uzbeks which can't be placed in SP due to the map ( it won't be expanded to include Central Asia).
Of course there are optional expansions, but with no new units - only some additions affecting unit rosters.:book:
Good that you will send me the data. Thanks in advance BKB.:2thumbsup:
You could say that it is damn huge, and honestly I had to prepare a list to know what is where.
Hi Ceg,
Thanks for the info. I'm fairly free this coming week but didn't want to start doing anything that was already now being done by you or any other helpers. So I'll try to fiddle with Custom 4_H.bif and send it to you when I sort it. :sweatdrop:
If I get any more free spells I'll certainly look again at the other bits you suggest, but can't promise: my work situation is all up in the air at the mo :dizzy2:
Adios amigo~:cheers:
cegorach
06-04-2006, 09:24
No problem, custom4 is left for later now and there are other priorities so if you want to do something with that bif you are free to change as much as you want.:2thumbsup:
Figaro123
06-06-2006, 17:37
This looks great. In case nobody's pointed this out yet, Scotland should be Catholic, not Protestant... it was this that sparked many of the post-unification troubles with England.
Actually Figaro, that's not quite right, buts its not a simple situation - the friction of which is part of why there was so much fighting in Britain during this period!
During the 16th - 18th centuries, the highlanders (and the Jacobite cause) were indeed mainly catholic, but the more numerous lowlanders, including the Scottish King (and the likes of the Covenanters in the 17th century) were mostly Presbytarians, i.e., protestants, with the King of Scotland as head of their church. So, if you had to put Scotland in one camp or the other (which for the game you do), you'd have to make it protestant. There's some further info here:
http://www.sorbie.net/covenanters.htm
but you can probably find loads more info elsewhere too.
And the post union troubles were not England v Scotland, but Jacobite v British. And during the Jacobite Rebellions the majority of British troops such as at Killiecrankie (1689) and Culloden (1746) were actually lowland Scots. And on the Jacobite side there were at times actually a few catholic English.
:book:
p.s.
Pre-reformation, Scotland had been celtic-christian from the 5th-11th century AD, but then with King Malcolm III came more under the influence of the church of Rome from the mid-11th century. But this link was never strong - the Scottish were too independently minded for that - and Presbyterianism (i.e. a Scottish form of Calvinism) quickly became popular in Scotland in the early 16th century. In 1560 catholic mass was abolished by the Scottish parliament and presbyterianism was made the official religion of Scotland.
macsen rufus
06-13-2006, 11:43
Really enjoying this mod! Still working at my English Age of Exploration campaign, and have been having some of the biggest battles I've ever encountered in all my MTW campaigning. For some reason the Russians REALLY want Prussia off me. Last night I had to fight off over 14,000 of them! Luckily mostly Opulch.... how the **** do you spell it again???? But the horse archers of various types get rather pesky. Really do need to get more longbows over. Btw my Prussian garrison is around 2800, and due to repeated Russian onslaughts I now have a 9* general with Field Defence Specialist and Skilled Last Stand virtues, and a few cannons up to 9 valour. My serpentines can shoot the hairs off a general's ..... errr, moustache, if required with that level of skill.
I seem to get lots of re-emergences compared to plain MTW or any other mods, so it keeps me on my toes just to manage the empire, and makes me a lot more wary of provoking rebellions.
I like the new provinces/borders - makes the map a lot more interesting after the plain MTW map.
Really looking forward to the next updates :2thumbsup:
Keep it up GREAT WORK and commitment! Best of Luck in your Exams, sorry a little late with that, but been busy and forgot to post it before when you indicated that you would be busy for a month!
Antagonist
06-15-2006, 18:11
Any word on the next update? I'm very much looking forward to it, especially the ECW campaign; just finished a book about the Wars of the Three Kingdoms, very interesting episode for a provincial campaign.
Antagonist
cegorach
06-15-2006, 18:53
In progress, do not worry. It will be larger than I expected, though.:book:
macsen rufus
06-16-2006, 12:08
@ Cegorach - hi! Quick question. My English empire now stretches from Prussia to Morocco, and I need ships in the Mediterranean. The date is 1577 (just entered the 2nd era of my game). My Med provinces in Iberia I have earmarked for ship building, but it doen't seem possible. Dockyard etc are not showing any trainable ships in the description parchments. In the med, are there any faction/province issues I need to be aware of for ships?
Also, is the facility for corsair ships a unique building, as I only seem to have them available in one province even though the resource is available in others? Will Barbary pirates allow me to build some ships in the Med?
:help:
cegorach
06-16-2006, 12:39
Apparently there is a problem with corsair ships recruitment, I made a mistake to make it unique. I will correct the issue of the ship building in the patch - these will be available to anyone with the ship types different for different areas ( Middle. will be for galley/galleas type only)
Now this is a problem, so only bribery and corsair structure can give you access to the islands, my mistake I overlook, but it was one of the tasks of this release to hunt for such...
The Barbary pirates are only useful for muslims, I am afraid...:shame:
macsen rufus
06-16-2006, 13:23
Thanks for the info Cegorach :2thumbsup:
I have Gnome, so I will "de-uniquify" the Corsairs myself for this campaign. I was really counting on some Med trade to get my coffers re-filled and to pay for the new era troops I'm training now!
cegorach
06-16-2006, 13:47
So what will come in the patch - now I can say it with much confidence (except MP and CP in ECW campaign, but SP will work fine...)
There are numerous issues I had to check or think about.
Some of more important:
Wagon Infantry is badly used by AI so it will no longer be available directly - only by 'dismounting' troops.
This unit will be available by Eastern Infantry (new unit Poland, Hungary early campaign) or Ryndy bodyguards for Russia - it recreates the importance of those in Polish and Hungarian armies and second limits its use in the Russian one which will be present with one of the heirs or the Tzar himself only with additional difficulty of having wagon stuck general if a player choses to dismount his general. On the other hand Russian faction will get these for free with maturing dukes.
In later periods it also will be limited this way so AI will no longer waste money on something it cannot properly use.
The new thing is that the wagons will now be stronger fighting off enemy infantry, but to limited level.
Fortifications - the new feature in the patch. The field fortifications will be possible to use by numerous factions but by few possible units able to dismount into the unit.
These units will be:
General ( now available to all western-central european countries),
Fuisilliers - to improve the value of these soldiers,
Russian Zhilcy - pretorian guard of Tzars
+ maybe something else, but not much.
It represents the fact that general's staff included experts in fortification, siege and similar who were invaluable to prepare strong positions like this.
Again the problem is that this way sometimes general might end in the impossible to move position so the choice will be hard, but the value of military academy ( required to train this unit) will rise.
Dragoons - after some tests I am now sure that the presence of a horse doesn't mean that a unit has to be cavalry ! Actually the only thing the mount affects is the ability to fight in a wood which is not a problem.
From now on dragoon units become even more important and useful fighting well as infantry against other infantry including pikemen and trying to avoid enemy cavalry. They are true infantry on a horseback which makes them excellent in cavalry support, but still not bale to replace plain footsoldiers entirely.
Ships - now these will be limited to certain regions, but available to all or almost all factions this should make the conquest of islands much easier for a human player.
Timeframe - it stays the same i.e. to 1700, but playing time is around 250-270 turns so for example the Sun King Ambition ends in 1920 game-wise.
This should make the conquest of the 'world' much easier for the smallest factions as well.
Artillery - stationary cannons will have better range and accuracy as well as will get some bonus when facing enemy cavalry in melee.
The cange proposed by Ostrogski from Polish TW forum is to help the AI in defence.
Mini-periods later campaigns i.e. Religious Turmoil and Sun King's Ambition will have additional timeperiod before which no advanced units will be available.
It is 1600 for the Religious Turmoil unlocking Dragoons, Regimental Cannons etc.
And 1673 for the last campaign - unlocks Line Infantry and cavalry units.
Of course more outdated troops will no longer be possible to recruit.
On-line guide in the ORG forum will show all the changes the day the patch is released.
New units in the mod ( ECW campaign roster was already presented)
Age of Exploration
===================
cavalry-
Khassaki
Halqa
and Halqa infantry
all of them for Egypt.
Ma'lughun
Ghuzzat
as regional cavalry units available for muslims in Grenade
Qazan Asker - regional cavalry unit from Volga-Bulgaria (Kazan)
Religious Turmoil
===================
Nukerchi
Quaraqal
both for Persia only.
Sun King's Ambition
====================
Husaria (Poland) reformed by Sobieski type,
British Line Cavalry (England) - better than ordinary,
Fortified Position - unique, special unit,
Grenadiers
- eastern type for Poland and Hungary the countries won't have any access to Line Infantry and this will compensate for it, these grenadiers will be less numerous than western.
==========================================
Multiplayer Pack allows for far more so the unit roster for the MP is much bigger.
==========================================
Age of Exploration
=====================
Kopijnicy ( Poland)
Lithuanian Nobles (Poland)
Drabi (Poland)
Black Band Infantry ( Hungary)
Saxon Militia ( Hungary)
Black Band Knightes ( Hungary)
Sekban (Tatars)
Ryndy (infantry - Russia)
Gulay Gorod
Streltsy
Feudal Bowmen
all for Russia
Livonian Militia (Livonia)
Imperial Lancers (Hapsburgs)
Burgundian Men-at-Arms ( England, Hapsburgs)
English Men-at-Arms
English Demi-Lancers
Light Staves
English Pikemen
Yeomen Of The Guard
Welsh Spearmen
all for England
Gascon Crossbowmen
Chevaux-legers
Scottish Guards
Black Band Landsknecht Pikemen
Black Band Landsknecht Arquebusiers
Black Band Landsknecht Zweihanders
all above for France
Lanze Spezzate (Milan)
Utili (Italian States)
Elmetti (Italian States)
Carroccio (Italian States)
Caroccio Guards (Italian States)
Florentian Militia Pikemen
Florentian Militia Arquebusiers
SpanishLancers
SpanishDemilancers
SpanishMountedArquebusiers
Swiss Arquebusiers ( Switzerland)
Order Flamethrower ( the Knights)
Hovfana (Sweden)
Blanka Ryttarna (Sweden)
Rondaciers (Sweden)
Andra Regementet (Sweden)
Hakeskyttregementet (Sweden)
Skeppsregementet (Sweden)
Hoffanen (Danemark)
Rostjenste - lance armed (Danemark)
Basically all factions in the early campaign got some sort of Men-at-Arms unit and often Demi-lancers as well.
Religius Turmoil
================
Bukharo cavalry
Uzbek light cavalry
Khan Nukerlar
Kazakh mercs
Turfanzander
Lashkar cavalry
Egitlar
Turkestan militia - infantry
all for MP only faction - Uzbek Khazakh Khorde
+
Dzhagit
Quaraqal - both for Persia
LATE
------------
-----
DISMOUNTEDWESTERN
++++++++++++
Husaria - fake unit pretending t be the original one (Poland),
Atli Tatarlar - fake unit pretending to be the original one ( Crimean Tatars), basically these are horses kept together to cheat enemy.
Rocket Launcher - new artillery piece of large range, but not very effective against troops, rather psychological weapon.
Supply wagons - a new objective in MP battles.
Civilians - new objective in MP battles can panic other units thanks to their very low morale.
Arkebuzerzy (Poland) - elite unit which couldn't be squizzed into the campaign mode.
All for now.
Regards Cegorach :book:
beauchamp
06-18-2006, 19:02
Ahh, new persian units!
Shokran Ceg, Vive Persia!
Any chance that dead bodies animations will appear in the patch? It would add much to atmosphere.
cegorach
06-20-2006, 10:35
Unlikely. THe mod currently has over 600 units and with the patch added this will give about 700 and this is not over yet - I do not do this to boast about, but to have as much realism as possible. Because of this only a number of units in the mod might get the dead bodies, I am sorry this is the price for huge variety of the units here.:book:
cegorach
06-21-2006, 16:24
PMTW 1.5 was shown on the front side of the ORG
http://www.totalwar.org/
Well... better later than never.:2thumbsup:
Inal_the_Great
06-24-2006, 13:42
Unlikely. THe mod currently has over 600 units and with the patch added this will give about 700 and this is not over yet - I do not do this to boast about, but to have as much realism as possible. Because of this only a number of units in the mod might get the dead bodies, I am sorry this is the price for huge variety of the units here.:book:
--------------------------------------------------------
Hey Cegorach! Sorry I am still away I try to follow whats going on here as much as I can (with neither pc or internet!).
Anyway I think you should still try to include dead animations in a future patch its a real bummer to watch empty fields after a battle.
I mean you know what satisfaction the sight of thousands of dead bodies lying around brings after a huge battle!! :skull: :skull: :2thumbsup:
OFF TOPIC:
----------------- Germany 2006 -------------------------------
Btw I am sorry for the World Cup! Poland has disappointed us all. :no: :shame: Equator was really really good!! :dizzy2:
Argentina will win I guess..
Good luck in European Cup 2008
~:cheers:
Figaro123
06-25-2006, 13:37
Is it possible to make it so every single infantry unit has the same corpse? It would be a bit silly I know, but in my opinion better than nothing. Surely then it would use up fewer animations? Then you could have another for the cavalry. At least then there would be some kind of indicator as to how much carnage has been caused... I also find it genuinely useful with ranged units to see how fast they're killing the enemy.
Figaro123
06-25-2006, 16:21
Sorry to double post; I forgot, I had another question - in the English Civil War campaign, what are you doing about the names of the provinces? All of them are either spellt in ye olde englishe and/or not relevant to the time frame.
The only help I could give is that the five provinces in Wales should keep their names (they're counties today) but that they be actually spellt in Welsh, rather than whatever spelling VI uses. The correct spellings would be Gwynedd, Powys, Dyfed, Clwyd and Gwent (not Gwynet, Pouis, Defet, Clwyd and Guent or however they're spellt in VI).
Nice to see you Inal. ~:cheers:
Is it possible to make it so every single infantry unit has the same corpse? It would be a bit silly I know, but in my opinion better than nothing. Surely then it would use up fewer animations? Then you could have another for the cavalry. At least then there would be some kind of indicator as to how much carnage has been caused... I also find it genuinely useful with ranged units to see how fast they're killing the enemy.
I agree to what Figaro says. It feels kind of weird with a battlefield without bodies. :sweatdrop:
cegorach
06-26-2006, 14:48
@Inal - don't worry about Polish team they are terrible as always, I don't know why we support them with so much passion
DEAD BODIES
The issue will be resolved somehow, but not now - I need to finish the animations in the mod and it will happen with next full release - perhaps at the end of August we will see.
PATCH
I have generally very little free time, but hopefully I will have it finished in this week - the one factor which might dalay it is 35+ C currently in Poland - I really hate this weather, we are in Northern Europe for God's sake...
@Figaro123
I will use the Wesh spelling, thank you. I generally know maybe not enough about several things in this conflict e.g. counties' names, so ECW campaign will need some suggestions to correct some things, we will see how many.
Still it should be great fun to play.
Soon I will throw some screnshots from the aditions in the patch, of course if the weather will not kill me...:dizzy2:
Regards Cegorach
speedythefreak
06-26-2006, 17:56
Just played a campain with Russia in LATE campaign, and was really surprised that you weren't gaining new units like line infantry and line cavalry after peter the great reform, it was also impossible to build a master gunsmith. As those to units are available in custom battle mode, is it possible to have them in the LATE campaign. Historically it was russia's reformed army who beaten the swedes and kicked them out of Russia, including grenadiers. So far I've seen just the french having line infantry in the campaign mode. Is it a bug or what ? If not will the situation be corrected in the next patch ?
Thanx in advance
Speedfreak
Re: Error message with Pike & Musket
Thank you cegorach1 for the response I can see the problem now misread the MTW VI in the PMTW 1.5 readme as V1 for “version one” not Viking Invasion. I think I should add ‘stupid’ to my name.:embarassed:
cegorach
06-28-2006, 14:55
Great news from Barocca !
https://forums.totalwar.org/vb/showthread.php?t=66357
2 more BIFs, damn it is worth its size in gold for me, what shall we add then, you can even propose something guys !
@speedythefreak
Yes it was a bug, hard to find, but there is no excuse for it I shall commit harakiri right now.:embarassed:
Great news from Barocca !
https://forums.totalwar.org/vb/showthread.php?t=66357
2 more BIFs, damn it is worth its size in gold for me, what shall we add then, you can even propose something guys !
Can you explane for us 'lousier modders' what this two new texturefolders do?
What possibilities does this open? ~:cheers:
cegorach
06-28-2006, 15:32
Even MORE animations from 1 per BIF to even 4 ( cavalry).
So that is why it is so damn useful :balloon2: :balloon2:
cegorach
06-28-2006, 16:31
OK. I will now reveal the 'grand strategy' - the list of planned new animations added later.
1. Musketeers in morions,
2. New, alternative animations of musketeers in hats,
3. Armoured Landsknechts,
4. Unarmoured Landsknechts,
5. Russian Streltsy,
6. Ukrainian Cossack infantry,
7. Jannissaries with muskets,
8. Scottish pikemen/musketeers,
9. Polish pikemen/musketeers,
10. Field fortifications,
11. Uzbek cavalry,
12. Early Polish Husaria/Spanish Herruello/French mounted royal musketeers (the last already present in mod)
13. Russian/eastern cavalry - 3 types,
14. Muslim cavalry - 3 types including Beduins and cannons on camels,
15. New mounted arquebusiers/demilance/reiters in morions,
Each point is often a series of new animations, sometimes easy to put together (cavalry), often not.
It is the list of all new animations which I intend to add, some of them extremely difficult and most likely will appear after the PMTW 2.0 for MTW VI in a special patch finishing the entire project for MTW VI.
If you have proposals for new animations, please post these - it is generally my decision what to add, but good ideas won't be wasted especially with two new animation folders to use !
Regards Cegorach:2thumbsup:
Historically it was russia's reformed army who beaten the swedes and kicked them out of Russia, including grenadiers.
Umm yeah, in one sence maybe since they did win at Poltava, but it sure was not because they were of great quality.
In fact, had Charles been well (his personal importance on the battlefield cannot be exxagerated, indeed he was there but on a stretcher and thus not able to lead as usual and not inspire as usual) and one of the three columns of swedish infantry hadnt stopped to charge the redutts in spite of orders to walk passed them, the russians would have been in for yet another Narva. It came very close to it as it was in spite of russian numbers, fortifications and large number of cannons.
Charles also showed at Holowczyn in 1708 how to deal with this "new russian army".
So, it was king winter, a gunwound, a meaningless charge of a redutt and lack of supplies that really beat the Swedes, not a perfect russian fighting machine.
How perfect it was was shown at Prut 2 years later where the Russians were at the mercy of the Turks who let them slip away for Azov.
Kalle
Wow, alot of animations! :2thumbsup:
Hey Ceg,
I just wondered whether you could still have dead bodies for all your 600-700 units, and save a lot of time/effort, by just having two generic figures, say an infantryman and a cavalryman/horse. The detail needn't be great, just dark and bloody suggestive lumps with a bit of faction colour. Or am I barking up the wrong tree? Please forgive any technical ignorance of the deadbodies issue. :dizzy2:
cegorach
06-28-2006, 17:39
It will generally be simplified, but for now it is left for later till the bulk of the new animations will be ready...:juggle2:
speedythefreak
06-28-2006, 23:37
Whatever you may think that wasn't the point I was trying to make...The reformed army in question was far to be on an equal term ( quality speaking ) to the swede army, sorry to have left the impression that the russian reformed army could be compared on equal term to the swedish one. All I wanted to say is that its sad to get no new unit out of a reform...I do think that a strelitz composed army would have been destroyed at Poltava and that the new european style units, even if of less quality,( but quite numerous...) gave more flexibilty to Peter on the field than the post-medieval strelitz units, but general winter combined with systematic cossack bands harassment made the job again a century later...but that is in a more strategic perspective...
Hail to you
Speedfreak
:oops: sorry m8 :2thumbsup:
Kalle
highlanddave
06-29-2006, 23:40
hi cegorach1, i usually post over at .com but recently joined the .org to post where more people interested in your mod reside.
just curious, i have used the gnome editor and never notice attack/defense/speed numbers for naval units, how did you accomplish adding new naval units and adjusting their numbers. i hoping this not too complicated a question.
regards,hd
I hope the new animations for line/grens are still in the plan??
speedythefreak
07-01-2006, 15:26
Hello there I'm playing a swedish campaign in the Religious turmoil period, I don't understand why but after 1648 I'm unable to build Svarta Ryttarna units. IF I look in the unit_prod file that should't be the case, the unit should be buildabable in HIGH,LATE, is it a bug and is there a way to correct the situation
Speedfreak:help:
cegorach
07-01-2006, 18:42
Hello there I'm playing a swedish campaign in the Religious turmoil period, I don't understand why but after 1648 I'm unable to build Svarta Ryttarna units. IF I look in the unit_prod file that should't be the case, the unit should be buildabable in HIGH,LATE, is it a bug and is there a way to correct the situation
Speedfreak:help:
I am sorry, but this is perfectly all right - I have just checked the unit file and there is no mistake with that since the unit shouldn't be available after 1648 anymore.
Cheers !:book:
Congrats cegorach1.
A truly quality mod.
The_Doctor
07-10-2006, 18:03
I have herd about a new campaign map being made.
What will it look like?
cegorach
07-12-2006, 18:09
Slightly expanded to the east, but with less provinces in Middle East, Africa and Asia Minor to add some in main european areas e.g. Germany, Hungary, France, Holland and in eastern europe.
Regards Cegorach:book:
The_Doctor
07-12-2006, 21:53
Sounds great.:2thumbsup:
macsen rufus
07-13-2006, 13:46
New map sounds good, look forward to it.
I've just started a Crimean Tartar (Late) campaign on expert and was a bit shocked by the state of the economy. Low start-up fund being on expert, and even with my best administrators there was a negative cash flow. Tried out a few attacks, but got seriously whupped in every direction. Seems like the Atlis don't have very much ammo, and they just get eaten in melee. I'm not one for disbanding troops just for the sake of the economy so I tried a few different openings. It's difficult to tell which way to go with only two agents and a minimum 5years to get a watchtower in Levidia (need the keep first). As it was I had to put my money into farm upgrades straight away.
Allied to the Ukrainians and Turks pretty quickly, and was planning to take the Circassians on first, but by the time I got any agents there the Russians were already besieging them. Fortunately the Ukrainians took on the Poles, who left Volhynia undefended. Quick raid and raze everything, and I had a bit of cash at last! After that I was able to hold Volhynia and use it as a base to punish the Poles (sorry Ceg :laugh4: ) I'm now getting a few ships in the water and trading down to Constantinople and Nicaea which is helping the cashflow a bit.
I managed to take Poland, and started training Muslim Feudal Levies for bulk. As long as I keep a small garrison the Poles seem happy to not re-invade, soon as I put an army in there they go for me. Seems a bit strange? Anyway, congrats on the winged Husaria, they are impressive units to see, and pretty tough!
Tactically I feel a bit outdated, with my cav archers melting under withering musket fire, and not able to fight the Husaria too well in melee. Because of the lack of cash I've not trained much infantry, so have yet to try them in battle. Battle plan is usually hit-and-run with the atlis, trying to envelop and then hit them with the royal cav, arkans and the unpronounceable ones with the flaming arrows :laugh4:
I think this is going to be a tough campaign, and still not too sure on the best strategy, either raid and turtle, or try to expand territorially immediately. Bad news is the Danes are coming, having almost crushed the Cossacks. I've beaten them once in a joint siege-break battle with the Cossacks, but not sure I have the manpower to face them alone yet. Hopefully the Swedes will wear the Russians down soon, and I'll try to go eastward, but for now I'm precariously caught between Danes (neutral again), Poles (enemy), Turks (ally) and Russians (neutral), and my empire is long and thin, with the bulk of my forces in Volhynia.
I also have Scots middle era campaign going, and I have all of Britain, France down to Toulouse, and my income is insanely high. 200,000+ Florins in the war chest. Just started producing veteran Scots musketeers - very nice unit!! Thanks again for the great mod :2thumbsup:
cegorach
07-13-2006, 14:25
The Tatars are one of the hardest factions in the game and sadly there isn't much to change it, besides I don't really want to they should be very hard to play.
Anyway their units will be slightly changed - Nogay Asker will become Budiak Asker - much better cavalry with limited zone of recruitment ( a kind of alternative unit for the Atli) also the Izci Tatarlar will get some small firepower and finally Atli Tatarlar will get the additional steed - I have slightly changed the animations for them and now the second horse is placed in more realistic way.
BTW Try the Circassians - strange but they seemed to be easier than the Tatars, but I had to fight some very hard battles with 4 deplented units of cavalry defeating almost 10 times larger Russian army...
I finally decided how to use the 2 new custom BIF files for animations
1 goes for dismounted cavalry/elite special light infantry like the Portuguese Sailors - the new feature will be a sword in one hand and a pistol in another - fighting animations are planned to use both weapons in melee, should look quite spectacular when YanTraken manages to prepare them.
2nd one will be used for balcan light infantry/anatolian/middle east highland footmen and something special you will see when it is ready - MTW engine gives amazing possibilities and I am still amazed how few were used in the vanilla game or many other mods...
It is like in bloody Hell here in Poland, making anything for the mod takes 10 times more time than in the Spring... Anyway I am closer and closer to the release of the patch, PMTW 2.0 will follow it in less than 3 months time' generally finalising the project.:2thumbsup:
The_Doctor
07-13-2006, 20:20
Ceg, is there anyway I can help with the mod?
macsen rufus
07-14-2006, 10:27
The Tartars are definitely a tough faction to play! I've now managed to get myself into wars with both the Swedes and the Russians - well Lesser Khazar was in Russian hands and lightly defended, so thought I'd swing by with one of my lesser Princes and a few bribed Cossacks (+3 weapons, nice!) The Swedes had the same idea, the Russians fled and I had to deal with a few pikes, hakkapelitaa and ryttas. The bribed moldukiya, zaporyzhne and cossack cav proved their worth in dealing with the Swedish cavalry, and once their 5* general was out of the way (ryttas crushed in a cossack / royal cav sandwich) the pikes took one look at my remaining missiles and fled the field. Another province added to the growing empire.
I also picked up Pereyaslavl by bribery earlier (hence the Cossacks in my army) after the Ukrainians were wiped out by the Danes. I now control Poland, Volhynia, Levidia, Crimea, Pereyaslavl and Lesser Khazar. Although Pereyaslavl is up for debate as I have a battle to fight when I get back to the game :oops: The Swedes have invaded with lots of dragoons and regimental cannon. I have a prince, three units of Ukrainian peasants, some atlis and more nogays than you shake an ass's jawbone at :laugh4: I think I'm going to have to hide in the woods for this one.
The economy is finally healthy after some early investment in farms and trade and no troop training for ten years, with most provinces turning over around 1000 fl/yr. The Poles have decided to mobilise their peasants (ie crusade) against Crimea. I'm not too worried - they "launched" it three years ago now and it's still in Prussia, its home province, too scared to enter Volhynia and face my garrison of 3000 tartars. Won't be too long before desertion erodes it away and I can look forward to a Polish civil war. Given a chance I will raid Prussia with a stack of atlis. If I win, the crusade will collapse. The Poles are still not attacking my small garrison in Poland, and so I'm able to build up there without any trouble, and am keeping the cheapo muslim levy troops flowing. Finally have Crimea teched up for dragoons and royal cav units, so I can start putting together slighly punchier armies now.
Next stop, Kiev, which is now rebel-held following the Danish Civil War. Fun campaign. I'll try to get some screenshots for you :2thumbsup:
cegorach
07-14-2006, 10:42
Ceg, is there anyway I can help with the mod?
When the patch will be released I will start working on PMTW 2.0 the final release and only then I will be sure what I need.
@macsen rufus
Try to build the Sych - in any province with settlers - it will give you lots of good Ukrainian infantry.:2thumbsup:
macsen rufus
07-14-2006, 10:54
Try to build the Sych - in any province with settlers - it will give you lots of good Ukrainian infantry.
I'm trying to, but don't know the tech tree required to build it :help: . All I've seen is the watchtower that says it's a pre-requisite, but beyond that nothing. What else do I need?
cegorach
07-14-2006, 13:05
Settler resource in a province - there are 4 with this close to Crimea if I am correct.
macsen rufus
07-14-2006, 16:29
:2thumbsup: I'll keep my eyes open for long queues of peasants with suitcases looking for a new home!
macsen rufus
07-15-2006, 13:54
I've built my sych in Pereyaslavl, so have the Zaporozhye coming now with +3 weapons and +1 valour. Very tough units. On hold/hold they can take a pike charge and win, though not without major losses. Don't know what their morale is like, but I saw one unit whittled down from 160 to 1 man and he still didn't rout! They're a great help in holding back the Swedish onslaught.
The Polish 'crusade' has lost 75% of it's strength now, and is still sitting in its home province :2thumbsup: however the Poles and Swedes launched a joint attack on Volhynia. It was a close fought battle, with Muslim levy trying to hold a line against mercenary pikes. They eventually caved in, but not before my mercenary marksmen had knocked out both enemy generals. Once the levies folded, I brought in my re-inforcements, mostly v1 atlis, on the flanks of the joint Polish-Swedish force. One look at the horse archers deploying was enough to convince both enemy armies to retire, and a few rear charges on the retreating pikes turned it into a double rout. Unfortunately no cossack units for this battle, and I took serious losses, but they were mostly the levies who are easily replaced. I think I'm getting a better handle on tactics for the Tatars now, but it's still one of the most demanding factions I've played. I think I'll rely more on Cossack infantry though, they totally outshine the Tatar inf units. Even Ukrainian peasants are usable (especially with weapons at +3 :laugh4: ), great for flanking units held by the zaporozhyes.
I'm coming under more economic pressure again, and it's time to take more land. Kiev is still strongly garrisoned though, and Khazar (Russians' last province), whilst weak, would leave my borders a bit overstretched and make Lesser Khazar vulnerable once the attack is launched.
Looking forward to the patch - I assume it's going to sort out the problems with the stacks that have shields and highlight rings in the wrong place? Also found some stacks that are "invisible" - can't select them to see what they contain and agents can't act on them.
Sri, no screenshots yet, I've not reloaded Photoshop to the new machine :oops:
cegorach
07-15-2006, 23:09
The unplanned delay of the patch ( real life + weather) gives some opportunties to grasp.
Because YanTraken works on the new animations couple of those will appear in the patch so earlier than in PMTW 2.0
First of these
Polish Husaria - its early form with one wing attached to the saddle. It was designed for historical battles and MP, because the animation file it uses could cause CTD and the unit itself is too important and couldn't be omitted in the campaign.
Watch in ave !
https://i23.photobucket.com/albums/b356/cegorach/historhusaria1.jpg
https://i23.photobucket.com/albums/b356/cegorach/historhusaria2.jpg
As you see they used more chainmail armour than later two-wing Winged Hussars.:book:
More to come - the inclusion of the new animations doesn't really delay the release of the patch - it is an excellent break from usually dull work on the patch.:2thumbsup:
Regards Cegorach
cegorach
07-16-2006, 15:16
Spanish Herreruelo are another unit with new animations in the patch.:2thumbsup:
https://i23.photobucket.com/albums/b356/cegorach/HERRUELLO.jpg
crazyviking03
07-16-2006, 19:20
cegorach1, I must tell you. I have been playing TW since the very beginning, and I had given up and shelved and/or given away to friends my TW games. Then I found this mod. It is the best mod for MTW in my opinion. The sheer variety and immersion of this is amazing. It is so good it has made me post again on the .org, the fist time in over a year. One quick question, about every 1 in 5 times the game will freeze at opening menu, either at start up or when I am going to quit. Is this normal or am I missing something? I will tell you though, I always hold power button, reboot and play again. This is the only game I do this for, usually i say screw it and go on, but this mod is so great!
Eagerly awaiting patch and final version
cegorach
07-16-2006, 20:39
cegorach1, I must tell you. I have been playing TW since the very beginning, and I had given up and shelved and/or given away to friends my TW games. Then I found this mod. It is the best mod for MTW in my opinion. The sheer variety and immersion of this is amazing. It is so good it has made me post again on the .org, the fist time in over a year. One quick question, about every 1 in 5 times the game will freeze at opening menu, either at start up or when I am going to quit. Is this normal or am I missing something? I will tell you though, I always hold power button, reboot and play again. This is the only game I do this for, usually i say screw it and go on, but this mod is so great!
Eagerly awaiting patch and final version
I am honoured, thank you !
The mod is my work (as the driving mind and the creator of roughly 50 % of the contents), but there are several people behind it, numerous other contributors - the credits in the mod should include them almost to the last person involved.
I still I have used about 60 % or less of the possibilities given by the engine.
The patch will expand the mod even further this time more in the diection of MP mode, but the campaign and generally SP mode (e.g. by historical battles) will not be left without improvements.
The answer to your question. It is hard to tell the sheer size of the mod means that it is harder to manage and purge from errors. In addition there are random and very rare problems created by hardware, other software or the 'human factor' ( like trying things I didn't foresee).
It is still huge BETA, so mistakes happen, but only few are critical or of any real importance, the incoming patch should solve numerous issues, but it never be completely safe - the closes I can get is perhaps 99,99 % problems eliminated and corrected.
THe future destination of the project is as fallows
1 - the patch,
2 - release 2.0 with more new music, historical heroes, historical battles, animations, graphics,new map and hopefully new castle maps,
3 - patch for 2.0 adding the final pices I left for the last moment - mostly the hardest animations and hopefully some video clips.
Every phase gives another chance to eliminate more and more mistakes, petty errors and the lst major bugs, but the size of the mod adds so many possibilities to create another problem that someone will for sure encounter something wrong.
I think you will be very pleased with the patch and future versions.
The mod should also be seen as the ultimate testing ground for MTW2 release which will be even more complicated and will require some serious effort of at least a dozen of people.
YanTraken just sent his another work, implementing it will take about 4-5 hours and I am sure you will be delighted all by the result - it is something so well made that I will include it in the patch.:2thumbsup:
Back to work.
Regards Cegorach:book:
Oh hell, the patch will be very spectacular!
Great work.
Kierkegaard
07-17-2006, 08:43
That is really great!! and when will this new patch be realesed?? :)
cegorach
07-17-2006, 10:42
Soon. It depends how soon I will find couple of days to finish some most time consuming issues.
More latest improvements:
Husaria one of the most spectacular units in the game gets some aditional options
When 'dismounted' ( only during Sun King's Ambition) it appears with the long sword koncerz used when the lance wasn't necessary
https://i23.photobucket.com/albums/b356/cegorach/koncerz.jpg
When fighting it uses pistols in addition to the sabre
https://i23.photobucket.com/albums/b356/cegorach/husarzzpistoletem.jpg
And now another famous unit
Ottoman Yenicheri with muskets
running
https://i23.photobucket.com/albums/b356/cegorach/janczar1.jpg
shooting - notice the unusual lenght of the firearm
https://i23.photobucket.com/albums/b356/cegorach/janczar2.jpg
finally charging in wedge formation they often used
https://i23.photobucket.com/albums/b356/cegorach/janczar3.jpg
Regards Cegorach :book:
YanTraken
07-17-2006, 12:33
Wow Ceg.You`re faster than me:laugh4:
Do You know what sleep time is?? ;)
cegorach
07-17-2006, 12:55
I have started at 7 a.m. and it took only 2,5 h so was easier than expected - much thanks to the fact you have used Haiduk animations as the template.:2thumbsup:
macsen rufus
07-17-2006, 17:55
The new Husaria look great! I can feel my atli tatarlar quaking in their boots already :help:
Having said that, they have reduced the Polish empire to Prussia in my current campaign, and have finally swept the Swedes out of Kiev, Ryazan and Muscovy (nice teched-up province that was, which earned me four new offices!)
The war with the Swedes has been long and bitter, with armies crossing from province to province in a dance of attack and counterattack like no other MTW game I've played. The Swedes are now left with Finland, Estonia, Novgorod, Livonia and Volga-Bulgaria (where I had their king trapped for a while, but he seems to have died and his successor is now in Novgorod). Sweden itself seems to be Dutch, according to my roaming emissary! The Russians are holed up in Khazar and suing for peace. Lithuania belongs to the Danes, also sending an emissary.
My Tatar armies now consist of approx. 4 Kipchak askers, 4 tatars with arkans, one or two Kirim (preferably a prince), 2 or three zaporozhye or becki, a unit or two of cossack cavalry, or nogay asker if I'm desperate, plus as many feudal levy, ukrainian peasants and atli tatarlar as I can find within striking distance. Going against the modern pike armies I really need more than 16 units though! First line up has the kipchaks and low-valour atlis to run ahead and harrass the enemy, whilst the heavy core (kirims, zaps, cossacks, arkans etc) sit well back and seize a dominant spot on the field. The kipchaks and atlis are cycled out for more atlis (higher valour, as this wave is more likely to need to melee), and segmen if available who go ahead with the arkans for the final volleys before the heavy core moves in. If things go to plan the zaps shoot seven kinds of stuffing out of the remnant enemy. If not, they can rough it up in melee with arkans and kirims taking care of the last of the cav. And feudal levies are used to flank the zaps and do a "mass charge" assuming they haven't run away yet. They are by far the worst troops I've seen in any version of MTW -- they make vanilla peasants look like well-trained supermen! Still, they're cheap, disposable rabble who would otherwise only clog up my slave markets :laugh4:
I love the first few seconds of deployment, as I usually start with Scorpion formation and the first move is always to pull out the 8-10 atlis/kipchaks to a loose-formation screen which stretches the entire width of the battlefield. If they happen to be coming over the brow of a hill its quite some sight for the enemy to see bearing down on them! Many a time the enemy have turned tail and fled at this point of the battle.
So, you may have guessed - I'm getting quite attached to my Crimean Khanate :laugh4:
cegorach
07-17-2006, 17:57
Hungarian Huszárok have been upgraded as well - now in armour, woth shield and use sabres in melee.
https://i23.photobucket.com/albums/b356/cegorach/hunhus1.jpg
https://i23.photobucket.com/albums/b356/cegorach/hunhus2.jpg
cegorach
07-18-2006, 17:23
Over 25 historical heroes are added - more than a dozen for the Dutch - unfortunatelly there is no possibility to add famous admirals so they will fight on the ground instead.
https://i23.photobucket.com/albums/b356/cegorach/ruyter.jpg
YanTraken
07-19-2006, 17:30
Damn:furious3: ,I tried to put a large image but it didn`t worked,but here it is anyway:)
https://img205.imageshack.us/img205/2523/pmlogoyantrakenps9.th.jpg (https://img205.imageshack.us/my.php?image=pmlogoyantrakenps9.jpg)
macsen rufus
07-19-2006, 18:11
The Crimean Khanate continues to expand. The Russian Tsar and his heir were defeated and killed in the battle for Khazar, both succumbing to Kipchak arrows. Of their grand army of 900 men, only 10 cowering rebels remain, holed up in the castle. An emissary has been despatched with a (small) bag of gold to help them see which way the Steppe winds blow.
In the north, Volga Bulgaria, Smolensk and Novgorod have been swept clean of the Swedish, and their last king died from the shock as he cowered in Finland. The remaining rebels in Finland, Estonia and Livonia have proven weak-willed and have succumbed to the gold offered by Roundheads. What's worse, a column of the Khan's own have also taken their filthy money! That can mean only one thing - invasion by the new foreign foe. Reinforcements are flying north across the steppe to meet this threat. The Roundhead armies will meet a million arrows when they attempt to land in Novgorod.
The Danes are being suspiciously quiet, their King sits in Lithuania with four columns of well armed snappahar, pikes and many cannon. The peace talks have not succeeded. The Khan regrets this other foreigner may need to be swept back into the Baltic too, to clear the way for the fight against the Roundheads.
The Polish king has suffered much at the hands of the Khan's hordes, and the multiple humiliations have left him a gibbering, unloved simpleton, ignored by all the world's great leaders.
Brave as his warriors are, the Khan laments his people's poor metalworking skills, and is very envious of the artillery the western armies can field. A few gunners are found in the mercenary markets, but too few, and attempts to bribe the Danish artillery train failed due to their lavish demands. It is a hard thing to fight cannon with horsemen, but where strength is lacking, guile provides. Even without cannon, sufficient sacrifice of the verminous levy can still force open castle gates. Still, the Khan wishes for cannons for siege and field warfare.
Now brave hordes, to the North where Roundhead ships are swarming in the Baltic!
cegorach
07-19-2006, 19:10
One suggestion for the sieges - 'dismount' (change battle mode) of your infantry before one - you will see the situation changed much...:juggle2: .
YanTraken
Jeez, I don't know what to say.:sweatdrop:
YanTraken
07-19-2006, 19:30
maybe:
"Yes-this will be our official P&M logo sign(second)"
;)
macsen rufus
07-20-2006, 12:18
One suggestion for the sieges - 'dismount' (change battle mode) of your infantry before one - you will see the situation changed much... .
Aaah! Thanks for that, I'll have a look. You've been very cunning with all the "battle mode" options :2thumbsup:
cegorach
07-20-2006, 12:30
True it was more cunning than the most cunning or perhaps (suits it more) the cunningest plan of Baldrick.:laugh4:
cegorach
07-20-2006, 17:53
Thanks to Beka from TWC and OiM team Georgia got much better unit roster - this almost completely closes the unit research for PMTW2 for MTW2 as well.
Here is the roster for years after 1572
https://i23.photobucket.com/albums/b356/cegorach/nowagruzja.jpg
macsen rufus
07-20-2006, 18:18
Thought I'd share these with you:
what happens to a Polish king who crosses the Crimean Tatar Khanate:
https://i95.photobucket.com/albums/l148/macsen_rufus/00000003.jpg
And some rebels - not sure if they're being surreal or ironic :laugh4:
https://i95.photobucket.com/albums/l148/macsen_rufus/00000005.jpg
Galagros
07-21-2006, 04:11
Are the different panels for anything? (Muslim, Polish, Western, etc.)
cegorach
07-21-2006, 08:26
It doesn't affect the gameplay in any way, but gives the mod more unique character - it is not MTW anymore this way.
OK.
I think I can say that the unit roster for all present and future factions (except Iroquis, Mali, Ethopia, India all for MTW2) is over I have added the final units in the MTW VI edition of the mod.
Danish guards - Den Kongelige Livgarde
and Dutch marines - Regiment de Marine - one of few units able to land and win on English soil.
I am also thinking about Tuaregs - Sahara desert raiders but this is the last unit which might be added.
This way PMTW 2.0 will not add more units except in historical battles where it is acceptable to use certain famous squadrons/regiments.
Regards Cegorach:book:
The_Doctor
07-21-2006, 23:35
What do the Polish titles mean?
I have worked out some of them...
cegorach
07-22-2006, 09:19
All right here is the translation of all present and future ones.
court titles - the officials of the Royal Court had rather small influence, they were a sort of king's clerks.
Marszalek Nadworny Koronny - Crown Court Marshall
Marszalek Nadworny Litewski - Lithuanian Court Marshall
state titles - Rzeczpospolita was federation and republic that is why there are 2 titles of each kind. Noone was allowed to have one of these titles and a military one at the same time as well as 2 of those of course.
Marszalek Wielki Litewski - Lithuanian Grand Marshall
Marszalek Wielki Koronny - Crown Grand Marshall
Kanclerz Wielki Litewski - Lithuanian Grand Chancellor
Kanclerz Wielki Koronny - Crown Grand Chancellor - one of the most powerful men in the country
Prymas i Interrex Polski - Primate and Interrex of Poland - Interrex was the person in theory replacing the King after he died and a new one wasn't elected yet. The fact that the person was the catholic Church leader in Poland was a great victory of counterreformation faction. Protestants favoured Marszalek Sejmu, but they failed.
Marszalek Sejmu - Marshall of the Sejm ( speaker of the parliament of Poland)
military titles - field Hetmen are junior commanders of both armies ( as federation had two armies), Grand ones were the main commanders unless the King was present, but they still controlled the army to large degree to stop any possible coup planned by a monarch limiting his power.
When one grand hetman was present only he commanded the army, even if it wasn't from his part of the federation. They were also responsible for judging during wartime courts.
Hetman Polny Koronny - Crown Field Hetman
Hetman Polny Litewski - Lithuanian Field Hetman
Hetman Wielki Koronny - Crown Grand Hetman
Hetman Wielki Litewski - Lithuanian Grand Hetman
(NEW) Regimentarz Wojska JKM - Regiment commander of His Royal Majesty - temporary title given by the King or the Sejm, after 1648 it was used often by Jan Kazimierz who tried to impose his will over the army with mixed results from right and justified choices ( Stefan Czarniecki and Jerzy Lubomirski) to terrible ones ( Pilawce and Kamieniec Podolski cases).
Starszy nad armata - Elder over the artillery ( commander of the artillery) - responsible for maintaining, organising and commanding the artillery replaced by the general after 1648.
Hetman Kozacki - Cossacks' Hetman
Cossacks from Ukraine were uder the command of their Hetman nominated either by the King and Sejm or accepted b these. This particular title represents the idea of the Hadziacz Union - 3rd equal part of the Republic with its own structure, army, schools, Sejmiki local parliaments and nobility much like Lithuanian Grand Duchy in the Commonwealth.
(NEW) General artylerii - General of the artillery
non existent in reality, but probable
Wojewoda Balkanow - Voivode of the Balcans
In 1600 it was proposed to attach Moldavia to the union as a new voivodaship (district), same idea was repeated after 1683 as requested by the pro-Polish faction in Moldavia, something similar was also proposed regarding Transylvania and Wallachia several times.
Pierwszy Senator Rzeczpospolitej - First Senator of the Commonwealth (or rather of the Republic)
In 1525 the Teutonic Order was finally crushed and the Duke of Prussia became Polish vassal. It was proposed to fully annex the country into the Commonwealth ( with huge support in Prussia itself, even the duke was in favour of this) with its duke becoming the 1st senator of the Sejm. Similar agreemens were created regarding Livonia and even Pomerania, but were either never implemented or something else was decided.
Cegorach:book:
The_Doctor
07-22-2006, 10:30
Excellent, thanks. ~:cheers:
I had worked out what Marszalek, Kanclerz and Litewski was. A guessed what Prymas i Interrex Polski and Marszalek Sejmu where.
I thought Wielki meant "of" and Koronny was an old way of saying Poland or was something to do with the Polish bit of the Commonwealth.:idea2:
In my current Polish campaign the Russian Tzar was killed by the first shot from a cannon that was targeting the men front of him. He didn't have an heir.:laugh4: Unfortunately they have reappeared.:help:
macsen rufus
07-22-2006, 11:21
I have absolutely no idea on my Tatar titles and offices (okay, "Khan" is pretty straightforward, but the rest go well beyond my familiarity with languages :shame: )
I dismounted my infantry as suggested and found the secret weapon! Very good. Maybe too good - I had one unit run round the castle and it was able to bring down towers in one go. I think it really ought to take more time.
The campaign's going well - I've just eradicated the Polish (sorry, Cegorach, I tried to be kind :laugh4: ) after they went into civil war. I guess Kazimierz just couldn't keep hold of things after losing all of his command, influence and acumen.
As I can't keep the Roundheads out of Estonia/Finland/Livonia I've been flooding the area with imams and spies. Rebellion upon rebellion, but I also unfortunately brought back the Swedes. At least the Swedes and Roundheads are now at war for control of this mostly Muslim region :laugh4: !
The big Danish army in Lithuania has been largely neutralised by another civil war, so that was the opportunity for me to take Prussia from the Poles without exposing my borders too much. I should be able to grab Lithuania soon, and keep up the pressure on Livonia/Estonia/Finland.
I really need a Baltic navy, but with only Novgorod producing ships they get sunk as soon as they're launched. So I took another approach against the Roundheads - with full naval presence around the Med, I spotted their Leader in Morocco without any route of escape! So I quickly attacked and chased him all the way to Tunisia. Alas I couldn't capture him, and he rather unsportingly died on me in battle. Still I did capture and ransom a prince. So my holdings include a nice stretch of North Africa and I have a source of new Muslim troop types. The alliance with the Ottomans is holding up nicely, but I know I can't trust them forever.
In the West, the French have reached the borders of Poland, and though currently neutral they are allied to the Roundheads. I'm pushing alims westward and training up more spies and assassins. Somehow I need to destabilise this unholy, unspeakable, alliance of French and English factions! Maybe my next campaign goal should be to get the Roundheads out of Iberia and push through to the Atlantic coast, and then seize the Baltic territories. The four major powers now are Roundheads, France, Ottomans and Tatars, with a cluster of minor factions in southern Europe. The Tatars definitely make for a good campaign :2thumbsup:
cegorach
07-22-2006, 11:51
The Russians were designed to be a problem with huge numbers of soldiers and nasty foreign policy - besides it is pretty realistic as well, Poland-Lithuania had about 30-50 years of peace with them from 1480 to 1700.:book:
Minerteams are too powerful, but the first thing I did while working on the patch was to correct their ability to blow the walls - now it is about 6-8 times weaker, still enough to destroy several pieces of fortification, but now it takes much more time and is more costly in men lost during the whole process. In addition they have got something very unusuall...I wll not tell too much, though.
Originally they were designed to fight in 12 men units so no wonder their explosions are so powerful...
Poland - the AI can't handle the faction at all and I am not going to give them something they shouldn't have - too much power would be undeserved, it was the quality of the troops and commanders which gave so many victories to the Polish and the AI can't even fight with half of their units as they should be used.
Something new - army of Granada.
https://i23.photobucket.com/albums/b356/cegorach/GRENADA.jpg
macsen rufus
07-22-2006, 13:02
No wonder my miners were so powerful -- I had a 60 man unit dismounted from bekcis. I dread to think what would have happened if I'd used the dismounted zaporozhyes and their 160-man units :laugh4: Anyway, it was a better assault than the last one where I only had muslim feudal levies to throw at the gatehouse. Boy, was that messy....
cegorach
07-22-2006, 13:25
Persian army with all new units included
https://i23.photobucket.com/albums/b356/cegorach/pers.jpg
cegorach
07-23-2006, 10:27
The last faction has been added - Wurttemberg - now Germany are even more crowded and dangerous with the very real possibility of annihilation in the turn nr 1.
https://i23.photobucket.com/albums/b356/cegorach/wurt1.jpg
https://i23.photobucket.com/albums/b356/cegorach/wurt2.jpg
cegorach
07-23-2006, 14:53
New musketeer animations will addd more variety to the game, besides they can use musket rest and variety of weapons in close combat.
https://i23.photobucket.com/albums/b356/cegorach/MUSK1.jpg
https://i23.photobucket.com/albums/b356/cegorach/MUSK2.jpg
Deus ret.
07-25-2006, 14:24
greetings,
Is it possible that you assigned the HRE faction slot to the poor Polish? I'm just asking because all other factions seem to display an unusual degree of hostility towards them. Not only are they regularly annihilated after, say, 10-15 turns or so when controlled by the AI, but even when I play them I have a hell of a time just trying to hold off all those land-hungry factions on my borders (Russians, Danes, Brandenburgians, ...), just like in HRE games. Their lack of troop-producing provinces as well as a small standing army doesn't help, either, especially in Early, where it maybe would help to retain an independent faction Lithuania as a buffer between Poland and Russia - after all, the union of Lublin was almost 9 decades after 1480, and it was only after 1520 or so that Polish kings were Lithuanian grand dukes simultaneously.
Don't get me wrong, I really love your mod and the tons of good ideas you implemented :bow: It took me a while to get used to the new fighting style but it's cool! I just feel there's still some room left for improvement.
cegorach
07-25-2006, 16:36
[QUOTE=Deus ret.]greetings,
Is it possible that you assigned the HRE faction slot to the poor Polish?
I'm just asking because all other factions seem to display an unusual degree of hostility towards them. Not only are they regularly annihilated after, say, 10-15 turns or so when controlled by the AI, but even when I play them I have a hell of a time just trying to hold off all those land-hungry factions on my borders (Russians, Danes, Brandenburgians, ...), just like in HRE games.
=========> Nope, Hapsburgs are using the HRE slot. True Poland is attacked from several directions, but there is hardly anything I can do with that - the size of the country is the main factor I believe.
I actually made some improvements by closing the direct access from Hungary and reducing the route from Moldavia so at least Hungarians aren't so much interested in attacking to the north...
Their lack of troop-producing provinces as well as a small standing army doesn't help, either, especially in Early,
========> I will improve it a little in the patch, but not much, besides after 1572 situation changes much.
where it maybe would help to retain an independent faction Lithuania as a buffer between Poland and Russia - after all, the union of Lublin was almost 9 decades after 1480, and it was only after 1520 or so that Polish kings were Lithuanian grand dukes simultaneously.
=======> first I am out of faction slots, second it is simply pretty useless - the union was stable at that time and I can't imagine Lithuania fighting against Poland in the mod... Besides Polish 'task forces' were increasingly present in the army of Lithuania which would be imposible to recreate correctly, not to mention the appaling condition of the Lithuanian army - the buffor would make the situation even worse.
Besides Poland is designed to be hard to play and unfortunatelly it is still MTW VI engine and the best improvements are not available i.e. the new idea of the 3d map and its consequences...
Cheers !:book:
cegorach
07-26-2006, 16:40
More new even pictures will appear in the mod.
https://i23.photobucket.com/albums/b356/cegorach/ASSASS.jpg
As well as this special institution
https://i23.photobucket.com/albums/b356/cegorach/SPANINQ.jpg
The_Doctor
07-26-2006, 17:01
Looks good.:2thumbsup:
Other than training inquisitors, what does the Spanish Inquisition do?
Are the inquisitors the same as in MTW?
macsen rufus
07-26-2006, 17:55
Wow - I wasn't expecting the Spanish Inquisition :laugh4:
cegorach
07-26-2006, 19:25
https://i23.photobucket.com/albums/b356/cegorach/inqex.jpg
:eeeek: ...:laugh4:
@The_Doctor
Other than training inquisitors, what does the Spanish Inquisition do?
Are the inquisitors the same as in MTW?
It decreases mercenary pool, increases happiness and converts the population at very high rate.
I can even advice to build it in recently conquered 'non-beliver' province and destroy it after the population is...eee 'convinced'... It will be unique structure because I don't want too many inquisitors walking around so only one at a moment.
Inquisitors are generally the same, but much more expensive, recruitable only via this building and have small preaching ability ( MTW inquisitors increased only zeal). Also they will be available only in the earliest part of the first campaign i.e. to 1572.:2thumbsup:
The_Doctor
07-26-2006, 21:05
I like the picture.:laugh4:
Thanks for the information.:2thumbsup:
macsen rufus
07-27-2006, 09:15
:laugh4: :laugh4: :laugh4: :laugh4:
Great pic, Cegorach!
cegorach
07-27-2006, 10:51
The last (except the Scottish) type of western musketeers - in morion helmets this time
https://i23.photobucket.com/albums/b356/cegorach/MORMUS.jpg
YanTraken
07-27-2006, 11:24
What differences there will be between those two types of musketeers?
The_Doctor
07-27-2006, 12:12
Has anyone got a Tercio formation to work?
I have tried it using 4 musket units and 4 pike units. I put the pikes a deep formation than then used the double line group formation to form the carré, but there are gaps between each pike unit. Then I put the muskets it a deep formation and put each one on a corner of the carré to form the mangas.
It does not work very well, the pikemen get out flanked and the muskets can't use all of the firepower.
Normally I use a unit of muskets backed up with a unit of pikes.
cegorach
07-27-2006, 12:20
@The_Doctor
Has anyone got a Tercio formation to work?
It works pretty well in MP, especially during the first era with large units of pikemen and small firepower of an enemy to worry about.
Normally I use a line of muskets backed up with a unit of pikes.
I like to use infantry brigades with one unit of pikemen between ( if attacking) two musketeer blocks or just behind them (when defending).
@YanTraken
What differences there will be between those two types of musketeers?
Animations. And these will be used for different units of course e.g. Mercenary Musketeers to make recognising certain unit easier.
Cegorach:book:
cegorach
07-27-2006, 20:08
Russian Streltsy - the Red Army is coming !
Notice the nice little axes they have.
https://i23.photobucket.com/albums/b356/cegorach/STRELTSY1.jpg
https://i23.photobucket.com/albums/b356/cegorach/STRELT2.jpg
Looking good as usuall.
What does "Streltsy" mean?
YanTraken
08-01-2006, 12:03
In polish it`s "Sztrzelcy",in English you can call them musketeers.But I doubt they were using muskets.:)
In polish it`s "Sztrzelcy",in English you can call them musketeers.But I doubt they were using muskets.:)
If what they are holding are not muskets, what are they? :embarassed:
cegorach
08-01-2006, 13:52
The name means 'shooters' as Strzelcy in Polish.
I think YanTraken meant they were using either arquebures or something called samopal - firearm cheaper than musket and with the range of arquebus, but with greater rate of fire. It was indeed used in worse Streltsy units, but was much more common among Zaporozhian Cossack infantry who mastered this weapon to impressive levels.
Still the majority of later ( i.e. after 1630s) Streltsy and other Russian infantry did use MUSKETS - that is why they employed their large berdysh halberd-axes as musket rest.
It hink it clears the doubts.:book:
beauchamp
08-01-2006, 15:19
Salamu Aleikum Cegorach!
Awsome work! Ive just been touring Austria for two weeks and didnt have time to check the guild, but Im happy to hear about the new Persian units, as well as "Al-Granada".
well, once I get my computer working, as well as finding MTW lol, ill start playing PM again.
Ma'salema, Beauchamp
Deus ret.
08-04-2006, 18:40
Although I'm already in my third full PMTW campaign, I'm still having difficulties figuring out the requirements and the mode of appearance of certain units. Would it be possible to include a tech tree in the patch release? I'm sure it would clarify many questions....often the building descriptions don't leave enough room for the listing of all possible units. e.g. what exactly does it take to recruit Courland Reiters? are Husarze buildable? what prerequisites does the implementation of reforms depend on? quite often I can build them in newly conquered, underdeveloped provinces but not in some of my homeland provinces. or.... why is the watch tower listed as being a prerequisite for a Sych when playing with the Polish, but the first province in which I can actually build this Sych is Volga-Bulgaria?
Notwithstanding all that, I'm having a hell of a time....which means fun! Playing a Polish campaign for the second time now (high/hard) and it's simply great! The AI is surprisingly reasonable as well as unpredictable on the strategic side of things and I've yet to see a dominant pattern in the general faction development, which points to a rather well-balanced setting. The Turks get crushed by the Hapsburgs and others (once even Persia kicked their butt) as often as they conquer everything up to France, whereupon they fall into a great civil war because their Sultan is isolated on Sardinia or so....The Portugese, otherwise wiped out around turn 4 or so, now dominate the whole of Spain for the first time. The only regular issues are 1.Poland, which usually ceases to exist after 10-15 years when controlled by the AI and 2.the Danish-Swedish conflict which is inevitably won by the Danes, except in Late where the Swedish do stand more of a chance. Anyway, keep it up, cegorach! I just begin to discover how complex and addictive this mod is....
cegorach
08-04-2006, 21:16
Small changes allowed adding mouch more new factions to the game. It also simplifies the installation of the patch.
I can promise it will be released next week.
The new factions are:
Age of Exploration
Emirate of Granada
Kazan Khanate
Religious Turmoil
Morocco
The state of Berber nomads, religious fanatics, vangeful Moors, conquerors of of golden states of Africa and camels.
https://i23.photobucket.com/albums/b356/cegorach/MOROCC.jpg
Hessen-Kassel
the most loyal Swedish allies
https://i23.photobucket.com/albums/b356/cegorach/HESSE.jpg
Wallachia ( replaces Moldavia)
during the time of the damn stubborn Michael the Brave
https://i23.photobucket.com/albums/b356/cegorach/WALLACH.jpg
Sun King's Ambition
Wurttemberg
Montenegro
Orthodox mountain theocracy
https://i23.photobucket.com/albums/b356/cegorach/MONTENEGRO.jpg
+ Uzbek Khorde in MP pack ( replace Hessen)
and the infamous Bundschuh only in their small pack ( replace Granada) - especially interesting choice for all revolutionaries and alter-globalists :2thumbsup:
Regards Cegorach :2thumbsup:
cegorach
08-04-2006, 21:33
[QUOTE]Although I'm already in my third full PMTW campaign, I'm still having difficulties figuring out the requirements and the mode of appearance of certain units. Would it be possible to include a tech tree in the patch release?
PMTW 1.5 was a huge, but only BETA release, patch will improve it. The techtree might be described with the release of the patch in the on-line guide, I am not absolutely sure, though.
I'm sure it would clarify many questions....often the building descriptions don't leave enough room for the listing of all possible units. e.g. what exactly does it take to recruit Courland Reiters? are Husarze buildable? what prerequisites does the implementation of reforms depend on?
Courland Reiters - you need German Pety State which is unique, so of you built it somewhere else than Livonia you lose this option.
Husarze aren't buildable, but will be in the patch - another consequence of mini-eras idea with early-high, high ( from 1595) and late (1648) in 2nd campaign and early-late and late (from 1674 maybe a little later) ) periods in the last campaign
why is the watch tower listed as being a prerequisite for a Sych when playing with the Polish, but the first province in which I can actually build this Sych is Volga-Bulgaria?
It requires settler resource present in some provinces - otherwise it would be built too often and in wrong places.:book:
Very good work. Especially eager to play Morocco and Montenegro.
What will the patch be called? 1.6... 2.0?
Oh and have you found any more music? The battledrums are awesome and so are the tatar themes...
Keep this up.
cegorach
08-05-2006, 17:35
Cossack infantry
https://i23.photobucket.com/albums/b356/cegorach/KOZAK.jpg
https://i23.photobucket.com/albums/b356/cegorach/KOZAK2.jpg
cegorach
08-07-2006, 07:06
New factions - Morocco and Montenegro have some interesting features in the game.
These will get some new buildings marking important events/institutions
quite enigmatic - I will not disclose to much for now.
Morocco
https://i23.photobucket.com/albums/b356/cegorach/invasion.jpg
Montenegro
https://i23.photobucket.com/albums/b356/cegorach/cetinje.jpg
Set up for the three major campaigns after the new factions were added.
Age of Exploration
Lots of place to expand, no hiper-powers to worry about from the beginning.Italy is the worst place to start if you want to expand.
https://i23.photobucket.com/albums/b356/cegorach/early.jpg
Religius Turmoil
Still some rebel provinces present. The Ottoman Empire is the main power on the map.
https://i23.photobucket.com/albums/b356/cegorach/high.jpg
Sun King's Ambition
Crowded and deadly. Most of the map is a killing zone with small factions on the edge from the beginning.
The Ottomans are dangerous, but watch out for France !
https://i23.photobucket.com/albums/b356/cegorach/late.jpg
cegorach
08-08-2006, 13:32
One of the newest ideas - you can see it as upgraded mounted infantry project
So here are ordinary Russian Streltsy
running
https://i23.photobucket.com/albums/b356/cegorach/streltrun.jpg
and fighting
https://i23.photobucket.com/albums/b356/cegorach/strfight.jpg
and now see what happens the same animation is used with a horse
so we have Russian Draguny
standing
https://i23.photobucket.com/albums/b356/cegorach/newrusdrag.jpg
marching
https://i23.photobucket.com/albums/b356/cegorach/newdrmove.jpg
and shooting
https://i23.photobucket.com/albums/b356/cegorach/newdrshoot.jpg
- all these activities dismounted, touching the ground, but if required to move faster they
mount their steeds
https://i23.photobucket.com/albums/b356/cegorach/newdrrun.jpg
Now we have the real mounted infantry.
They also fight and charge on foot, steeds are used only to move quickly between various destinations.
Regards Cegorach :2thumbsup:
The_Doctor
08-08-2006, 13:45
Very good.:2thumbsup:
More Great Art Work! I hope you get your next version out soon!
edyzmedieval
08-09-2006, 12:23
How's the progress going Ceg? ~:)
highlanddave
08-11-2006, 02:20
following your work closely, and it is good. looking forward to the next installment of pike and musket
cegorach
08-11-2006, 08:15
I can add with high degree of certainty that the patch will be released THIS Sunday, but rather late in the evening central european time.:book:
:2thumbsup: :2thumbsup: :2thumbsup:
This Sunday it is. :bow:
That´s great news!
Will the patch also include building and unit descriptions, that have been missing so far? That would make the mod way easier for a non-era-expert like me.
The_Doctor
08-11-2006, 12:17
Great.:2thumbsup:
Inal_the_Great
08-11-2006, 23:18
Mounted Infantry looks great can't wait to play with them!
Good work Cegorach! :2thumbsup:
cegorach
08-12-2006, 15:11
First some bad news... the release will be delayed to Tuesday.
I found few errors, one so stupid and so large that it will take 5-8 hours to remove it - I made a mistake and repeated it over 100 times...:embarassed:
Anyway it gives me some more time to test and even add few new features.
For now some new screenshots
Ottoman Tufekci - as mounted infantry - they were professional troops in many tasks replacing the famous Yenicheri
https://i23.photobucket.com/albums/b356/cegorach/tufekc1.jpg
https://i23.photobucket.com/albums/b356/cegorach/tufeks2.jpg
They also fought on foot - much of the Ottoman infantry in later XVIIth century consisted of those soldiers armed with quite good matchlock muskets.
https://i23.photobucket.com/albums/b356/cegorach/tufekconfoot.jpg
https://i23.photobucket.com/albums/b356/cegorach/tufekconfoot2.jpg
+ Montenegrin Hajduci waiting in ambush
https://i23.photobucket.com/albums/b356/cegorach/hajduci.jpg
More later.
Regards Cegorach :book:
Delay is ok. Take your time with the bugs.
The screens look, as usuall, good. :2thumbsup:
Things Happen! Don't worry will more than willing to wait a little while so you can fix the so it will be a must download!! Pic's are still looking GREAT! Again I thank all the people who are contributing to the success of the MOD especially cegorach1!
:2thumbsup:
cegorach
08-15-2006, 08:07
OK. More buggs, another, but this time THE LAST delay - FRIDAY evening is the final release day if I encounter any more non-critical buggs I will leave them as these are if it will in any way delay the release.
Still the good news is that the patch and supporting files (compressed) will be around 90-100 megabytes.
Few more screenshots I am willing to show
new Border Reivers
https://i23.photobucket.com/albums/b356/cegorach/border.jpg
new Finnish Hakkapeliitta
https://i23.photobucket.com/albums/b356/cegorach/hakkap.jpg
new Goese Arquebusiers
https://i23.photobucket.com/albums/b356/cegorach/akeb.jpg
Did the patch get released on Friday, ceg? I am waiting for it before I d'l your mod...sounds great though.
But take your time. I'm not in any rush and since you are the one doing all of the work, I do not want to pressure you. We are at your mercy, after all.
cegorach
08-19-2006, 18:24
Damn.
There is a problem which is extremely important to solve - some units 'generate' cash when chosen in custom or multiplayer battles.
The error is extremely hard to correct and it alread took me 2 days to remove 1/3 of those weird mistakes. I have a better pattern to approach it now, but it will take a while since the error stops me from changing anything else ( almost everything not connected to it directly is done).
I will try to release the patch tomorrow, but most likely it will be done without English Civil Wars campaign.
I wil re-release the patch after some time with the campaign in place and playable and the released patch will NOT affect campaigns played by you before that - ECW has nothing to do with saved 'normal' campaigns so no worries.
For now I will describe MP codes used to help in army composition in the mod - it will be done in MP thread.
Again sorry for another delay, but it is me who is really, I mean REALLY pissed of...:shame:
OK let's see 'Desperado' - some sex and violence in this Rodriguez excellent movie should calm me down a little:laugh4:
YanTraken
08-19-2006, 20:04
It happends,sad but true.I`m sure that everyone can understand that:)
Watch that Antonio Banderas and calm yourself,as You said Ceg 8)
P.S.
Here`s PPS I created.It`s abaut Husaria,10MB(rar).Hope You`ll like it.:sweatdrop:
http://rapidshare.de/files/30018196/Husaria_PPS_YanTraken_.rar.html
It's fine Ceg. Take your time, grab a cold beer or something. ~:cheers:
YanTraken
08-20-2006, 06:11
It's fine Ceg. Take your time, grab a cold beer or something. ~:cheers:
Or hot girl;)
It's fine Ceg. Take your time, grab a cold beer or something. ~:cheers:
Beer cures all ills.
Mmmmm, New Castle brown ale...:medievalcheers: :barrel: :drunk:
Antagonist
08-20-2006, 21:04
That's unfortunate, especially about the ECW campaign, but don't worry yourself. We can wait a bit longer. ~:)
Looking forward to the new patch,
Antagonist
cegorach
08-25-2006, 00:51
It is 1.30 a.m here, so I am not in my best shape, but finally I can announce the release of the PATCH :balloon2: :balloon2: :balloon2:
Its general purpose was to improve the gameplay and correct as many mistakes as possible without adding ( too many) mistakes none of those critical.
Overall it adds
- 11 new factions - Granada, Kazan Khanate, Hessen-Kassel, Morocco, Wallachia, Montenegro, Wurttemberg playable in campaigns + Ethiopia, Songhai Empire, Uzbek Khorde and Iroquois Confederacy for MP mode only.
- over 130 new units including so odd as Fortified Position, new dragoons and American and African native units,
- over 40 new historical heroes for several factions including Kazan, Georgia, Holland or Sweden,
- numerous new animations - including the American Natives, African cavalry and infantry,
- MP pack designed to balance the online warfare and still make it interesting,
- changes in other areas,
+ last, but not least VIDEOs as the first and possibly the last MTW mod.:2thumbsup:
I will write more later when I am more concious so here are the links
Video files - nor necessary to play the mod, but worth trying.
http://rapidshare.de/files/30571263/PMTW_movies.exe.html
The main zipped file - the Patch itself
http://rapidshare.de/files/30818092/The_Patch.zip.html
Mistakes and errors are unlikely to avoid for this reason please report any mistakes you spot - if theirnumber or importance is larger than expected the patch will be re-released after one week with at least the serious errors finally cleansed.:2thumbsup: :skull:
Regards Cegorach
cegorach
08-25-2006, 01:44
Couple of screenshots with the most exotoc additions in the mod.
Ethiopian cavalry
https://i23.photobucket.com/albums/b356/cegorach/ethcav-1.jpg
Iroquois warriors
https://i23.photobucket.com/albums/b356/cegorach/iroq1.jpg
https://i23.photobucket.com/albums/b356/cegorach/iroq3.jpg
https://i23.photobucket.com/albums/b356/cegorach/irok2.jpg
faction selection screen with Ethiopia
https://i23.photobucket.com/albums/b356/cegorach/pat1.jpg
Uzbek mounted infantry on camels
https://i23.photobucket.com/albums/b356/cegorach/uzbekinf.jpg
YanTraken
08-25-2006, 06:20
This man never sleeps ~:shock::fainting:
Let`s PLAY THE GAME!!!:charge:
Samurai Waki
08-25-2006, 06:33
Ceg,
If you were a woman I'd marry you:2thumbsup:
cegorach
08-25-2006, 07:54
So perhaps it is good I am not:laugh4:
The_Doctor
08-25-2006, 09:49
Excellent:2thumbsup: , I am downloading it now.
Ah, great, just in time for the weekend :2thumbsup: And only 17 mb, that´s manageable. The videos are a bit too big right now, though... Next weekend, I suppose.
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