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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Major Robert Dump
Thanks Vuk
No problem. ~;) Enjoy! :)
Quote:
Originally Posted by
Beskar
Hey Vuk, since you are a modder, if I list you a couple of things which I personally think would improve the game. Would you able to point me in the right direction so I can do them myself, or even like those ideas enough to implement them yourself? :wink:
For pure example, I would like each faction only able to supply that factions armour/weapons. So go to a Rhodok town, you buy Rhodok stuff, go to a Swadian town, you can by Swadian stuff. Also, in generating this content, allow multiple different sets, for some reason, I like equipping my companions in similar looking gear, so in my Sarrinaid game, majority of my party are all look like Mamuluks. You won't believe this, but all the Sarrinaid towns all had Vaegir helmets, Nord swords, Khergit bows.... where on earth was the Sarrinaid Stuff? :p
I would be happy to give you advice if I know it (or possibly to make changes for you if I can). Unfortunately, I do not know if it is even possible to make faction gear available for purchase only in a city of that faction. You could ask in the Taleworlds modding forum, but I am pretty sure that that cannot be done. Why don't you PM me with your other questions and I will do my best to answer them (hopefully better than this one :P).
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
So I was in a tournament, thought I'd be an easy way to make some cash like in M&B.
Last round is me on a horse with a lance against a Sword Sister with a two handed sword.. and she destroyed me.
I couldn't land a single hit, neither by thrusting nor couching. Heavily disappointing.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Madoushi
So I was in a tournament, thought I'd be an easy way to make some cash like in M&B.
Last round is me on a horse with a lance against a Sword Sister with a two handed sword.. and she destroyed me.
I couldn't land a single hit, neither by thrusting nor couching. Heavily disappointing.
Yeah, you have to time lances hits like 3 seconds before they actually hit. Really annoying. One way of getting around it, is to dismount, and just keep ramming your lance in their horse (the horses seem to wall hump a lot), once the sword sister drops to the ground, keep kicking her ('e') and ta-da, you won.
Quote:
I would be happy to give you advice if I know it (or possibly to make changes for you if I can). Unfortunately, I do not know if it is even possible to make faction gear available for purchase only in a city of that faction. You could ask in the Taleworlds modding forum, but I am pretty sure that that cannot be done. Why don't you PM me with your other questions and I will do my best to answer them (hopefully better than this one :P).
Hah, I would change it to only certain cities could do 'x' gear, or however the game engine sorts out the shops. (I don't even know that)
I will get all my whirms into a list, I sort of come up with ideas "as and when", as it were. Such as "Why can't I build a school, mill and watch tower at the same time?".
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
She was on foot, I was mounted.
I even tried manually thrusting the lance into her, but I couldn't get it to hit, and each hit from her sword did massive damage, even when I was blocking.
I had no idea you could kick, though
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Crazed Rabbit
Easy, you say? I wonder why?
:rolleyes:
CR
okay, but when you think about it, it makes no sense that a far larger force be going faster, I should be able to hide out smoewhere in the woods or mountains, and I cannot rely on bridges across rivers to give me a bottle-neck like in Total War. I usually use Slo-Mo only with couching, since it is overly difficult with the crappy hitboxes and removal of auto-couching. and the companions....well lets just say they play a mainly non-combat role sine they get knocked out every battle. usually use them to reduce build time on improvements and help me track enemies, which isnt bad.
Quote:
Originally Posted by
Beskar
They should keep couching manual, but improve how it actually works. They should make it so if you couch, you find it difficult to steer (for obvious reasons) and just you pretty much destroy anything in your path.
What bothers me more is the thrust bug as I generally use two-handed or one-handed swords. Thrust basically doesn't work and just makes your character animation spasm around. Have to use swords with swing only or keep side-stepping and hope and pray the sword swings. They could make it easier by assigning swing and thrust to two different buttons.
:laugh4: , reminds me of Rome:Total War and M2TW with the console cheats. I bet he abused them too.
yeah, i hated thrusting, so i decided to use Sabres and Scimitars, which fits for my Sarranid character.
and yes, I abused console cheats :blush:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
ignore this post, fixed it meself.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Any idea if playing no-save vs save + more lag?
I messed around with warban for a few days exploring, practicing, learning new mechanics on save mode. Imported my guy in for my "official" game on no-save with normal/normal damage......and my battles lag. Even the tiny ones. Me confuse, as that never happened when I was practicing
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian Iron
yeah, i hated thrusting, so i decided to use Sabres and Scimitars, which fits for my Sarranid character.
Yes, my latest creation is a Sarranid too. Female and Commoner too, since it is more difficult. One thing I have noticed, is that Kergit Khan's provinces are very arabic styled, which redeems the fact I won't be owning Shariz any time soon.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I remember "sound variation" in the configure/audio options at startup causing lag in my game. Sometimes the music does too (can be turned off). If there's lag even in small battles that might be it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I love Vuk's faction and gameplay rework mod!! :D :2thumbsup:
Thanks Vuk, it's what vanilla M&B should have been.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
look at this guy, talking about M&B not warband!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Raz
I love Vuk's faction and gameplay rework mod!! :D :2thumbsup:
Thanks Vuk, it's what vanilla M&B should have been.
Thanks much, I am glad that you like it. ~;) It was supposed to be the last release until Warband, but I have made some very awesome changes and will be releasing a new version in the near future. I have done it all now, but add spear bracing. I am working on that now.
Quote:
Originally Posted by
Prussian Iron
look at this guy, talking about M&B not warband!
Come on, VFGR mod is better than Warband. ~;)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Mental note: Never try to start your own kingdom.
I got into a war with the Vaegirs and the Nords (the Nords because of a random chance for some reason). I couldn't take on the Vaegir army, so I started attacking the Nords. I captured one castle, and then their army showed up. Even with my newly-gained vassal with 100 troops, I was outnumbered 150 to 800. I sat inside the castle waiting for the Nords to assault, and eventually I whittled them down after a few assaults to 500 (with only a few casualties on my side). I figured I could win this by attrition... until their second army showed up and boosted the Nord numbers to 1700. With a Battle Advantage of -27, all my troops were dead within a minute.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Kekvit Irae
I got into a war with the Vaegirs and the Nords (the Nords because of a random chance for some reason). I couldn't take on the Vaegir army, so I started attacking the Nords. I captured one castle, and then their army showed up. Even with my newly-gained vassal with 100 troops, I was outnumbered 150 to 800. I sat inside the castle waiting for the Nords to assault, and eventually I whittled them down after a few assaults to 500 (with only a few casualties on my side). I figured I could win this by attrition... until their second army showed up and boosted the Nord numbers to 1700. With a Battle Advantage of -27, all my troops were dead within a minute.
This is one thing I like about Mount and Blade, tide turns so quickly, almost like real life.
As for your battle, all you need now is a bard to write a poem about it :grin:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I need to make a mental note to save more often.
The AI seems a lot cannier in this game. I had my army wiped out trying to scout a castle at night, because any time I'd start to get close enough to scout it, Jarl Olaf would sortie and I'd have to run. One time he caught me and I had to start sacrificing recruits to get away. I ran out of recruits before I could get back to Curaw and got taken prisoner, costing me all my trade goods, my horse and failing me six missions. That was no good. :nod:
So I restarted, things were going great untill I accepted a mission to rescue some Lordling from Tihr. Needless to say I never got CLOSE to Tihr as Lords rode out from all over to intercept me. Once again, can't retreat, taken prisoner, held for days, lose most of my stuff...
It's hard to get a break in this game. :smile:
Maybe I should learn some of those console commands.. and maybe some Total War console commands, while I'm at it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah anyway my problem was AV scans and Windows updates coming unexpected.
Anyway....running game on full battle size is a new twist.....no more initial army steamrolls + gank at reinforcement points....
And i especially love the way castels work on full battle size....the whoile team shows up for assault and defense, not 30-40 at a tme, which could be exploited on assault and defensnse
so far my most efective army has been 80% missleds with 20% cav to break any enemy who gets close enough. This fails plenty, but is better than the altnernatives that i have tried. Fulll cav armies are too expensive until i get a castle. In previous game, i would assault castels with all ranged and wear them down.....but with the big battles that is not nearly as effective
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Full cavalry armies with high tier troops are good against moderate odds. But against very high odds, and when fighting against totally infantry based armies, like Nords or Rodhoks, I've noticed that they tend to get mired down amongst the enemy and then get hacked to bits. I wish the AI had been slightly better in this case and attacked at the edges of the enemy formation insted of running right into them (after the the infantry is cleverer now...I was pleasantly surprised to see a bunch of sea raiders form up into a sort of tight group and move all together, when my cavalry closed in).
Anyhow, against high odds, IMO infantry, with a bit of ranged support is the best option. Make the units stand ground, with the inf a bit forward and slightly lower than the ranged. Always works. If not due to tactical soundness, then due to AI weakness. But works, nonetheless.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Question: Do you have to have a STEAM account to play the game? Saw the disk in a shop today, and it said it required a STEAM account, but the (slightly more expensive) online download seems to run direct throught Tale Worlds.
Anyone have an answer?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
No, you don't need Steam.
I have steam, but I DL'd it from Taleworlds and played online without my steam account on.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I still feel that due to mobility, cavalry is better than infantry.
Obviously, there are situations where this isn't so, but most of those can be avoided through tactics, especially if it's cavalry with ranged weapons
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Crazed Rabbit
No, you don't need Steam.
I have steam, but I DL'd it from Taleworlds and played online without my steam account on.
CR
Thanks CR, I bought it this evening.
Man, those Swadians are tough. My small-ish warband tried to flank an (outnumbered) force, only to be cut down by about 15 of thier nights, followed by a few infantry, whilst their main line repelled the warbands of two Jarls. we only won that one by force of numbers.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Philipvs Vallindervs Calicvla
Thanks CR, I bought it this evening.
Man, those Swadians are tough. My small-ish warband tried to flank an (outnumbered) force, only to be cut down by about 15 of thier nights, followed by a few infantry, whilst their main line repelled the warbands of two Jarls. we only won that one by force of numbers.
the problem with flanking is that you:
1. cannot command them to turn anywhere other than right at the enemy
2. the a.i. goes instantly for the nearest enemy forces, meaning your flanking party will be attacked first.
3. unless using "follow me", your troops will simply fight the closest guy, and not try to flank.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
As far as cav getting mired up in hordes of infantry: try no to let them charge head on.
Instead, I like to issue them a "follow me" command, then head to the flank and have them either wait or continue to follow me. Typically as infantry gets hit from missle fire and nears your main line, the infantry will pull ahead of the archers and other units that are occupied, giving your cavalry a wider range of targets that are more spread out and less centralized. The downside to this is your horses ten to get killed by your archers from a flank charge, which leaves your cavalrymen on foot fighting for their lives. I prefer to keep them on follow and run through the line, so the cav follws me and gets their hits in as they pass. The obvious downside to this is if I get KO'd this plan kind of goes balls up
The head on cavalry charge is indeed bad AI as they all seem to go for the same 3 targets and end up mobbing up and losing momentum
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Does anyone know some quick way to increase 'right to rule'....? It increases by 3 everytime a war ends, or when a companion does a mission. Very slow....anyone know how to do something to make it rise faster?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
Does anyone know some quick way to increase 'right to rule'....? It increases by 3 everytime a war ends, or when a companion does a mission. Very slow....anyone know how to do something to make it rise faster?
You get 10 points when they accept peace with your independent kingdom. 3 points per companion mission. 10 points if you recieve written acceptence of you as a monarch (ask nations who are at war with the nation you are at war with), gaining vassals (once my right to rule hit 50, it basically jumped to the cap of 99, due to the amount of vassals I got)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
So basically one needs to defect and form a small kingdom before one can really gain right to rule.....tough.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
So basically one needs to defect and form a small kingdom before one can really gain right to rule.....tough.
Yeah, the "before" period is mainly to build up relations and marry into a good family. This makes defects and other things easier.
If you want a quick way to start your own kingdom, build up a decent sized army then take over a remote outpost like Nelag castle as this would be easy to defend, especially if they are at war at Khergit Kharnate.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Right, so at present I hold over 15 villages, 5 castles, and two cities, on day number 133. The king of Swadia and the other nobles like me enough that they simply give me whichever fief I want, and I've run out of ideas as to how to leave the vassalage and still keep my fiefs. I mean if I go and end it peacefully, face to face, the option to keep the lands is not given at all. And the other option, where you can leave the kingdom because you weren't granted a fief....well that just isn't happening. They keep giving me everything I ask for! :dizzy2:
On another note, I was trying see the other other what's the farthest an arrow can be shot, and was trying different bows, but couldn't make it out. So do arrows fly further with the longbow than the khergit bow? Or is just the damage and shooting speed difference?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
i think, dont quote me, but i think that every projectile in its class of projectiles goes the same distance. so at any given angle, any bow shot at the exact same draw-time (holding down mouse button) will hit around the same distance.
i mean, not that it really makes a difference. they have enough range to shoot fairly far anyway; you dont really need them to shoot across the whole battlefield.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The word projectile brings back memories from Physics lectures at school :grin:
I actually used to tilde key to see if the arrow angle looked optimum for maximum distance......couldn't find the arrow afterward though.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
tilde? what does that do?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The tilde pans the camera so as to give the player a more detached view of their character from a bit of distance.
By the way, I've been feeling the lack of blood in the game since the past few days. I remember in most mods for M&B there used to be this animation where blood would spray out when chopped or slashed someone....looked quiet neat and satisfying (:grin: that's the point of slashing isn't it). Anyway I was wondering if there is any such mod for Warband....or any way to make the blood spurt and spray?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
By the way, I've been feeling the lack of blood in the game since the past few days. I remember in most mods for M&B there used to be this animation where blood would spray out when chopped or slashed someone....looked quiet neat and satisfying (:grin: that's the point of slashing isn't it). Anyway I was wondering if there is any such mod for Warband....or any way to make the blood spurt and spray?
Isn't there an option to turn it on/off? If it's on you should see you sword etc get stained with use.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
There is an option to hide/show blood. That option is on. Still, the animation wasn't bloody enough. Anyway, I found a way tweak the animation on the official forums. One can change the magnitude of 'blood spurt' and the time it stays on screen by editing the particle_systems.txt file in the Native folder. Works only in SP.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
There is an option to hide/show blood. That option is on. Still, the animation wasn't bloody enough. Anyway, I found a way tweak the animation on the official forums. One can change the magnitude of 'blood spurt' and the time it stays on screen by editing the particle_systems.txt file in the Native folder. Works only in SP.
True, my character just randomly turns into a red smurf.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
There is an option to hide/show blood. That option is on. Still, the animation wasn't bloody enough. Anyway, I found a way tweak the animation on the official forums. One can change the magnitude of 'blood spurt' and the time it stays on screen by editing the particle_systems.txt file in the Native folder. Works only in SP.
what line and stuff do you edit? link?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I'm sure you've all played M&B Warband and thought,
"Well this is nice, but I really want to play in a western setting with authentic weapons on cool maps with neat new game modes."
And now you can!
The 1866: Western mod MP beta has been released and there will be a server up at 8 pm GMT TODAY to play with other people.
You can download it here.
I give this special mention because I made one map for the 1866 Mod, and you'll be able to play it today:
https://img227.imageshack.us/img227/7162/palouse1.jpg
So download and join so we can have fun shooting each other!
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
looks great, might give it a DL
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Well it appears the mod is very popular. There's about four servers up; two European, two American, to play on. Last night when I played all were populated.
So you can still download the mod and play online!
EDIT: Version 2 is out! http://www.mbrepository.com/file.php?id=2021
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
does anyone know how courtship works?
I've been courting a lady for a very long while now, and her relation with me is 30. she wants to marry me, but her brother wont allow me. how can i get him to reverse his opinion, or get him out of the way without eloping?
obviously Warband.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
How's your relation just 30? Everytime I've played the relation with the lady jumps right upto 100 the moment you start courting her.
Anyhow, do quests for her when she gives them to you. Meet her once a week. And as far as unwilling family is concerned, the only way to change that is to gain reputation with her brother, and become more renowned.
Also some like dedication of arena victories....all depends on the kind of lady really.
By the way, what background character did you choose.....I've never tried, but maybe it's harder to court if the character is not from a noble background.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Warband is on sale on Steam till tomorrow, $14.99 down from $29.99.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian Iron
does anyone know how courtship works?
I've been courting a lady for a very long while now, and her relation with me is 30. she wants to marry me, but her brother wont allow me. how can i get him to reverse his opinion, or get him out of the way without eloping?
obviously Warband.
Improve your relation with him.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
i tried to play the 1886 mod MP, but i keep getting texture errors when i try. really making me mad.
anyway i dumped that chick. now im courting another girl whos dad pre-approved me. still her disposition is only like 20, and only goes up once when she gives the quest to visit her and i do. she doenst give me any other quests....
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian Iron
i tried to play the 1886 mod MP, but i keep getting texture errors when i try. really making me mad.
anyway i dumped that chick. now im courting another girl whos dad pre-approved me. still her disposition is only like 20, and only goes up once when she gives the quest to visit her and i do. she doenst give me any other quests....
Sing poems to her.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
nobody sells me any new poems! they always say i have the ones they are "best euqipped to teach", and its still only 20 after reading all of my poems to her.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian Iron
nobody sells me any new poems! they always say i have the ones they are "best euqipped to teach", and its still only 20 after reading all of my poems to her.
Maybe it's not meant to be?:laugh4:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The good brides are hard to get. Not simply because of the poor models used in the game either.
I am curious though, why none of the modders, akin to those who make "Better Body" mods for Oblivion, Fallout 3, etc haven't done one for Mount and Blade. I mean, some one could do something not to make all the women look ugly except the only one deemed not ugly are those with the tanned dark hair look.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I've d/l the Diplomacy mod but I don't know if this question is related to that mod.
For the daughters of lords and such, what does "Controversy" mean? The girl I have my eye on has a controversy of 12.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
im not entirely sure, but i think it means you did something that isnt really acceptable, or you quarelled with someone. i know Eloping gets you controversy.
Anyway, I've now started my own kingdom, in response to Sultan Hakim not giving me Tulga or the castle next to it. Now the Northern Mameluke Empire(might change to Confederacy; anyone have any good ideas?) is conquering all the old Khergit lands, and hopefully starting a conquest back into Sarranid lands. However, I made a peace agreement with the Sultan on accident (even when you say "On second thought...", it still counts it as a peace agreement), so I have to wait until I can re-take Tulga, which has no garrison. any way to negate a peace agreement?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mailman653
For the daughters of lords and such, what does "Controversy" mean? The girl I have my eye on has a controversy of 12.
Means they've been on the third page of Calradia Gazette for all the wrong reasons. :clown:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I've never seen this but I thought id ask anyway. Is there an editor or mod some where that changes the apperance of NPC's? Like for example I'd like to give a lady or a lord different hair or clothing.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
As it happens, there is.
You can download the module tools from taleworlds. I suggest checking out one of the guides in the modding section; they'll show you how to set up the module.
Once you do that, it's pretty straightforward to go into module_troops.py and change the target different clothing or a new facial code. There's more tutorials to explain that as well.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
For a new module, you basically copy and paste the native folder. There was an unofficial troop editor which you could easily change the armour/looks/etc of NPC's, even change their titles.
Though, they might have released the officially tools for Warband, assuming from CR's comment. Finally time, if so.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I found that unofficial troop editor, I haven't tested it out yet but it looks cool although I can see trying to make new faces will take a while and a lot of trial and error. Too bad there isn't a sort of face model viewer. Make a face, copy the code and paste without having to start the game every time.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
.
Now (rhetorically ~;p) that Warband is out, have they discontinued upgrading vanilla?
.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
.
I'm asking here because the official sites aren't informative and, they being infested by trolloids, presumably mostly my beloved fellow countrymen, I wouldn't ask at the official fora.
Anybody? Anything?
.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah, vanilla isn't being updated any more. I think that Warband is basically considered the updated version, the retail version of vanilla was Mount and Blade 1.011, and the current Warband update is Mount and Blade 1.127.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Generally that is the case. Companies don't bother expanding on the old, due to the cost/profit benefit is near zero, plus they want you to buy their new toys.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Beskar
Generally that is the case. Companies don't bother expanding on the old, due to the cost/profit benefit is near zero, plus they want you to buy their new toys.
To be fair to Taleworlds, they aren't a large company. I don't think they have the resources to keep updating Warband, as they are, and keep updating M&B.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Crazed Rabbit
To be fair to Taleworlds, they aren't a large company. I don't think they have the resources to keep updating Warband, as they are, and keep updating M&B.
CR
Not having ago at Taleworlds. If anything they are very good. They don't release a different branded M&B every year forcing you to constantly upgrade.
How long was M&B 1 around for? Something like 4 years, constantly updated. That is dedication.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
miotas
Yeah, vanilla isn't being updated any more. I think that Warband is basically considered the updated version, the retail version of vanilla was Mount and Blade 1.011, and the current Warband update is Mount and Blade 1.127.
[shameless fanboy plug] Plus, Warband adds so much to the game that once the mods catch up, it will be a much fuller game than Warband 1.011 +mods [/shameless fanboy plug]
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
.
As a matter of fact, they recently posted an unpublished update with the same version number, which removes the troop type limit and probably fixes some other minor glitches. Good for them. :yes: Just download 1.011 again and install it on top of everything. Your mods and saved games will work.
Further question: Do they offer a discount on Warband for the existing M&B customers or beta testers? There's no info confirming or denying on the website. (As another committed fanboy I have to say that the website/forum ain't their best job.)
.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mouzafphaerre
Further question: Do they offer a discount on Warband for the existing M&B customers or beta testers? There's no info confirming or denying on the website. (As another committed fanboy I have to say that the website/forum ain't their best job.)
I do not think so; I have never seen anything to indicate they are.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mouzafphaerre
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Further question: Do they offer a discount on Warband for the existing M&B customers or beta testers? There's no info confirming or denying on the website. (As another committed fanboy I have to say that the website/forum ain't their best job.)
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No, not that I know of.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
i seem to remember there being something (though may have been limited time) that gave you Warband for $5 instead of $30 if you have an M&B serial key or something.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Thanks all. I'll ask them if I decide to buy Warband.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mailman653
Warband is on sale on Steam till tomorrow, $14.99 down from $29.99.
Damn. I'd break my Steam boycott for that.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Warband is only $10.20 over the weekend on Steam!
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Maybe I'm slow, but I just figured out how to effectively time a swing from horseback. :idea2: After maybe a thousand game days and a dozen mods. :sweatdrop: Before this I had been mostly a lancer, but then I lost my lance. So far this game has been a series of Eureka moments - the moment I learned how to couch, the moment I learned how to accelerate a swing, the moment I figured out the difference between cutting and piercing....
Now I realise I can never go back to couching. Swinging a morningstar in some hapless Khergit's face is just too damn fun.
(still playing 1.011, sadly.)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Couching the lance is good for what...like the first charge of the battle.....IMO playing as a pure lancer in M&B or Warband is just not feasible....switching to the sword is a must. Get a Sword of War....great reach. And decent damage. Or if there's trouble with mouse movement, then get a two handed saber...I remember when Warband was released I couldn't manage the subtle difference between a thrust and a slash...so I got a saber, which cannot be used for thrust....it's satisfying, the sound of the enemy being chopped in two.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I can't speak for others, but for me lancing is waay easier than any of the other styles. You only need to steer your horse, as opposed to other styles where you need to steer your horse and swing/aim your weapon. Combined with the fact that the AI almost never couches, it's possible to become a killer of armies from lvl 1 with a good (fast) horse and a lance with good reach. That's why for the longest time my basic equipment build was lance + morningstar-and-javelin as backup weapons (in case my horse dies).
Don't know about Warband though, since I read that there's a time limit for couching in WB.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I'm still playing MnB 1.011 as well. I like lancing because it doesn't need a high weapon proficiency and Power Strike skill points to be effective. Hence, it's a good companion weapon for a horse archer, which requires high Riding and Horse Archery skills in addition to a high Archery rating.
As far as being good for only the initial charge--hmm, I don't have this problem. I charge through and then circle the central cluster, picking off enemies on the outskirts one after another while maintaining speed, with lance or bow.
As far as castle assaults go, I take the bow and two quivers, and switch to a poleaxe when I'm ready to get in and hack. Works well, though I have to be careful of enemy shooters (I try to pick them all off before I run out of arrows). The poleaxe has great reach, does good damage, and is the same weapon proficiency as a lance, so I don't have to split points more than two ways.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Well I guess it depends on the play-style. I always found maneuvering the horse too problematic to be a successful lancer. Plus with a lighter horse like a courser, the horse dying and leaving you stranded in the middle of enemies is a big possibility.
I normally use a two handed sword and a charger. That way even if I do get temporarily caught between droves of footmen, I can slash through them.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
In the new version with damage set to normal and AI set to good, I get couched all the time, as do my heroes. Being at the front of a cavalry charge is like a crap shoot, I avoid any incoming spears like the plague or use my shield which gets disintegrated.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Got Warband last week. And yeah, I got couch lanced more times in the short time I've been playing Warband than all the time I've been playing 1.011 (not counting mods, that is). I even got my horse killed under me in a tournament. Not that I'm complaining.
Couched lancing seems completely different now, just going with a two-hander/morningstar seems to be the way to go now. Way more versatile. Also the new swing animations were a shock at first (actually I still miss my horseback swings about two-thirds of the time), but it does make the combat seem more fluid once I got used to it. In particular I like that I can switch sides without having to release the swing.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I played the Warband demo. Definitely not a fan of the new combat system, I hate the huge swing that you have with an axe, 90% of the time I miss the target.
For the moment I'm staying to M&B normal version, I'm level 34 and trying to capture the whole of Vaegir kingdom.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
edyzmedieval
I played the Warband demo. Definitely not a fan of the new combat system, I hate the huge swing that you have with an axe, 90% of the time I miss the target.
For the moment I'm staying to M&B normal version, I'm level 34 and trying to capture the whole of Vaegir kingdom.
I put out a mod that restores the original combat.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Mount and Blade: Warband, which includes the same (though improved and expanded) campaign as the original M&B, and multiplayer, is on sale for only $15 on Steam.
I paid $12 for my version five years ago and that was still a great deal. Now, it's even more fantastic.
This is a game unlike any other; an open world, realistic medieval fighting game that also includes trade, politics, war, and intrigue.
Beyond the vanilla game are the huge variety of excellent mods:
Floris Mod Pack:
Age of False Innocence:
Brytenwalda:
Persistant World:
cRPG:
Pirates and Fishmod:
Mount&Gladius:
Everything except Pirates and Fishmod is an already released mod for Warband.
That's right, what you see above is just a sample of mods that have already been released for Warband. There's more yet in development for Warband.
And Warband includes multiplayer, and a number of multiplayer mods!
For the price of two or three meals at a fast food restaurant you can buy this excellent game.
Do it. DO IT NOW.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
:laugh4:
I'm totally with CR here.
Go buy it NOW!
And by the way, some of these mods look excellent.
Only problem is that the screenies partly use post effects which don't work with AntiAliasing enabled last I tried, guess they'd have to move on to DirectX 10 for that.