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  1. #1

    Default Re: Preview: The People of North Africa

    Damnit, you sexy modding gods! I was looking foreward to spending my cloudy Saturday in endless boredom, but now I'll have to read the preview.
    ξυνòς 'Evυáλιoς κaí τε κτανéoντα κατéκτα
    Alike to all is the War God, and him who would kill he kills. (Il. 18.309)

  2. #2
    urk! Member bobbin's Avatar
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    Default Re: Preview: The People of North Africa

    yayayayayayayay!


  3. #3
    Member Member Phalanx300's Avatar
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    Default Re: Preview: The People of North Africa

    Nice preview! Even though I'm not really that much interested in Africa in my battles.


    And what is this video coming soon? Is it for this preview or is it a stand alone video of some kind?

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Phalanx300 View Post
    And what is this video coming soon? Is it for this preview or is it a stand alone video of some kind?
    Its for this preview. Youtube is just being annoying at the moment.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5

    Default Re: Preview: The People of North Africa

    They were (IDK if it is resolved by now) down `for maintenance'. It did provide me with an unexpected but nice opportunity to test my JavaScripting though...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6
    Member Member Cartaphilus's Avatar
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    Default Re: Preview: The People of North Africa

    INCREDIBLE WORK!!!

    EBII will be a masterpiece for sure.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  7. #7

    Default Re: Preview: The People of North Africa

    ONG so brilliant!! Units are simply spectacular, I cannot describe them, they look better than the units from Empire and M2TW. Keep it coming!
    Spoiler Alert, click show to read: 
    ALL HAIL EB!!!

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  8. #8

    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Cadwalader View Post
    Damnit, you sexy modding gods! I was looking foreward to spending my cloudy Saturday in endless boredom, but now I'll have to read the preview.
    Ah well, just think of how it would've been if you were having a whole Saturday of testing/playing it ahead of you. Speaking of which...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  9. #9
    Member Member Phalanx300's Avatar
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    Default Re: Preview: The People of North Africa

    ALL HAIL EB!!!
    Indeed, be with luck granted by the gods EB! (Using EB to praise EB ) And perhaps something can in the future be done with the Cherusci unit, their unit description says they had exeptional defenense but its the same as similar Germanic units. You wouldn't want to upset the gods, now do you EB?!



    Its for this preview. Youtube is just being annoying at the moment.

    Foot
    Ok can't wait .




    EDIT: In picture four (from battlefield pictures) I see a white shield with an snake in it. If its made to resemble an standard Argive Hoplite shield then two snakes should be in order! :


    http://www.xyfos.com/athenea/argos.php

    When ran through an transelator the two snakes on a shield stood for the ordinary Argive Hoplite.

    EDIT2: I'm wondering, just how many variation is actually possible in an unit? How many different shields for example?
    Last edited by Phalanx300; 07-11-2009 at 14:47.

  10. #10

    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Phalanx300 View Post
    And perhaps something can in the future be done with the Cherusci unit, their unit description says they had exeptional defenense but its the same as similar Germanic units. You wouldn't want to upset the gods, now do you EB?!
    (deep breaths...)

  11. #11
    Member Member Phalanx300's Avatar
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    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Teleklos Archelaou View Post
    (deep breaths...)
    We got an berserker here!

  12. #12

    Default Re: Preview: The People of North Africa

    I think my heart can't stand the excitement....
    Fading away....

  13. #13
    Distille pas que du doute... Member Martelus Flavius's Avatar
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    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Phalanx300 View Post
    EDIT: In picture four (from battlefield pictures) I see a white shield with an snake in it. If its made to resemble an standard Argive Hoplite shield then two snakes should be in order! :


    http://www.xyfos.com/athenea/argos.php

    When ran through an transelator the two snakes on a shield stood for the ordinary Argive Hoplite.

    EDIT2: I'm wondering, just how many variation is actually possible in an unit? How many different shields for example?
    Hello there,

    For the Snake on white field, it's not from Argos... But the two other shields present in there should help you to guess! The key to this enigma is 3.14159265...

    Variations in a unit? It depends of the unit, but in the case of the hoplite we have :
    -> 9 shields
    -> 2 Spears
    -> 7 Helmets
    -> 1 Sword
    -> 6 Faces
    -> 6 Bodies (Linothorax, Arms and Legs)
    -> 2 Greaves (Either one or two greaves)

    -> Total possible combinations : 9*2*7*6*6*2= 9072
    On the other hand, the unit I'm currently working on has only 5 shields, so the amount of possible combinations greatly change with the unit.

    If we increase the number of object, it will mean a decrease of the size of the object map in the skin. So if we do too much variations we will have a crappy appearance due to low resolutions of the individual shields. (In this exemple, but this is true for any 3D object in a unit.)

    Regards

    Martel


    Cohors Reformata Mini Mod for EB 1.1

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