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  1. #1

    Default Re: Request for info: Culture and Unrest Public Order penalties

    The data above is pooled from my 2 games. One as Julii and the other as Greeks. I did not count Arretium and Ariminum as "Towns which have no permanent Unrest" because I started with them in my Julii campaign and my Greeks haven't conquered them yet. The Greeks have taken Capua, Croton and Tarentum though and of these 3, I find Croton exhibits that irritating 15% permanent Unrest.
    To tell the truth I haven't really played that much (I tend to play rather slowly) though I do keep extensive saves so I can refer to every turn for each game easily.

    In both of my games, Salona and Tylis were saddled with permanent unrest and by comparing data with those in other threads (in this forum and also in the official forums), I also find that Segestica, Tarsus and several other Spanish towns had the same problem every time. The above towns also start with a higher initial Unrest consistently upon being conquered. This led me to make the conclusion above. Would appreciate a few more checks just to be sure but all in all I'm fairly confident this is the reason why permanent Unrest occurs.

  2. #2
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    Thanks for the reply. May I say you've done excellent work: I've checked a few of them, and they all check out.

    Odd thing though is that I can't seem to find any "rebellious" factor in the files. Even odder is that one of the new settlements (the Scandiavian one) in the RTR mod has 15% base unrest, so it doesn't seem to be hardcoded for the imperial campaign.

    I'll check every single city and list the results here.

    Results are in the order of settlements in descr_regions_and_settlement_name_lookup.txt, which seems to be being roughly north to south.

    Settlements with 30% base unrest:
    Themiskyra
    Deva
    Londinium
    Tarsus
    Jerusalem

    Settlements with 15% base unrest:
    Bordesholm
    Domus_Dulcis_Domus
    Vicus_Gothi
    Batavodurum
    Damme
    Vicus_Marcomannii
    Tanais
    Mogontiacum
    Segestica
    Tylis
    Asturica
    Salona
    Numantia
    Osca
    Scallabis
    Carthago_Nova
    Corduba
    Palma
    Croton
    Dumatha
    Bostra
    Dimmidi
    Petra
    Nepte

    The rest are at 0%.

    Note: these penalties only seem to affect factions who are not the default owner listed in descr_regions.txt file. For instance, the Brutii don't suffer the penalty in Croton, but all the other factions will, including the other Romans.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  3. #3

    Default Re: Request for info: Culture and Unrest Public Order penalties

    Thanks for providing a more complete list. I tried to look up this "rebellious" factor as well but also had no luck. Agree that factions who are the default owner do not suffer from the penalties. Tested Londinium with the Britons and had no unrest unlike the Julii who got nailed with 60%.
    Also tried with exterminate/enslave/occupy options but this does not seem to have any impact. Also tried on Easy difficulty with the Gauls, taking Londinium, Segestica and Osca. Same results.

    Anyway if those who did the RTR mod managed to fix a 15% permanent unrest region then they should know where the data is. I haven't applied the RTR mod nor am I really close with anyone in the RTR modding team, so I think it would be better for someone else to tackle that task.

  4. #4
    Senior Member Senior Member RedKnight's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    Great work, you two. While I was offing shooting up Halflife 2, it occurred to me that it might be tied to cultures. You two have shown that this isn't really the case, with the exception of starting culture for a given town. Good deal! Sounds like there's a nail in this coffin.

  5. #5
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    Quote Originally Posted by RedKnight
    Sounds like there's a nail in this coffin.
    I'd still like to know why these settlements are chosen. I've had a quick look through the new provinces that the Total Realism guys modded in, and about half of them had the 15%. Still no obvious reason why, although that is a higher percentage than in the vanilla game.

    Pulling a few possible reasons out of my magical hat:
    1. There is a easily moddable rebellious factor, but I just can't find it.
    2. There is a (hidden) unrest hidden resource.
    3. It's based on position mentioned in some game file.
    4. It's purely random.
    5. It's based on some indirect factors, e.g. something like the % of forest in the province.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  6. #6

    Default Re: Request for info: Culture and Unrest Public Order penalties

    A couple of possibilities:

    It's based on the slave resource: these spawn rebels, robbers. Perhaps the number of these in a province is the determining factor?

    The RGB value in map_regions.tga?

  7. #7
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    Hi tommh. Thanks for the input.
    It's based on the slave resource: these spawn rebels, robbers. Perhaps the number of these in a province is the determining factor?
    I have always assumed that there was only one per province, usually right next to the city. Will investigate though.

    The RGB value in map_regions.tga?
    Had a quick look, but nothing immediately struck me.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

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