I've been musing about the limitations of the current TW system for raising representative armies. I've got a new idea for this, but let's take a look at why it even occurs to me: First, presently, we must await population growth and build trees to build representative armies. For myself, and apparenly many others, this means that by the time I get to any higher level troop types, the game is essentially over and the high end units don't get any real play time. As Romans, I won't get triarii until I don't need them. In fact almost all my fighting is done with hastati, velites, and equites without principes or triarii even in the armies. The Marian reforms, though early, are irrelevant because the game is essentially over by that point (something for another thread.) Second, once I can build the high end units, I can soon fill armies with nothing but "elite" units.
So here is the idea for a new approach (post RTW, perhaps in an expansion pack): allow faction members to raise some predefined size and composition armies based on building upgrade levels, rather than letting you field the best units you can produce--which currently leads to a "top heavy" army. That doesn't mean that they would all have to be identical distributions, but that lower upgrade levels would have more "vanilla" choices, while higher upgrade levels would allow greater variation in size and composition. Make garrison troups trainable, upgradeable on a per settlement basis.
Armies could be augmented after formation with some hired mercs and perhaps some special units, but the core would remain. Also, depleted armies would have to be retrained as a group (and perhaps upgraded that way.)
Example or Roman army build tree:
1st Building Level Army:
1 velite/1 hastati/1 principes/1 triarii/1 generals cav as a "legion"
2nd Building Level Army:
1 velite/1 hastati/1 principes/1 triarii/1 generals cav PLUS
1 alae legion group dependent on region (perhaps 1 allied skirmisher/archer, 1 light infantry, 1 heavy infantry, 1 light cavalry
3rd Building Level Army:
2 roman "legion" groups (with equites taking up the 2nd "generals" cav spot) plus 1 alae legion
and so on.
Allow substitution of some skirmisher/cav/infantry choices or distribution at higher build level or with cav and archer building upgrades. Begin offering elite units for various building upgrades, but limit them to small portions of the army. So if I have 3rd building level, plus enough archery ugrades I can sub in an archer unit for a velite in one of the legions. Or with cav upgrades perhaps I get more equites available or heavy cav. Various regions would give me more options. Buying merc supplements would add another dimension (but limited number of slots based on the army size and factions.)
The range of choices could and would be wider than what I listed, but the idea is that you build armies, with certain slots, and not everyone can be elite (or all cav, or all velites, or all hastati, etc.) There must be grunts in substantial portions.
I hope this makes some sense...it's a bit difficult to convey in a single post.
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