Quote Originally Posted by Grriffon View Post
Thanks for the answers guys. So where can I find a weapon lethality guide?

edit: Am I totally missing the boat on these new infantry though? In battle they are dieing like cattle, and killing nothing, and I've yet to find a situation where I was glad they could form a testudo. I think I'm on medium difficulty, but will double check.
If you want to know the lethality of specific units, you should have a look at the unit cards. Lethality is the number between brackets following the attack value. Unfortunatly the unit cards were not included in the new recruitment viewer, but they are in the old one. Some cards may be outdated though. You can transfer them to the new recruitment guide simply by copying them to the corresponding folder.

As a quick guide: cavalry lances have extremely high lethality values. Then come double-handed slashing weapons, longswords, shortswords, spears and at the bottom daggers. High-quality weapons tend to have better lethality values. Remember, however, that lethality is not the only things that counts. Cavalry lances have a high lethality, but due to their low attack value and long attack delay they are only useful during the charge.

Testudo is useful for nothing but taking missile fire. You should use it in sieges, as the Romans did historically, but nowhere else. Hell, given how slow and tiring the testudo is, you might as well ignore it all together.

Quote Originally Posted by Grriffon View Post
Right now, against egypt and the greeks. Any form of phalanx, even a levy phalanx, tears them to shreds, but I don't mind that so much. It's how they die to/can't kill even the sword wielding infantry that is pretty saddening.
You mean pike phalanxes or hoplite ones? The only thing that can effectively take on a pike phalanx from the front is another pike phalanx. You should try to tear up their formation and take them in the flank. If it's hoplite phalanxes you have a problem with, something is very wrong.