Easier to fix than you'd think, literally just delete that section from the script. Takes a minute or so if you click where it starts, hold shift, scroll down to where it ends, click there and press delete.
Now changing the Interloper business is more work, I didn't bother with that.
If it's any consolation, I do the same. Although in my present game, only in my capital, where it made sense that I could recruit mercenary generals there.
Agreed, I love the idea of them and how they work. Not so keen on how they seem to nerf my game, though. Which is why I took the drastic step of just removing them.
I took the spawning bit out of the script, so I can't do that. In any case as Epeiros at least, generals have the same internal name as external, so easily done.
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