Quote Originally Posted by Hegix View Post
I use client rulers, mostly because I don't know how to disable them.
Easier to fix than you'd think, literally just delete that section from the script. Takes a minute or so if you click where it starts, hold shift, scroll down to where it ends, click there and press delete.

Now changing the Interloper business is more work, I didn't bother with that.

Quote Originally Posted by Hegix View Post
I'm one of those cheats that start by building a lvl 4 if I can use the lvl5 native MIC, then change governments when it's done. Don't judge me :)
If it's any consolation, I do the same. Although in my present game, only in my capital, where it made sense that I could recruit mercenary generals there.

Quote Originally Posted by Hegix View Post
The client rulers and rectruitable generals were a cool addition, but unfortunately it seems like they ruin the game (ctds) more than they add to the fun.
Agreed, I love the idea of them and how they work. Not so keen on how they seem to nerf my game, though. Which is why I took the drastic step of just removing them.

Quote Originally Posted by Skandinav View Post
When doing so, press up or back or something when first opening the console after a new client ruler has been given to you upon finishing building a new client state, you will then get his internal name displayed instead of having to search for it.
I took the spawning bit out of the script, so I can't do that. In any case as Epeiros at least, generals have the same internal name as external, so easily done.