I disagree on that. The gods of EB (aka the EB-team) have positioned a lvl 3 local MIC in Thessalia at the game's start which allows you the recruitment of Classical Hoplites as Makedonia. Mind you, Thessalia has a lvl 1 homeland government from start on. So, how can you expect anyone not to "cheat", when there is a cheat given from the game itself?
Another issue as Makedonia is the recruitment of Cretan Archers in Krete. You can either put up a lvl 4 gov, and then build up the local MIC to lvl 3 for Classical Hoplites, or you can build a satrapy and build a native MIC 4 for Toxotai Kretikoi. So either Hoplites or Archers? In Rhodos you have to opt for at least lvl 3 government to recruit Rhodian Slingers from a native MIC. In turn, local MICs do not give you Hoplites this time.
In Odrysai, you have to build a lvl 3 gov to be able to recruit Thraikioi Prodromoi, Rhompaiaphoroi, Triballoi, Kuarothoroi and even Thrakioi Peltastai. If you switch to a higher government, it would be all gone. Mind you, it is a homeland province. Agrianikoi Pelekuphoroi on the other hand come with a factional MIC, so you can comfortably recruit them in Makedonia proper without having to make your core province a client kingdom first.
For me, government is not a degree of hellenization, it is a form of government. The degree of hellenization is expressed through the buildings in your city, first of all the palace. Then temples and sanitization buildings. Markets are also important, festivals etc. The chief city of a region is a symbol for all the cities of the region, so the other cities would be equally hellenized. Tylis in my current game is a thoroughly hellenized city, and there is nothing barbarian left. But it's still a client kingdom. So how comes it I can "cheatfree" recruit Kuarothoroi and all the other goodies there?
One day it will be fully incorporated into the Makedonian Kingdom, and I will still recruit Kuarothoroi there. They will be as hellenized then as they are now.
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