
Originally Posted by
Zenicetus
The problem with anything involving online authorization is the unknowable lifespan of the authorizing company and its servers. What happens when you want to re-visit one of these current DRM'd or online-only download games five years from now, when you'll probably be using a different computer and you'll need a fresh install? Heck, we might even be using a different version of the Internet by then. Are you 100% sure that Steam will still be around then? Have you never re-installed an older game during a dry spell, or just for fun? I do it all the time. PC operating systems have been stable enough that I can load most (if not all) of the games I've bought in the last 5 or 6 years with no problems.
There might be unlocked copies still floating around if Steam goes belly-up... a good company would make sure of that. But that's also a gamble. I think that's a big concern for many of us. Not for everyone, of course. I know friends who go through games a lot faster than I do, and basically never look back at older titles. They treat games as short-term disposables. And to be honest, some genres like shooters are basically disposable after one or two play-throughs. Strategy games, tactical combat sims, and good RPG's can have more potential for long life and re-installation, down the road.
If "renting" instead of true ownership (in the sense of the buyer's freedom to install at any future point in time, hardware-permitting) is indeed be the future of PC gaming, then let's have the game companies just come out and say it. Develop a pricing model that's appropriate for a rental product, instead of this antique notion that a $60 game is a purchase with a guaranteed long lifespan at the user's discretion.
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