The Ludus Magna contains most of the old threads for research into the R:TW engine. I don't think we ever worked out exactly what the unit attributes (such as "disciplined") did, though.
The Ludus Magna contains most of the old threads for research into the R:TW engine. I don't think we ever worked out exactly what the unit attributes (such as "disciplined") did, though.
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from EDU guide made by Aradan:
"disciplined" units morale won't be affected by nearby routing units, while "normal" and "impertuous" units will lose a point when nearby allies rout. "low" discipline unit lost in bigger parts. (or disciplined units affected in smaller margin, a bit forgot since I've seen disciplined units got chain routs)
And "Disciplined" units regain morale faster, while another got at longer time.
Unit training affect the "tidyness" of the formation, and maybe responsiveness to movement location
Angkara Murka di Macapada
Lots of confusion about experience in this thread. Experience does:
* Add to melee attack stat.
* Add to melee defence rating from all directions (defence skill).
* Add to morale.
Experience does NOT:
* Add to missile attack stat. The stat page for the unit shows an increase, but it doesn't actually make any difference.
Try a battle between a slinger unit with triple weapon upgrade and no experience against a phalanx unit, and tally the amount of dead by the time the slingers start to skirmish. Then try the same battle but give the slinger 9 chevrons but no weapon upgrade, and finally the same battle with no upgrade at all on the slinger. You'll see that the weapon upgrade makes them massacre the enemy while the chevrons make little or no difference from the base unit.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Since when does defence skill help in all directions? I thought it was clear that it only helps from the front and the right side.
I never run a test, but I don't believe that experience doesn't add to range attack. I had silver and gold chevroned slingers and they annilated everything and I never heard anything different.
The reason the test you recommend doesn't prove that is because EB phalanxes are invulnerable to any range attack from the front, so you are right more attack doesn't help there.
But slingers are a good unit to use because they have such a low base missile attack so the chevrons theoretically give them a huge bonus. Rahl, maybe you want to try the test against somehting other than a p[halanx unit then?
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
A phalangitai unit has shield value of 5 and this alone requires an attack value of 11 to just pass through that defence bonus. Now take into account the aditonal armor of at least 4 ( 8 :2 for sling ) and try to kill any of those guys with an unexperienced slinger from the front with a value of, say, 2 or 3 :) A slinger unit must then have an attack value of 15 to cause any significant damage on a phalanx unit from the front, which is not possible in EB without tweaking the EDU.
I also do remember reading, that defence skill only applies to the front and the right side, but shield and armor are there for instead. But while attacking a unit from the rear, some soldiers always would turn around and fight back.
- 10 mov. points :P
Sorry about that, you are right, only those two sides are helped.
I chose a phalanx unit because any unit except those will either be significantly decimated regardless of upgrades, or they will reach the slingers before they have spent a significant amount of bullets. The test is valid precisely because they are so resistant to missile fire; with only +3 attack from weapon upgrades, they are decimated. Yet, even with 9 chevrons experience, which means +9 attack, triple the amount of the weapon upgrade, they are not.
Go ahead and test it.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I run some tests and it seems neither I nor you are fully right. I used Machimoi (modified by me, only 3 shield defence) as the enemy unit and attacked them with ethiopian archers, kretans and belearic slingers (also modified, 4 attack and 25 ammo). I tested 1 vs 1 unit first time with no upgrades, second time with 9 exp and third with 3 weapon upgrade.
In all runs the 9 exp units did about 20-50% more damage then the unexperienced ones while the units with 3 weapon upgrades got 60-100% more kills.
It seems experience does add to the range attack but only slightly while weapon upgrades give an enormous boost (they fully add to attack).
Maybe I will do further tests later.
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