afaik the AI is scripted to (if possible) go north first, then east, south and finaly west. offcource in any case this effect is amplified by the aforementioned diplomacy
edit: argh sorry offcource I meant Hardcoded not scripted ;)
afaik the AI is scripted to (if possible) go north first, then east, south and finaly west. offcource in any case this effect is amplified by the aforementioned diplomacy
edit: argh sorry offcource I meant Hardcoded not scripted ;)
Last edited by Ca Putt; 11-03-2010 at 20:10.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
Some people have said that the AI factions go north first becasue that is where the original Latium province is (Gotland). In RTW original game the goal for every faction was to take latium. I wonder if relocating Latium would have an effect? Maybe put it as Byzantion or some other centrally located province.
Furthermore, with the Hai they have war with a neighbour who is poorer than them and allied withg a superpower. Its an easy choice. Having said that though, in every one of my most recent games after I increased default movement points the Hai have united the caucasus region as well as kabalaka. And only one of those games have they gone north, admittedly with a vengence. Maybe the AS just get there before they do? try modding around some files a bit.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
As if the poor Seleucids haven't got enough problems already. I don't know if it's true; it's just a hypothesis to explain the A.I.'s preference for northward-expansion. For the Sweboz, the only problem this causes is the Romans obsession with taking the Alps, and the scripted Alpine defenders now slow them down considerably. Other factions are too far away to reach the Sweboz, or tend to be at war with them.
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Interesting theory, but my question is why would EB team have moved that province at all in the first place? And also, could this explain the strange behavior of the Romans, who actually are the Seleucids in game turns, to ignore any threats towards Roma, while trying to grab the last rebel/enemy province out in nowhere?
If this theory is kind of true, "Latium" should be where it belongs to - in Italy, imo.
Also interesting, why were the factions replaced/exchanged as they are, i mean in game terms, does anyone know?
- 10 mov. points :P
In earlier versions of RTW the number of factions per culture were hardcoded to the Vanilla default (4 roman factions, 1 egytian,...). Because the EB team started modding back then they swapped the factions around and didn't change it after the patch that fixed this problem was released (probably because it would have been too much work).
The team may have wanted to prevent a dog-pile on the SPQR. Vanilla R:TW is basically set up as Rome vs. the World; but Rome is a coalition of three strong factions, with a fourth holding Latium. In EB, Rome is far weaker.
That said, don't overrate the importance of this mechanism. It just means that the A.I. expands north if there are no pressing reasons to go elsewhere. A friendly relation with the northern neighbour will override this, as do ongoing wars, and the urge to attack the player's faction.
Looking for a good read? Visit the Library!
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
salamis would have been a better choice imho it´s in the midle of the map and since it´s an island the ai won´t take it easily either (ofc the ptolomaic might run into problems with having too many enemies attacking and blockading their harbors)
Honesetly if some one tells me how to change Latium Province Il make a modfolder just to correct AI behaviour for Specific important regions
Spoiler Alert, click show to read:
[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
IIRC the Latium province is there to prevent the vanilla victory conditions from occuring, I'm not exactly sure what the consequence of that would be though.
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