Quote Originally Posted by Foot View Post
voice mods are one of the most difficult parts to mod in an RTW game. Not because there is any difficult coding (though its certainly tedious) but because the creation, translation and quality of recording takes so long to do. I had always planned for a Armenian voicemod in EBI, but it just was not possible. I hope to achieve something similar in EBII, and perhaps even make it backwards compatible, but that is a long time off in the future.

Foot
Foot,

I was told by someone, who wasn't sure of this, that voicemods are culture-specific, not faction-specific. I wanted to ask you: is this true? or are voicemods faction-specific? If they are faction-specific, that would be uplifting since it would mean a possibility instead of an impossibility of a voicemod. What is the function of the scripting that you mention? Is it the text that points certain commands or actions in the game to certain voice filenames? or are those files referenced not by filename but rather by an alias?

Well, that's too many questions for now.