Foot,
I was told by someone, who wasn't sure of this, that voicemods are culture-specific, not faction-specific. I wanted to ask you: is this true? or are voicemods faction-specific? If they are faction-specific, that would be uplifting since it would mean a possibility instead of an impossibility of a voicemod. What is the function of the scripting that you mention? Is it the text that points certain commands or actions in the game to certain voice filenames? or are those files referenced not by filename but rather by an alias?
Well, that's too many questions for now.
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