I'm not a modder. What about this idea: I'm not assuming static and Rome-centered AI faction, but I'm trying to imagine a system that makes factions to have diplomatic relations closer to the historical ones. For example, if in Antiquity A was at war with B and both neutral to C and B was allied with D which was neutral to the rest of all [and all are neighbours], in the game we must have:
A will want to attack D when it sees it as a good movement
A will not attack C without a clear chance to win
C and D are really the factions were the machine may decide which will their relations be
So, that system will force the factions to action like in history. If romans aren't actually neighbours with Pontus, they can have a predilection to attack it after the year x. The historically correct game mustn't preserve only the starting diplomatic relations, but also must try to re-create [as a first to choose option for factions] the diplomacy at every turn according to the year in history. That isn't boring [to know
approximately all the factions' movements], but is a way to stop the creation of ahistorical superpowers.
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