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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1

    Default Re: 3.0 Thread - Testing and Updates

    hi all,

    Testing the vers.3.0 with B.Sir Robin we noticed that cavalry is very slow to moving.

    I also don't agree with cohors lower morale: I explain this point.
    I played against B.Sir R. gauls and I've deployed my imperial cohortes in front of him, and in guard mode.
    I also deployed some cohors behind my first line.
    The gauls attaked my first line from the front.
    Incredibly, after one minut, one cohors routed and all my cohors (engaged only from the front) leave the field.

    I think the cohors should not be a super-killer unit in attak, but it should be quite good (or at least decent) in defence.
    The lower morale feels very much, this thing maybe needs to be fixed.
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  2. #2

    Default Re: 3.0 Thread - Testing and Updates

    Cohorts need higher morale. Archers need Poor morale. A cav charge should insta rout archers.

  3. #3
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Aulus Caecina Severus View Post
    hi all,

    Testing the vers.3.0 with B.Sir Robin we noticed that cavalry is very slow to moving.

    I also don't agree with cohors lower morale: I explain this point.
    I played against B.Sir R. gauls and I've deployed my imperial cohortes in front of him, and in guard mode.
    I also deployed some cohors behind my first line.
    The gauls attaked my first line from the front.
    Incredibly, after one minut, one cohors routed and all my cohors (engaged only from the front) leave the field.

    I think the cohors should not be a super-killer unit in attak, but it should be quite good (or at least decent) in defence.
    The lower morale feels very much, this thing maybe needs to be fixed.
    To be fair, the cohort unit I routed was engaged from front by neitos and on the flanks by gaesatae with carnutes chanting away behind them so this is what started the rout. However, cavalry moves FAR too slow, tired cavalry moving about the same speed as winded infantry and this was heavy infantry too. In fact, the horses look like they are moving in slow motion. Also, not liking the extra men in missile units. Clogs up the battlefield with men in loose formation.
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  4. #4

    Default Re: 3.0 Thread - Testing and Updates

    This is not making sense ACS is totaly right i just played with WordlyBoar few moments ago and this battle proved that something should be fixed, cohorts routed and altrough they lost only 15-20 men its not so real i save battle as well to see this unrealistic battle I think Ceasar had bigger IQ than Ainstein when he counquered whole gallic tribes lol... http://www.mediafire.com/?s6vlvy18imyjlzo I played with Gauls just to tell that its not about my frustration, its about Roman Faction
    Last edited by Vega; 08-17-2011 at 22:34.

  5. #5

    Default Re: 3.0 Thread - Testing and Updates

    Yeah I was the Romans and I left that side of the battle field to Flank right, I was in a good position and was sure they would hold for 30 seconds, when I turned the camera I see the whole of my middle line routing. I think the only thing holding in the left side of my line was the general....

  6. #6
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Vega View Post
    This is not making sense ACS is totaly right i just played with WordlyBoar few moments ago and this battle proved that something should be fixed, cohorts routed and altrough they lost only 15-20 men its not so real i save battle as well to see this unrealistic battle I think Ceasar had bigger IQ than Ainstein when he counquered whole gallic tribes lol... http://www.mediafire.com/?s6vlvy18imyjlzo I played with Gauls just to tell that its not about my frustration, its about Roman Faction
    This thread is for testing 3.0, that battle was played on 2.1.1.

    Anyway, the battle doesn't show the weakness of Roman morale, but the strength of the double-scare, i.e. chariots + gaesatae/uirodusios/pictones/any-scare-infantry, especially against someone who for whatever reason hasn't brought any eagle units. It doesn't serve as an argument that legionnaires should have a morale bump at all.

  7. #7

    Default Re: 3.0 Thread - Testing and Updates

    The reason it's a bad argument for legions getting morale bump is because what about nations that don't have any eagles or units as professional on the ground as Rome, such as Hayasdan? Surely you would not use such invalid reasoning. In fact, I might have to end up bringing two generals, one for each flank, because of this problem.
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  8. #8
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Currently planning to shrink some western missile units, while you can expect Persian archers to have 120 men (large).

    Also, tired cavalry are supposed to be damn near useless. I don't like these ahistorical charge-and-charge again - cavalry charges were a big committment, not something easy to call off if you messed up. Meanwhile, a good cavalry charge would be devastating, hence increased horse mass.
    Last edited by gamegeek2; 08-18-2011 at 07:08.
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  9. #9
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Thank u. Though I still dont care even if you give them 0 stamina. You cannot change the engine.


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  10. #10

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by The Celtic Viking View Post
    This thread is for testing 3.0, that battle was played on 2.1.1.

    Anyway, the battle doesn't show the weakness of Roman morale, but the strength of the double-scare, i.e. chariots + gaesatae/uirodusios/pictones/any-scare-infantry, especially against someone who for whatever reason hasn't brought any eagle units. It doesn't serve as an argument that legionnaires should have a morale bump at all.
    Any scare infantry should not rout a cohors engaging from the front... this is the point.
    The cohors morale of vers. 3.0 is the same of 2.1.1, I think (13)


    Also, tired cavalry are supposed to be damn near useless. I don't like these ahistorical charge-and-charge again - cavalry charges were a big committment, not something easy to call off if you messed up. Meanwhile, a good cavalry charge would be devastating, hence increased horse mass.
    Look that increasing mass you could create some bugs with infantry.
    I've already tried to do it, and I see which, if you engage a phalanx with your super mass cavalry, the phalangites lost cohesion in strange way.
    You could see some phalangites bringing the sarissa 50 meters out of phalanx formation ;-D
    Last edited by Aulus Caecina Severus; 08-18-2011 at 10:35.
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  11. #11
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by ACS
    Any scare infantry should not rout a cohors engaging from the front... this is the point.
    The cohors morale of vers. 3.0 is the same of 2.1.1, I think (13)
    They have 14 morale in 3.0. Why "any scare infantry" shouldn't be able to rout cohors from the front I've no idea as the majority of scare infantry are elites while cohors are not, but according to Robin they didn't even do that. They engaged your unit from the side, and it resulted in a chain-rout. Nothing special about that.

    You still missed my point anyway, which Vartan tried to explain. The battle Vega uploaded doesn't serve as an argument to increase legionaire's morale, because the Aedui army was using the double-scare tactic and the Roman army had no eagles. You can use double-scare against [insert whatever army you like] to show that [insert same army] should get a morale increase that way, because the problem is not the morale of the legionnaire, but the effectiveness of double-scare.
    Last edited by The Celtic Viking; 08-18-2011 at 11:09.

  12. #12

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by The Celtic Viking View Post
    They have 14 morale in 3.0.
    This is actually the 3.0 EDU:

    Click image for larger version. 

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    Then what are you talking about?
    Last edited by Aulus Caecina Severus; 08-18-2011 at 13:27.
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