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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    You don't realize how overpowered you've made the KH.
    What is the basis of this statement? You are making a broad generalization without actually presenting us with any information to support claims.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Have you fought Toxotai? They can kill literally 1/2 a unit of slingers each if they are shooting point blank!
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    Have you fought Toxotai? They can kill literally 1/2 a unit of slingers each if they are shooting point blank!
    Key words highlighted.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  4. #4

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    What is the basis of this statement? You are making a broad generalization without actually presenting us with any information to support claims.
    He's just playing you guys on the tip of his finger. Friggin' ASM. So what's up people? Where are the latest tidbits of feedback, thoughts? any major problems? minor stuff? Maybe we need more time to tell. Keep it up. Sorry I'm not around as often as I'd like to be.
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  5. #5
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    We need to have a look at the changed charge-values for infantry. I've not found anything about it in the documentation and cannot recognize any system. Some units stayed the same while others got 32 charge value. I understand most changes where they have been done but I don't understand why other units have not been changed and I don't understand the differences (Gemanic naked dudes got 32 while gasatae got only 20 charge). Perhaps gamegeek can give us any hint how he determined the charge values.

    ‘Abdü’l-Mecīd-i evvel

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I didn't use any systematic formulae; I probably should come up with one. I mainly determined them in a manner I figured was balanced for given factions.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Remove the radius values, they don't do anything and screw up my auto radius script.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  8. #8
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I'll get to all your issues, I promise. But don't expect me to be some sort of work-monkey - I'm back in full school mode, and have college applications to boot. Since there's no set deadline for the EDU to be ready by, don't count on things being done by any specific time.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  9. #9
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    What's the problem with the radius? Is it anyhow gamebreaking? If not there is no need to pressure gamegeek.

    @gamegeek

    I just wanted to note/ask about the charge values. There is no need to rush.

    ‘Abdü’l-Mecīd-i evvel

  10. #10

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    I didn't use any systematic formulae; I probably should come up with one. I mainly determined them in a manner I figured was balanced for given factions.
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    Make a system! Now!

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  11. #11
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Can you please listen to waht asm has to say on thsoe radius things???


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  12. #12
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    .02 radius difference does not do anything.

    We can monkey with it after Saka is done but in the mean time, take off the radius values.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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