Results 1 to 30 of 42

Thread: Something's wrong: campaign AI and dodgy battles in Rise of the Samurai

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #18
    Member Member Kurisu's Avatar
    Join Date
    May 2011
    Location
    Pennsylvania, US
    Posts
    42

    Default Re: Something's wrong: campaign AI and dodgy battles in Rise of the Samurai

    I see attendants mixed in as well, except when the AI is pressed, where it trains a whole lot of levy (which is appropriate). Building priorities and luck (what it has left in a war, building-wise) would be a large factor in army composition, so we'd do well to look at that in relation. It's a shame there are so many variables we can't see for testing purposes. AI income would be particularly helpful to know at times.

    edit: removed that bit about the console since it does nothing at present
    Last edited by Kurisu; 09-30-2011 at 23:19. Reason: correction

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO