I see attendants mixed in as well, except when the AI is pressed, where it trains a whole lot of levy (which is appropriate). Building priorities and luck (what it has left in a war, building-wise) would be a large factor in army composition, so we'd do well to look at that in relation. It's a shame there are so many variables we can't see for testing purposes. AI income would be particularly helpful to know at times.
edit: removed that bit about the console since it does nothing at present
Bookmarks