Quote Originally Posted by Kurisu View Post
I see attendants mixed in as well, except when the AI is pressed, where it trains a whole lot of levy (which is appropriate). Building priorities and luck (what it has left in a war, building-wise) would be a large factor in army composition, so we'd do well to look at that in relation. It's a shame there are so many variables we can't see for testing purposes. AI income would be particularly helpful to know at times. It seems there's now an active console in game (shift ~). No clue yet as far as commands go. They've been making overtures to the modding community lately, perhaps this is another
Couldn't you technically just open up the diplomacy window and speak to them? It will tell you their prosperity, which seems to be similar to a per-turn wealth stat, but probably includes other factors. All I know is that "rich" is one of the terms. However, this might be based on total income per-turn, and not considering modifiers like unit upkeep.