While I can agree to don't use guard mode, since afaik it can't be nerfed, I hope the EDU won't get too arcade removing features (even the history backed ones)...
While I can agree to don't use guard mode, since afaik it can't be nerfed, I hope the EDU won't get too arcade removing features (even the history backed ones)...
Imma gonna use teh guard mode.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
is there way to disable guard mode? it would encourage tactics instead of sitting and waiting, and charging would be less of a death wish, this would probably remove the value of pikewalls however, as the best defence becomes offense. btw nakeys should keep scarey, catas probably shouldnt, but should get some other buff to maintain their price.
Some units are useless or at least not as useful as they historically have been without guard mode. Especially hoplites are no good without guard mode.
‘Abdü’l-Mecīd-i evvel
The strength of hoplites was historically in their shield-wall formation. Guard mode is a fine substitute for shield-wall, as it functions similarly in-game.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Change the radius and increase charge to 20ish, it helps reduce the importance of guard mode as units won't spend all their time spread out and unable to concentrate mass.
Last edited by antisocialmunky; 10-28-2011 at 04:25.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
When I call a feature an arcade one it means it isn't historical. History and arcade are meant to be opposites here in the terminology.
Why the common misconception that history and game mechanisms need a one-to-one correspondence? That's not how it needs to work. There are always more than trivial ways and alternatives to this superficial shield-wall?-let's-design-a-feature-called-shield-wall approach.
Case in point. Don't know if it works or not, but it's an example of what I describe above. And I'm not sure if the whole the-engine-sucks-so-let's-keep-features argument holds too strongly.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Bookmarks