Rockpapershotgun coverage:
http://www.rockpapershotgun.com/2012...ome-2-preview/
http://www.rockpapershotgun.com/2012...e-2-interview/
Recognisably Carthage
Haven't read the articles yet, excited but kinda disappointed.
This time period is so very interesting but kinda sad that they haven't found another new time period to cover.
OOh er!
Zoom out again and the size of the approaching army once again startles. Zoom out again to a Supreme Commander-esque tactical overhead map (not an interactive one as such, mind) and streams of soldiers are swarming the city from all angles as artillery boats creep around the sides. It seems impossible that one player could control all this, but a developer assures me that a broad move up from squads to legions does not mean over-complication.Hopefully means doing decent justice to the Successors.The campaign map will be bigger still than Rome 1′s, with all I can glean of the new territories to be explored/conquered being that the game will be “going further East” in addition to containing all the countries and sates of the first the game.
We want the player to be thinking like a Roman military leader. A Roman emperor was not thinking about what to do with specific units of archers, he’s thinking about where the tenth legion is. We want the player to be thinking about their legions rather than a random collection of units.The map will also be scattered with invisible, branching storyline triggers which demand consequence-laden choices and dilemmas beyond the merely military regardless of which nation/state/tribe/faction you play as. It’s not quite procedural, but you won’t run into the same story ‘Easter eggs’ every time and they’re not locked to specifically Roman history and lore.Total War: Rome II is slated for release late next year.we’ve got multiple ships in a unit, because ancient world battles weren’t fought with eight ships, you had several in a unit. We’re having several in a unit because you’re going to have many more ships than before... we’re not intending for it to be more to control, it’s just a more impressive scenewe’re not going to necessarily go above 40 units that we’ve got for Fall of the Samuraiyou can capture territory without always having to fight a siege battle, so you get a greater variety of battle types, and a greater variety of battle environments as well, because you’re not always trying to head-shot the city.
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