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  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sins of a Solar Empire: the redux thread

    Yeah, the new ship types + more races (even if they are only slight variations between rebel and loyalist) seem to be one of the biggest perks to the game. Maybe if it goes on sale for $20 Ill get it.

    Though the Distant Stars mod already makes it so all ships move around in battle so no more static battles.
    Last edited by Hooahguy; 10-18-2012 at 16:25.
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    Member Member Greyblades's Avatar
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    Default Re: Sins of a Solar Empire: the redux thread

    Quote Originally Posted by Hooahguy View Post
    Yeah, the new ship types + more races (even if they are only slight variations between rebel and loyalist) seem to be one of the biggest perks to the game. Maybe if it goes on sale for $20 Ill get it.

    Though the Distant Stars mod already makes it so all ships move around in battle so no more static battles.
    Do they zip around at 400 miles and hour running in and out of weapons range?
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sins of a Solar Empire: the redux thread

    The frigates are quite fast, and expectantly, the cruisers and capital ships go much slower. They essential are using the fighter craft behavior and applying it to the other ships.

    Though Im not 100% sure if capital ships have this behavior in this mod, or if their movement is independent of the mod.
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    Needs more flowers Moderator drone's Avatar
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    Default Re: Sins of a Solar Empire: the redux thread

    I played a lot of Rebellion this summer (LAN play with friends), and still play it on and off occasionally. It's good when your time is limited, the replayability is nice, and the rebels add some variety. Surprised Steam is still asking $40 for it, maybe during the winter sale you can get a deal.
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