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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

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  1. #1
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by vartan View Post
    You are probably running EB on the Alexander engine. Alex does not insta-pan. Rome does. This is outside the scope of any mods, or sub-mods.
    Yes, I meant to reply with this information but I guess it escaped my mind. Thanks V.

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  2. #2

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hey guys running the mod and loving it!

    I'm playing AS and finding the "not in his satrap" trait very annoying to manage as the penalties are pretty grim for this and I've no way of know how to get rid of it! Any advice?

  3. #3
    Member Member Alexandros Megas's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello to everyone! I have the same problem that you have when I move my Archistrategos in a campaign away from the capital. What can we do Jirisys??
    Quote Originally Posted by Conan View Post
    Hey guys running the mod and loving it!

    I'm playing AS and finding the "not in his satrap" trait very annoying to manage as the penalties are pretty grim for this and I've no way of know how to get rid of it! Any advice?


    I enjoyed a lot your mod pack (the ALEX.exe), and actually I want to perform little modifications (for myself) to Roleplaying as the Seleukids and in this I did add to the roster the Hoplitai Haploi, Kardaka Arteshtar, Qalaim Numidim and other units to the seleucids (I had some troubles with the Agranikoi pelekuphoroi) and included the farms+2 (I am tempted to include the highways after the conquest of Rome for the seleucids) in an assimilation of the Baktrioi, Makedon and India by the Arche. I would like also to create the battles of Alexander (Chaeronea, Granicus, Issus, Tyrus, Gaugamela and Hydaspes) as a prologue, and perhaps some of the Diadochi, but I can't enable the battle editor. Dou you have any advice to help me please? Thanks a lot again for your wonderful job.
    Αλεςανδροσ Μεγασ Ο΄ Μακεδονικε και Ασιασ Βασιλευσ

  4. #4
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Did you use a custom shortcut or the trivial script?

    If you used the custom shortcut, then add -enable_editor to the end. If using the Trivial Script, just check the option to enable editor.

    ~Jirisys ()
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  5. #5
    Member Member Paltmull's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Is the non-Alexander version of this modpack compatible with the City Mod?
    Last edited by Paltmull; 04-19-2013 at 15:00.

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  6. #6
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I'm not sure. It might. I think the problem was only with Alexander.

    ~Jirisys ()
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  7. #7
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    In fact you can mod another city mod without touching descr_regions by just modding EDB with a hidden source. I have no idea if it helps against CTDs of city mods or not.



    My Submods for EB
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  8. #8

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    Yes, I meant to reply with this information but I guess it escaped my mind. Thanks V.

    ~Jirisys ()
    Quote Originally Posted by vartan View Post
    You are probably running EB on the Alexander engine. Alex does not insta-pan. Rome does. This is outside the scope of any mods, or sub-mods.
    Ah, okay, thanks for the info, I found that the Total War cam does instapan, so I'll use that instead.

  9. #9

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Another question, how can I do the configuration for this mod? Do I use the one the mod originally came with?

  10. #10
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by DC53 View Post
    Another question, how can I do the configuration for this mod? Do I use the one the mod originally came with?
    What do you mean exactly?

    ~Jirisys ()
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  11. #11

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    What do you mean exactly?

    ~Jirisys ()
    Like no arrows under the troops, no movies, and the things like that.

  12. #12

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by DC53 View Post
    Like no arrows under the troops, no movies, and the things like that.
    That is specific to the game engine, not this sub-mod or EB itself. If you are using the trivial script that comes with EB, you have options there. If not, you can change the preferences.txt file. Search for it inside the EB folder; if I remember right, it's in [rome]/eb/preferences/preferences.txt.
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  13. #13

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    i don't know whats wrong with this . it said

    Generic Error

    DATABASE_TABLE error found : max records exceeded from file eb/data/descr_model_battle.txt.

    i installed alexander jirisys mod everything is updated including eb 1.2 everything whats wrong with this man?? please reply :)

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