
Originally Posted by
Rex Somnorum
Concerning the naval AI in Vanilla: playing as Egypt on VH/VH, the Byzantines would frequently land small stacks near Alexandria. The armies were usually slightly larger than my garrison and composed of more professional units. However, due to the BAI's incompetence, I always defeated them, but they also mauled my force in the process. Whenever the landing force was weaker than the garrison, they wouldn't attack at all but evacuated in the same turn. In my England campaigns, the Portuguese frequently landed huge, powerful stacks in Wales.
In other words, naval invasions are possible and are generally well-calibrated. In my experience, the bigger problem is the tactical AI.
Edit - For extra challenge, it's easy to integrate the Hardcore ReallybadAI mod into any build. It essentially introduces a command-chain, ensures the AI uses stakes and limits the deployment time.
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