Results 1 to 30 of 238

Thread: Europa Barbarorum 2.08e is released!

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #25

    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by QuintusSertorius View Post


    No change to the EDB is savegame compatible in EBII. It'll crash your saved game when you attempt to load it.

    It's save-game compatible for me, changing building leveling order and build condition does not crash the game. The only
    flaw is that all my provinc and socit are swapped because the save file only holds the building level.

    ------------------------------------
    Also, another thing for the team to consider:

    The "trade fleet" attribute of the building only affects the amount of projected trade income display, not
    how much you actually get. And that projection is always there, never actually happens in the next turn.

    The number of possible "sea exports" (most valuable trade income) is the level of port building tree and
    has a maximum of 3. (sea imports do not seem to be affected by anything.)

    I suggest two things:
    1. Adjust the trade fleet for port buildings so they have a trade fleet number equals to their level and no greater than 3.
    2. Change the trade fleet bonus of port garrison buildings into trade income bonus.
    Last edited by QWE_asd; 06-21-2015 at 23:53.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO