It's save-game compatible for me, changing building leveling order and build condition does not crash the game. The only
flaw is that all my provinc and socit are swapped because the save file only holds the building level.
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Also, another thing for the team to consider:
The "trade fleet" attribute of the building only affects the amount of projected trade income display, not
how much you actually get. And that projection is always there, never actually happens in the next turn.
The number of possible "sea exports" (most valuable trade income) is the level of port building tree and
has a maximum of 3. (sea imports do not seem to be affected by anything.)
I suggest two things:
1. Adjust the trade fleet for port buildings so they have a trade fleet number equals to their level and no greater than 3.
2. Change the trade fleet bonus of port garrison buildings into trade income bonus.
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