Quote Originally Posted by QWE_asd View Post
Also, another thing for the team to consider:

The "trade fleet" attribute of the building only affects the amount of projected trade income display, not
how much you actually get. And that projection is always there, never actually happens in the next turn.

The number of possible "sea exports" (most valuable trade income) is the level of port building tree and
has a maximum of 3. (sea imports do not seem to be affected by anything.)

I suggest two things:
1. Adjust the trade fleet for port buildings so they have a trade fleet number equals to their level and no greater than 3.
2. Change the trade fleet bonus of port garrison buildings into trade income bonus.
Is there a similar issue with industry buildings? They also claim a bonus to income that they never actually deliver.