I'm pretty sure they can (unit prod says all factions, catholic/muslim/orthodox cultures), but usually the rebels are too broke to be able to build/recruit much of anything.
I'm pretty sure they can (unit prod says all factions, catholic/muslim/orthodox cultures), but usually the rebels are too broke to be able to build/recruit much of anything.
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Judging by what some of the rebels in my ( VI expansion ) game are building, they are not broke at all ( i.e. lots of good quality troops and a Stone Keep ) ; not that they fought hard to keep it though... The Assassin building referred to ( in my first post ) here was proberly inherited when the rebels either captured a Pict province or it rebelled.
Last edited by DEB8; 12-02-2015 at 21:11.
Hey DEB8,
What Droner said... Its especially true for raw MTW... Viking invasion is different ball-game, other circumstances... Often true there too thou... The only place I have seen the rebels do anything systematically or actively so far, has been in Redux somehow (1001 or later). Not seen it elsewhere. Rebels are typically virtually passive and harmless, except in Redux, there they are often active and dangerous, enough to kill weak factions (or players).
I can't remember if it was RXB1002 or 1003 which had active rebel-use of assassins in full swing and it ended up too chaotic and screwed up as the AI rather built just assassins instead of more needed troops (to defend its territories with, or to conquer new territory somehow). I thus changed it, because of that poor overall AI-performance, all things considered. So the AI have the capacity, once it is changed/altered enough...
It seems damn near impossible to make the AI handle any agent sensibly thou. There are little logic to it, in terms of the AI-management, it seems more or less random to me (would probably also be my answer to your other question). One can basically use whatever values one like - the AI will still clearly ignore it and do as it please when it comes to agents (but ships as well). I learned that the hard way and empirically. It usually builds too many agents, if any agent are too cheap or too easy to get. It will then typically build irrational/screwed up hordes of it - that is, if left to its own weird devices. Its a mess in this area, AI and agents (again like ships). Fewer kinds of agents in the game mean less possible screw ups, both in theory and practice AI-wise. Agents are also less important then ships to the game-mechanics.
- A
The Rebels in my VI game have attacked their neighbours, but seem unable to keep hold of their gains. However, more recently they are unwilling to fight ( not unlike one of the AI player nations ( Scots ) )! Also, so far ; the Vikings have left me alone ( mainly due to an Alliance ( or two ) ). I am now approx. 35% - 40% through the game ( around 900 AD ) !
Last edited by DEB8; 12-21-2015 at 19:22.
Well, I did not say or suggest that they were "TOTALLY passive", now did I? That's all on you... I said... "Rebels are typically virtually passive and harmless..." which are accurate and representative... You even say so yourself (indirectly)...
As for the attacks...
Some stray attacks here and there, does not really count or convince as active, deliberate or systematic attacks, now does it? It is when several attacks in close succession occurs to a specific target, area or faction that one can talk about an active, deliberate and systematic action/attack. I have only seen rebels do such stuff in Redux (several times), but nowhere else (so far).
- A
I've seen attacks from Reget as well, which isn't too surprising considering the strength of that garrison, but I think that's the only consistently active (starting) rebel group in the vanilla game. It's a strong army, and the provinces around it are weak in comparison.
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
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