Gosh!!! Amazing game! Thanks for hosting Zack!

Now, you, stupid Igner! Why did you need to kill me?? I know I kinda got your mother lynched, but wasn't my intention! That night I scanned you, never scanned Monty ;) I lied here and there of course but I needed both town and scum to achieve my goals!

Team Victory Conditions:

Bender's victory is graded (at the host's discretion) on his ability to achieve the goals below, listed in no particular order.

- Survival. You, Bender, survive the game.

- Evil Twin. Outlive Flexo. (Bonus points for being directly involved in Flexo's death.)

- Robot Prosperity. As many robots as possible survive the game (except Flexo, he can die).

- Kill all humans. As few humans as possible survive the game (except Fry, he can live).

- Except one. Fry survives the game. Bender: [crying] All those times... I said "kill all humans"... I'd always whisper "except one". Fry was that one.


Abilities:

Kleptomania. Each Night, you may steal an item from another player, which will reveal their relation to your victory conditions, if any. This ability cannot be used on the same player twice.

Further the cause. After using "Kleptomania" on a player, you have a chance at gaining one use of this ability. Use it on the same player, and depending on how they relate to your victory conditions, you will either protect or kill them. You can use this ability and Kleptomania on the same night.

This metal is more than just shiny. Nightkill immunity on Night 1. This is a passive ability and it triggers automatically.