Well, maybe it's for scaling reasons then, to allow for improvement in the upper levels. Between the short practical engagement range for guns (at least in the first half of the game), and the way you can soak up a fair amount of damage... I'll be tempted to try a melee specialist spec if I ever make another run through the game. Toss a grenade, then run up and beat the tar out of the enemy. Not sure how that would work with multiple opponents though, or the tougher mutants and robots.
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