Isn't it fun to wake up to a huge discussion!
The following quote, though I must admit I have taken it out of context, pretty much sums up the feelings I have about the proposed Rule Change.
Really, what are the net gains from this rule? Some huge number crunching added to the mix with the benefit that some special areas within the Empire can choose their own building and recruitment from their limited funds. That's all, or am I overlooking something?
Beside the point many here made, and on which I agree, that keeping track of income and upkeep is a very complicated task in the TW games, nobody has touched on the finer legal points that I am sure will come up as soon as any secession starts.
How does our current system incorporate the secession system? When will the money be reduced from the treasury? Will it be Prioritized Units, Secessionist stuff, Prioritoized Buildings and then the rest, or Secessionist stuff first and then Prioritized Units? What happens if one side spends all the money there is and nothing is left fot the other side?
I don't dislike the idea in general but I dislike this huge set of rules that comes along with it. If you truly wanted some more priviliges for your corner of the world, why not just start a Civil War and fight for those rights. Declare your independence and fight any other Senator until the Senate allows you to have the rank of
King, an extra rank that works along the same lines of being Megas, Basileus, or Prince.
This new rank entails the following benefits:
+2 Prioritized Units, +1 Prioritized Building, 2 PUs can be explicitly named (not just Infantry/Cavalry/Archers).
This would guarantee the desired benefits you seek from secession. Only this time you fight first, win or loose and then get the benefits. Instead of the secession system where you fight, immediatelly get the benefits, and then win or loose.
So before we run off and add new rules we should see how far we can go with the current ones. And if they are truly not sufficient, discuss the thing with
TinCow and get an Event started, and only if those two options fail, then we should think about introducing new rules to spice things up.
I think we are far from having reached the true potential of our current set of rules and before we have done that I don't see any need for new rules.
Cheers!
Ituralde
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