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  1. #1
    Sharp/Charismatic/Languorous Member Novellus's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I wish the Tarantinoi carried lances rather than javelins though.....

    For some reason, it's like the javelins never seem to hit anything!
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Novellus View Post
    I wish the Tarantinoi carried lances rather than javelins though.....

    For some reason, it's like the javelins never seem to hit anything!
    They are nice in hand-to-hand combat, though.

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Yeah, I was very surprised to see how much more awesomer they became in 1.1/1.2. Before that they blew chunks.
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  4. #4

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    This game is recommended and balanced for "Medium" battle difficulty.
    Real men only play the hardest mode. Sure, the AI units get some bonus, but even so battle generally speaking is hell easy.

  5. #5
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    No, it's hardly realistic, and it's "fake" difficulty. It's not the AI genuinely outmaneuvering you, it's units of Skirmishers beating the crap out of Spartans.
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  6. #6

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    If you think Skirmishers are bad, then try to face Saka's Noblemen... Ouch.

    Took me an army of 2000 men to wipe out 400 of their horsemen. Even so i lost 1000 men! Massive Parthian Spearmen + Persian Archers ftw (actually wanted to use Parthian Horsemen, but my population in the provinces i can recruit them is terribly low).

  7. #7

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by BurningEGO View Post
    If you think Skirmishers are bad, then try to face Saka's Noblemen... Ouch.

    Took me an army of 2000 men to wipe out 400 of their horsemen. Even so i lost 1000 men! Massive Parthian Spearmen + Persian Archers ftw (actually wanted to use Parthian Horsemen, but my population in the provinces i can recruit them is terribly low).
    That sounds like the polar opposite of fun. Just play on medium battle difficulty.
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  8. #8
    Cavalry Fanatic Member Tolg's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by BurningEGO View Post
    Real men only play the hardest mode. Sure, the AI units get some bonus, but even so battle generally speaking is hell easy.
    You're free to play on VH, but stop insulting those who prefer it the way it is supposed to be played.

    Also most of the people here (or at least many) use house rules to male the game more difficult without making it unrealistic.


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  9. #9
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I think the people insulting the elephants dont know how to properly use them. They arent meant for every battle.
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  10. #10
    Member Member Hax's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Hetairoi Aspidophoroi


    These guys absolutely ROCKED!

    I used them against Pyrrhos in the epic battle that decided the fate of Hellas, and they did an amazing job at routing the javelins, routed and chased the skirmishers on the Pyrrhic side and then crashed into the rear of the phalanx. I love them, I love them, I love them! <3
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  11. #11
    Haruhiist Member Zett's Avatar
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    Thumbs up AW: Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Mooks View Post
    I think the people insulting the elephants dont know how to properly use them. They arent meant for every battle.
    No one insulted them. Many peaple said that they are good and only a few (including me, perhaps just me...) said that they are bad, but I also admitted that they have some good points. But I didn't insulted them. If it sounds like a insult for you, I will apologize. But IMO they are too expensive for that what you get from them.

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    Last edited by Zett; 02-16-2009 at 20:17.


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  12. #12

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Tolg View Post
    You're free to play on VH, but stop insulting those who prefer it the way it is supposed to be played.

    Also most of the people here (or at least many) use house rules to male the game more difficult without making it unrealistic.
    Hey, i wasnt insulting. Just joking.

    Sorry if you felt offended, anyway.


    Yeah, playing on Very Hard is much more difficult when you're playing a melee-based faction.
    I only play melee based factions.

    The trick is letting your phalanx engage the enemy, while going around with cavalry or with some elite infantry unit and rout them one by one (or routing them all at the same time if you are capable of).

    The only problem i have had, was when facing terribly good generals, or when facing these naked wild men. The naked men simply fights to the last man, except in certain ocasions, and under a good general troops get a hell of a morale bonus.

    Also one should remember that killing the general causes a big, big morale drop to the enemy. All my battles are won due to morale. I will try to fraps one "total rout" of mine one of these days. When the enemy is tired, and one or more of their divisions are fleeing, i usually charge all my men, even archers, and cause everyone to flee in panick due to awesome numbers.

    I always win river battles like that. The proximity between each enemy division is huge and everyone's morale will be affected.

    P.S: i did see braveheard but i dont understand that picture. Can you post the smaller picture then please?

  13. #13
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Archers are awesome for the 'go chase this' mission when you need your heavies to roll up the flank.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  14. #14
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by BurningEGO View Post
    The trick is letting your phalanx engage the enemy, while going around with cavalry or with some elite infantry unit and rout them one by one (or routing them all at the same time if you are capable of).

    The only problem i have had, was when facing terribly good generals, or when facing these naked wild men. The naked men simply fights to the last man, except in certain ocasions, and under a good general troops get a hell of a morale bonus.

    Also one should remember that killing the general causes a big, big morale drop to the enemy. All my battles are won due to morale. I will try to fraps one "total rout" of mine one of these days. When the enemy is tired, and one or more of their divisions are fleeing, i usually charge all my men, even archers, and cause everyone to flee in panick due to awesome numbers.

    I always win river battles like that. The proximity between each enemy division is huge and everyone's morale will be affected.

    P.S: i did see braveheard but i dont understand that picture. Can you post the smaller picture then please?
    I knew I was not the only one who played like this! I totally agree, the AI really sucks at guarding his general! Two full cavalry groups are usually enough to kill him (after some charges). This really was proven at my Epeiros campaign. I managed to kill THREE baktrian generals with a group of 25 bodyguards and two groups of mercenary horse archers, while I was totally outnumbered by him. Those three groups were all I had, he had a full stack army. I took three generals (!!!!) with me to my unavoidable grave!

    You'r tactic sounds very familiar with mine, who cares if the enemy infantry has +7 whatever, if you have them pinned down by phalanghlites and a xyston/kontos using cavalry detachment charges their rear. Really, only the hardest men or wall battles (which I avoid) are fought to the very end. After my enemy starts routing the rest of the battle is just a chain reaction of routs!

    About the wild men, just charge them from all sides with heavy cavalry, or shoot 'm to pieces. They have no fighting spears so they are not extremely good at charge blocking. And skin does not really block arrows or stones

    Nice to hear someone who uses the same tactics!
    Last edited by Fluvius Camillus; 02-17-2009 at 00:57.
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