Hey guys...
Over on TWcenter they said that with Empire, one can't just go into the files and start editing unit stats etc. They said that you need a special unpacker and hex tool or else nothing you change applies.
Is this true?
Hey guys...
Over on TWcenter they said that with Empire, one can't just go into the files and start editing unit stats etc. They said that you need a special unpacker and hex tool or else nothing you change applies.
Is this true?
Understood.
Let me ask you though - because I was looking around in the folders early this morning: I couldn't even accidently change unit stats now because of this right?
In other words - There are no unit stats to change without using a special program?
Just to clarify, because I want to know how this all works while it's still early.
I got on the M2 train too late and had no clue about modding, etc.
Last edited by ArtillerySmoke; 03-10-2009 at 02:23.
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I cant be on long, as Im at work. Shhhh....
Basically there is limited textpad editing you can do straight into the .pack files, but the size must remain the exact same. Add a single character and the game will not load.
You need to unpack, then use a hex editor for most of the files (even then you have no idea what you are looking at most of the time) but there are a few text files for scripts.
gotta go!
Thanks for sneaking on
Yeah this looks far more complicated than in the past. I was just worried that I might have (it was a really late night) accidently edited some files when I was looking around. It doesn't even sound like it's possible that I could have.
I'm by no means a modder, but I'd like to start getting into it lightly...so just trying to learn as much as I can about it as Empire is so new.
There is a new tool out, modder created, that lets you view, add and remove things from the .pack files without having to extract them which would save you the trouble of having to unpack everything. In regards to the unit stats etc, I haven't gone near them, I think they are past my modding potential, I've just been playing with the textures.
Last edited by Mailman653; 03-10-2009 at 06:39.
So you guys are saying that without this tool, an unpacker, and/or a hex tool - simply going into the files and attempting to change unit stats will not work?
What will happen? They'll just be overwritten again when you close the folders and try to run the game?
Thanks
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~
![]()
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I LOVE DEMOS
![]()
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~
. --
-----
-----
--
. By your powers combined I am!
. -----------
-----------
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The game files for ETW are stored in .pack files.
If you try to open these huge files in notepad, it won't give you anything.
You need to unpack them. Theres a tool over at TWC that does pretty much everything for you, just still need a hex editor to make sense of the files though. Even if you have a hex editor, its hard.
If the game can find the .pack files, it will run them. If you change main.pack to sadhgkj;ahsdglka.pack it will still find it. However, if you change it to main.back_backup it won't find it.
To edit unit stats, you have two options. The new unpacker, or the older way.
New unpacker is easier, will do work for you, older way is harder and longer. But both require hex editing, which isnt easy anyway.
Have time on your hands, have backups and be prepared for it not to work.
Thanks for the response Pevergreen.
1) It seems next to impossible that I could have accidently edited a unit then huh? (it used to be so easy...just one .txt line)
2) Thanks for explaining this, it makes more sense. This is almost similar to editing World in Conflict. It needs a special tool or else the game will just overwrite your changes as soon as it's loaded up.
3) I wonder why they are forcing us to use a hex editor and not just edit the .txt files. It's not a major issue with me, as you guys will figure out how to mod it anyway, but I just don't see the upside to that decision considering how the community is always asking for more moddability.
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~
![]()
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I LOVE DEMOS
![]()
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~
. --
-----
-----
--
. By your powers combined I am!
. -----------
-----------
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Ah ok, I understand.
Well, as said - I'm sure given some time you guys will figure everything out.
I'm not that guy lol. If I was to attempt modding I would definitely mess something up ...I need to learn a lot more first.
I was just looking around the files to see how they are laid out compared to M2 and when I woke up was worried that I might have fudged something considering how easy it was to change things in the past.
I just did some more looking around in the files...
For the record, it seems ANYTHING that you want to edit has to be unpacked. Everything is in a .pack file or in some other strange named extension.
I don't see any .txt files.
I'm sure CA will release some tools, but with bugs, multiplayer campaign, downloadable content, and other demands, not sure how long it will take them.
I have the naive assumption that there must be somewhere in the files a multiplicator for unit sizes allowing you to chose the unit size setting.
Does such a multiplicator exist and could it be altered with a modding tool?
Yes, it was possible in the demo. What I am lucking for is a method to alter the multiplicator that results in the size classes "small", "medium", "large", "ultra". You could observe that in the demo the multiplactor was set to "2". - I had the idea it would be much painless if we could operate with a multiplicator instead of altering individual unit stats.
But that's just an idea.
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