For me, reinforcements seem to follow a consistent set of rules: they always appear in the least helpful location, at the worst possible time, with the worst possible unit at the head.
While we're complaining, I'd like to have the options to NOT bring in reinforcements. If I have a stack of beat up veterans awaiting replenishment next to a stack of healthy ones and the AI attacks the fresh stack, I have to risk losing the ragged veterans.
Bookmarks